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https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
* Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window already; this fixes in_nograb * Stop grabbing the mouse in windowed mode when there is no sense in doing so * Make sure that IN_Restart is only called on r_fullscreen modification if a mode change actually takes place
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e4e0568641
commit
acbf982689
2 changed files with 53 additions and 36 deletions
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@ -725,18 +725,16 @@ void GLimp_EndFrame( void )
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if( r_fullscreen->modified )
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{
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qboolean fullscreen;
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qboolean needToToggle = qtrue;
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qboolean sdlToggled = qfalse;
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SDL_Surface *s = SDL_GetVideoSurface( );
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if( s )
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{
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// Find out the current state
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if( s->flags & SDL_FULLSCREEN )
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fullscreen = qtrue;
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else
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fullscreen = qfalse;
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fullscreen = !!( s->flags & SDL_FULLSCREEN );
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if (r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ))
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if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
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{
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ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
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ri.Cvar_Set( "r_fullscreen", "0" );
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@ -744,17 +742,20 @@ void GLimp_EndFrame( void )
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}
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// Is the state we want different from the current state?
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if( !!r_fullscreen->integer != fullscreen )
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needToToggle = !!r_fullscreen->integer != fullscreen;
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if( needToToggle )
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sdlToggled = SDL_WM_ToggleFullScreen( s );
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else
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sdlToggled = qtrue;
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}
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if( !sdlToggled )
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Cbuf_AddText( "vid_restart" );
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if( needToToggle )
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{
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if( !sdlToggled )
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Cbuf_AddText( "vid_restart" );
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IN_Restart( );
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IN_Restart( );
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}
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r_fullscreen->modified = qfalse;
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}
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@ -58,9 +58,9 @@ static qboolean mouseAvailable = qfalse;
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static qboolean mouseActive = qfalse;
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static qboolean keyRepeatEnabled = qfalse;
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static cvar_t *in_mouse;
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static cvar_t *in_mouse = NULL;
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#ifdef MACOS_X_ACCELERATION_HACK
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static cvar_t *in_disablemacosxmouseaccel;
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static cvar_t *in_disablemacosxmouseaccel = NULL;
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static double originalMouseSpeed = -1.0;
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#endif
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static cvar_t *in_nograb;
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@ -231,8 +231,7 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
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if( *key != K_DEL )
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{
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// ctrl-h
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*key = CTRL('h');
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*buf = *key;
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*buf = CTRL('h');
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break;
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}
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// fallthrough
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@ -393,7 +392,10 @@ static void IN_DeactivateMouse( void )
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if( mouseActive )
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{
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SDL_WM_GrabInput( SDL_GRAB_OFF );
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SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 );
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// Don't warp the mouse unless the cursor is within the window
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if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS )
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SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 );
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mouseActive = qfalse;
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}
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@ -782,19 +784,33 @@ static void IN_ProcessEvents( void )
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IN_Frame
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===============
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*/
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void IN_Frame (void)
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void IN_Frame( void )
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{
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IN_JoyMove( );
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qboolean loading;
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// Release the mouse if the console is down in windowed mode
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// or if the window loses focus due to task switching
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if( ( ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) && !r_fullscreen->integer ) ||
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!( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
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IN_JoyMove( );
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IN_ProcessEvents( );
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// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
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loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
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if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
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{
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// Console is down in windowed mode
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IN_DeactivateMouse( );
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}
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else if( !r_fullscreen->integer && loading )
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{
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// Loading in windowed mode
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IN_DeactivateMouse( );
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}
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else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
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{
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// Window not got focus
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IN_DeactivateMouse( );
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}
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else
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IN_ActivateMouse( );
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IN_ProcessEvents( );
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}
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/*
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@ -802,7 +818,7 @@ void IN_Frame (void)
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IN_Init
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===============
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*/
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void IN_Init(void)
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void IN_Init( void )
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{
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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{
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@ -810,24 +826,24 @@ void IN_Init(void)
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return;
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}
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Com_DPrintf ("\n------- Input Initialization -------\n");
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Com_DPrintf( "\n------- Input Initialization -------\n" );
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in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );
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// mouse variables
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in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
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in_nograb = Cvar_Get ("in_nograb", "0", CVAR_ARCHIVE);
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in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
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in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );
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in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH);
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in_joystickDebug = Cvar_Get ("in_joystickDebug", "0", CVAR_TEMP);
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in_joystickThreshold = Cvar_Get ("in_joystickThreshold", "0.15", CVAR_ARCHIVE);
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in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
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in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
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in_joystickThreshold = Cvar_Get( "in_joystickThreshold", "0.15", CVAR_ARCHIVE );
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#ifdef MACOS_X_ACCELERATION_HACK
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in_disablemacosxmouseaccel = Cvar_Get ("in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE);
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in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
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#endif
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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SDL_EnableUNICODE( 1 );
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SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
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keyRepeatEnabled = qtrue;
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if( in_mouse->value )
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@ -842,7 +858,7 @@ void IN_Init(void)
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}
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IN_InitJoystick( );
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Com_DPrintf ("------------------------------------\n");
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Com_DPrintf( "------------------------------------\n" );
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}
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/*
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