Commit graph

205 commits

Author SHA1 Message Date
Tim Angus
d6b2a1e527 * Deleted some exes that were in the repository 2005-10-21 18:07:25 +00:00
Tim Angus
f306b2895f * Tiny patch to print values of cvars when tab completing ala ET 2005-10-21 00:09:34 +00:00
Tim Angus
64f167f183 * Fix to potential out of range index bug from misanthropia 2005-10-20 16:19:43 +00:00
Tim Angus
769372e2f9 * Fix to buffer overflow in lightmap loading code from misanthropia 2005-10-20 16:14:05 +00:00
Tim Angus
653c5621ac * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :).
2005-10-20 01:23:17 +00:00
Tim Angus
b9c9f86cd1 * Cap the maximum snaps a client can request at the server framerate rather
than a hard-coded 30 (from misantropia). I'm slightly nervous about this
  since it changes the behaviour versus 1.32b in that a client requesting e.g.
  25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
  not sure why anyone would want this though -- it may even destablise their
  inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
  complains it can be closed.
2005-10-19 22:25:32 +00:00
Tim Angus
7d1b5b4acb * Fix to buffer overrun in shader parser from misanthropia 2005-10-19 22:15:51 +00:00
Tim Angus
80919a1ce3 * Silly little patch to convert Q3 style color codes to ANSI escape codes. Note
this doesn't work too well with baseq3 since it logs color strings with no
  color termination.
2005-10-19 01:51:19 +00:00
Zachary Slater
bcc229d5bb Minor edit, thanks ankon! 2005-10-18 02:46:20 +00:00
Tim Angus
e652200405 * Added option to q3asm to instruct it to create qvms compatible with Q3 1.32b 2005-10-16 01:13:51 +00:00
Tim Angus
354196b3a9 * Added a little hack to support the console key on french keyboards 2005-10-14 23:00:39 +00:00
Tim Angus
20c5bc38cf * Removed hard coded mouse acceleration in the unix build(s)
* Added CVAR_ROM cl_platformSensitivity to normalise the scale
  of cl_sensitivity across platforms
2005-10-14 22:58:28 +00:00
Tim Angus
535545684f * Adjusted VM_LoadQVM interface 2005-10-14 17:09:03 +00:00
Tim Angus
f7c82c1adc * Fixed some annoying code duplication 2005-10-13 23:08:45 +00:00
Tim Angus
35cb35ff61 * (Non-trivial) fix to the "opStack corrupted in compiled code" bug 2005-10-13 14:47:00 +00:00
Tim Angus
8295a83897 * Removed Q3ASM_TURBO defines from q3asm
* Removed q3asm qfiles.h and redirected it to qcommon qfiles.h
2005-10-13 01:55:31 +00:00
Six
ecd73786d5 Fix build problems under OS X 2005-10-11 01:52:29 +00:00
Tim Angus
3857ce21c4 * Replaced drawSurfs qsort algorithm with a radix sort
+ Performance is comparable, although generally slightly
    worse, but...
  + Radix is a stable sort algorithm, so overlapping
    coplanar drawSurfs (i.e. with the same sort key) no
    longer flicker indeterminately
  + Also removes the dubious comment: "FIXME: this was 
    lifted and modified from the microsoft lib source..."
2005-10-10 00:37:54 +00:00
Ludwig Nussel
b1ea2ed136 - get rid of vm_none
- if VM_PPC is set compiled vm support is enabled on ppc (default off atm)
2005-10-09 13:07:54 +00:00
Ludwig Nussel
44f5273e02 ugly: undefine memmove to avoid build failure with gcc fortify
extensions enabled
2005-10-09 13:06:33 +00:00
Ludwig Nussel
f62601ac53 don't call VM_Compile if it's not supported so the VM_Compile symbol
isn't needed
2005-10-09 13:05:44 +00:00
Tim Angus
f6cb6eee96 * q3lcc is no longer the default target in the Makefile
* Changed readme to suggest using the root Makefile instead of the one in
  code/unix
2005-10-08 14:36:15 +00:00
Six
8866ce3f8b Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset. 2005-10-08 06:30:38 +00:00
Tim Angus
29db2dbbfd * Patch from Andreas Kohn to fix q3asm build on FreeBSD
* Removal of SYSTEM variable from the lcc makefile due to problems with FreeBSD
2005-10-07 01:03:49 +00:00
Tim Angus
3271b52bf5 * ATI skybox bug fix 2005-10-06 15:33:54 +00:00
Tim Angus
0b6beec202 * Usage of find on FreeBSD fix from Andreas Kohn 2005-10-06 15:16:12 +00:00
Tim Angus
707ee2fdbb * Append LCC directory to the PATH variable on all platforms 2005-10-05 21:46:03 +00:00
Tim Angus
151c9461c5 * Fixed a foul-up with the lcc Makefile 2005-10-05 21:07:47 +00:00
Tim Angus
260ca8d730 * A couple of small Makefile fixes 2005-10-05 18:13:34 +00:00
Tim Angus
490c84d907 * Applied q3asm-turbo patches from http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html
* Added -m option to q3asm to write a map file (which is now disabled by default)
* q3asm now returns an error code on failure
2005-10-05 17:59:10 +00:00
Tim Angus
9d41e17e1f * Fixed some vm build warnings 2005-10-05 14:50:45 +00:00
Tim Angus
79ba2d974d * Fixes to the MinGW vm compiler
* General MinGW tweaks
2005-10-05 03:13:20 +00:00
Tim Angus
41cbd8c9fd * VM game modules now built from the main Makefile 2005-10-04 23:54:51 +00:00
Tim Angus
12b5f3bded * MinGW fixes to the tools Makefiles 2005-10-04 19:15:34 +00:00
Tim Angus
e414f46c4d * Added install/uninstall rules to the lcc and q3asm Makefiles
* Moved the q3asm dir to asm so that is doesn't clash with the binary when
  installed
2005-10-04 18:34:21 +00:00
Tim Angus
c3f30ff9a8 * Homogenised the game module build rules 2005-10-04 17:45:22 +00:00
Tim Angus
ad118b9baf * Moved lcc and q3asm into code/tools 2005-10-04 15:18:22 +00:00
Tim Angus
6797dcc705 * Made the default SDL dma buffer larger 2005-09-30 22:30:22 +00:00
Tim Angus
52dcaa45fd * A better fix to the "doppler" bug 2005-09-29 22:53:31 +00:00
Tim Angus
24d3c6b2a2 * Fixed the bug where the "doppler" effect code could cause a temporary client lock up 2005-09-29 22:35:05 +00:00
Tim Angus
de1840a23a * Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g. 2005-09-29 14:00:03 +00:00
Zachary Slater
9e70b3e418 Spell checking, thanks to Han in irc.
Also, stop reading these logs and visit timedoctor.org!
2005-09-29 05:25:26 +00:00
Tim Angus
a8e642fe63 * Added a - to the dependancies include line 2005-09-28 23:26:13 +00:00
Tim Angus
82f7989714 * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html 2005-09-28 23:18:34 +00:00
Ludwig Nussel
cc1fb807c2 fix (likely bogus) warning about uninitialized variables 2005-09-28 12:27:02 +00:00
Tim Angus
4f1b8a2dc8 * Assorted Makefile cleanups/cruft removal 2005-09-27 17:45:16 +00:00
Tim Angus
32a5a76d07 * The Makefile now sources Makefile.local, so you shouldn't need to change the Makefile itself any more
* The Makefile now inherits CFLAGS from the shell environment
* The Makefile now generates dependancies by default, it can be disabled by setting GENERATE_DEPENDANCIES=0 in Makefile.local
* Removed -Werror from the linux build since it's not GCC 4 clean yet. Again, it can be added back via Makefile.local
2005-09-27 16:35:25 +00:00
Tim Angus
d0204def78 * Removed nonsensical "smells like demo data, continueing[sic] anyways" message 2005-09-26 22:26:13 +00:00
Ludwig Nussel
d5fbff3f44 revert int->long change as it breaks on 64bit. Actually only
VM_CallInterpreted hurts as VM_CallCompiled is only used on 32bit. Use
same arg types for consistency nevertheless.
2005-09-26 22:23:46 +00:00
Tim Angus
534da92fc0 * Fix to MinGW build 2005-09-26 20:39:57 +00:00
Tim Angus
d12b4d4d09 * Potential fix to ppc vm 2005-09-26 20:37:30 +00:00
Tim Angus
03a284b67e * Non SDL warning fix 2005-09-26 20:33:49 +00:00
Tim Angus
47d4c2bfe5 * 64 bit fix 2005-09-26 20:09:52 +00:00
Tim Angus
909e96e41b * Some FreeBSD cleanups
* Removed the remainder of the RPM stuff from the Makefile
2005-09-26 20:09:18 +00:00
Tim Angus
cde9e9e93c * Fixed some long/int warnings, hopefully this doesn't disrupt the MSVC and/or 64bit builds 2005-09-26 16:13:14 +00:00
Tim Angus
429e59a53c * Reintroduced the copyfiles rule 2005-09-26 16:08:38 +00:00
Tim Angus
1ad7f9cff1 * Fix to broken win32 fix patch 2005-09-26 13:47:59 +00:00
Zachary Slater
aff4d7d858 Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently.
2005-09-26 02:36:52 +00:00
Tim Angus
ae9fbe3288 * Don't link against X directly when building the SDL backend 2005-09-25 22:27:26 +00:00
Tim Angus
4bc5c29115 * FreeBSD fixes/updates from Andreas Kohn 2005-09-25 22:04:51 +00:00
Tim Angus
6ceb4a64e4 * Removed stray cons script 2005-09-25 21:46:55 +00:00
Tim Angus
198cb121d7 * Removed Makefile which spawned cons 2005-09-25 21:46:00 +00:00
Tim Angus
e66a28dfeb * Removed cons based build system
* Removed some id specific shell/perl scripts
* Removed some unused asm files
* Removed prehistoric RPM build rules
2005-09-25 21:43:48 +00:00
Tim Angus
2897abe618 * Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug 2005-09-25 19:54:31 +00:00
Tim Angus
f0bd20e00a * Removed the redundant "sound system is muted" message
* Moved printing of desired audiospec to before SDL_OpenAudio
* When the computed value for samples is not a power of 2, now pick the smallest power of 2 greater rather than the largest power of 2 smaller
2005-09-24 01:26:51 +00:00
Tim Angus
fe14a45ad1 * Applied ajax's cleanup patch 2005-09-23 17:39:14 +00:00
Tim Angus
4c6f59c541 * Applied Thilo Schulz's MDR patch 2005-09-23 17:08:25 +00:00
Tim Angus
2b8395a4d0 * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
2005-09-23 02:59:15 +00:00
Tim Angus
fa9b864abe * Tidied up the makefile, mostly for whitespace
* Removed the q3static target
* Ported the nasm asm to gas asm, thus removing the nasm dependancy
2005-09-23 01:59:42 +00:00
Tim Angus
fcaf343d7f * Port to MinGW 2005-09-22 03:21:33 +00:00
Tim Angus
50eb77ed1a * Removed the dependancy on perl for deriving the version number
* Moved `sdl-config --libs` from LDFLAGS to GLLDFLAGS to prevent needlessly linking against SDL when building the dedicated server
* Moved assignment of DEBUG_CFLAGS until after BASE_CFLAGS has been constructed
2005-09-19 20:43:35 +00:00
Tim Angus
33a48a0336 * Fix to multiple buffer overflow bugs in CL_Rcon_f
* Fix to COM_ParseExt 1 byte overwrite bug
* Fixed some missing calls to trap_FS_FCloseFile
* Fixed q3msgboom and q3infoboom bugs
* Fixed some qboolean type confusion
* Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2005-09-19 17:45:29 +00:00
Ludwig Nussel
b185817285 more integer checks 2005-09-17 16:21:39 +00:00
Ludwig Nussel
aa942839ce apply altivec fixes from Emanuel Steen (#2383) 2005-09-17 14:59:28 +00:00
Ludwig Nussel
18fc0fb5f5 fix crash when starting a TA CTF game with shared libs (#2367) 2005-09-17 14:20:22 +00:00
Zachary Slater
4bee7b4134 Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749

That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
2005-09-17 01:36:38 +00:00
Ludwig Nussel
40592957b4 fix some integer overflows 2005-09-12 15:41:05 +00:00
Ludwig Nussel
4caa237d5f use r_ignorehwgamma cvar to allow user to disable gamma correction 2005-09-08 08:34:32 +00:00
Zachary Slater
cda15d093a 8 bit jpeg support from Thilo Schulz
https://bugzilla.icculus.org/show_bug.cgi?id=2373
2005-09-07 20:42:43 +00:00
Ryan C. Gordon
62678a0215 Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!) 2005-09-07 18:29:03 +00:00
Ludwig Nussel
cb753845ae fix parallel build - gnu make specific syntax? 2005-09-07 11:44:13 +00:00
Ryan C. Gordon
7b6c3a3f7c Possible fix for 16-bit displays (untested)...reset the gl red/green/blue
size to 4 bits unless we have a 24-bit framebuffer.
2005-09-07 06:03:42 +00:00
Ryan C. Gordon
752d393daa Tweak audio to reduce latency and allow user to override with cvars. 2005-09-04 19:36:36 +00:00
Ryan C. Gordon
9266fccf79 Fixed all lowercase input (Bugzilla #2364). 2005-09-04 16:40:55 +00:00
Ryan C. Gordon
0cf1494497 Removed some tab chars. 2005-09-04 15:30:26 +00:00
Six
54351a83c4 . 2005-09-04 05:45:05 +00:00
Six
38e3825516 Changed inline to __inline.
Visual C does not accept the inline keyword, only __inline.

Visual C does not recognize the #warning compiler directive
2005-09-04 05:19:58 +00:00
Zachary Slater
0a8f2fe25b More fixens. 2005-09-03 23:03:41 +00:00
Zachary Slater
fe4add9920 Updates and fixens 2005-09-03 22:45:50 +00:00
Zachary Slater
fe3c3f69ec https://bugzilla.icculus.org/show_bug.cgi?id=2362 2005-09-03 19:16:14 +00:00
Zachary Slater
a4a6168e95 https://bugzilla.icculus.org/show_bug.cgi?id=2361 2005-09-03 18:30:59 +00:00
Ludwig Nussel
2e6d24d973 remove useless setuid code 2005-09-03 12:02:28 +00:00
Ludwig Nussel
4a5f66fbe3 don't make unaligned used of OP_BLOCK_COPY an error. The bytecode
compiler doesn't care either.
2005-09-03 12:01:51 +00:00
Zachary Slater
840ecd6483 More from pomac 2005-09-03 04:10:22 +00:00
Zachary Slater
1697a709a1 Reverting pomac's change here, hopefully that fixes this. 2005-09-02 21:52:28 +00:00
Zachary Slater
e09e027914 Another patch from gladiac, cleans up the makefile a little. 2005-09-02 21:11:46 +00:00
Zachary Slater
f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel
b0fc4a7b6e remove =? assignments. use "make CC=foo" instead of "CC=foo make" 2005-09-02 12:28:54 +00:00
Ludwig Nussel
92216f0f07 assume a default if sndspeed==0 to stay compatible with the original
code
2005-09-01 17:52:57 +00:00
Ryan C. Gordon
c7392f2c3f Screw with (de)initialization code.
This fixes:
- Mouse grab being lost after alt-enter goes windowed in the SDL driver.
- Joystick ceasing to function on vid_restart in the SDL driver.
- Audio failing to work after after snd_restart in the SDL driver.
- Probably other things.
2005-09-01 05:09:21 +00:00