ioef/code
2015-09-17 02:53:19 -07:00
..
AL
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
botlib Fix abs() being used for long int in l_precomp.c 2015-06-28 18:13:06 -05:00
cgame Fix glyph width calculation in Text_Paint_Limit 2015-09-15 16:56:03 -05:00
client Fix the wonky fix to the wonky va_list usage 2015-09-09 23:33:36 +01:00
game Fix (unused) watertype checks in PM_WaterMove 2015-07-30 19:33:28 -05:00
jpeg-8c
libcurl-7.35.0/curl Fix building with curl on Linux PPC and Sparc 2014-09-09 13:18:28 -04:00
libogg-1.3.1
libs
libspeex
libvorbis-1.3.4
null Remove unused functions from null_main.c and null_input.c 2014-08-27 20:35:16 -05:00
opus-1.1 Fix a few warnings 2014-08-30 17:29:23 +01:00
opusfile-0.5 Fix a few warnings 2014-08-30 17:29:23 +01:00
q3_ui Make add bots menu use standard menu drawing 2015-09-16 01:43:28 -05:00
qcommon Add Steam's Quake 3 Arena dir to game dirs on Windows. 2015-09-17 02:53:19 -07:00
renderercommon Move image load function prototypes to tr_common.h 2015-06-12 14:22:37 -05:00
renderergl1 Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
renderergl2 Fix alloc size for default skin and single shader skin 2015-07-12 20:41:47 -05:00
sdl Merge pull request #138 from Pan7/SDL_Swap 2015-07-26 19:49:49 +01:00
SDL2/include
server Set bsp_trace_t::surface.flags to surfaceFlags in server and game 2015-02-18 15:17:57 -06:00
sys Add Steam's Quake 3 Arena dir to game dirs on Windows. 2015-09-17 02:53:19 -07:00
tools Merge pull request #108 from Pan7/memmove 2015-06-18 13:13:25 -05:00
ui Fix glyph width calculation in Text_Paint_Limit 2015-09-15 16:56:03 -05:00
zlib