Simon McVittie
7d4f9525df
Fix mis-spellings of "separating" as "seperating"
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Found by Debian's Lintian tool.
2016-09-22 08:56:30 +01:00
SmileTheory
8417c184b4
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
2016-09-14 04:19:46 -07:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
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Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
Tim Angus
4c169ab574
Merge pull request #221 from tkoeppe/strncpy
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[code/botlib/l_precomp.c] Fix string buffer overflow
2016-09-13 13:55:08 +01:00
Thomas Köppe
90f2f02c55
[code/botlib/l_precomp.c] Fix string buffer overflow
2016-09-13 13:37:19 +01:00
Tim Angus
bd062f713a
Merge pull request #216 from tkoeppe/abs
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[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-13 10:34:48 +01:00
SmileTheory
bbc9e263f0
OpenGL2: Fix more reversed VectorCopy4() usage.
2016-09-13 01:41:46 -07:00
Tim Angus
7d063ba81d
Merge pull request #220 from tkoeppe/shift
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[qcommon/msg.c] Remove dead code
2016-09-12 18:00:21 +01:00
Thomas Köppe
fe111df610
[qcommon/msg.c] Remove dead code (which had undefined behaviour)
2016-09-12 13:32:59 +01:00
SmileTheory
ec3779988c
OpenGL2: Fix reversed VectorCopy4() usage.
2016-09-11 16:08:18 -07:00
SmileTheory
497a74f22a
Fix undefined behavior when shifting left by 32.
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https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory
927c9cc23c
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
2016-09-07 14:59:19 -07:00
SmileTheory
f9e5712311
OpenGL2: Fix missing bounds calculation when loading BSP surfaces.
2016-09-06 19:44:14 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
Thomas Köppe
0eb72cd8c4
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-01 17:29:32 +01:00
Tim Angus
762f50757d
Merge pull request #213 from tkoeppe/abs
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[game/ai_main.c] Use floating-point fabs() for floating-point values
2016-08-23 21:19:36 +01:00
Thomas Köppe
3c8da8ca07
[game/ai_main.c] Use floating-point fabs() for floating-point values
2016-08-23 19:36:27 +01:00
SmileTheory
c5c01e771a
Fix joystick w/o controller mapping not working with SDL update.
2016-08-16 19:01:18 -07:00
James Canete
fb65e1232f
Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
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Add stripped SDL2 reference dll's to repo
2016-08-16 18:57:30 -07:00
MAN-AT-ARMS
966d39efed
Add stripped SDL2 reference dll's to repo
2016-08-16 10:50:24 -04:00
James Canete
e8c5b3a535
Merge pull request #207 from MAN-AT-ARMS/sdl204
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Update SDL2 to 2.0.4
2016-08-16 01:18:05 -07:00
MAN-AT-ARMS
4f9310dfa4
Update SDL2 to 2.0.4
2016-08-15 22:20:00 -04:00
SmileTheory
4ce600f5ac
Missing bit of previous commit.
2016-08-14 22:33:48 -07:00
SmileTheory
fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
2016-08-14 22:22:20 -07:00
SmileTheory
1cf0b21cda
Fix black screen when in_joystick disabled but controller connected.
2016-08-11 00:46:43 -07:00
Zachary J. Slater
f47aaa2a61
Minor URL change.
2016-08-07 23:53:38 -10:00
SmileTheory
6262972488
Fix stricmp usage in previous commit.
2016-08-08 02:43:02 -07:00
SmileTheory
b7f2ebd477
Better gamepad support.
2016-08-08 02:36:10 -07:00
Zachary J. Slater
879fb555a5
Minor updates to README.md
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Removed some language about the old mailing list, pointed to forums,
and more accurately to the
wiki, updated reference to SDL.
Zardoz speaks to you, His chosen ones.
2016-08-04 21:05:33 -10:00
SmileTheory
d09866861e
Controller hot plug support.
2016-08-04 21:32:35 -07:00
SmileTheory
1972128927
Better defaults for joystick axes.
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These changed from SDL1->SDL2 afaict.
2016-08-04 21:31:26 -07:00
SmileTheory
5252e28163
OpenGL2: Fix shader error logs.
2016-08-04 20:16:22 -07:00
SmileTheory
29ac117154
OpenGL2: Let unlit materials use parallax maps.
2016-07-29 01:53:50 -07:00
SmileTheory
e022abeebb
OpenGL2: Fix GL_EXT_direct_state_access function names.
2016-07-28 20:04:25 -07:00
Sebastian Buchwald
5eae6de2f4
Fix some typos in comments
2016-07-26 14:43:41 +02:00
Sebastian Buchwald
8c6d43e6be
Remove dead variables
2016-07-26 14:42:22 +02:00
Tim Angus
1051df45e3
Merge pull request #197 from tkoeppe/null
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[null/null_glimp.c] Fix bitrot in null impl
2016-07-26 11:03:22 +01:00
Thomas Köppe
bbe99a8c6b
[null/null_glimp.c] Fix up bitrot in null impl
2016-07-26 10:52:15 +01:00
SmileTheory
716438168f
OpenGL2: Use loader for all extension funcs.
2016-07-26 00:41:31 -07:00
Tim Angus
2ef99c8528
Merge pull request #195 from tkoeppe/intfix
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Fix signedness and float/int issues with abs()
2016-07-25 21:08:07 +01:00
Thomas Köppe
18d6c8fda2
[botlib] Use floating point absolute value rather than truncate to integer
2016-07-25 18:36:31 +01:00
Thomas Köppe
9a5add2b60
[tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
2016-07-25 18:35:33 +01:00
SmileTheory
f0086e8c2a
OpenGL2: Add new GL function loader.
2016-07-25 06:30:25 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
James Canete
ebc7894777
Fix OpenGL2 readme missing text in md
2016-07-11 20:47:39 -07:00
Zack Middleton
0ad4381a11
Make using Yacc optional, disabled by default
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A built-in GNU Make rule causes code/tools/lcc/lburg/gram.y to replace
gram.c if gram.y has a newer modified time. This causes git diff to
pick up changes to gram.c, which seems to have been manually modified
to fix warnings and may vary by Yacc used to create it. It also
requires installing a program to generate a file that already exists
in a usable state in the code repository.
So replace the built-in rule so it is only used if USE_YACC is 1
(defaults to 0). The Yacc executable name can be overriden using
`make YACC=yacc` like before.
I preferred to touch gram.c instead of installing Yacc because of the
problems it causes. It doesn't really seem like a good idea to recommend
others do that instead of disabling Yacc the Makefile though.
2016-07-11 07:51:34 -05:00
Zack Middleton
4474297af8
Fix bot team order to kill last player it killed
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Bot's lastkilledplayer was set to -1 after carrying out an ordered kill.
Later in BotChat_Random() the PlayerName function was passed -1 which
caused a "Error: PlayerName: playernum out of range" message.
I think the reason it was set to negative one is so that if the bot is
ordered to kill the player again, the bot will not say it's done and
drop the goal. Though, if the bot killed the player based on it's own
decision, it will just say it's done and drop the goal (bug?).
Let's check the time of the last kill to see if it happened since the
team order was received instead of setting lastkilledplayer to -1
after completing the team ordered kill. This fixes bot dropping goal
if target player was the last player they killed and the PlayerName
out of range error.
2016-07-11 05:20:36 -05:00
Zack Middleton
274fa898b1
Fix typo of empty in ai_main.c
2016-06-27 21:13:27 -05:00
Thilo Schulz
9d6a95d4ad
Missed this Cvar_Get() on com_introPlayed
2016-06-16 03:29:26 +02:00