Commit graph

68 commits

Author SHA1 Message Date
Thilo Schulz
fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz
ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Thilo Schulz
3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz
48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz
0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz
3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. 2011-01-24 18:09:20 +00:00
Thilo Schulz
8243a77c0e Revert changes because dpmaster doesn't work that way. 2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2 Make it use the correct game name in getserversExt queries 2011-01-24 00:21:33 +00:00
Thilo Schulz
83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
b2c1618f36 Revert back color code change 2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c - Modify color generating codes to only accept numbers and not alphabetical chars anymore
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00
Ryan C. Gordon
e2d63b1fea Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00
Ludwig Nussel
ec846d23b2 define STRING and XSTRING in q_shared.h (#4054) 2009-05-05 18:19:29 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Julian Priestley
f65a956c81 Add PRODUCT_VERSION back into q_shared.h for MSVC builds. 2008-06-04 23:29:37 +00:00
Ludwig Nussel
d7bdf4b344 define the product version in the Makefile 2008-05-06 20:24:32 +00:00
Thilo Schulz
b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Thilo Schulz
bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
7562caa310 * Move the conditional compilation of bg_lib.c from the Makefile to cpp in
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus
60260f1c60 * (bug 3318) Restrict color escape characters to alphanumerics 2007-09-21 12:33:50 +00:00
Tim Angus
e56a151a97 * Compile time and runtime checks for SDL >= 1.2.7
* Modified versioning to play nice with the reverted Makefile change
2007-09-06 18:21:10 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Tim Angus
64239037e0 * Early out AABB collision optimisation from Robert Beckebans (Xreal) 2007-07-27 21:52:31 +00:00
Tony J. White =
c6249fcc25 * (bug 3019) use the operating system's random number generator if possible
when generating the qkey file
2007-02-16 23:50:37 +00:00
Tony J. White =
8801b06a1e * fix q3lcc warning message due to an extra ; that slipped in at rev 1023 2007-02-15 15:50:14 +00:00
Tony J. White =
cf2875e771 * (bug 2977) use MSVC compatiable pre-processors and also include <io.h> for
int types
2007-01-19 19:31:19 +00:00
Zachary Slater
37bda478f9 Fix window titles and crap, thanks woekele for pointing this out. 2007-01-14 18:05:15 +00:00
Ludwig Nussel
8e82c3d605 - tag more functions with gnu format attribute
- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Tony J. White =
1f8c2c56eb * moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Tim Angus
ba36526a5e * Revert version to 1.33 again 2006-08-22 18:47:59 +00:00
Thilo Schulz
7d51d75b05 - Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Thilo Schulz
d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz
235e2c215f - Introduced various new typedefs for windows platform (int32_t, int64_t, etc...)
- Applied md5 64-bit safety patch by Tony White.
2006-04-27 13:39:41 +00:00
Thilo Schulz
c116695ea7 - "baseq3" literal replacement patch (by Erik Auerswald) applied
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
2006-04-26 13:36:58 +00:00
Zachary Slater
9ee853343e Was that intentional? (version change) 2006-04-19 22:51:20 +00:00
Tim Angus
f63472025f * Change window title 2006-03-24 17:28:27 +00:00
Ludwig Nussel
a99e721711 try to fix msvc build 2006-02-26 20:01:45 +00:00
Aaron Gyes
966ffaa0f2 o rly 2006-02-20 22:08:23 +00:00