Thilo Schulz
cd3e202fca
- Add parameter checking to CL_*Ping* functions.
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- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Ludwig Nussel
34d616dbef
enable (dummy) cdkey calls in standalone mode to prevents mods from crashing
2010-02-28 08:58:03 +00:00
Tim Angus
005f870ebe
* Sys_Dialog for more user friendly error reporting
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* (bug #3932 ) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
Ludwig Nussel
42b8b8ecec
make reason for voip disable more visible
2010-01-06 13:47:35 +00:00
Ludwig Nussel
6ebc650542
set default rate to broadband
2010-01-06 13:47:32 +00:00
Tim Angus
3b63c54a24
* Fix demo playback being broken, not entirely sure by what or when
2009-11-11 10:51:33 +00:00
Thilo Schulz
e8ae8f5d3a
Remove leftover stub
2009-11-10 00:25:48 +00:00
Thilo Schulz
258429efe7
- Add unset command for cvars created by the user
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- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819 )
2009-11-09 22:41:42 +00:00
Thilo Schulz
018de1dd2e
Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. ( #3693 )
2009-11-02 16:17:10 +00:00
Thilo Schulz
fd57c987c4
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
Thilo Schulz
d86dd71327
Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. ( https://bugzilla.icculus.org/show_bug.cgi?id=3626 )
2009-10-12 16:03:18 +00:00
Thilo Schulz
387dc9d6ff
Don't need a call to va() for this
2009-10-12 03:21:02 +00:00
Thilo Schulz
691da05b74
Whoops.. don't make it overwrite cmds in case of recursive error.
2009-10-11 18:34:15 +00:00
Thilo Schulz
fee5a4a157
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
2009-10-11 18:31:00 +00:00
Tim Angus
64a0a078d2
* Fix warning in cl_main.c
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* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Ryan C. Gordon
2bd4c89203
Better handling of "voip" console command.
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Prints usage info and current gain values, and catches a case where we
report an error where no error exists.
Fixes Bugzilla #4018 .
2009-09-14 01:37:59 +00:00
Zachary Slater
d34e91ef68
More 3966 business:
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http://bugzilla.icculus.org/show_bug.cgi?id=3966
I'm hopeful that the server browser will surrender.
2009-07-07 22:13:06 +00:00
Zachary Slater
20c374e87b
Fix for bad ping times, see bug 3966 but note that this patch is different, got a fresh one from
...
Amanieu in irc.
2009-07-04 19:43:13 +00:00
Thilo Schulz
02195ea8bd
Make client send a random challenge number in getchallenge requests
2009-06-01 05:29:28 +00:00
Thilo Schulz
4e8a181073
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70
Revert changes of rand() to random() as random() was redefined in quake3.
2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea
- Introduce seeding of the random number generator at startup
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- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Tim Angus
130c0c6575
* Move command argument completion from being hard coded to being associated
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with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
47ee177430
* Supply specific identifier to the master server (Mathieu Olivier)
2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a
* Add Com_HexStrToInt
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* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea
- Add scope id to ipv6 addresses.
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- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster
Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
c0328ab4f6
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
d13269c5bb
* Restrict OpenAL capture support test hack to OS X, where it is required; this
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fixes a crash on exit with Windows when using OpenAL
2008-08-03 19:31:42 +00:00
Tim Angus
d84d418086
* Remove cl_platformSensitivity as it predates the move to SDL everywhere
2008-07-12 13:31:31 +00:00
Tim Angus
37d664d4b2
* Rename voip cvar to cl_voip
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* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Tim Angus
391bb74c44
* Don't start UI when starting client binary with +set dedicated 1
2008-07-06 15:47:15 +00:00
Tim Angus
9d469692f3
* Fix killserver command for client binary based dedicated server
2008-07-06 10:55:19 +00:00
Ryan C. Gordon
1e21a3e258
VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.
2008-07-05 04:38:16 +00:00
Ryan C. Gordon
f8d6828f15
VoIP: Added cheapie VoIP meter.
2008-06-25 05:50:44 +00:00
Ryan C. Gordon
a7b854d65f
VoIP: Save own voice when recording a demo.
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We fake a server packet and write it directly to the demo file at the point
where we'd transmit to the server. This is a little nasty, but it seems to
be the most reasonable solution.
2008-06-08 08:25:25 +00:00
Ryan C. Gordon
28c48a8cf9
VoIP: Don't lose gain for good if using VAD on disconnect.
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This temporarily disables VAD so the system can clean up recording state.
2008-06-08 08:24:38 +00:00
Ryan C. Gordon
be9ae48039
VoIP: tweaked VAD code.
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Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
doesn't exceed this value, it isn't transmitted.
2008-06-08 07:29:25 +00:00
Ryan C. Gordon
d4ee08b985
VoIP: attempt at changing voipPower calc and using it for VAD.
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The Speex VAD sort of sucks, honestly, or I'm not using it right. Now
trying this algorithm, after denoising:
http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html
And I'll play around to find the threshold for considering a set of frames
to be "voice" from there.
Also worth noting: we consider the power of the set of frames as a whole, so
you need to sustain power for 0.25 seconds at a time, or it's not "voice."
2008-06-08 07:09:10 +00:00
Ryan C. Gordon
fec2cc2f05
VoIP: initial shot at voice activation.
2008-06-07 14:40:59 +00:00
Ryan C. Gordon
c50799fcf7
VoIP: Initial work on adding Speex preprocessor.
2008-06-07 14:39:49 +00:00
Ryan C. Gordon
26c706df15
VoIP: Don't hardcode Speex sample rate.
2008-06-07 14:38:46 +00:00
Ryan C. Gordon
020704d2ff
VoIP: functionality to adjust incoming audio gain, per-user.
2008-06-04 21:50:00 +00:00
Ryan C. Gordon
cc18323a99
VoIP: client can now specify targets for voice transmission.
2008-06-04 21:49:15 +00:00
Ryan C. Gordon
45c18e29b8
VoIP: voip cvar should be 1 by default.
2008-06-03 06:06:17 +00:00
Ryan C. Gordon
e0ebde0b27
Don't allow client to capture audio if playing back a demo.
2008-06-03 02:28:03 +00:00
Ryan C. Gordon
0403ca2260
More VoIP work: treat voip/sv_voip cvars as protocol version numbers.
2008-06-02 19:52:13 +00:00
Ryan C. Gordon
b5eaa94d03
Changed a few VoIP cvars to be latched.
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It either doesn't make sense to change these mid-game, or doing so won't work.
2008-06-01 18:10:33 +00:00
Ryan C. Gordon
9b1984647a
Forbid setting voip cvar if network data rate is too low.
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This prevents "Connection Interrupted" packets as VoIP data is incoming.
2008-06-01 18:08:03 +00:00