Simon McVittie
c5b6bb0d4b
snd_wavelet: avoid undefined pointer below array bounds
...
Given an array b[] of length n, pointers to &b[0]..&b[n] are defined
(where only &b[0]..&b[n-1] can be validly dereferenced). &b[-1], or
equivalently b-1, is not something we can use in valid Standard C.
gcc 6 diagnoses this as:
code/client/snd_wavelet.c:33:9: warning: array subscript is below array bounds [-Warray-bounds]
and might take this undefined behaviour as permission to emit
"more efficient" object code that is not what the author expected,
for example nothing at all. Use a macro to fake a 1-based array instead.
2016-09-25 17:13:40 +01:00
SmileTheory
1cfa16674c
OpenGL2: Some tr_image refactoring/cleanup.
2016-09-22 23:04:13 -07:00
Simon McVittie
9c76b546e3
Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
...
The goal of reproducible builds is that a rebuild of the same source
code with the same compiler, libraries, etc. should result in the same
binaries. SOURCE_DATE_EPOCH provides a standard way for build systems
to fill in the date of the latest source change, typically from a git
commit or from metadata like the debian/changelog in Debian packages.
This does not change anything if SOURCE_DATE_EPOCH is not defined;
the intention is that a larger build system like a Debian package
will define it.
Please see https://reproducible-builds.org/ for more information about
reproducible builds.
2016-09-22 09:02:20 +01:00
Simon McVittie
cab94d0559
Introduce NOTSHLIBLDFLAGS, used to link executables only
...
This can be used for LDFLAGS that would be inappropriate for shared
libraries, such as the "-fPIE -pie" used to link position-independent
executables. PIEs make it more difficult to exploit various classes
of security vulnerability.
2016-09-22 08:58:18 +01:00
Simon McVittie
7d4f9525df
Fix mis-spellings of "separating" as "seperating"
...
Found by Debian's Lintian tool.
2016-09-22 08:56:30 +01:00
SmileTheory
8417c184b4
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
2016-09-14 04:19:46 -07:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
...
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
Tim Angus
4c169ab574
Merge pull request #221 from tkoeppe/strncpy
...
[code/botlib/l_precomp.c] Fix string buffer overflow
2016-09-13 13:55:08 +01:00
Thomas Köppe
90f2f02c55
[code/botlib/l_precomp.c] Fix string buffer overflow
2016-09-13 13:37:19 +01:00
Tim Angus
bd062f713a
Merge pull request #216 from tkoeppe/abs
...
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-13 10:34:48 +01:00
SmileTheory
bbc9e263f0
OpenGL2: Fix more reversed VectorCopy4() usage.
2016-09-13 01:41:46 -07:00
Tim Angus
7d063ba81d
Merge pull request #220 from tkoeppe/shift
...
[qcommon/msg.c] Remove dead code
2016-09-12 18:00:21 +01:00
Thomas Köppe
fe111df610
[qcommon/msg.c] Remove dead code (which had undefined behaviour)
2016-09-12 13:32:59 +01:00
SmileTheory
ec3779988c
OpenGL2: Fix reversed VectorCopy4() usage.
2016-09-11 16:08:18 -07:00
SmileTheory
497a74f22a
Fix undefined behavior when shifting left by 32.
...
https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory
927c9cc23c
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
2016-09-07 14:59:19 -07:00
SmileTheory
f9e5712311
OpenGL2: Fix missing bounds calculation when loading BSP surfaces.
2016-09-06 19:44:14 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
Thomas Köppe
0eb72cd8c4
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-01 17:29:32 +01:00
Tim Angus
762f50757d
Merge pull request #213 from tkoeppe/abs
...
[game/ai_main.c] Use floating-point fabs() for floating-point values
2016-08-23 21:19:36 +01:00
Thomas Köppe
3c8da8ca07
[game/ai_main.c] Use floating-point fabs() for floating-point values
2016-08-23 19:36:27 +01:00
SmileTheory
c5c01e771a
Fix joystick w/o controller mapping not working with SDL update.
2016-08-16 19:01:18 -07:00
James Canete
fb65e1232f
Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
...
Add stripped SDL2 reference dll's to repo
2016-08-16 18:57:30 -07:00
MAN-AT-ARMS
966d39efed
Add stripped SDL2 reference dll's to repo
2016-08-16 10:50:24 -04:00
James Canete
e8c5b3a535
Merge pull request #207 from MAN-AT-ARMS/sdl204
...
Update SDL2 to 2.0.4
2016-08-16 01:18:05 -07:00
MAN-AT-ARMS
4f9310dfa4
Update SDL2 to 2.0.4
2016-08-15 22:20:00 -04:00
SmileTheory
4ce600f5ac
Missing bit of previous commit.
2016-08-14 22:33:48 -07:00
SmileTheory
fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
2016-08-14 22:22:20 -07:00
SmileTheory
1cf0b21cda
Fix black screen when in_joystick disabled but controller connected.
2016-08-11 00:46:43 -07:00
Zachary J. Slater
f47aaa2a61
Minor URL change.
2016-08-07 23:53:38 -10:00
SmileTheory
6262972488
Fix stricmp usage in previous commit.
2016-08-08 02:43:02 -07:00
SmileTheory
b7f2ebd477
Better gamepad support.
2016-08-08 02:36:10 -07:00
Zachary J. Slater
879fb555a5
Minor updates to README.md
...
Removed some language about the old mailing list, pointed to forums,
and more accurately to the
wiki, updated reference to SDL.
Zardoz speaks to you, His chosen ones.
2016-08-04 21:05:33 -10:00
SmileTheory
d09866861e
Controller hot plug support.
2016-08-04 21:32:35 -07:00
SmileTheory
1972128927
Better defaults for joystick axes.
...
These changed from SDL1->SDL2 afaict.
2016-08-04 21:31:26 -07:00
SmileTheory
5252e28163
OpenGL2: Fix shader error logs.
2016-08-04 20:16:22 -07:00
SmileTheory
29ac117154
OpenGL2: Let unlit materials use parallax maps.
2016-07-29 01:53:50 -07:00
SmileTheory
e022abeebb
OpenGL2: Fix GL_EXT_direct_state_access function names.
2016-07-28 20:04:25 -07:00
Sebastian Buchwald
5eae6de2f4
Fix some typos in comments
2016-07-26 14:43:41 +02:00
Sebastian Buchwald
8c6d43e6be
Remove dead variables
2016-07-26 14:42:22 +02:00
Tim Angus
1051df45e3
Merge pull request #197 from tkoeppe/null
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[null/null_glimp.c] Fix bitrot in null impl
2016-07-26 11:03:22 +01:00
Thomas Köppe
bbe99a8c6b
[null/null_glimp.c] Fix up bitrot in null impl
2016-07-26 10:52:15 +01:00
SmileTheory
716438168f
OpenGL2: Use loader for all extension funcs.
2016-07-26 00:41:31 -07:00
Tim Angus
2ef99c8528
Merge pull request #195 from tkoeppe/intfix
...
Fix signedness and float/int issues with abs()
2016-07-25 21:08:07 +01:00
Thomas Köppe
18d6c8fda2
[botlib] Use floating point absolute value rather than truncate to integer
2016-07-25 18:36:31 +01:00
Thomas Köppe
9a5add2b60
[tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
2016-07-25 18:35:33 +01:00
SmileTheory
f0086e8c2a
OpenGL2: Add new GL function loader.
2016-07-25 06:30:25 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
James Canete
ebc7894777
Fix OpenGL2 readme missing text in md
2016-07-11 20:47:39 -07:00