cod5-sdk/raw/soundaliases/mp_nachtfeuer.csv
2008-11-20 00:00:00 +00:00

5.4 KiB

1namesequencefileplatformvol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentagemove_typemove_timeocclusion_levelmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2
3# Ambient SFX - Static
4ghost_wind_l_00sfx/levels/mp_nachtfeuer/ghost_wind_l_00.wav!wii0.60.61110012001500ambience3dstreamedloopingcurve3curve32504000.50.220500.251
5ghost_wind_r_00sfx/levels/mp_nachtfeuer/ghost_wind_r_00.wav!wii0.60.61110012001500ambience3dstreamedloopingcurve3curve32504000.50.220500.251
6ghost_wind_l_01sfx/levels/mp_nachtfeuer/ghost_wind_l_01.wav!wii0.60.61110012001500ambience3dloopingcurve3curve32504000.50.220500.251
7ghost_wind_r_01sfx/levels/mp_nachtfeuer/ghost_wind_r_01.wav!wii0.60.61110012001500ambience3dloopingcurve3curve32504000.50.220500.251
8
9# Ambient SFX - Spawned
10lightbulb_loopSFX\Amb\lightbulbs\light_humming_00.wav!wii0.250.30.951.0550300500ambience3dloopingcurve2pitchcurve20.2530500.11
11lightbulb_loop_minispotSFX\Amb\lightbulbs\light_humming_00.wav!wii0.350.350.80.850300500ambience3dloopingcurve2pitchcurve20.2530500.11
12lightbulb_loop_spotSFX\Amb\lightbulbs\light_humming_00.wav!wii0.450.50.60.650300500ambience3dloopingcurve2pitchcurve20.2530500.11
13speech_1voiceovers\vfx\speech\speech_01.wav!wii0.850.8550010000ambience603dloopingcurve3curve30.21001000.251
14speech_2voiceovers\vfx\speech\speech_01.wav!wii0.750.755007500ambience603dloopingcurve3curve35000.21001000.251
15speech_3voiceovers\vfx\speech\speech_01.wav!wii0.750.755007500ambience603dloopingcurve3curve37000.21001000.251
16dogsfx/amb/animals/dog_##!wii0.30.45010001200ambience603d0.8curve3curve30.720400.251
17german_radio_loopsfx/levels/mp_nachtfeuer/german_radio_loop.wav!wii0.50.510012001400ambience603dstreamedloopingcurve3curve301001000.251
18dist_impsfx/amb/distant_impacts/imp_artillery_##!wii0.40.80.915035004000ambience603d0.5curve3curve30.220400.251
19small_fire1SFX/Destruction/fires/small/small_00.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
20small_fire2SFX/Destruction/fires/small/small_07.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
21small_fire3SFX/Destruction/fires/small/small_01.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
22small_fire4SFX/Destruction/fires/small/small_03.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
23small_fire5SFX/Destruction/fires/small/small_04.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
24small_fire6SFX/Destruction/fires/small/small_05.wav!wii0.250.350.81.051208001000ambience1003dloopingcurve3pitchcurve2204000.50.320400.150.85
25large_fireSFX\Levels\Makin\hut_fire_##!wii0.350.350.81.0530018002000ambience1003dloopingcurve3pitch1004000.50.220400.150.85
26fire_wind1sfx/levels/mp_nachtfeuer/fire_wind_##!wii0.20.30.81.051007001000ambience1003d0.7curve3pitchleft_player100.520400.150.85
27fire_wind2sfx/levels/mp_nachtfeuer/fire_wind_##!wii0.20.30.81.051007001000ambience1003d0.7curve3pitchright_player100.520400.150.85
28embersfx/amb/debris/ember_##!wii0.20.20.851.0525200300ambience1003dcurve3pitchcurve2204000.50.320400.150.8
29flak_burstnull.wav!wii0.80.811508001400ambience603d
30air_conditionersfx/levels/mp_nachtfeuer/aircond.wav!wii0.70.711100250400ambience603dloopingcurve3curve20.420600.150.85
31wood_creaksfx/Amb/wood_creak_##!wii0.40.60.91.150450800ambience603d0.8curve3curve30.520600.21
32# For Wii
33#courtyard_indoorsfx/levles/mp_castle_indoor.wavwii11ambience2dstreamedlooping6060
34#courtyard_outdoorsfx/levles/mp_castle_outdoor.wavwii11ambience2dstreamedlooping6060