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OpenGL2: Interleave vertex data for static MD3s.
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05e07311ba
commit
541d3a40c2
3 changed files with 132 additions and 83 deletions
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@ -1512,12 +1512,12 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
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newFrame = glState.vertexAttribsNewFrame;
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if (glState.vertexAnimation)
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{
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extraOffsets[ATTR_INDEX_POSITION] = newFrame * vao->size_xyz;
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extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vao->size_xyz;
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extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vao->size_normal;
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extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vao->size_normal;
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extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vao->size_normal;
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extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vao->size_normal;
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extraOffsets[ATTR_INDEX_POSITION] = newFrame * vao->frameSize;
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extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vao->frameSize;
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extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vao->frameSize;
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extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vao->frameSize;
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extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vao->frameSize;
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extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vao->frameSize;
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}
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// this may not be bound if we're using VAOs
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@ -125,8 +125,7 @@ typedef struct vao_s
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int vertexesSize; // amount of memory data allocated for all vertices in bytes
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vaoAttrib_t attribs[VAO_MAX_ATTRIBS];
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uint32_t size_xyz;
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uint32_t size_normal;
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uint32_t frameSize; // bytes to skip per frame when doing vertex animation
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uint32_t indexesIBO;
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int indexesSize; // amount of memory data allocated for all triangles in bytes
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@ -665,68 +665,122 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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surf = mdvModel->surfaces;
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for (i = 0; i < mdvModel->numSurfaces; i++, vaoSurf++, surf++)
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{
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vec3_t *verts;
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vec2_t *texcoords;
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uint32_t *normals;
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#ifdef USE_VERT_TANGENT_SPACE
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uint32_t *tangents;
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#endif
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uint32_t offset_xyz, offset_st, offset_normal, offset_tangent;
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uint32_t stride_xyz, stride_st, stride_normal, stride_tangent;
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uint32_t dataSize, dataOfs;
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uint8_t *data;
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byte *data;
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int dataSize;
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int ofs_xyz, ofs_normal, ofs_st;
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#ifdef USE_VERT_TANGENT_SPACE
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int ofs_tangent;
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#endif
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dataSize = 0;
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ofs_xyz = dataSize;
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dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
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ofs_normal = dataSize;
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dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
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#ifdef USE_VERT_TANGENT_SPACE
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ofs_tangent = dataSize;
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dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
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#endif
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ofs_st = dataSize;
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dataSize += surf->numVerts * sizeof(*texcoords);
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data = ri.Malloc(dataSize);
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verts = (void *)(data + ofs_xyz);
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normals = (void *)(data + ofs_normal);
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#ifdef USE_VERT_TANGENT_SPACE
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tangents = (void *)(data + ofs_tangent);
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#endif
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texcoords = (void *)(data + ofs_st);
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v = surf->verts;
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for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
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if (mdvModel->numFrames > 1)
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{
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vec3_t nxt;
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vec4_t tangent;
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VectorCopy(v->xyz, verts[j]);
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normals[j] = R_VaoPackNormal(v->normal);
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// vertex animation, store texcoords first, then position/normal/tangents
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offset_st = 0;
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offset_xyz = surf->numVerts * sizeof(vec2_t);
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offset_normal = offset_xyz + sizeof(vec3_t);
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offset_tangent = offset_normal + sizeof(uint32_t);
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stride_st = sizeof(vec2_t);
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stride_xyz = sizeof(vec3_t) + sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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CrossProduct(v->normal, v->tangent, nxt);
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VectorCopy(v->tangent, tangent);
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tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
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tangents[j] = R_VaoPackTangent(tangent);
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stride_xyz += sizeof(uint32_t);
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#endif
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stride_normal = stride_tangent = stride_xyz;
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dataSize = offset_xyz + surf->numVerts * mdvModel->numFrames * stride_xyz;
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}
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else
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{
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// no animation, interleave everything
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offset_xyz = 0;
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offset_st = offset_xyz + sizeof(vec3_t);
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offset_normal = offset_st + sizeof(vec2_t);
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offset_tangent = offset_normal + sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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stride_xyz = offset_tangent + sizeof(uint32_t);
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#else
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stride_xyz = offset_normal + sizeof(uint32_t);
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#endif
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stride_st = stride_normal = stride_tangent = stride_xyz;
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dataSize = surf->numVerts * stride_xyz;
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}
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st = surf->st;
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for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
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texcoords[j][0] = st->st[0];
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texcoords[j][1] = st->st[1];
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data = ri.Malloc(dataSize);
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dataOfs = 0;
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if (mdvModel->numFrames > 1)
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{
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st = surf->st;
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for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
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memcpy(data + dataOfs, &st->st, sizeof(st->st));
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dataOfs += sizeof(st->st);
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}
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v = surf->verts;
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for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
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{
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#ifdef USE_VERT_TANGENT_SPACE
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vec3_t nxt;
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vec4_t tangent;
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#endif
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uint32_t *p;
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// xyz
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memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
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dataOfs += sizeof(v->xyz);
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// normal
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p = (uint32_t *)(data + dataOfs);
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*p = R_VaoPackNormal(v->normal);
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dataOfs += sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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CrossProduct(v->normal, v->tangent, nxt);
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VectorCopy(v->tangent, tangent);
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tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
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// tangent
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p = (uint32_t *)(data + dataOfs);
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*p = R_VaoPackTangent(tangent);
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dataOfs += sizeof(uint32_t);
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#endif
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}
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}
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else
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{
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v = surf->verts;
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st = surf->st;
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for ( j = 0; j < surf->numVerts; j++, v++, st++ )
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{
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#ifdef USE_VERT_TANGENT_SPACE
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vec3_t nxt;
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vec4_t tangent;
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#endif
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uint32_t *p;
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// xyz
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memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
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dataOfs += sizeof(v->xyz);
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// st
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memcpy(data + dataOfs, &st->st, sizeof(st->st));
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dataOfs += sizeof(st->st);
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// normal
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p = (uint32_t *)(data + dataOfs);
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*p = R_VaoPackNormal(v->normal);
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dataOfs += sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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CrossProduct(v->normal, v->tangent, nxt);
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VectorCopy(v->tangent, tangent);
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tangent[3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? -1.0f : 1.0f;
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// tangent
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p = (uint32_t *)(data + dataOfs);
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*p = R_VaoPackTangent(tangent);
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dataOfs += sizeof(uint32_t);
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#endif
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}
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}
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vaoSurf->surfaceType = SF_VAO_MDVMESH;
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@ -774,27 +828,23 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].normalized = GL_TRUE;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].offset = ofs_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].stride = sizeof(*verts);
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].offset = ofs_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].stride = sizeof(*verts);
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].offset = offset_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].offset = offset_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].offset = offset_st;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].offset = offset_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].offset = offset_tangent;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = ofs_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(*normals);
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].offset = ofs_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].stride = sizeof(*normals);
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].stride = stride_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].stride = stride_xyz;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].stride = stride_st;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].stride = stride_normal;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride_tangent;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].stride = stride_tangent;
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#ifdef USE_VERT_TANGENT_SPACE
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = ofs_tangent;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(*tangents);
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].offset = ofs_tangent;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].stride = sizeof(*tangents);
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#endif
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].offset = ofs_st;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(*st);
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vaoSurf->vao->size_xyz = sizeof(*verts) * surf->numVerts;
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vaoSurf->vao->size_normal = sizeof(*normals) * surf->numVerts;
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vaoSurf->vao->frameSize = stride_xyz * surf->numVerts;
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Vao_SetVertexPointers(vaoSurf->vao);
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