cod5-sdk/raw/maps/hol1_status.gsc
2008-11-20 00:00:00 +00:00

37 lines
1.4 KiB
Text

// Status Level File
main()
{
event1();
event2();
event2_2();
}
event1()
{
maps\_status::scripter_task( "Event1", 5, 100, "done" );
maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no igc" );
maps\_status::scripter_subtask( "Animation", 1, 100, "got assets. Some don't work right" );
maps\_status::scripter_subtask( "FX", 1, 50, "need artillery explosions at beginning" );
}
event2()
{
maps\_status::scripter_task( "Event2", 5, 100, "done" );
maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" );
}
event2_2()
{
maps\_status::scripter_task( "Event2_2", 5, 100, "" );
maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no IGC" );
maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" );
}