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* Fix to buffer overrun in shader parser from misanthropia
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@ -1438,6 +1438,13 @@ static qboolean ParseShader( char **text )
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}
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stages[s].active = qtrue;
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s++;
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// 20051019 misantropia -- fix buffer overrun.
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if ( s >= MAX_SHADER_STAGES ) {
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ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
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return qfalse;
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}
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continue;
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}
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// skip stuff that only the QuakeEdRadient needs
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