Commit graph

431 commits

Author SHA1 Message Date
mattn
4b9f42f82a * added nexuiz and quake2 gamepack support
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@237 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:53:15 +00:00
mattn
b6f2c28cf2 * added q2w gamepack (wip)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@236 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:24:33 +00:00
mattn
a22b11f22d * added quake2world support
* finished warsow support
* NOTE: This should really be generalized

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@235 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:12:40 +00:00
mattn
db4ab5daaa * added UFO:AI gamepack
* changed gametools path in game definition file (this allows us to store more than one game in the games/ directory)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@234 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 15:24:37 +00:00
mattn
3c907d00a7 * added UFOAI_PACK support
* fixed prefix option for none q3 based games

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@233 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 11:13:02 +00:00
mattn
bc05037367 * modified ufoai surface plugin to read the surface and content flag names from the game project file
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@232 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 10:47:55 +00:00
mattn
62a2a92b5c * fixed libpng linkage (2nd try)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@231 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-19 07:20:06 +00:00
mattn
5685756beb * fixed linkage of imagepng lib
* fixed prtview compilation (missing header)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@230 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-19 07:15:04 +00:00
mattn
d4c6db46c7 * fixed prtview compilation (also included in the build chain now)
* NOTE: Removed CDialog code


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@229 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-19 07:02:30 +00:00
mattn
3a05e084dd * implemented FindFiles, NextFile and ~FindFiles for linux
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@228 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 19:31:49 +00:00
TTimo
94199c49dc fix windows compile, it's possible the linux build broke and will need misc tweaks. you need a new GtkR-1.6-deps.zip
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@227 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:47:38 +00:00
mattn
ceb4f7d969 * reverted r225 as the license is still unclear
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@226 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:26:49 +00:00
mattn
caabb8dceb * added pk3man and fixed it to compile for latest radiant
* NOTE: Not included in the build chain - doesn't link
* NOTE: iepair.h is not used at the moment


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@225 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:11:08 +00:00
mattn
00daec6095 * added UFOAI to gamepack configuration code
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@224 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:54:29 +00:00
mattn
cbe18164fb * hacked quake2 transparent surfaces support into the draw brush function
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@223 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:39:33 +00:00
mattn
6d06cd9779 * added three new filter types for quake2 surface and content flags
* fixed ufoai level filters


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@222 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:06:02 +00:00
mattn
4547d98aa3 * added ufoai plugin to build chain
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@221 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:12:41 +00:00
mattn
0272f90728 * fixed the texture filters in the ufoai plugin
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@220 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:11:03 +00:00
mattn
71b0f48eee * cleanup - use GINT_TO_POINTER and GPOINTER_TO_INT
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@219 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:10:26 +00:00
mattn
071aff8554 * allow the setting of the orientation and the gametype in the gtkgensurf plugin (they were set to insensitive before and thus didn't allow the changing of the values)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@218 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:09:40 +00:00
mattn
fb4bd2916f * deactivated filter removal and readd with every g_qeglobals.d_savedinfo.exclude update (see comment)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@217 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:01:48 +00:00
mattn
a4e4f11c0e * show supported models in picomodel about message
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@216 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 17:24:26 +00:00
mattn
fa92da3dc5 * removed the (now) empty bitmap dirs (see rev 214)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@215 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 17:09:59 +00:00
mattn
008af4cf61 * readded copyright notice to picomodel plugin
* moved plugin bitmaps into install/modules/bitmaps


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@214 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 16:35:07 +00:00
mattn
706fbc414b * fixed ufoai surface plugin (don't give a stack variable pointer to the button callback function but a static array pointer)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@213 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 16:05:36 +00:00
TTimo
82a6804d0a uncrustify config - not applying until more sync with internal versions are done
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@212 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 15:51:12 +00:00
mattn
f7ac72f8b2 * updated ufoai plugin
* converted toolbar icons to indexed bitmaps - none indexed bitmaps are 
not supported


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@211 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 09:53:49 +00:00
mattn
f9f45eef67 * sample plugin toolbar bitmap
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@210 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 09:47:43 +00:00
mattn
ace5fd4c2a * forgot the header files in previous commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@209 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 09:44:15 +00:00
mattn
eaa3e3169f * added filter api to create new filters from within plugins
* TTimo, please have a look at the mainframe.cpp part


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@208 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 09:42:56 +00:00
mattn
ed9b7a9265 * added basic code for ufoai plugin (this still needs the pending filter api patch - that's why it's not included in the build chain yet)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@207 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 08:46:02 +00:00
mattn
861fbade9a * use CMD_SEP in sample plugin (minor cleanup)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@206 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 08:08:45 +00:00
mattn
a5664116d3 * sample plugin
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@205 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 08:05:56 +00:00
mattn
12c1300125 * fixed relative paths for md2 skinnames (supported textures are defined in the gamepack)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@204 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 20:42:12 +00:00
mattn
8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00
mattn
ec2a5d09b1 * activate surface_ufoai and model plugins for compilation
* added useGtk = true for surface_ufoai and model plugins
* added picomodel to shared libs list (needed by the model plugin)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@202 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:01:45 +00:00
mattn
08391b4c93 * UFO: Alien Invasion surface plugin
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@201 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 16:51:36 +00:00
TTimo
f33fed31ce misc fixes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@200 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-02 23:36:20 +00:00
TTimo
58bb028e46 misc nix
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@199 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:50:26 +00:00
TTimo
c5ff0803df towards compiling on windows again
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo
051578cb3b added file copy tree for the game packs - lists supported games
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@197 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-25 04:17:23 +00:00
Forest Hale
79d5023db9 updated ufoai plugin from mattn
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@196 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-24 13:10:49 +00:00
TTimo
a06f65b042 apply patch from Martin Gerhardy - more quake2 related modules compiled and misc fixes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@195 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-18 20:54:58 +00:00
Forest Hale
dd22859189 patch from Ciaran Gillespie to fix a g++ 4 compile error regarding
functions prototyped with (GLvoid)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@194 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-16 05:30:49 +00:00
TTimo
7a51df0e11 add q3map2 build to scons
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@193 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-02 04:47:59 +00:00
TTimo
1099f571fe basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@192 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-12-25 00:10:45 +00:00
TTimo
0975f4af11 propagate from internal tree
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@191 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-05 13:28:33 +00:00
TTimo
64fe6940f0 eol
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 04:09:22 +00:00
TTimo
d77fee7551 ...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@189 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 04:08:17 +00:00
TTimo
beb511aadb from nxn
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@188 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:59:18 +00:00