cod5-sdk/zone_source/pel2.csv

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ignore,code_post_gfx
ignore,common
col_map_sp,maps/pel2.d3dbsp
include,common_banzai
include,flamethrower_ai
include,flamethrower
include,water
include,bayonet
rawfile,vision/pel2_default.vision
rawfile,vision/pel2.vision
rawfile,vision/pel2_2.vision
localize,pel2
include_console,splitscreen
impactfx,pel2
include,common_player_us
material,tank_shell,,
// SOUND,,,
sound,common,pel2,all_sp
sound,generic,pel2,all_sp
sound,voiceovers,pel2,all_sp
sound,requests,pel2,all_sp
sound,character,pel2,all_sp
sound,weapons,pel2,all_sp
sound,pel2,pel2,all_sp
sound,projectiles,pel2,all_sp
sound,vehicles,pel2,all_sp
sound,destructibles,pel2,all_sp
sound,us_battlechatter,pel2,all_sp
sound,ja_battlechatter,pel2,all_sp
// RAWFILES,,,
rawfile,rumble/explosion_generic,,
rawfile,rumble/explosion_generic_l.rmb,,
rawfile,rumble/explosion_generic_h.rmb,,
rawfile,rumble/pel2_bomber,,
rawfile,rumble/pel2_bomber_l.rmb,,
rawfile,rumble/pel2_bomber_h.rmb,,
rawfile,shock/tankblast.shock,,
rawfile,animtrees/tank.atr,,
rawfile,animtrees/pel2_truck_crash.atr,,
rawfile,animtrees/triple25.atr,,
rawfile,clientscripts/pel2.csc
rawfile,clientscripts/pel2_amb.csc
rawfile,clientscripts/pel2_fx.csc
rawfile,clientscripts/createfx/pel2_fx.csc
rawfile,clientscripts/_sherman.csc
rawfile,clientscripts/_type97.csc
rawfile,clientscripts/_truck.csc
rawfile,clientscripts/_triple25.csc
rawfile,clientscripts/_artillery.csc
rawfile,maps/createfx/pel2_fx.gsc
rawfile,maps/createart/pel2_art.gsc
rawfile,maps/pel2.gsc
rawfile,maps/pel2_util.gsc
rawfile,maps/pel2_fx.gsc
rawfile,maps/pel2_forest.gsc
rawfile,maps/pel2_airfield.gsc
rawfile,maps/pel2_amb.gsc
rawfile,maps/pel2_anim.gsc
rawfile,maps/pel2_callbacks.gsc
rawfile,maps/_sherman.gsc
rawfile,maps/_type97.gsc
rawfile,maps/_betty.gsc
rawfile,maps/_planeweapons.gsc
rawfile,maps/_triple25.gsc
rawfile,maps/_artillery.gsc
rawfile,maps/_aircraft.gsc
rawfile,maps/_banzai.gsc
rawfile,character/char_usa_pbycrew_pel2_gunner.gsc
// TREE SNIPER STUFF,
rawfile,maps/_tree_snipers.gsc
rawfile,animtrees/tree_sniper.atr
xmodel,anim_foliage_pacific_palmtree_hideout_rope
xanim,o_fall_tree_rope_a
xanim,o_fall_tree_idle_rope_a
xanim,ch_fall_tree_idle_a
xmodel,dest_test_palm_spawnfrond1
xmodel,dest_test_palm_spawnfrond2
xanim,ch_fall_tree_a
// VEHICLES,
rawfile,vehicles/type97
rawfile,vehicles/triple25
rawfile,vehicles/model94
rawfile,vehicles/sherman
rawfile,vehicles/betty
// Vehicle Destructibles,
include,destructible_type94truck
// WEAPONS,
weapon,sp/m1garand_gl
weapon,sp/m7_launcher
weapon,sp/colt
weapon,sp/bar
weapon,sp/type97_tank_mg
weapon,sp/sherman_tank_mg
weapon,sp/corsair_mg
weapon,sp/allied_coaxial_mg
weapon,sp/sherman_Turret
weapon,sp/type97_Turret
weapon,sp/type97_frag
weapon,sp/fraggrenade
weapon,sp/triple25_turret
weapon,sp/at47_Turret
weapon,sp/m1garand
weapon,sp/m1garand_bayonet
weapon,sp/m8_white_smoke
//weapon,sp/bar_bipod_stand
//weapon,sp/bar_bipod_crouch
//weapon,sp/bar_bipod_prone
// ANIMS,
xanim,ch_pel2_collectible
xanim,crouch_2_runCQB
xanim,run_2_crouch_F
xanim,crouch_2run_F
xanim,ai_roebuck_run
xanim,ch_pelelui2_dazed_table
xanim,walk_CQB_F_search_v1
xanim,walk_CQB_F_search_v2
xanim,walk_CQB_F_turn_L
xanim,walk_CQB_F_turn_R
xanim,run_CQB_F_search_v1
xanim,run_CQB_F_search_v2
xanim,o_peleliu2_outro_handset
xanim,ai_staircase_run_up_v1
xanim,ch_peleliu2_flamedeath_a
xanim,ch_peleliu2_flamedeath_a_loop
xanim,death_explosion_stand_b_v2
xanim,death_explosion_stand_F_v2
xanim,death_explosion_stand_L_v3
xanim,death_explosion_stand_R_v2
xanim,ch_peleliu2_grenadethrow_guy1_in
xanim,ch_peleliu2_grenadethrow_guy1_wait
xanim,ch_peleliu2_grenadethrow_guy1_out
xanim,ch_peleliu2_grenadethrow_guy2_in
xanim,ch_peleliu2_grenadethrow_guy2_wait
xanim,ch_peleliu2_grenadethrow_guy2_out
xanim,ch_peleliu2_grenadethrow_guy3_in
xanim,ch_peleliu2_grenadethrow_guy3_wait
xanim,ch_peleliu2_grenadethrow_guy3_out
xanim,ch_peleliu2_outro_guy1_reaction
xanim,ch_peleliu2_outro_guy2_reaction
xanim,ch_peleliu2_outro_polonski_reaction
xanim,ch_peleliu2_outro_roebuck_reaction
xanim,ch_peleliu2_outro_radio_reaction
xanim,ch_peleliu2_outro_polonski
xanim,ch_peleliu2_outro_roebuck
xanim,ch_peleliu2_outro_radio
xanim,ch_grass_prone2run_fast
xanim,ch_grass_prone2run_fast_b
xanim,ch_grass_prone2run_fast_c
xanim,ch_peleliu2_mangrove_ambush_pilot
xanim,ch_peleliu2_mangrove_ambush_pilot_dead
xanim,ch_peleliu2_mangrove_ambush_redshirt
xanim,ch_peleliu2_mangrove_ambush_redshirt_1
xanim,ch_peleliu2_mangrove_ambush_redshirt_idle
xanim,ch_peleliu2_mangrove_ambush_redshirt_1_idle
xanim,ch_peleliu2_mangrove_ambush_reaction_guy1
xanim,ch_peleliu2_mangrove_ambush_reaction_guy2
xanim,ai_flamethrower_death_b
xanim,o_peleliu2_palm_crash
xanim,o_peleliu2_telephone_poles
xanim,ch_peleliu2_truck_crash_guy_1
xanim,ch_peleliu2_truck_crash_guy_2
xanim,ch_peleliu2_truck_crash_guy_3
xanim,ch_peleliu2_truck_crash_guy_4
xanim,death_explosion_up10
xanim,v_peleliu2_truck_explosion
xanim,ch_peleliu2_grenadethrow_guy3
xanim,ch_peleliu2_grenadethrow_guy2
xanim,ch_peleliu2_grenadethrow_guy1
xanim,standmg42gun_fire_foward
xanim,ai_climb_platform_56
xanim,trench_jump_out
xanim,death_run_stumble
xanim,void_loop
xanim,ai_climb_platform_40
xanim,step_down_low_wall
xanim,ai_bonzai_sprint_c
xanim,ai_bonzai_sprint_b
xanim,ai_bonzai_sprint_a
xanim,ch_carrybox_tandem1_guy2death
xanim,ch_carrybox_tandem1_guy2
xanim,ch_carrybox_tandem1_guy1death
xanim,ch_carrybox_tandem1_guy1
xanim,ch_peleliu2_flamebunker_b
xanim,ch_peleliu2_flamebunker_a
xanim,ch_peleliu2_flamebunker_cover
xanim,ch_peleliu2_berm_guy1
xanim,ch_peleliu2_berm_guy1_idle
xanim,ch_peleliu2_berm_guy2
xanim,ch_peleliu2_berm_guy2_idle
xanim,ch_peleliu2_helmet_shot
xanim,ch_peleliu2_helmet_loop
xanim,crew_artillery1_loader_idle
xanim,crew_artillery1_loader_fire
xanim,crew_artillery1_shieldright_idle
xanim,crew_artillery1_shieldright_fire
xanim,crew_artillery1_shieldleft_idle
xanim,crew_artillery1_shieldleft_fire
xanim,crew_artillery1_commander_idle
xanim,crew_artillery1_commander_fire
xanim,crew_flak1_tag2_alert
xanim,crew_flak1_tag1_alert
xanim,crew_flak1_tag2_rotate_cw
xanim,crew_flak1_tag2_rotate_ccw
xanim,crew_flak1_tag2_idle_1
xanim,crew_flak1_tag2_fire_1
xanim,crew_flak1_tag2_dismount
xanim,crew_flak1_tag2_death_fall_out
xanim,crew_flak1_tag2_death_stay_in
xanim,crew_flak1_tag1_rotate_cw
xanim,crew_flak1_tag1_rotate_ccw
xanim,crew_flak1_tag1_idle_1
xanim,crew_flak1_tag1_fire_1
xanim,crew_flak1_tag1_mount
xanim,crew_flak1_tag1_dismount
xanim,crew_flak1_tag1_death_fall_out
xanim,crew_flak1_tag1_death_stay_in
xanim,v_triple25_fire
xanim,v_type94_truck_flattire_rf
xanim,v_type94_truck_flattire_rb2
xanim,v_type94_truck_flattire_rb1
xanim,v_type94_truck_flattire_lf
xanim,v_type94_truck_flattire_lb2
xanim,v_type94_truck_flattire_lb1
xanim,v_type94_truck_explode
xanim,p_flak1_tag2_idle
// MODELS,
xmodel,char_usa_pbycrew_pel2_body1_1
xmodel,char_usa_pbycrew_pel2_fullmask
xmodel,vehicle_jap_type97_seta_chassis
xmodel,vehicle_jap_type97_seta_turret
xmodel,vehicle_jap_type97_setb_chassis
xmodel,vehicle_jap_type97_setb_turret
xmodel,vehicle_jap_type97_setc_chassis
xmodel,vehicle_jap_type97_setc_turret
xmodel,vehicle_usa_tracked_sherman_setA_chassis
xmodel,vehicle_usa_tracked_sherman_setA_turret
xmodel,vehicle_usa_tracked_sherman_setB_chassis
xmodel,vehicle_usa_tracked_sherman_setB_turret
xmodel,vehicle_usa_tracked_sherman_setC_chassis
xmodel,vehicle_usa_tracked_sherman_setC_turret
xmodel,vehicle_usa_tracked_sherman_setD_chassis
xmodel,vehicle_usa_tracked_sherman_setD_turret
xmodel,vehicle_usa_tracked_sherman_setE_chassis
xmodel,vehicle_usa_tracked_sherman_setE_turret
xmodel,vehicle_usa_tracked_sherman_setF_chassis
xmodel,vehicle_usa_tracked_sherman_setF_turret
xmodel,char_usa_marine_radiohandset
xmodel,weapon_usa_bazooka_at_obj
xmodel,weapon_usa_m1garand_rifle_grenade_obj
xmodel,artillery_jap_triple25mm_d
xmodel,char_usa_marine_helmf_obj
xmodel,weapon_usa_flamethrower_obj
//xmodel,vehicle_jap_tracked_type97_d_intermediate
xmodel,static_peleliu_crate_jpn_clsd_char
//xmodel,mounted_usa_bar_bipod_lmg
xmodel,viewmodel_usa_player
xmodel,vehicle_usa_tracked_shermanM4A3_green
xmodel,vehicle_usa_tracked_shermanm4a3_green_d
xmodel,weapon_jap_mg_type92_notripod
xmodel,weapon_machinegun_tiger
xmodel,artillery_jap_triple25mm
//xmodel,dest_type94truck_full
xmodel,vehicle_jap_wheeled_type94
xmodel,vehicle_jap_wheeled_type94_dmg
xmodel,vehicle_jap_wheeled_type94_static
xmodel,vehicle_jap_tracked_type97shinhoto
xmodel,vehicle_jap_tracked_type97shinhoto_d
xmodel,aircraft_bomb
xmodel,global_explosive_barrel_japanese
xmodel,exploding_barrel_test_d
// SRS 6/24/2008: viewmodel arms,
xmodel,viewmodel_usa_marine_arms
// CCheng 6/25/2008: viewhand model arms,
xmodel,viewmodel_usa_marine_player
// FX,
// TEMPFX... delete this later,
//fx,misc/fx_axis_test_local
fx,env/smoke/fx_smoke_ground_marker_green_w
fx,destructibles/fx_dest_tank_panzer_tread_lf_grind
fx,maps/pel2/fx_flamer_gunned_down
fx,explosions/fx_exp_aagun
fx,vehicle/exhaust/fx_exhaust_sherman
fx,vehicle/exhaust/fx_exhaust_t97
fx,vehicle/exhaust/fx_exhaust_generic_truck
fx,bio/player/fx_footstep_fire
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_dust
fx,bio/insects/fx_insects_ambient
fx,bio/animals/fx_seagulls_circling
fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,destructibles/fx_dest_fire_car_fade_40
fx,destructibles/fx_dest_tree_palm_snipe_leaf01
fx,destructibles/fx_dest_tree_palm_snipe_leaf02
fx,env/light/fx_lights_lantern_on
fx,env/dirt/fx_dust_kickup_lg
fx,env/dirt/fx_dust_kickup_sm
fx,env/dirt/fx_sand_blowing_lg_w
fx,env/dirt/fx_sand_blowing_sm
fx,env/electrical/fx_elec_sparks_looping
fx,env/fire/fx_fire_oil_lg
fx,env/fire/fx_fire_oil_md
fx,env/fire/fx_fire_thick_smoke_md
fx,env/fire/fx_fire_thick_smoke_lg
fx,env/fire/fx_fire_blown_md_blk_smk
fx,env/fire/fx_fire_blown_md_light_blk_smk2
fx,env/smoke/fx_smoke_crater
fx,env/smoke/fx_smoke_crater_w
fx,env/smoke/fx_smoke_impact_smolder
fx,env/smoke/fx_battlefield_smokebank_ling_lg_w
fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
fx,env/electrical/fx_elec_sparking
fx,env/water/fx_water_leak_runner_25
fx,env/water/fx_wtr_splash_debris_sm
fx,env/water/fx_wtr_splash_debris_md
fx,env/weather/fx_heathaze_sm
fx,env/weather/fx_heathaze_md
fx,env/weather/fx_heathaze_lg_dist
fx,explosions/large_vehicle_explosion
fx,explosions/fx_mortarexp_dirt_airfield
fx,explosions/fx_flamethrower_char_explosion
fx,maps/fly/fx_exp_kamikaze
fx,maps/mak/fx_dust_foot_kickup
fx,maps/mak/fx_dust_and_leaves_kickup_small
fx,maps/pel2/fx_sandbag_explosion_01_lg
fx,maps/pel2/fx_sandbag_explosion_02_sm
fx,maps/pel2/fx_exp_telepole_spark
fx,maps/pel2/fx_bomber_tree_clip
fx,maps/pel2/fx_napalm_ending
fx,maps/pel2/fx_truck_slide_dust
fx,maps/pel2/fx_exp_tank_to_truck
fx,maps/pel2/fx_bomber_dmg_trail
fx,maps/pel2/fx_fighter_dmg_trail
fx,maps/pel2/fx_smokebank_dark_lg_pel2
fx,maps/pel2/fx_fire_debris_lg_dir_pel2
fx,maps/pel2/fx_smk_ceiling_lg_dir_pel2
fx,maps/pel2/fx_smk_window_lg_dir_pel2
fx,maps/pel2/fx_fire_debris_small
fx,maps/pel2/fx_fire_brush_smldr_md_pel2
fx,maps/pel2/fx_plane_fire_smoke_md
fx,maps/pel2/fx_artilleryexp_ridge
fx,maps/pel2/fx_birds_tree_panic
fx,maps/pel2/fx_mist_swamp_w
fx,maps/pel2/fx_bullet_dirt_strafe
fx,maps/pel2/fx_fire_thick_smoke_pel2
fx,maps/pel2/fx_light_god_rays_small
fx,maps/pel2/fx_light_god_rays_medium
fx,maps/pel2/fx_light_god_rays_large
fx,maps/pel2/fx_dust_falling_runner1
fx,maps/pel2/fx_sand_gust_medium
fx,maps/pel2/fx_dust_ambiance_indoor1
fx,maps/pel2/fx_dust_ambiance_indoor2
fx,maps/pel2/fx_cloud_flashes
fx,maps/pel2/fx_truck_fire_med
fx,maps/pel2/fx_glow_lantern_nimbus
fx,maps/pel2/fx_napalm_groundburst1
fx,maps/pel2/fx_exp_mangrove_ambush
fx,maps/pel2/fx_smk_smldr_corsair
fx,maps/pel2/fx_bunker_window_flame
fx,maps/pel2/fx_exp_bunker_door
fx,maps/pel2/fx_exp_corsair_tower_crash
fx,system_elements/fx_null
fx,vehicle/vfire/fx_vfire_t94_truck_engine
fx,vehicle/vfire/fx_vsmoke_t97_implode
fx,vehicle/vexplosion/fx_vexplode_turret_cookoff_t97
fx,vehicle/vfire/fx_vsmoke_t97_billow
fx,vehicle/vfire/fx_vsmoke_t97_smolder
fx,vehicle/vfire/fx_vfire_sherman
fx,vehicle/treadfx/fx_treadfx_dust
fx,vehicle/vfire/fx_tank_sherman_smldr
fx,vehicle/vfire/fx_tank_type97_smldr
fx,vehicle/treadfx/fx_treadfx_sherman_concrete
fx,vehicle/treadfx/fx_treadfx_sherman_dirt
fx,vehicle/treadfx/fx_treadfx_type97_concrete
fx,vehicle/treadfx/fx_treadfx_type97_dirt
fx,vehicle/treadfx/fx_treadfx_sherman_asphalt
fx,vehicle/treadfx/fx_treadfx_type97_asphalt
fx,weapon/muzzleflashes/fx_tank_sherman_fire_flash
fx,weapon/muzzleflashes/fx_tank_t97_fire_flash
// ANNOYING TRUCK ANIMS,
xanim,crew_truck_guy1_climbout_fast
xanim,crew_truck_guy2_climbout_fast
xanim,crew_truck_guy5_climbout_fast
xanim,crew_truck_guy6_climbout_fast
xanim,crew_truck_guy8_climbout
xanim,crew_truck_guy7_climbout
xanim,crew_truck_guy6_climbout
xanim,crew_truck_guy5_climbout
xanim,crew_truck_guy4_climbout
xanim,crew_truck_guy3_climbout
xanim,crew_truck_guy2_climbout
xanim,crew_truck_guy1_climbout
xanim,crew_truck_passenger_climbout
xanim,crew_truck_driver_climbout
xanim,crew_truck_guy8_drive_sit_idle
xanim,crew_truck_guy7_drive_sit_idle
xanim,crew_truck_guy6_drive_sit_idle
xanim,crew_truck_guy5_drive_sit_idle
xanim,crew_truck_guy4_drive_sit_idle
xanim,crew_truck_guy3_drive_sit_idle
xanim,crew_truck_guy2_drive_sit_idle
xanim,crew_truck_guy1_drive_sit_idle
xanim,crew_truck_passenger_drive_idle
xanim,crew_truck_driver_drive_idle
xanim,crew_truck_guy8_sit_idle
xanim,crew_truck_guy7_sit_idle
xanim,crew_truck_guy6_sit_idle
xanim,crew_truck_guy5_sit_idle
xanim,crew_truck_guy4_sit_idle
xanim,crew_truck_guy3_sit_idle
xanim,crew_truck_guy2_sit_idle
xanim,crew_truck_guy1_sit_idle
xanim,crew_truck_passenger_sit_idle
xanim,crew_truck_driver_sit_idle
xanim,crew_truck_guy8_death_fire
xanim,crew_truck_guy7_death_fire
xanim,crew_truck_guy6_death_fire
xanim,crew_truck_guy5_death_fire
xanim,crew_truck_guy4_death_fire
xanim,crew_truck_guy3_death_fire
xanim,crew_truck_guy2_death_fire
xanim,crew_truck_guy1_death_fire
xanim,crew_truck_passenger_death_fire
xanim,crew_truck_driver_death_fire
xanim,crew_truck_guy8_death_shot
xanim,crew_truck_guy7_death_shot
xanim,crew_truck_guy6_death_shot
xanim,crew_truck_guy5_death_shot
xanim,crew_truck_guy4_death_shot
xanim,crew_truck_guy3_death_shot
xanim,crew_truck_guy2_death_shot
xanim,crew_truck_guy1_death_shot,
xanim,crew_truck_passenger_death_shot,
xanim,crew_truck_driver_death_shot,
// weapon swapping,,
rawfile,maps/_coop_weaponswap.gsc,
xmodel,char_usa_raider_gear_flametank,
// things i may not be using anymore...,,
//xanim,jump_across_100 // loaded cuz of _drones.gsc. but really, who needs this?
// new vehicle explosions - Jesse,,
fx,vehicle/vexplosion/fx_vexplode_jap_t97,
fx,vehicle/vexplosion/fx_vexplode_usa_sherman,