369 lines
10 KiB
Text
369 lines
10 KiB
Text
include,flamethrower
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include,flamethrower_ai
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include,footsteps_mud
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include,footsteps_sand
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include,footsteps_dust
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include,jap_crate_barrel
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include,common_banzai
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include,common_player_us
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ignore,code_post_gfx
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ignore,common
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xanim,ch_pel1a_collectible
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// BSP / GSC,
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col_map_sp,maps/pel1a.d3dbsp
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rawfile,maps/_tree_snipers.gsc
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rawfile,maps/pel1a.gsc
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rawfile,maps/pel1a_anim.gsc
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rawfile,maps/pel1a_amb.gsc
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rawfile,maps/pel1a_fx.gsc
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rawfile,maps/pel1a_status.gsc
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rawfile,maps/createfx/pel1a_fx.gsc
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rawfile,maps/createart/pel1a_art.gsc
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rawfile,clientscripts/pel1a.csc
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rawfile,clientscripts/pel1a_fx.csc
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rawfile,clientscripts/createfx/pel1a_fx.csc
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rawfile,clientscripts/pel1a_amb.csc
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rawfile,maps/_sherman.gsc
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rawfile,maps/_aircraft.gsc
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rawfile,maps/_model3.gsc
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rawfile,maps/_truck.gsc
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// Client Scripts,
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rawfile,clientscripts/pel1a.csc
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rawfile,animtrees/tank.atr
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rawfile,animtrees/pel1a_bunker_doors.atr
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rawfile,animtrees/tree_sniper.atr
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rawfile,shock/tankblast.shock
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// Vision,
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rawfile,vision/pel1a.vision
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rawfile,vision/pel1a_intro.vision
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// Vehicles
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rawfile,vehicles/zero
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//coop weapon swapping script
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rawfile,maps/_coop_weaponswap.gsc
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// weapon swapping
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rawfile,maps/_coop_weaponswap.gsc
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// Material,
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// material,pel1a_introscreen
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// material,pel1a_lightning1
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// material,pel1a_lightning2
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localize,pel1a
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sound,common,pel1a,all_sp
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sound,generic,pel1a,all_sp
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sound,voiceovers,pel1a,all_sp
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sound,requests,pel1a,all_sp
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sound,pel1a,pel1a,all_sp
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sound,weapons,pel1a,all_sp
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sound,character,pel1a,all_sp
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sound,projectiles,pel1a,all_sp
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sound,us_battlechatter,pel1a,all_sp
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sound,ja_battlechatter,pel1a,all_sp
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sound,vehicles,pel1a,all_sp
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// Animations,,,
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xanim,ch_holland3_traffic
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xanim,Ai_walk_weary_a
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xanim,Ai_walk_weary_b
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xanim,Ai_walk_weary_c
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xanim,Ai_walk_weary_d
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xanim,patrol_bored_patrolwalk
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xanim,ai_mortar_loadguy_waittwitch,,
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xanim,ai_mortar_loadguy_waitidle,,
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xanim,ai_mortar_loadguy_setup_right,,
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xanim,ai_mortar_loadguy_setup_left,,
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xanim,ai_mortar_loadguy_setup
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xanim,ai_mortar_loadguy_run
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xanim,ai_mortar_loadguy_readyidle
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xanim,ai_mortar_loadguy_pickup
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xanim,ai_mortar_loadguy_fire
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xanim,ai_mortar_aimguy_waittwitch
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xanim,ai_mortar_aimguy_waitidle
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xanim,ai_mortar_aimguy_readyidle_alone
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xanim,ai_mortar_aimguy_readyidle
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xanim,ai_mortar_aimguy_pickup_alone
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xanim,ai_mortar_aimguy_pickup
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xanim,ai_mortar_aimguy_fire_alone
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xanim,ai_mortar_aimguy_fire
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xanim,jump_across_100
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xanim,death_run_stumble
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xanim,ch_peleliu1a_intro_char1
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xanim,ch_peleliu1a_intro_char2
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xanim,o_peleliu1a_intro_doorl
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xanim,o_peleliu1a_intro_doorr
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xanim,door_kick_in
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xanim,ch_peleliu1_pushed_a_guy1_intro
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xanim,ch_peleliu1_pushed_a_guy2_intro
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xanim,ch_peleliu1_pushed_a_guy1_loop
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xanim,ch_peleliu1_pushed_a_guy2_loop
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xanim,ch_peleliu1_pushed_b_guy1_intro
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xanim,ch_peleliu1_pushed_b_guy2_intro
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xanim,ch_peleliu1_pushed_b_guy1_loop
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xanim,ch_peleliu1_pushed_b_guy2_loop
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xanim,ch_peleliu1a_outro_guy1
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xanim,ch_peleliu1a_outro_guy2
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xanim,ch_peleliu1a_outro_guy2_idle
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xanim,ch_peleliu1a_outro_guy1_idle
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xanim,ch_climb_tree_a
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xanim,ch_fall_tree_a
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xanim,ch_fall_tree_idle_a
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xanim,o_fall_tree_rope_a
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xanim,o_fall_tree_idle_rope_a
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// Xmodels,
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xmodel,dest_test_palm_spawnfrond1
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xmodel,dest_test_palm_spawnfrond2
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xmodel,anim_foliage_pacific_palmtree_hideout_rope
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xmodel,vehicle_usa_tracked_shermanm4a3_green_d
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xmodel,weapon_jap_mg_type92_notripod
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xmodel,weapon_machinegun_tiger
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xmodel,flammable_crate_d
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xmodel,mortar_shell
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xmodel,artillery_usa_mortar_81mm
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xmodel,aircraft_bomb
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xmodel,weapon_jap_katana
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// SRS 6/24/2008: viewmodel arms
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xmodel,viewmodel_usa_marine_arms
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xmodel,viewmodel_usa_marine_player
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xmodel,viewmodel_usa_colt45_pistol
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xmodel,grenade_bag
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// Weapons,
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weapon,sp/shotgun
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weapon,sp/sherman_Turret
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weapon,sp/type97_frag
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//weapon,sp/m1a1_coaxial_mg
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weapon,sp/m2_flamethrower
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weapon,sp/m8_white_smoke
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weapon,sp/model3_Turret
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weapon,sp/allied_coaxial_mg
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weapon,sp/bar_bipod_stand
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weapon,sp/bar_bipod_crouch
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weapon,sp/bar_bipod_prone
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weapon,sp/sherman_tank_mg
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weapon,sp/corsair_mg
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weapon,sp/thompson
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weapon,sp/type100_smg
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// FX,
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fx,destructibles/fx_dest_tree_palm_snipe_leaf01
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fx,destructibles/fx_dest_tree_palm_snipe_leaf02
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fx,maps/mak/fx_dust_and_leaves_kickup_small
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fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01
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fx,weapon/artillery/fx_artillery_jap_200mm
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fx,env/smoke/fx_smoke_plume_xlg_slow_blk_w
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fx,env/smoke/fx_smoke_plume_sm_fast_blk_w
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fx,env/smoke/fx_smoke_crater_w
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fx,env/smoke/fx_smoke_plume_xsm_detail_slow_gry_w
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fx,env/smoke/fx_battlefield_smokebank_ling_lg_w
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fx,env/smoke/fx_battlefield_smokebank_ling_sm_w
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fx,env/fire/fx_fire_blown_md_blk_smk_w
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fx,env/fire/fx_fire_smoke_tree_brush_small_w
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fx,env/fire/fx_fire_smoke_tree_trunk_med_w
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fx,env/fire/fx_fire_smoke_tree_brush_detail
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fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient
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fx,env/light/fx_ray_sun_lrg
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fx,env/light/fx_ray_sun_med
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fx,explosions/large_vehicle_explosion
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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fx,destructibles/fx_ammoboxexp
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fx,destructibles/fx_ammobox_ignite
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fx,destructibles/fx_ammobox_fire_top
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fx,vehicle/vexplosion/fx_vexplode_plane_lg_mid_air
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fx,trail/fx_trail_plane_smoke_fire_damage_long
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fx,vehicle/vexplosion/fx_Vexplode_stuka_crash_ground
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fx,env/dirt/fx_dust_ceiling_impact_md_rocks
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fx,weapon/mortar/fx_mortar_launch
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fx,bio/player/fx_water_hit_player_bubbles
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fx,bio/player/fx_player_water_waist_ripple
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fx,bio/player/fx_player_water_knee_ripple
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fx,bio/player/fx_footstep_water
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fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
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fx,env/dirt/fx_dirt_falling_md
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fx,maps/pel1/fx_metal_bunker_upward_explosion
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fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke
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fx,env/fire/fx_fire_outward_burst
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fx,weapon/mortar/fx_mortar_exp_dirt_medium
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fx,explosions/fx_mortarexp_dirt
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fx,maps/pel1a/fx_smoke_crater_w
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fx,maps/pel1a/fx_smoke_rolling_thick
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fx,maps/pel1a/fx_smoke_rolling_thick2
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fx,maps/pel1a/fx_fire_detail
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fx,maps/pel1a/fx_godray_small_short
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fx,maps/pel1a/fx_godray_large_short
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fx,maps/pel1a/fx_godray_small_short2
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fx,maps/pel1a/fx_heathaze_md
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fx,maps/pel1a/fx_dust_kick_up_emitter
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fx,maps/pel1a/fx_dust_ambiance_tunnel
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xmodel,char_usa_raider_gear_flametank
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// new vehicle explosions - Jesse
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fx,vehicle/vexplosion/fx_vexplode_usa_sherman
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//TRUCK YOU
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xanim,crew_truck_guy1_climbout_fast
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xanim,crew_truck_guy2_climbout_fast
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xanim,crew_truck_guy5_climbout_fast
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xanim,crew_truck_guy6_climbout_fast
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xanim,crew_truck_guy8_drive_sit_idle
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xanim,crew_truck_guy7_drive_sit_idle
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xanim,crew_truck_guy6_drive_sit_idle
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xanim,crew_truck_guy5_drive_sit_idle
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xanim,crew_truck_guy4_drive_sit_idle
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xanim,crew_truck_guy3_drive_sit_idle
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xanim,crew_truck_guy2_drive_sit_idle
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xanim,crew_truck_guy1_drive_sit_idle
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xanim,crew_truck_passenger_drive_idle
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xanim,crew_truck_driver_drive_idle
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xanim,crew_truck_passenger_climbin
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xanim,crew_truck_driver_climbin
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xanim,crew_truck_guy1_climbin
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xanim,crew_truck_guy2_climbin
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xanim,crew_truck_guy3_climbin
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xanim,crew_truck_guy4_climbin
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xanim,crew_truck_guy5_climbin
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xanim,crew_truck_guy6_climbin
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xanim,crew_truck_guy7_climbin
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xanim,crew_truck_guy8_climbin
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xanim,crew_truck_guy8_climbout
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xanim,crew_truck_guy7_climbout
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xanim,crew_truck_guy6_climbout
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xanim,crew_truck_guy5_climbout
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xanim,crew_truck_guy4_climbout
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xanim,crew_truck_guy3_climbout
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xanim,crew_truck_guy2_climbout
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xanim,crew_truck_guy1_climbout
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xanim,crew_truck_passenger_climbout
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xanim,crew_truck_driver_climbout
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xanim,crew_truck_guy8_sit_idle
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xanim,crew_truck_guy7_sit_idle
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xanim,crew_truck_guy6_sit_idle
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xanim,crew_truck_guy5_sit_idle
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xanim,crew_truck_guy4_sit_idle
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xanim,crew_truck_guy3_sit_idle
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xanim,crew_truck_guy2_sit_idle
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xanim,crew_truck_guy1_sit_idle
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xanim,crew_truck_passenger_sit_idle
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xanim,crew_truck_driver_sit_idle
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xanim,crew_truck_driver_drive_reaction
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xanim,crew_truck_passenger_drive_reaction
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xanim,crew_truck_guy1_drive_reaction
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xanim,crew_truck_guy2_drive_reaction
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xanim,crew_truck_guy3_drive_reaction
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xanim,crew_truck_guy4_drive_reaction
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xanim,crew_truck_guy5_drive_reaction
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xanim,crew_truck_guy6_drive_reaction
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xanim,crew_truck_guy7_drive_reaction
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xanim,crew_truck_guy8_drive_reaction
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xanim,crew_truck_guy8_death_shot
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xanim,crew_truck_guy7_death_shot
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xanim,crew_truck_guy6_death_shot
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xanim,crew_truck_guy5_death_shot
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xanim,crew_truck_guy4_death_shot
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xanim,crew_truck_guy3_death_shot
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xanim,crew_truck_guy2_death_shot
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xanim,crew_truck_guy1_death_shot
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xanim,crew_truck_passenger_death_shot
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xanim,crew_truck_driver_death_shot
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xanim,crew_truck_guy8_death_fire
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xanim,crew_truck_guy7_death_fire
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xanim,crew_truck_guy6_death_fire
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xanim,crew_truck_guy5_death_fire
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xanim,crew_truck_guy4_death_fire
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xanim,crew_truck_guy3_death_fire
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xanim,crew_truck_guy2_death_fire
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xanim,crew_truck_guy1_death_fire
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xanim,crew_truck_passenger_death_fire
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xanim,crew_truck_driver_death_fire
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// rawfile,vehicles/truck
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//TANK YOU
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xanim,crew_tank1_passenger10_idle
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xanim,crew_tank1_passenger10_dismount
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xanim,crew_tank1_passenger9_idle
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xanim,crew_tank1_passenger9_dismount
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xanim,crew_tank1_passenger8_idle
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xanim,crew_tank1_passenger8_dismount
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xanim,crew_tank1_passenger7_idle
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xanim,crew_tank1_passenger7_dismount
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xanim,crew_tank1_passenger6_idle
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xanim,crew_tank1_passenger6_dismount
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xanim,crew_tank1_passenger5_idle
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xanim,crew_tank1_passenger5_dismount
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xanim,crew_tank1_passenger4_idle
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xanim,crew_tank1_passenger4_dismount
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xanim,crew_tank1_commander_idle
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xanim,crew_tank1_commander_dismount
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xanim,crew_tank1_commander_lookingaround
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xanim,crew_tank1_passenger4_lookingaround
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xanim,crew_tank1_passenger5_lookingaround
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xanim,crew_tank1_passenger6_lookingaround
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xanim,crew_tank1_passenger7_lookingaround
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xanim,crew_tank1_passenger8_lookingaround
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xanim,crew_tank1_passenger9_lookingaround
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xanim,crew_tank1_passenger10_lookingaround
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xanim,crew_tank1_passenger11_lookingaround
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xanim,crew_tank1_passenger4_combatidle
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xanim,crew_tank1_passenger5_combatidle
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xanim,crew_tank1_passenger6_combatidle
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xanim,crew_tank1_passenger4_combatdismount
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xanim,crew_tank1_passenger5_combatdismount
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xanim,crew_tank1_passenger6_combatdismount
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