16 KiB
16 KiB
1 | include,flamethrower,, |
---|---|
2 | include,flamethrower_ai,, |
3 | include,bayonet |
4 | include_console,splitscreen,, |
5 | include,common_banzai |
6 | include,common_player_us |
7 | ignore,code_post_gfx,, |
8 | ignore,common,, |
9 | localize,pel1,, |
10 | sound,common,pel1,all_sp |
11 | sound,generic,pel1,all_sp |
12 | sound,voiceovers,pel1,all_sp |
13 | sound,requests,pel1,all_sp |
14 | sound,character,pel1,all_sp |
15 | sound,weapons,pel1,all_sp |
16 | sound,projectiles,pel1,all_sp |
17 | sound,pel1,pel1,all_sp |
18 | sound,us_battlechatter,pel1,all_sp |
19 | sound,ja_battlechatter,pel1,all_sp |
20 | col_map_sp,maps/pel1.d3dbsp,, |
21 | rawfile,maps/pel1.gsc |
22 | rawfile,vehicles/corsair |
23 | rawfile,maps/createfx/pel1_fx.gsc |
24 | rawfile,maps/createart/pel1_art.gsc |
25 | rawfile,vehicles/buffalo |
26 | rawfile,vehicles/buffalo_players |
27 | rawfile,maps/_buffalo.gsc |
28 | rawfile,maps/_amtank.gsc |
29 | rawfile,maps/_model3.gsc |
30 | rawfile,maps/pel1_amb.gsc |
31 | rawfile,maps/pel1_anim.gsc |
32 | rawfile,maps/pel1_fx.gsc |
33 | rawfile,maps/pel1_status.gsc |
34 | rawfile,maps/_dpad_asset.gsc |
35 | rawfile,maps/_mortarteam.gsc |
36 | rawfile,maps/_truck.gsc |
37 | rawfile,animtrees/tank.atr |
38 | rawfile,vehicles/amtank |
39 | rawfile,shock/tankblast.shock |
40 | rawfile,maps/_aircraft.gsc |
41 | rawfile,maps/_planeweapons.gsc |
42 | rawfile,vision/pel1.vision |
43 | rawfile,vision/pel1_intro.vision |
44 | rawfile,vision/pel1_outro.vision |
45 | rawfile,maps/createart/pel1_art.gsc |
46 | rawfile,maps/_tree_snipers.gsc |
47 | rawfile,animtrees/tree_sniper.atr |
48 | rawfile,shock/lvt_exp.shock |
49 | rawfile,clientscripts/pel1.csc |
50 | rawfile,clientscripts/pel1_fx.csc |
51 | rawfile,clientscripts/createfx/pel1_fx.csc |
52 | rawfile,clientscripts/pel1_amb.csc |
53 | rawfile,clientscripts/_buffalo.csc |
54 | rawfile,clientscripts/_amtank.csc |
55 | weapon,sp/buffalo_Turret |
56 | weapon,sp/thompson |
57 | weapon,sp/type97_frag |
58 | weapon,sp/m8_white_smoke |
59 | weapon,sp/amtank_turret |
60 | weapon,sp/lvt4_gunner |
61 | weapon,sp/model3_Turret |
62 | weapon,sp/m1garand_bayonet |
63 | weapon,sp/allied_coaxial_mg |
64 | weapon,sp/ray_gun |
65 | weapon,sp/type100_smg_nosound |
66 | weapon,sp/rocket_barrage |
67 | // SRS 6/24/2008: viewmodel arms |
68 | xmodel,viewmodel_usa_marine_arms |
69 | // CCheng 6/25/2008: viewhands model for banzai |
70 | xmodel,viewmodel_usa_marine_player |
71 | xmodel,artillery_jap_triple25mm |
72 | xmodel,foliage_pacific_snapped_palms01 |
73 | xmodel,foliage_pacific_snapped_palms04 |
74 | xmodel,foliage_pacific_snapped_palms04a |
75 | xmodel,foliage_pacific_snapped_palms04b |
76 | xmodel,foliage_pacific_snapped_palms04c |
77 | xmodel,aircraft_bomb |
78 | xmodel,vehicle_usa_tracked_lvt4 |
79 | xmodel,vehicle_usa_tracked_lvt4_dest |
80 | xmodel,vehicle_usa_aircraft_f4ucorsair_dist |
81 | xmodel,peleliu_aerial_rocket |
82 | xmodel,weapon_jap_mg_type92_notripod |
83 | xmodel,foliage_pacific_trees_palm_anim2 |
84 | fx,vehicle/exhaust/fx_exhaust_lvt |
85 | fx,explosions/fx_mortarexp_dirt |
86 | fx,explosions/large_vehicle_explosion |
87 | fx,impacts/fx_bullet_dirt_lg |
88 | fx,vehicle/vexplosion/fx_vexplode_willyjeep |
89 | fx,weapon/rocket/fx_LCI_rocket_geotrail |
90 | fx,weapon/rocket/fx_lci_rocket_explosion_beach |
91 | fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke |
92 | fx,maps/pel1/fx_lci_rocket_debris_aftermath |
93 | fx,maps/pel1/fx_beach_bunker_explosion_lg |
94 | fx,maps/pel1/fx_beach_bunker_explosion_md |
95 | fx,maps/pel1/fx_bunker_dust_ceiling_impact |
96 | fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient |
97 | fx,maps/pel1/fx_smoke_crater_w |
98 | fx,maps/pel1/fx_smoke_rolling_thick |
99 | fx,maps/pel1/fx_smoke_rolling_thick2 |
100 | fx,env/smoke/fx_smoke_artillery_barrage_w |
101 | fx,env/fire/fx_fire_rubble_detail |
102 | fx,env/fire/fx_fire_smoke_tree_brush_small_w |
103 | fx,env/fire/fx_fire_smoke_tree_brush_med_w |
104 | fx,env/fire/fx_fire_smoke_tree_trunk_med_w |
105 | fx,env/fire/fx_tree_fire_ash_embers |
106 | fx,env/fire/fx_fire_large_distant |
107 | fx,env/fire/fx_fire_xlarge_distant |
108 | fx,vehicle/treadfx/fx_treadfx_dust_brwn |
109 | fx,env/light/fx_ray_sun_small |
110 | fx,maps/pel1/fx_godray_small_short |
111 | fx,maps/pel1/fx_godray_small_short2 |
112 | fx,env/water/fx_water_blood_cloud_player |
113 | fx,env/water/fx_water_blood_cloud_256x256 |
114 | fx,env/water/fx_water_blood_cloud_512x512 |
115 | fx,env/water/fx_water_blood_cloud_1024x1024 |
116 | fx,env/water/fx_water_splash_tide_small |
117 | fx,env/water/fx_water_splash_tide_med |
118 | fx,env/water/fx_water_splash_tide_lrg |
119 | fx,vehicle/vexplosion/fx_vexplode_lvt_beach |
120 | fx,env/fire/fx_fire_player_sm |
121 | fx,env/fire/fx_fire_player_md |
122 | fx,env/fire/fx_fire_player_torso |
123 | fx,weapon/rocket/fx_LCI_rocket_ignite_launch |
124 | fx,env/fire/fx_fire_flamethrower_outward_burst |
125 | fx,trail/fx_trail_plane_smoke_fire_damage |
126 | fx,maps/pel1/fx_bunker_napalm_fire_smolder |
127 | fx,maps/pel1/fx_bunker_flamed_smolder |
128 | fx,maps/pel1/fx_foliage_snapped_palms01 |
129 | fx,maps/pel1/fx_foliage_snapped_palms04 |
130 | fx,maps/pel1/fx_foliage_snapped_palms04a |
131 | fx,maps/pel1/fx_foliage_snapped_palms04b |
132 | fx,maps/pel1/fx_foliage_snapped_palms04c |
133 | fx,vehicle/water/fx_lst_door_splash |
134 | fx,vehicle/water/fx_lvt_lci_exit_splash |
135 | fx,env/dirt/fx_dust_fol_palm_dust_burst |
136 | fx,vehicle/water/fx_wake_lvt_churn |
137 | fx,vehicle/treadfx/fx_treadfx_dust |
138 | fx,weapon/tracer/fx_tracer_jap_tripple25_projectile |
139 | fx,env/smoke/fx_smoke_plume_xlg_slow_blk |
140 | fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w |
141 | fx,env/smoke/fx_smk_column_lg_blk |
142 | fx,maps/pel1/fx_heathaze_md |
143 | fx,maps/pel1/fx_ash_cloud |
144 | fx,maps/pel1/fx_dust_kick_up_emitter |
145 | fx,maps/pel1/fx_dust_ambiance_tunnel |
146 | xanim,ai_flame_death_d |
147 | xanim,ai_flame_death_c |
148 | xanim,ai_flame_death_b |
149 | xanim,ai_flame_death_a |
150 | xanim,crew_lvt4_passenger9_exit_normal |
151 | xanim,crew_lvt4_passenger9_idle |
152 | xanim,crew_lvt4_passenger8_exit_normal |
153 | xanim,crew_lvt4_passenger8_idle |
154 | xanim,crew_lvt4_passenger7_exit_normal |
155 | xanim,crew_lvt4_passenger7_idle |
156 | xanim,crew_lvt4_passenger6_exit_normal |
157 | xanim,crew_lvt4_passenger6_idle |
158 | xanim,crew_lvt4_passenger5_exit_normal |
159 | xanim,crew_lvt4_passenger5_idle |
160 | xanim,crew_lvt4_passenger4_exit_normal |
161 | xanim,crew_lvt4_passenger4_idle |
162 | xanim,crew_lvt4_passenger3_exit_normal |
163 | xanim,crew_lvt4_passenger3_idle |
164 | xanim,crew_lvt4_passenger2_exit_normal |
165 | xanim,crew_lvt4_passenger2_idle |
166 | xanim,v_lvt4_ramp_close |
167 | xanim,v_triple25_fire |
168 | xanim,ai_run_deep_water_a |
169 | xanim,ai_run_deep_water_b |
170 | xanim,ai_run_shallow_water_a |
171 | xanim,ai_run_shallow_water_b |
172 | xanim,ai_run_shallow_water_d |
173 | xanim,crew_lvt4_peleliu1_character9 |
174 | xanim,crew_lvt4_peleliu1_character7 |
175 | xanim,crew_lvt4_peleliu1_character6 |
176 | xanim,crew_lvt4_peleliu1_character5 |
177 | xanim,crew_lvt4_peleliu1_character4 |
178 | xanim,crew_lvt4_peleliu1_character3 |
179 | xanim,crew_lvt4_peleliu1_character2 |
180 | xanim,step_up_low_wall |
181 | xanim,standmg42gun_fire_foward |
182 | xanim,trench_jump_out |
183 | xanim,ch_bunker_burnout_death_guy2_dead |
184 | xanim,ch_bunker_burnout_death_guy2 |
185 | xanim,ch_bunker_burnout_death_guy1_dead |
186 | xanim,ch_bunker_burnout_death_guy1 |
187 | xanim,void_loop |
188 | xanim,jump_across_100 |
189 | xanim,death_run_stumble |
190 | xanim,v_lvt4_open_ramp |
191 | xanim,v_willys_peleliu1_jeep_destroyed |
192 | xanim,v_lvt4_peleliu1_jeep_destroyed |
193 | xanim,v_lvt4_stuck |
194 | xanim,v_lvt4_explode_over |
195 | xanim,ch_driver_peleliu1_jeep_destroyed |
196 | xanim,ai_flame_wounded_stand_d |
197 | xanim,ai_flame_wounded_stand_c |
198 | xanim,ai_flame_wounded_stand_b |
199 | xanim,ai_flame_wounded_stand_a |
200 | xanim,ai_flame_wounded_crouch_d |
201 | xanim,ai_flame_wounded_crouch_c |
202 | xanim,ai_flame_wounded_crouch_b |
203 | xanim,ai_flame_wounded_crouch_a |
204 | xanim,ai_flame_death_crouch_d |
205 | xanim,ai_flame_death_crouch_c |
206 | xanim,ai_flame_death_crouch_b |
207 | xanim,ai_flame_death_crouch_a |
208 | xanim,ai_flame_fire_center |
209 | xanim,v_lst_open_doors |
210 | xanim,ch_peleliu1_woundedjapanese1_fire |
211 | xanim,ch_peleliu1_woundedjapanese1_loop |
212 | xanim,ch_peleliu1_woundedjapanese1_death |
213 | xanim,ch_peleliu1_pillarcover_guy6 |
214 | xanim,ch_peleliu1_pillarcover_guy5 |
215 | xanim,ch_peleliu1_pillarcover_guy4 |
216 | xanim,ch_peleliu1_pillarcover_guy3 |
217 | xanim,ch_peleliu1_pillarcover_guy2 |
218 | xanim,ch_peleliu1_pillarcover_guy1 |
219 | xanim,ch_peleliu1_outbunker_guy2 |
220 | xanim,ch_peleliu1_outbunker_guy1 |
221 | xanim,ch_peleliu1_suicide_grenade |
222 | xanim,ch_draggedsoldiera_dragged |
223 | xanim,ch_draggedsoldiera_dragging |
224 | xanim,ch_draggedsoldiera_wounded |
225 | xanim,v_lvt4_peleliu1_the_ride_in |
226 | xanim,ai_climb_log_h_intro |
227 | xanim,ai_climb_log_g_intro |
228 | xanim,ai_climb_log_f_intro |
229 | xanim,ai_climb_log_e_intro |
230 | xanim,ai_climb_log_d_intro |
231 | xanim,ai_climb_log_c_intro |
232 | xanim,ai_climb_log_b_intro |
233 | xanim,ai_climb_log_a_intro |
234 | xanim,v_lvt4_ramp_open |
235 | xanim,v_lvt4_sinking |
236 | xanim,ch_dazed_d |
237 | xanim,ch_dazed_c |
238 | xanim,ch_dazed_b |
239 | xanim,ch_dazed_a |
240 | xanim,ai_climb_log_flamethrower_intro |
241 | xanim,ai_climb_log_sarge_intro |
242 | xanim,ch_peleliu1_coralcover_radio_guy3 |
243 | xanim,ch_peleliu1_coralcover_guy1 |
244 | xanim,ch_peleliu1_coralcover_guy2 |
245 | xanim,ch_peleliu1_coralcover_guy4 |
246 | xanim,ch_peleliu1_coralcover_guy5 |
247 | xanim,ch_peleliu1_coralcover_guy6 |
248 | xanim,ch_deadbody_floating_a |
249 | xanim,ch_deadbody_floating_b |
250 | xanim,ch_dazed_d_death |
251 | xanim,ch_dazed_c_death |
252 | xanim,ch_dazed_b_death |
253 | xanim,ch_dazed_a_death |
254 | xanim,o_palmtree_topple2 |
255 | xanim,crew_lvt4_peleliu1_character2_dead |
256 | xanim,ch_grass_prone2run_fast |
257 | xanim,ai_bonzai_sprint_c |
258 | xanim,ai_bonzai_sprint_b |
259 | xanim,ai_bonzai_sprint_a |
260 | xanim,ch_grass_prone2run_fast_b |
261 | // tree guys |
262 | xanim,ch_fall_tree_idle_a |
263 | xanim,ch_fall_tree_a |
264 | xanim,ch_climb_tree_a |
265 | fx,maps/mak/fx_dust_foot_kickup |
266 | fx,maps/mak/fx_dust_and_leaves_kickup_small |
267 | // new stuff, |
268 | include,flamethrower_ai |
269 | include,footsteps_sand |
270 | include,water |
271 | weapon,sp/corsair_mg |
272 | xanim,o_fall_tree_rope_a |
273 | xanim,o_fall_tree_idle_rope_a |
274 | xmodel,foliage_pacific_dest_fern01_full |
275 | xmodel,foliage_pacific_dest_fern02_full |
276 | xmodel,foliage_pacific_dest_ground_cover01_full |
277 | xmodel,dest_test_palm_spawnfrond1 |
278 | xmodel,dest_test_palm_spawnfrond2 |
279 | xmodel,anim_foliage_pacific_palmtree_hideout_rope |
280 | //mortar guys stuff |
281 | xanim,ai_mortar_loadguy_waittwitch |
282 | xanim,ai_mortar_loadguy_waitidle |
283 | xanim,ai_mortar_loadguy_setup_right |
284 | xanim,ai_mortar_loadguy_setup_left |
285 | xanim,ai_mortar_loadguy_setup |
286 | xanim,ai_mortar_loadguy_readyidle |
287 | xanim,ai_mortar_loadguy_pickup |
288 | xanim,ai_mortar_loadguy_fire |
289 | xanim,ai_mortar_aimguy_waittwitch |
290 | xanim,ai_mortar_aimguy_waitidle |
291 | xanim,ai_mortar_aimguy_readyidle_alone |
292 | xanim,ai_mortar_aimguy_readyidle |
293 | xanim,ai_mortar_aimguy_pickup_alone |
294 | xanim,ai_mortar_aimguy_pickup |
295 | xanim,ai_mortar_aimguy_fire_alone |
296 | xanim,ai_mortar_aimguy_fire |
297 | xmodel,mortar_shell |
298 | xmodel,artillery_usa_mortar_81mm |
299 | // mortar team stuff |
300 | fx,weapon/mortar/fx_mortar_launch_w_trail |
301 | // exploding barrel |
302 | xmodel,exploding_barrel_test_d |
303 | fx,destructibles/fx_barrelexp |
304 | fx,destructibles/fx_barrel_ignite |
305 | fx,destructibles/fx_barrel_fire_top |
306 | // Xanims for lvt tip |
307 | xanim,int_pel1_intro_LVT_explosion |
308 | xmodel,viewmodel_usa_player |
309 | xanim,ch_pel1_underwater_death2 |
310 | // fake guys in lvt |
311 | xmodel,static_peleliu_lvtcrew |
312 | // LVT floatloop |
313 | xanim,v_lvt4_float_loop |
314 | //jogs over the berm |
315 | xanim,ch_makinraid_creepy_run_guy1 |
316 | xanim,ch_makinraid_creepy_run_guy2 |
317 | xanim,ch_makinraid_creepy_run_guy3 |
318 | xanim,ch_makinraid_creepy_run_guy4 |
319 | // type 99 |
320 | weapon,sp/type99_lmg_bipod |
321 | xmodel,mounted_jap_type99_bipod_lmg |
322 | weapon,sp/type99_lmg_bipod_crouch |
323 | weapon,sp/type99_lmg_bipod_stand |
324 | weapon,sp/type99_lmg_bipod_prone |
325 | // side smoke |
326 | fx,maps/pel1/fx_smokebank_beach_xxlg |
327 | // mg muzzles |
328 | fx,weapon/tracer/fx_muz_distnt_lg_wrld |
329 | // air flak |
330 | fx,weapon/flak/fx_flak_field_8k_dist |
331 | // new pel1 |
332 | weapon,sp/model3_pel1_Turret |
333 | // new lvt |
334 | xmodel,vehicle_usa_tracked_lvta2 |
335 | // rock cage explosion |
336 | fx,maps/pel1/fx_explosion_rock_cage |
337 | //new outro |
338 | xanim,ch_peleliu1a_outro_roebuck |
339 | xanim,ch_peleliu1a_outro_sullivan |
340 | xanim,ch_peleliu1a_outro_japanese_officer |
341 | xanim,ch_peleliu1a_outro_jackson |
342 | xanim,ch_peleliu1a_outro_polonsky |
343 | // water? |
344 | material,water_dynamic_spray |
345 | // new outro anims |
346 | xanim,ch_peleliu1a_outro_roebuck_v2 |
347 | xanim,ch_peleliu1a_outro_sullivan_v2 |
348 | xanim,ch_peleliu1a_outro_japanese_officer_v2 |
349 | xanim,ch_peleliu1a_outro_polonsky_v2 |
350 | // lvt driver anims |
351 | xanim,crew_jeep1_driver_drive_idle |
352 | xanim,crew_jeep1_passenger1_drive_idle |
353 | // crashing corsair |
354 | xmodel,vehicle_usa_aircraft_pel1_f4ucorsair |
355 | // new bomb explos |
356 | fx,weapon/napalm/fx_napalmexp_tall_blk |
357 | // plane bomb |
358 | xmodel,aircraft_bomb |
359 | // sullivan pullout |
360 | xanim,ch_pel1_underwater_sullivan |
361 | // lvt ride anims |
362 | xanim,crew_lvt4_peleliu1_character4_player |
363 | xanim,crew_lvt4_peleliu1_character5_player |
364 | xanim,crew_lvt4_peleliu1_character9_player |
365 | // underwater blood |
366 | fx,impacts/fx_flesh_hit_knife_uw |
367 | // underwater bubbles |
368 | fx,maps/sniper/fx_underwater_foam_bubbles_torso |
369 | fx,bio/player/fx_underwater_bubbles_limb |
370 | fx,bio/player/fx_underwater_bubbles_torso |
371 | // katana model |
372 | xmodel,weapon_jap_katana_long |
373 | // destroyed lvts |
374 | xmodel,vehicle_usa_tracked_lvta2_d |
375 | xmodel,vehicle_usa_tracked_lvta4_amtank_d |
376 | // jap tanks |
377 | xmodel,vehicle_jap_tracked_type97shinhoto |
378 | xmodel,vehicle_jap_tracked_type97shinhoto_d |
379 | rawfile,maps/_type97.gsc |
380 | xmodel,vehicle_jap_type97_seta_chassis |
381 | xmodel,vehicle_jap_type97_seta_turret |
382 | xmodel,vehicle_jap_type97_setb_chassis |
383 | xmodel,vehicle_jap_type97_setb_turret |
384 | xmodel,vehicle_jap_type97_setc_chassis |
385 | xmodel,vehicle_jap_type97_setc_turret |
386 | rawfile,vehicles/type97 |
387 | weapon,sp/type97_Turret |
388 | weapon,sp/type97_tank_mg |
389 | rawfile,clientscripts/_type97.csc |
390 | rawfile,clientscripts/_truck.csc |
391 | rawfile,vehicles/model94 |
392 | xmodel,vehicle_jap_wheeled_type94 |
393 | xmodel,vehicle_jap_wheeled_type94_dmg |
394 | fx,vehicle/exhaust/fx_exhaust_t97 |
395 | fx,vehicle/exhaust/fx_exhaust_generic_truck |
396 | fx,vehicle/treadfx/fx_treadfx_type97_dirt |
397 | xanim,crew_truck_guy1_climbout_fast |
398 | xanim,crew_truck_guy2_climbout_fast |
399 | xanim,crew_truck_guy5_climbout_fast |
400 | xanim,crew_truck_guy6_climbout_fast |
401 | xanim,crew_truck_guy8_climbout |
402 | xanim,crew_truck_guy7_climbout |
403 | xanim,crew_truck_guy6_climbout |
404 | xanim,crew_truck_guy5_climbout |
405 | xanim,crew_truck_guy4_climbout |
406 | xanim,crew_truck_guy3_climbout |
407 | xanim,crew_truck_guy2_climbout |
408 | xanim,crew_truck_guy1_climbout |
409 | xanim,crew_truck_passenger_climbout |
410 | xanim,crew_truck_driver_climbout |
411 | xanim,crew_truck_guy8_drive_sit_idle |
412 | xanim,crew_truck_guy7_drive_sit_idle |
413 | xanim,crew_truck_guy6_drive_sit_idle |
414 | xanim,crew_truck_guy5_drive_sit_idle |
415 | xanim,crew_truck_guy4_drive_sit_idle |
416 | xanim,crew_truck_guy3_drive_sit_idle |
417 | xanim,crew_truck_guy2_drive_sit_idle |
418 | xanim,crew_truck_guy1_drive_sit_idle |
419 | xanim,crew_truck_passenger_drive_idle |
420 | xanim,crew_truck_driver_drive_idle |
421 | xanim,crew_truck_guy8_sit_idle |
422 | xanim,crew_truck_guy7_sit_idle |
423 | xanim,crew_truck_guy6_sit_idle |
424 | xanim,crew_truck_guy5_sit_idle |
425 | xanim,crew_truck_guy4_sit_idle |
426 | xanim,crew_truck_guy3_sit_idle |
427 | xanim,crew_truck_guy2_sit_idle |
428 | xanim,crew_truck_guy1_sit_idle |
429 | xanim,crew_truck_passenger_sit_idle |
430 | xanim,crew_truck_driver_sit_idle |
431 | xanim,crew_truck_guy8_death_fire |
432 | xanim,crew_truck_guy7_death_fire |
433 | xanim,crew_truck_guy6_death_fire |
434 | xanim,crew_truck_guy5_death_fire |
435 | xanim,crew_truck_guy4_death_fire |
436 | xanim,crew_truck_guy3_death_fire |
437 | xanim,crew_truck_guy2_death_fire |
438 | xanim,crew_truck_guy1_death_fire |
439 | xanim,crew_truck_passenger_death_fire |
440 | xanim,crew_truck_driver_death_fire |
441 | xanim,crew_truck_guy8_death_shot |
442 | xanim,crew_truck_guy7_death_shot |
443 | xanim,crew_truck_guy6_death_shot |
444 | xanim,crew_truck_guy5_death_shot |
445 | xanim,crew_truck_guy4_death_shot |
446 | xanim,crew_truck_guy3_death_shot |
447 | xanim,crew_truck_guy2_death_shot |
448 | xanim,crew_truck_guy1_death_shot |
449 | xanim,crew_truck_passenger_death_shot |
450 | xanim,crew_truck_driver_death_shot |
451 | // new vehicle explosions - Jesse |
452 | fx,vehicle/vexplosion/fx_vexplode_jap_t97 |
453 | fx,vehicle/vexplosion/fx_vexplode_jap_t94 |
454 | // driver anim |
455 | xanim,crew_lvt4_peleliu1_driver |
456 | // death crawls |
457 | xanim,ch_berlin2_crawl1 |
458 | xanim,ch_berlin2_crawl1_die |
459 | xanim,ch_berlin2_crawl1_loop |
460 | xanim,ch_berlin2_crawl1_shot |
461 | xanim,ch_berlin2_crawl2 |
462 | xanim,ch_berlin2_crawl2_die |
463 | xanim,ch_berlin2_crawl2_loop |
464 | xanim,ch_berlin2_crawl2_shot |
465 | xanim,ch_berlin2_crawl3 |
466 | xanim,ch_berlin2_crawl3_die |
467 | xanim,ch_berlin2_crawl3_loop |
468 | xanim,ch_berlin2_crawl3_shot |
469 | // new target arrows |
470 | fx,misc/fx_ui_airstrike |
471 | fx,misc/fx_ui_airstrike_confirm |
472 | // radio model |
473 | xmodel,radio_jap_bro |
474 | fx,env/electrical/fx_elec_short_oneshot |
475 | // death fx for sullivan |
476 | fx,maps/pel1/fx_deathfx_sullivan |
477 | // for planes |
478 | xmodel,weapon_machinegun_tiger |
479 | // explosion anim |
480 | xanim,v_pel1_intro_LVT_explosion |
481 | // hat |
482 | xmodel,char_usa_raider_helm2 |
483 | // fx |
484 | fx,maps/pel1/fx_exp_lvt_pel1 |
485 | // new target marker fx |
486 | fx,misc/fx_ui_airstrike_smk_green |
487 | fx,misc/fx_ui_airstrike_smk_yellow |
488 | fx,misc/fx_ui_airstrike_smk_red |