// Status Level File main() { event1(); event2(); event2_2(); } event1() { maps\_status::scripter_task( "Event1", 5, 100, "done" ); maps\_status::scripter_subtask( "Objectives", 1, 100, "done" ); maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" ); maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no igc" ); maps\_status::scripter_subtask( "Animation", 1, 100, "got assets. Some don't work right" ); maps\_status::scripter_subtask( "FX", 1, 50, "need artillery explosions at beginning" ); } event2() { maps\_status::scripter_task( "Event2", 5, 100, "done" ); maps\_status::scripter_subtask( "Objectives", 1, 100, "done" ); maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" ); maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" ); maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" ); } event2_2() { maps\_status::scripter_task( "Event2_2", 5, 100, "" ); maps\_status::scripter_subtask( "Objectives", 1, 100, "done" ); maps\_status::scripter_subtask( "Gameplay", 1, 100, "done" ); maps\_status::scripter_subtask( "IGC Camera", 1, 100, "no IGC" ); maps\_status::scripter_subtask( "Animation", 1, 100, "no canned animations" ); maps\_status::scripter_subtask( "FX (if applicable)", 1, 100, "no level specific fx yet" ); }