Zack Middleton
8d38e2307c
Fix some opus_decode issues
...
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton
615b73288f
Use Opus for VoIP
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Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.
Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.
Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00
Zachary J. Slater
fe619680f8
Merge pull request #73 from Pan7/sayto
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sayto cmd with player name completion
2015-12-28 09:04:19 -08:00
Zachary J. Slater
5555788867
Merge pull request #103 from openmoh/ioq3-intro
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Have custom intro cinematics for standalone game
2015-12-28 08:56:20 -08:00
SmileTheory
e2b2437966
OpenGL2: Add r_cubemapSize.
2015-12-24 16:34:58 -08:00
SmileTheory
c3216f54d2
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
2015-12-23 09:58:11 -08:00
SmileTheory
a6a6162f04
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
SmileTheory
06feb6115b
OpenGL2: Support picmip for DDS textures.
2015-12-21 20:24:19 -08:00
SmileTheory
e25035672d
Fix error handling in RE_SaveJPGToBuffer().
2015-12-21 01:05:55 -08:00
SmileTheory
d8fd07b69a
Make jpeg loading errors non-fatal.
2015-12-20 03:08:50 -08:00
SmileTheory
f78d04eba8
OpenGL2: Add null dereference checks to DDS loader.
2015-12-18 19:42:15 -08:00
SmileTheory
f965f3c66e
OpenGL2: DDS (compressed textures) support.
2015-12-18 06:53:20 -08:00
SmileTheory
336419235a
OpenGL2: Some tr_image.c cleanup.
2015-12-16 07:12:30 -08:00
SmileTheory
cbfc3471bc
OpenGL2: Switch to RGTC from LATC for normal maps.
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Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory
c07cc282d0
OpenGL2: Use correct sunlight color for sunlight specular.
2015-12-09 05:25:58 -08:00
SmileTheory
08ecc3a80a
OpenGL2: Forgot a multiply.
2015-12-09 03:42:12 -08:00
SmileTheory
f9c72eee69
OpenGL2: Parse radius entries from misc_cubemap entities.
2015-12-09 02:00:40 -08:00
SmileTheory
b52ede0445
OpenGL2: Add r_glossIsRoughness.
2015-12-08 21:23:50 -08:00
SmileTheory
92d4b20129
OpenGL2: Add option in code for alternate overbright method.
2015-12-08 05:17:05 -08:00
SmileTheory
e5aabdaff6
OpenGL2: Remove some rendering options for simplicity.
2015-12-03 02:44:33 -08:00
SmileTheory
2954bdfa65
OpenGL2: automatically load textures with a _s suffix as specular.
2015-12-02 17:08:40 -08:00
SmileTheory
f663104cfc
Access 32-bit registry key from 64-bit Windows correctly.
2015-12-02 17:07:26 -08:00
Zack Middleton
41f83ac8b0
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
2015-10-17 21:58:11 -05:00
Zack Middleton
81e2b6c0cf
Fix reserved size for swap buffer command being too small on x86_64
2015-10-16 20:50:25 -05:00
Zack Middleton
e6209f3b7c
Fix crash from reading past end of tr.refdef.drawSurfs
...
The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views.
2015-10-16 20:21:15 -05:00
Zack Middleton
8531162bd9
Fix not swapping buffers because out of cmd buffer space
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Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
Zack Middleton
ce35188acd
Add support for uncompressed image upload flag to OpenGL1
2015-10-16 03:29:27 -05:00
Zack Middleton
7f4b34bf09
Remove unused define MAC_EVENT_PUMP_MSEC
2015-10-04 17:20:56 -05:00
Tim Angus
7e0dac7517
Fix check for empty rconpassword in CL_Rcon_f
2015-10-04 21:11:35 +01:00
Zack Middleton
1902b6e659
Fix compiling on Windows without Steam path/appid
2015-09-26 19:26:21 -05:00
Tim Angus
9732f1ba69
Now with less infinite recursion
2015-09-26 10:54:16 +01:00
Tim Angus
c70e10d15e
Effectively revert c2e146c1
2015-09-25 22:50:01 +01:00
SmileTheory
2f77a98afe
Use Windows uninstall path to find Steam Quake 3 install.
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Thanks Pan- and Ensiform for pointing this out.
2015-09-25 04:55:41 -07:00
SmileTheory
3bd7a8d842
Search for mods in steam path as well as home and base paths.
2015-09-25 04:52:17 -07:00
Zack Middleton
7e96fd9cb6
Make steam path optional at compile time for standalone games
2015-09-22 19:25:16 -05:00
Zack Middleton
750fdc0e43
Align indent of defines at top of q_shared.h to 4 space tabs
2015-09-22 19:05:46 -05:00
Zack Middleton
68ab4e9548
Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
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Reported by Ensiform.
2015-09-20 18:51:20 -05:00
Zack Middleton
5e09f20cd4
Use correct array size for facets in cm_patch.c
2015-09-17 18:46:01 -05:00
SmileTheory
f860a753e0
Add Steam's Quake 3 Arena dir to game dirs on Windows.
2015-09-17 02:53:19 -07:00
Zack Middleton
3001cacf89
Make add bots menu use standard menu drawing
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Made add bots menu draw banner and background like remove bots menu.
2015-09-16 01:43:28 -05:00
Zack Middleton
b85935d30c
Fix glyph width calculation in Text_Paint_Limit
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Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
Tim Angus
ec6916ded5
Fix the wonky fix to the wonky va_list usage
2015-09-09 23:33:36 +01:00
Tim Angus
566e2a18de
Fix wonky va_list usage
2015-09-09 22:32:12 +01:00
Tim Angus
9767a0e790
Merge pull request #152 from dionrhys/cvar-unset-notify
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Fix Cvar_Unset not notifying cvar_modifiedFlags
2015-09-07 13:00:30 +01:00
Dion Williams
2917077323
Ensure reads from /dev/urandom are unbuffered
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Upstream: JACoders/OpenJK@de6a9dfd40
2015-09-07 11:33:29 +01:00
Dion Williams
ce2b8db294
Fix Cvar_Unset not notifying cvar_modifiedFlags
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Upstream: JACoders/OpenJK@9a5e9e87ff
2015-09-07 11:29:15 +01:00
Zachary J. Slater
87e0bf6eaf
Better language, less tense
2015-08-28 18:19:29 -07:00
Zachary J. Slater
4667210e1d
more helpful error message
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Can’t find your pak0.pk3? Here’s where we tried looking.
2015-08-28 10:36:46 -07:00
Zack Middleton
f4aa39adc1
Remove unused define CG_FONT_THRESHOLD
2015-08-25 16:23:06 -05:00
Tobias Kuehnhammer
49ab0cc05e
Fix (unused) watertype checks in PM_WaterMove
2015-07-30 19:33:28 -05:00