37 lines
1.4 KiB
Text
37 lines
1.4 KiB
Text
// Status Level File
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main()
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{
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event1();
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event2();
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event2_2();
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}
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event1()
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{
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maps\_status::scripter_task( "Event1", 5, 100, "done" );
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maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
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maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
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maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no igc" );
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maps\_status::scripter_subtask( "Animation", 1, 100, "got assets. Some don't work right" );
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maps\_status::scripter_subtask( "FX", 1, 50, "need artillery explosions at beginning" );
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}
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event2()
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{
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maps\_status::scripter_task( "Event2", 5, 100, "done" );
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maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
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maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
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maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" );
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}
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event2_2()
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{
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maps\_status::scripter_task( "Event2_2", 5, 100, "" );
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maps\_status::scripter_subtask( "Objectives", 1, 100, "done" );
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maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" );
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maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no IGC" );
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maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" );
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}
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