game packs to the game install directory. Before this patch, users of
Radiant weren't able to start Radiant without doing some manual copying of
game pack files over by hand (and I'm sure nobody figured that out).
The problem is in radiant/missing.cpp. CopyTree() didn't correctly recursively
copy directories because of a problem in FindFiles::FindFiles() on Windows.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@346 8a3a26a2-13c4-0310-b231-cf6edde360e5
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
pango memory buffer directly to OpenGL. This simplifies the code. Performance
did not seem to be better, but it certainly looks faster in theory.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@336 8a3a26a2-13c4-0310-b231-cf6edde360e5
- Removed usage of gdk_gl_font_use_pango_font() which is no longer in
GtkGLExt Git. Radiant now compiles on Linux From Scratch using current
versions of software.
- As a side effect to the above, font inconsistency issues (like really
large intermittent font in GL views) are gone. Font looks better too.
- Changing algorithm for labeling grid view to be more robust. Uses new
functions gtk_glwidget_font_ascent() and gtk_glwidget_font_descent(), and
uses locally defined "cushion" variables.
- In xywindow.cpp, changing stepx and stepy based on 40 pixels, not 32.
When coordinate numbers are very large the labels get too cluttered.
- Added calls to gtk_gl_init() and gdk_gl_init() in main(). This is
recommended according to the GtkGLExt reference manual.
- Tested all changes on Ubuntu 10.10 and Debian 5.0 (Lenny).
TODO:
- In glDrawPixels(), instead of using a 32 bit pixel with
GL_UNSIGNED_INT_8_8_8_8, see if we can use an 8 bit variant where each
byte defines opacity and the GL current color is used. In other words, try
to use the FT_Bitmap directly without conversion.
- Examine every other use of gtk_glwidget_print_string() and
gtk_glwidget_print_char() to make sure the positions are determined
accurately.
NOT TODO:
- Decided not to use glBitmap() with display lists because it would
disallow pretty antialiased fonts.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@335 8a3a26a2-13c4-0310-b231-cf6edde360e5
sscanf() and *printf() calls are all over the code, which are
locale-sensitive. gtk_init() sets all locales. So if you're in
Germany, your printf()'s will output e.g. "10,5" for ten and
a half. Reading floating points with sscanf() is also totally broken
in locales such as Germany. So, we can't really get rid of all the
*scanf()'s and the *printf()'s. Instead, set LC_NUMERIC to "C".
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@334 8a3a26a2-13c4-0310-b231-cf6edde360e5
* fixes some more string conversions warnings in bobtoolz
* fixed unresolved symbols in bobtoolz and gtkgensurf (due to the above mentioned patch where the prototypes were not updated)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@320 8a3a26a2-13c4-0310-b231-cf6edde360e5
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
* Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush
primitives surface dialog. It is an ugly hack, as it converts between
fake texdef notations and brush primitives whenever values are needed.
Had to fix an accuracy bug: the surface dialog rounded all rotation
values to integer angles, which SEVERELY broke things for me (changed
the Gtk spin object to use 4 digits, which is enough for me).
Also, I changed the fake texdef / brush primitives conversions to use
long double internally, as float's roundoff errors were quite visible to
me when testing.
Hope the remaining roundoff errors from converting back and forth won't
kill me, but it worked for a simple map example.
Also, I had to separate out "Snap to grid" and "Don't clamp" into two
separare options. They now mean:
- Snap to grid: snaps drag/etc. actions to the grid
- Don't clamp: disable brush point snapping during many operations, like
merely shifting brushes, editing texturing parameters, map loading,
etc.
The reason is that I do need the grid, but I don't want to get my
objects messed up by the snapping in my map. As I am using free
rotations, this DOES change quite much.
The config.py change is needed for compilation on Debian stable;
Debian's scons does not use the CFLAGS variable, but just CCFLAGS and
CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and
C++, so if you want to require these, you don't need to include the
CFLAGS in CXXFLAGS too.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@301 8a3a26a2-13c4-0310-b231-cf6edde360e5
to 1.6 (default for everything is quake3)
* removed the hacks for q2.game and heretic2.game (just check whether the game config value quake2 is set - TODO: game
dialog needs update - quake2 option should be given)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@297 8a3a26a2-13c4-0310-b231-cf6edde360e5
* removed all the references to the old bugzilla links (deadlinks - no longer useful)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
* removed www dir (dead links, almost none of the posted links are available - correct me when i'm wrong, then we can revert this remove)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@275 8a3a26a2-13c4-0310-b231-cf6edde360e5
* marked more strings as translateable
* deactivated gtk_disable_setlocale and bind the textdomains
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@265 8a3a26a2-13c4-0310-b231-cf6edde360e5
* add support for translating radiant (just marked three strings, more to come)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5