Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.

This commit is contained in:
Thilo Schulz 2011-01-24 18:09:20 +00:00
parent 4f7317c617
commit bf07014b1d
2 changed files with 5 additions and 4 deletions

View file

@ -31,13 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASEGAME "foobar"
#define CLIENT_WINDOW_TITLE "changeme"
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
#endif
#ifdef _MSC_VER

View file

@ -232,7 +232,6 @@ but not on every player enter or exit.
================
*/
#define HEARTBEAT_MSEC 300*1000
#define HEARTBEAT_GAME "QuakeArena-1"
void SV_MasterHeartbeat( void ) {
static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
int i;
@ -316,9 +315,9 @@ void SV_MasterHeartbeat( void ) {
// ever incompatably changes
if(adr[i][0].type != NA_BAD)
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME );
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_FOR_MASTER );
if(adr[i][1].type != NA_BAD)
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME );
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_FOR_MASTER );
}
}