cod5-sdk/zone_source/mp_seelow.csv

2.0 KiB

1ignorecode_post_gfx_mp
2ignorelocalized_code_post_gfx_mp
3ignorecommon_mp
4ignorelocalized_common_mp
5col_map_mpmaps/mp/mp_seelow.d3dbsp
6rawfilemaps/mp/createart/mp_seelow_art.gsc
7//uncomment these when you actually have them to load
8rawfilemaps/mp/mp_seelow.gsc
9rawfilemaps/mp/mp_seelow_fx.gsc
10rawfilemaps/mp/mp_seelow_amb.gsc
11rawfilemaps/mp/createfx/mp_seelow_fx.gsc
12//uncomment these when you actually have some
13materialcompass_map_mp_seelow
14materialcompass_overlay_map_seelow
15//includemptypes_german
16includewater
17includevehicles_drivable_mp
18includedestructible_opel_blitz_mp
19rawfilevision/mp_seelow.vision
20xmodelskybox_see1
21//uncomment these when you get them set-up
22rawfileclientscripts/mp/mp_seelow.csc
23rawfileclientscripts/mp/mp_seelow_amb.csc
24rawfileclientscripts/mp/mp_seelow_fx.csc
25rawfileclientscripts/mp/createfx/mp_seelow_fx.csc
26fxmaps/mp_maps/fx_mp_fire_small_detail
27fxmaps/mp_maps/fx_mp_fire_small
28fxmaps/mp_maps/fx_mp_fire_medium
29fxmaps/mp_maps/fx_mp_fire_large
30fxmaps/mp_maps/fx_mp_fire_tree_trunk
31fxmaps/mp_maps/fx_mp_insect_swarm
32fxmaps/mp_maps/fx_mp_battlesmoke_thick_large_area
33fxmaps/mp_maps/fx_mp_battlesmoke_thick_small_area
34fxmaps/mp_maps/fx_mp_fog_rolling_thick_large_area
35fxmaps/mp_maps/fx_mp_fog_rolling_thick_small_area
36fxmaps/mp_maps/fx_mp_godray_white_large
37fxmaps/mp_maps/fx_mp_godray_white_medium
38fxmaps/mp_maps/fx_mp_godray_white_small
39fxmaps/mp_maps/fx_mp_godray_yellow_large
40fxmaps/mp_maps/fx_mp_godray_yellow_medium
41fxmaps/mp_maps/fx_mp_godray_yellow_small
42fxmaps/mp_maps/fx_mp_smoke_ambiance_indoor
43fxmaps/mp_maps/fx_mp_smoke_column_tall
44fxmaps/mp_maps/fx_mp_smoke_column_short
45fxmaps/mp_maps/fx_mp_light_glow_indoor_short
46fxmaps/mp_maps/fx_mp_smoke_ambiance_indoor_misty
47fxmaps/mp_maps/fx_mp_water_splash_small
48fxmaps/mp_maps/fx_mp_water_wake_flow
49fxmaps/mp_maps/fx_mp_falling_leaves_elm