Commit graph

26 commits

Author SHA1 Message Date
Tim Angus
64a0a078d2 * Fix warning in cl_main.c
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Zachary Slater
95060e4fb6 See here:
http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Tim Angus
acbf982689 * Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window
  already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
  doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
  if a mode change actually takes place
2008-08-22 22:16:37 +00:00
Tim Angus
d781a25157 * Fix misplaced #endif 2008-08-14 07:59:34 +00:00
Tim Angus
49fa0edd61 * Pass the "best" SDL_PixelFormat (as returned by the initial call to
SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an
  empty list when using the "windib" driver
2008-08-13 19:39:38 +00:00
Tim Angus
c29417b42a * Always show the mouse cursor when the mouse is disabled
* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
2008-08-09 13:20:00 +00:00
Tim Angus
d4d5527a89 * Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
  set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
2008-08-08 21:35:33 +00:00
Tim Angus
a87661a1be * Whitespace... 2008-08-03 21:38:54 +00:00
Tim Angus
d56c53abb4 * Report SDL driver used on GLimp initialisation 2008-08-03 21:37:51 +00:00
Ryan C. Gordon
c923872ca2 Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
 is the common, vendor-neutral extension to get the same results.
2008-06-13 02:28:51 +00:00
Thilo Schulz
ae08d1a6d8 This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet. 2008-04-27 19:07:57 +00:00
Ludwig Nussel
89a5a6429e sort video modes only if there are modes to sort 2008-04-13 08:30:48 +00:00
Thilo Schulz
9412316883 Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
Tim Angus
50783f1dbb * Disabling r_allowSoftwareGL as per bug 3526 2008-01-31 17:44:33 +00:00
Tim Angus
b9ab949ec7 * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
  + closeness to display aspect
  + ascending width
  + ascending height
* Apply Q3 coding style to resolution detection code
2007-12-11 00:19:23 +00:00
Ludwig Nussel
6b5fbd189d detect available resolutions and offer them in the menu
Store the resolutions detected by SDL in a cvar. The mod code can
then optionally use the cvar to offer a better choice in the menu.

Signed-off-by: Ludwig Nussel <ludwig.nussel@suse.de>
2007-12-08 10:08:05 +00:00
Tim Angus
6bd4bb16a0 * Move SDL library version check to sys_main.c as it's proving difficult to
make the Makefile check sufficiently portable
* Remove unnecessary GL PFN... casts from SDL_GL_GetProcAddress calls
* Replace OS X uname workaround with Solaris workaround, as I believe OS X
  uname now behaves the same as GNU name
2007-11-25 23:41:01 +00:00
Tim Angus
31c24bd0d2 * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
26641226a4 * Remove some C99isms (f0rqu3)
* Provide Q_snprintf wrapper for snprintf (f0rqu3)
2007-10-01 07:56:32 +00:00
Tim Angus
1d54a9ebe5 * Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN*
  typedefs as some platforms' headers are broken enough that they prevent
  SDL_opengl.h from fixing things up if the PFN* typedefs are missing
2007-09-12 18:02:38 +00:00
Tim Angus
4f4f0c0dab * Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
2007-09-10 22:28:58 +00:00
Tim Angus
e56a151a97 * Compile time and runtime checks for SDL >= 1.2.7
* Modified versioning to play nice with the reverted Makefile change
2007-09-06 18:21:10 +00:00
Tim Angus
0951b69be5 * Fix for SMP hack on OS X 2007-09-06 02:16:07 +00:00
Tim Angus
c903576c59 * I R KNWOING HOW COMPUTARS WURK!!!!!!! lOL 2007-09-05 21:46:15 +00:00
Tim Angus
904cce6311 * Replace the ugliness in qgl.h with SDL_opengl.h 2007-09-05 18:56:39 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00