mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 06:22:22 +00:00
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>) * (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>) * For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
This commit is contained in:
parent
881988636a
commit
31c24bd0d2
25 changed files with 10014 additions and 103 deletions
13
Makefile
13
Makefile
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@ -366,7 +366,12 @@ ifeq ($(PLATFORM),darwin)
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CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
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endif
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BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include
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BASE_CFLAGS += -D_THREAD_SAFE=1
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ifeq ($(USE_LOCAL_HEADERS),1)
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BASE_CFLAGS += -I$(SDLHDIR)/include
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endif
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# We copy sdlmain before ranlib'ing it so that subversion doesn't think
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# the file has been modified by each build.
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LIBSDLMAIN=$(B)/libSDLmain.a
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@ -408,7 +413,11 @@ endif
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ARCH=x86
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
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-DUSE_ICON -I$(SDLHDIR)/include
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-DUSE_ICON
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ifeq ($(USE_LOCAL_HEADERS),1)
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BASE_CFLAGS += -I$(SDLHDIR)/include
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endif
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ifeq ($(USE_OPENAL),1)
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BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN
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@ -136,7 +136,7 @@ qboolean BotLibSetup(char *str)
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int Export_BotLibSetup(void)
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{
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int errnum;
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char logfilename[MAX_QPATH];
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char logfilename[MAX_OSPATH];
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char *homedir, *gamedir;
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bot_developer = LibVarGetValue("bot_developer");
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@ -705,11 +705,7 @@ int PC_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define
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token_t **firsttoken, token_t **lasttoken)
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{
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token_t *token;
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#ifdef _WIN32
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unsigned long t; // time_t t; //to prevent LCC warning
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#else
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time_t t;
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#endif
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char *curtime;
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@ -629,7 +629,7 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {
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}
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// don't allow leading spaces
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if( !*p && ch == ' ' ) {
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if( colorlessLen == 0 && ch == ' ' ) {
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continue;
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}
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@ -658,11 +658,15 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {
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}
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// don't allow too many consecutive spaces
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// don't count spaces in colorlessLen
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if( ch == ' ' ) {
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spaces++;
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if( spaces > 3 ) {
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continue;
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}
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*out++ = ch;
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len++;
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continue;
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}
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else {
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spaces = 0;
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@ -94,7 +94,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName ) {
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UI_DrawProportionalString( 8, 224, xferText, style, color_white );
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if (downloadSize > 0) {
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s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
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s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) );
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} else {
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s = downloadName;
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}
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@ -26,7 +26,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef __QGL_H__
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#define __QGL_H__
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#include "SDL_opengl.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL_opengl.h"
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#else
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# include <SDL_opengl.h>
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#endif
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extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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@ -20,7 +20,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "SDL.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "../renderer/tr_local.h"
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#include "../qcommon/qcommon.h"
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@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "SDL.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#if !SDL_VERSION_ATLEAST(1, 2, 10)
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#define SDL_GL_ACCELERATED_VISUAL 15
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@ -30,7 +34,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#endif
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#ifdef SMP
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#include "SDL_thread.h"
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# ifdef USE_LOCAL_HEADERS
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# include "SDL_thread.h"
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# else
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# include <SDL_thread.h>
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# endif
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#endif
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#include <stdarg.h>
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@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "SDL.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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@ -23,7 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <stdlib.h>
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#include <stdio.h>
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#include "SDL.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "../qcommon/q_shared.h"
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#include "../client/snd_local.h"
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@ -19,13 +19,11 @@ along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <unistd.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <errno.h>
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#ifndef DEDICATED
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#include "SDL.h"
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#include "SDL_cpuinfo.h"
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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# include "SDL_cpuinfo.h"
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#else
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# include <SDL.h>
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# include <SDL_cpuinfo.h>
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#endif
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#endif
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#include "sys_local.h"
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@ -163,10 +166,7 @@ void Sys_Exit( int ex )
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#endif
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#ifdef NDEBUG
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// _exit is called instead of exit since there are rumours of
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// GL libraries installing atexit calls that we don't want to call
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// FIXME: get some testing done with plain exit
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_exit(ex);
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exit(ex);
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#else
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// Cause a backtrace on error exits
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assert( ex == 0 );
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@ -436,7 +436,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
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{
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void *libHandle;
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void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
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char curpath[MAX_OSPATH];
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char fname[MAX_OSPATH];
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char *basepath;
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char *homepath;
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assert( name );
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getcwd(curpath, sizeof(curpath));
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Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
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// TODO: use fs_searchpaths from files.c
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@ -57,7 +57,12 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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#ifndef __MINGW32__
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IDI_ICON1 ICON DISCARDABLE "../quake3.ico"
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#else
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IDI_ICON1 ICON DISCARDABLE "misc/quake3.ico"
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -1357,7 +1357,6 @@ void WriteVmFile( void ) {
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vmHeader_t header;
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FILE *f;
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int headerSize;
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int i;
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report( "%i total errors\n", errorCount );
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@ -1403,9 +1402,13 @@ void WriteVmFile( void ) {
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report( "Writing to %s\n", imageName );
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#ifdef Q3_BIG_ENDIAN
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// byte swap the header
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for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
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((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
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{
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int i;
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// byte swap the header
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for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
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((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
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}
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}
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#endif
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@ -5424,7 +5424,8 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
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Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
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if (downloadSize > 0) {
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s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
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s = va( "%s (%d%%)", downloadName,
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(int)( (float)downloadCount * 100.0f / downloadSize ) );
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} else {
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s = downloadName;
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}
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|
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3
misc/msvc/cgame.def
Normal file
3
misc/msvc/cgame.def
Normal file
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@ -0,0 +1,3 @@
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EXPORTS
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vmMain
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dllEntry
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1513
misc/msvc/cgame.vcproj
Normal file
1513
misc/msvc/cgame.vcproj
Normal file
File diff suppressed because it is too large
Load diff
3
misc/msvc/game.def
Normal file
3
misc/msvc/game.def
Normal file
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@ -0,0 +1,3 @@
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EXPORTS
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dllEntry
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vmMain
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1906
misc/msvc/game.vcproj
Normal file
1906
misc/msvc/game.vcproj
Normal file
File diff suppressed because it is too large
Load diff
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@ -1,21 +1,65 @@
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¿
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
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||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug TA|Win32 = Debug TA|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release TA|Win32 = Release TA|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="ioq3"
|
||||
ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
|
||||
RootNamespace="ioq3"
|
||||
Keyword="MakeFileProj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
|
||||
IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
|
||||
ConfigurationType="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCNMakeTool"
|
||||
BuildCommandLine="make -C ../../ debug"
|
||||
ReBuildCommandLine="make -C ../../ clean-debug debug"
|
||||
CleanCommandLine="make -C ../../ clean-debug"
|
||||
Output="$(Outdir)/ioquake3.x86.exe"
|
||||
PreprocessorDefinitions=""
|
||||
IncludeSearchPath=""
|
||||
ForcedIncludes=""
|
||||
AssemblySearchPath=""
|
||||
ForcedUsingAssemblies=""
|
||||
CompileAsManaged=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
|
||||
IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
|
||||
ConfigurationType="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCNMakeTool"
|
||||
BuildCommandLine="make -C ../../ release"
|
||||
ReBuildCommandLine="make -C ../../ clean-release release"
|
||||
CleanCommandLine="make -C ../../ clean-release"
|
||||
Output="$(Outdir)/ioquake3.x86.exe"
|
||||
PreprocessorDefinitions=""
|
||||
IncludeSearchPath=""
|
||||
ForcedIncludes=""
|
||||
AssemblySearchPath=""
|
||||
ForcedUsingAssemblies=""
|
||||
CompileAsManaged=""
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
3
misc/msvc/q3_ui.def
Normal file
3
misc/msvc/q3_ui.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
2481
misc/msvc/q3_ui.vcproj
Normal file
2481
misc/msvc/q3_ui.vcproj
Normal file
File diff suppressed because it is too large
Load diff
2953
misc/msvc/quake3.vcproj
Normal file
2953
misc/msvc/quake3.vcproj
Normal file
File diff suppressed because it is too large
Load diff
3
misc/msvc/ui.def
Normal file
3
misc/msvc/ui.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
1026
misc/msvc/ui.vcproj
Normal file
1026
misc/msvc/ui.vcproj
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue