1100 lines
12 KiB
Text
1100 lines
12 KiB
Text
iwfx 2
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name "bullet_1";
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billboardSprite
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{
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name "bullet_2";
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editorFlags playOnDeath;
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lightingFrac 0;
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fxOnImpact "";
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
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sortOrder 0;
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efPriority 255;
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emission "";
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billboardSprite
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{
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}
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{
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name "bullet_ 3";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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billboardSprite
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{
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{
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name "bullet_ 4";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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billboardSprite
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{
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name "bullet_ 5";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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lightingFrac 0;
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fxOnImpact "";
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
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sortOrder 0;
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emission "";
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billboardSprite
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{
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{
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name "bullet_ 6";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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spawnOneShot 1 0;
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lifeSpanMsec 100 0;
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spawnOrgY 5 0;
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spawnOrgZ -16 0;
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velGraph0Z 0
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velGraph1X 0
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velGraph1Y 0
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colorGraph 1
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
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emission "";
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billboardSprite
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{
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