1101 lines
12 KiB
Text
1101 lines
12 KiB
Text
|
iwfx 2
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{
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name "bullet_1";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 160;
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spawnLooping 100 0;
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spawnOneShot 1 0;
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spawnDelayMsec 0 0;
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lifeSpanMsec 100 0;
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spawnOrgX 0 0;
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spawnOrgY -1 0;
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spawnOrgZ 0 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 0 0;
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spawnAnglePitch 0 0;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelYaw 0 0;
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angleVelRoll 0 0;
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initialRot 0 0;
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gravity 0 0;
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elasticity 0 0;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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atlasFps 0;
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atlasLoopCount 0;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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{
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0 0.5
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rotGraph 0
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sizeGraph0 0
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sizeGraph1 0
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scaleGraph 0
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{
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{
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{
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0 1
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}
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};
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colorGraph 1
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{
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{
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0 1 1 1
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1 0 0 0
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}
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{
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0 1 1 1
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1 0 0 0
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}
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};
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alphaGraph 1
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{
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{
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0 1
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}
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{
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}
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
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sortOrder 0;
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efPriority 255;
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emission "";
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emitDist 0 0;
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emitDistVariance 0 0;
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trailSplitDist 100;
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trailScrollTime 0;
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trailRepeatDist 10;
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billboardSprite
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{
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};
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}
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{
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name "bullet_2";
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editorFlags playOnDeath;
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flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 160;
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spawnLooping 200 0;
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spawnOneShot 1 0;
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spawnDelayMsec 100 0;
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lifeSpanMsec 100 0;
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spawnOrgX 0 0;
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spawnOrgY 1 0;
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spawnOrgZ -5 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 0 0;
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spawnAnglePitch 0 0;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelYaw 0 0;
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angleVelRoll 0 0;
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initialRot 0 0;
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gravity 0 0;
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elasticity 0 0;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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atlasFps 0;
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atlasLoopCount 0;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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velGraph0X 0
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{
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velGraph0Y 0
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scaleGraph 0
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colorGraph 1
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{
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{
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{
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0 1 1 1
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};
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alphaGraph 1
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{
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{
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{
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}
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
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sortOrder 0;
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efPriority 255;
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emission "";
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emitDist 0 0;
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emitDistVariance 0 0;
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trailSplitDist 100;
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trailScrollTime 0;
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trailRepeatDist 10;
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billboardSprite
|
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{
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|
};
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|
}
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|
{
|
||
|
name "bullet_ 3";
|
||
|
editorFlags playOnDeath;
|
||
|
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 4500;
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|
fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 160;
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spawnLooping 200 0;
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spawnOneShot 1 0;
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spawnDelayMsec 200 0;
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lifeSpanMsec 100 0;
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spawnOrgX 0 0;
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spawnOrgY 1 0;
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spawnOrgZ -8 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 0 0;
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spawnAnglePitch 0 0;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelYaw 0 0;
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angleVelRoll 0 0;
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initialRot 0 0;
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gravity 0 0;
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elasticity 0 0;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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atlasFps 0;
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atlasLoopCount 0;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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velGraph0X 0
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rotGraph 0
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colorGraph 1
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alphaGraph 1
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
|
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fxOnDeath "maps/sniper/fx_blood_bullet_impact";
|
||
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sortOrder 0;
|
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efPriority 255;
|
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emission "";
|
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emitDist 0 0;
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emitDistVariance 0 0;
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trailSplitDist 100;
|
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trailScrollTime 0;
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trailRepeatDist 10;
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billboardSprite
|
||
|
{
|
||
|
};
|
||
|
}
|
||
|
{
|
||
|
name "bullet_ 4";
|
||
|
editorFlags playOnDeath;
|
||
|
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
|
||
|
spawnRange 0 4500;
|
||
|
fadeInRange 0 0;
|
||
|
fadeOutRange 0 0;
|
||
|
spawnFrustumCullRadius 160;
|
||
|
spawnLooping 200 0;
|
||
|
spawnOneShot 1 0;
|
||
|
spawnDelayMsec 250 0;
|
||
|
lifeSpanMsec 100 0;
|
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spawnOrgX 0 0;
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spawnOrgY 1 0;
|
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spawnOrgZ -10 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 0 0;
|
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spawnAnglePitch 0 0;
|
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
|
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angleVelPitch 0 0;
|
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angleVelYaw 0 0;
|
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angleVelRoll 0 0;
|
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initialRot 0 0;
|
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