mirror of
https://github.com/UberGames/ioef.git
synced 2025-02-17 09:22:03 +00:00
* Tidied up the makefile, mostly for whitespace
* Removed the q3static target * Ported the nasm asm to gas asm, thus removing the nasm dependancy
This commit is contained in:
parent
fcaf343d7f
commit
fa9b864abe
5 changed files with 1200 additions and 1766 deletions
2455
code/unix/Makefile
2455
code/unix/Makefile
File diff suppressed because it is too large
Load diff
|
@ -1,151 +0,0 @@
|
|||
;===========================================================================
|
||||
;Copyright (C) 1999-2005 Id Software, Inc.
|
||||
;
|
||||
;This file is part of Quake III Arena source code.
|
||||
;
|
||||
;Quake III Arena source code is free software; you can redistribute it
|
||||
;and/or modify it under the terms of the GNU General Public License as
|
||||
;published by the Free Software Foundation; either version 2 of the License,
|
||||
;or (at your option) any later version.
|
||||
;
|
||||
;Quake III Arena source code is distributed in the hope that it will be
|
||||
;useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;GNU General Public License for more details.
|
||||
;
|
||||
;You should have received a copy of the GNU General Public License
|
||||
;along with Foobar; if not, write to the Free Software
|
||||
;Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
;===========================================================================
|
||||
|
||||
;
|
||||
; qftol -- fast floating point to long conversion.
|
||||
;
|
||||
|
||||
segment .data
|
||||
|
||||
temp dd 0.0
|
||||
fpucw dd 0
|
||||
|
||||
; Precision Control Field , 2 bits / 0x0300
|
||||
; PC24 0x0000 Single precision (24 bits).
|
||||
; PC53 0x0200 Double precision (53 bits).
|
||||
; PC64 0x0300 Extended precision (64 bits).
|
||||
|
||||
; Rounding Control Field, 2 bits / 0x0C00
|
||||
; RCN 0x0000 Rounding to nearest (even).
|
||||
; RCD 0x0400 Rounding down (directed, minus).
|
||||
; RCU 0x0800 Rounding up (directed plus).
|
||||
; RC0 0x0C00 Rounding towards zero (chop mode).
|
||||
|
||||
|
||||
; rounding towards nearest (even)
|
||||
cw027F dd 0x027F ; double precision
|
||||
cw037F dd 0x037F ; extended precision
|
||||
|
||||
; rounding towards zero (chop mode)
|
||||
cw0E7F dd 0x0E7F ; double precision
|
||||
cw0F7F dd 0x0F7F ; extended precision
|
||||
|
||||
|
||||
segment .text
|
||||
|
||||
;
|
||||
; int qftol( void ) - default control word
|
||||
;
|
||||
|
||||
global qftol
|
||||
|
||||
qftol:
|
||||
fistp dword [temp]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
|
||||
;
|
||||
; int qftol027F( void ) - DirectX FPU
|
||||
;
|
||||
|
||||
global qftol027F
|
||||
|
||||
qftol027F:
|
||||
fnstcw [fpucw]
|
||||
fldcw [cw027F]
|
||||
fistp dword [temp]
|
||||
fldcw [fpucw]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
;
|
||||
; int qftol037F( void ) - Linux FPU
|
||||
;
|
||||
|
||||
global qftol037F
|
||||
|
||||
qftol037F:
|
||||
fnstcw [fpucw]
|
||||
fldcw [cw037F]
|
||||
fistp dword [temp]
|
||||
fldcw [fpucw]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
|
||||
;
|
||||
; int qftol0F7F( void ) - ANSI
|
||||
;
|
||||
|
||||
global qftol0F7F
|
||||
|
||||
qftol0F7F:
|
||||
fnstcw [fpucw]
|
||||
fldcw [cw0F7F]
|
||||
fistp dword [temp]
|
||||
fldcw [fpucw]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
;
|
||||
; int qftol0E7F( void )
|
||||
;
|
||||
|
||||
global qftol0E7F
|
||||
|
||||
qftol0E7F:
|
||||
fnstcw [fpucw]
|
||||
fldcw [cw0E7F]
|
||||
fistp dword [temp]
|
||||
fldcw [fpucw]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
|
||||
|
||||
;
|
||||
; long Q_ftol( float q )
|
||||
;
|
||||
|
||||
global Q_ftol
|
||||
|
||||
Q_ftol:
|
||||
fld dword [esp+4]
|
||||
fistp dword [temp]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
||||
|
||||
;
|
||||
; long qftol0F7F( float q ) - Linux FPU
|
||||
;
|
||||
|
||||
global Q_ftol0F7F
|
||||
|
||||
Q_ftol0F7F:
|
||||
fnstcw [fpucw]
|
||||
fld dword [esp+4]
|
||||
fldcw [cw0F7F]
|
||||
fistp dword [temp]
|
||||
fldcw [fpucw]
|
||||
mov eax, [temp]
|
||||
ret
|
||||
|
161
code/unix/ftola.s
Normal file
161
code/unix/ftola.s
Normal file
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
//
|
||||
// qftol -- fast floating point to long conversion.
|
||||
//
|
||||
|
||||
// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus
|
||||
// <tim@ngus.net>
|
||||
|
||||
#define GLQUAKE 1 // don't include unneeded defs
|
||||
#include "qasm.h"
|
||||
|
||||
#ifdef id386
|
||||
|
||||
.data
|
||||
|
||||
temp: .float 0.0
|
||||
fpucw: .long 0
|
||||
|
||||
// Precision Control Field , 2 bits / 0x0300
|
||||
// PC24 0x0000 Single precision (24 bits).
|
||||
// PC53 0x0200 Double precision (53 bits).
|
||||
// PC64 0x0300 Extended precision (64 bits).
|
||||
|
||||
// Rounding Control Field, 2 bits / 0x0C00
|
||||
// RCN 0x0000 Rounding to nearest (even).
|
||||
// RCD 0x0400 Rounding down (directed, minus).
|
||||
// RCU 0x0800 Rounding up (directed plus).
|
||||
// RC0 0x0C00 Rounding towards zero (chop mode).
|
||||
|
||||
|
||||
// rounding towards nearest (even)
|
||||
cw027F: .long 0x027F
|
||||
cw037F: .long 0x037F
|
||||
|
||||
// rounding towards zero (chop mode)
|
||||
cw0E7F: .long 0x0E7F
|
||||
cw0F7F: .long 0x0F7F
|
||||
|
||||
|
||||
.text
|
||||
|
||||
//
|
||||
// int qftol( void ) - default control word
|
||||
//
|
||||
|
||||
.global C(qftol)
|
||||
|
||||
C(qftol):
|
||||
fistpl temp
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// int qftol027F( void ) - DirectX FPU
|
||||
//
|
||||
|
||||
.global C(qftol027F)
|
||||
|
||||
C(qftol027F):
|
||||
fnstcw fpucw
|
||||
fldcw cw027F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
//
|
||||
// int qftol037F( void ) - Linux FPU
|
||||
//
|
||||
|
||||
.global C(qftol037F)
|
||||
|
||||
C(qftol037F):
|
||||
fnstcw fpucw
|
||||
fldcw cw037F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// int qftol0F7F( void ) - ANSI
|
||||
//
|
||||
|
||||
.global C(qftol0F7F)
|
||||
|
||||
C(qftol0F7F):
|
||||
fnstcw fpucw
|
||||
fldcw cw0F7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
//
|
||||
// int qftol0E7F( void )
|
||||
//
|
||||
|
||||
.global C(qftol0E7F)
|
||||
|
||||
C(qftol0E7F):
|
||||
fnstcw fpucw
|
||||
fldcw cw0E7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
|
||||
//
|
||||
// long Q_ftol( float q )
|
||||
//
|
||||
|
||||
.global C(Q_ftol)
|
||||
|
||||
C(Q_ftol):
|
||||
flds 4(%esp)
|
||||
fistpl temp
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// long qftol0F7F( float q ) - Linux FPU
|
||||
//
|
||||
|
||||
.global C(Q_ftol0F7F)
|
||||
|
||||
C(Q_ftol0F7F):
|
||||
fnstcw fpucw
|
||||
flds 4(%esp)
|
||||
fldcw cw0F7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
#endif
|
|
@ -1,95 +0,0 @@
|
|||
;===========================================================================
|
||||
;Copyright (C) 1999-2005 Id Software, Inc.
|
||||
;
|
||||
;This file is part of Quake III Arena source code.
|
||||
;
|
||||
;Quake III Arena source code is free software; you can redistribute it
|
||||
;and/or modify it under the terms of the GNU General Public License as
|
||||
;published by the Free Software Foundation; either version 2 of the License,
|
||||
;or (at your option) any later version.
|
||||
;
|
||||
;Quake III Arena source code is distributed in the hope that it will be
|
||||
;useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;GNU General Public License for more details.
|
||||
;
|
||||
;You should have received a copy of the GNU General Public License
|
||||
;along with Foobar; if not, write to the Free Software
|
||||
;Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
;===========================================================================
|
||||
|
||||
;
|
||||
; Sys_SnapVector NASM code (Andrew Henderson)
|
||||
; See win32/win_shared.c for the Win32 equivalent
|
||||
; This code is provided to ensure that the
|
||||
; rounding behavior (and, if necessary, the
|
||||
; precision) of DLL and QVM code are identical
|
||||
; e.g. for network-visible operations.
|
||||
; See ftol.nasm for operations on a single float,
|
||||
; as used in compiled VM and DLL code that does
|
||||
; not use this system trap.
|
||||
;
|
||||
|
||||
|
||||
segment .data
|
||||
|
||||
fpucw dd 0
|
||||
cw037F dd 0x037F ; Rounding to nearest (even).
|
||||
|
||||
segment .text
|
||||
|
||||
; void Sys_SnapVector( float *v )
|
||||
global Sys_SnapVector
|
||||
Sys_SnapVector:
|
||||
push eax
|
||||
push ebp
|
||||
mov ebp, esp
|
||||
|
||||
fnstcw [fpucw]
|
||||
mov eax, dword [ebp + 12]
|
||||
fldcw [cw037F]
|
||||
fld dword [eax]
|
||||
fistp dword [eax]
|
||||
fild dword [eax]
|
||||
fstp dword [eax]
|
||||
fld dword [eax + 4]
|
||||
fistp dword [eax + 4]
|
||||
fild dword [eax + 4]
|
||||
fstp dword [eax + 4]
|
||||
fld dword [eax + 8]
|
||||
fistp dword [eax + 8]
|
||||
fild dword [eax + 8]
|
||||
fstp dword [eax + 8]
|
||||
fldcw [fpucw]
|
||||
|
||||
pop ebp
|
||||
pop eax
|
||||
ret
|
||||
|
||||
; void Sys_SnapVectorCW( float *v, unsigned short int cw )
|
||||
global Sys_SnapVectorCW
|
||||
Sys_SnapVector_cw:
|
||||
push eax
|
||||
push ebp
|
||||
mov ebp, esp
|
||||
|
||||
fnstcw [fpucw]
|
||||
mov eax, dword [ebp + 12]
|
||||
fldcw [ebp + 16]
|
||||
fld dword [eax]
|
||||
fistp dword [eax]
|
||||
fild dword [eax]
|
||||
fstp dword [eax]
|
||||
fld dword [eax + 4]
|
||||
fistp dword [eax + 4]
|
||||
fild dword [eax + 4]
|
||||
fstp dword [eax + 4]
|
||||
fld dword [eax + 8]
|
||||
fistp dword [eax + 8]
|
||||
fild dword [eax + 8]
|
||||
fstp dword [eax + 8]
|
||||
fldcw [fpucw]
|
||||
|
||||
pop ebp
|
||||
pop eax
|
||||
ret
|
104
code/unix/snapvectora.s
Normal file
104
code/unix/snapvectora.s
Normal file
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
//
|
||||
// Sys_SnapVector NASM code (Andrew Henderson)
|
||||
// See win32/win_shared.c for the Win32 equivalent
|
||||
// This code is provided to ensure that the
|
||||
// rounding behavior (and, if necessary, the
|
||||
// precision) of DLL and QVM code are identical
|
||||
// e.g. for network-visible operations.
|
||||
// See ftol.nasm for operations on a single float,
|
||||
// as used in compiled VM and DLL code that does
|
||||
// not use this system trap.
|
||||
//
|
||||
|
||||
// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus
|
||||
// <tim@ngus.net>
|
||||
|
||||
#define GLQUAKE 1 // don't include unneeded defs
|
||||
#include "qasm.h"
|
||||
|
||||
#ifdef id386
|
||||
.data
|
||||
|
||||
fpucw: .long 0
|
||||
cw037F: .long 0x037F
|
||||
|
||||
.text
|
||||
|
||||
// void Sys_SnapVector( float *v )
|
||||
.global C(Sys_SnapVector)
|
||||
C(Sys_SnapVector):
|
||||
pushl %eax
|
||||
pushl %ebp
|
||||
movl %esp,%ebp
|
||||
|
||||
fnstcw fpucw
|
||||
movl 12(%ebp),%eax
|
||||
fldcw cw037F
|
||||
flds (%eax)
|
||||
fistpl (%eax)
|
||||
fildl (%eax)
|
||||
fstps (%eax)
|
||||
flds 4(%eax)
|
||||
fistpl 4(%eax)
|
||||
fildl 4(%eax)
|
||||
fstps 4(%eax)
|
||||
flds 8(%eax)
|
||||
fistpl 8(%eax)
|
||||
fildl 8(%eax)
|
||||
fstps 8(%eax)
|
||||
fldcw fpucw
|
||||
|
||||
popl %ebp
|
||||
popl %eax
|
||||
ret
|
||||
|
||||
// void Sys_SnapVectorCW( float *v, unsigned short int cw )
|
||||
.global C(Sys_SnapVectorCW)
|
||||
C(Sys_SnapVector_cw):
|
||||
pushl %eax
|
||||
pushl %ebp
|
||||
movl %esp,%ebp
|
||||
|
||||
fnstcw fpucw
|
||||
movl 12(%ebp),%eax
|
||||
fldcw 16(%ebp)
|
||||
flds (%eax)
|
||||
fistpl (%eax)
|
||||
fildl (%eax)
|
||||
fstps (%eax)
|
||||
flds 4(%eax)
|
||||
fistpl 4(%eax)
|
||||
fildl 4(%eax)
|
||||
fstps 4(%eax)
|
||||
flds 8(%eax)
|
||||
fistpl 8(%eax)
|
||||
fildl 8(%eax)
|
||||
fstps 8(%eax)
|
||||
fldcw fpucw
|
||||
|
||||
popl %ebp
|
||||
popl %eax
|
||||
ret
|
||||
#endif
|
Loading…
Reference in a new issue