Commit graph

68 commits

Author SHA1 Message Date
SmileTheory
b1821e303d OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
2014-11-10 21:59:37 -08:00
SmileTheory
943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
SmileTheory
3765652778 OpenGL2: Fix corrupt models. 2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349 OpenGL2: Bit of multidraw optimization. 2014-10-16 00:32:20 -07:00
SmileTheory
541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
SmileTheory
0578b70f38 OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c OpenGL2: VBO cleanup. 2014-10-13 21:57:06 -07:00
Tim Angus
2a3368481d Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderergl2/tr_image.c
2014-08-25 15:00:48 +01:00
SmileTheory
2b2d696f12 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
Zack Middleton
75cce50a9c Don't load external GLSL files by default
External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.

Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
2014-07-25 23:57:53 -05:00
Zack Middleton
107cae63d6 Merge branch 'master' into sdl2
Conflicts:
	.travis.yml
2014-06-03 00:52:49 -05:00
Zack Middleton
b12a9acf4d Merge branch 'master' (early part 2) into sdl2 2014-06-03 00:50:50 -05:00
SmileTheory
318d45cff5 OpenGL2: Reimplement MD3 tangent space calculation. 2014-05-27 18:20:12 -07:00
SmileTheory
4fe69cb418 OpenGL2: Remove sRGB support, replace with gamma cvars. 2014-04-16 05:26:03 -07:00
Zack Middleton
73aa7ef2c7 Merge branch 'master' (early part) into sdl2 2014-03-24 17:51:57 -05:00
SmileTheory
b099255748 #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. 2014-03-19 17:59:07 -07:00
SmileTheory
375f6247d4 OpenGL2: Parallax corrected cubemap (cheaper trick) 2014-03-16 16:29:38 -07:00
Zack Middleton
9ec7931c54 Merge branch 'master' into sdl2 2014-03-08 21:32:47 -06:00
SmileTheory
ee67d0a981 OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. 2014-03-03 21:02:39 -08:00
SmileTheory
3740c55dec OpenGL2: Remove and force r_softOverbright. 2014-02-20 17:01:50 -08:00
Tim Angus
1250b352be Merge branch 'master' into sdl2 2014-02-18 10:30:35 +00:00
SmileTheory
5fabc28dff OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 2014-02-14 22:41:25 -08:00
Zack Middleton
ed087bb89e Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
SmileTheory
bc2efc4870 #6077: OpenGL2: Add r_ignoreDstAlpha. 2013-12-17 04:08:25 -08:00
SmileTheory
f6f3a19f73 OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
Zack Middleton
0a4da32d62 Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes 2013-11-30 03:16:05 -06:00
SmileTheory
ecc1f23b1d OpenGL2: Remove redundant GLS_* enum.
Thanks Xycaleth for pointing out.
2013-11-29 23:40:48 -08:00
SmileTheory
6f3edb20b8 #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
Zack Middleton
ad514c9689 Merge branch 'master' into sdl2 2013-11-26 16:57:10 -06:00
SmileTheory
c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
Zack Middleton
3736968943 Merge branch 'master' into sdl2 2013-11-17 19:01:35 -06:00
SmileTheory
6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
SmileTheory
ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
SmileTheory
8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
SmileTheory
3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. 2013-11-03 19:34:22 -08:00
Tim Angus
779ebfacfd Merge branch 'master' into sdl2 2013-11-02 19:12:52 +00:00
Zack Middleton
ae0e09aba9 Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
Zack Middleton
6bd52de44e Remove unused shader state code from tr_local.h 2013-11-02 02:35:59 -05:00
Zack Middleton
0f30dad10a Merge last two commits into renderergl2 2013-10-29 23:22:02 -05:00
Zack Middleton
0bf1f3d0ba Add support for IQM int blend indices and float blend weights
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.

Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
Zack Middleton
1515841b38 Support IQMs with joints and no poses 2013-10-29 20:47:33 -05:00
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. 2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
SmileTheory
c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
SmileTheory
82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
Tim Angus
76e49b668e Merge branch 'master' into sdl2 2013-09-16 22:34:51 +01:00