512 lines
15 KiB
Text
512 lines
15 KiB
Text
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ignore,code_post_gfx
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ignore,common
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col_map_sp,maps/pel2.d3dbsp
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include,common_banzai
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include,flamethrower_ai
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include,flamethrower
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include,water
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include,bayonet
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rawfile,vision/pel2_default.vision
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rawfile,vision/pel2.vision
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rawfile,vision/pel2_2.vision
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localize,pel2
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include_console,splitscreen
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impactfx,pel2
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include,common_player_us
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material,tank_shell,,
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// SOUND,,,
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sound,common,pel2,all_sp
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sound,generic,pel2,all_sp
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sound,voiceovers,pel2,all_sp
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sound,requests,pel2,all_sp
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sound,character,pel2,all_sp
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sound,weapons,pel2,all_sp
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sound,pel2,pel2,all_sp
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sound,projectiles,pel2,all_sp
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sound,vehicles,pel2,all_sp
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sound,destructibles,pel2,all_sp
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sound,us_battlechatter,pel2,all_sp
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sound,ja_battlechatter,pel2,all_sp
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// RAWFILES,,,
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rawfile,rumble/explosion_generic,,
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rawfile,rumble/explosion_generic_l.rmb,,
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rawfile,rumble/explosion_generic_h.rmb,,
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rawfile,rumble/pel2_bomber,,
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rawfile,rumble/pel2_bomber_l.rmb,,
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rawfile,rumble/pel2_bomber_h.rmb,,
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rawfile,shock/tankblast.shock,,
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rawfile,animtrees/tank.atr,,
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rawfile,animtrees/pel2_truck_crash.atr,,
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rawfile,animtrees/triple25.atr,,
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rawfile,clientscripts/pel2.csc
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rawfile,clientscripts/pel2_amb.csc
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rawfile,clientscripts/pel2_fx.csc
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rawfile,clientscripts/createfx/pel2_fx.csc
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rawfile,clientscripts/_sherman.csc
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rawfile,clientscripts/_type97.csc
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rawfile,clientscripts/_truck.csc
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rawfile,clientscripts/_triple25.csc
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rawfile,clientscripts/_artillery.csc
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rawfile,maps/createfx/pel2_fx.gsc
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rawfile,maps/createart/pel2_art.gsc
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rawfile,maps/pel2.gsc
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rawfile,maps/pel2_util.gsc
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rawfile,maps/pel2_fx.gsc
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rawfile,maps/pel2_forest.gsc
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rawfile,maps/pel2_airfield.gsc
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rawfile,maps/pel2_amb.gsc
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rawfile,maps/pel2_anim.gsc
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rawfile,maps/pel2_callbacks.gsc
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rawfile,maps/_sherman.gsc
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rawfile,maps/_type97.gsc
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rawfile,maps/_betty.gsc
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rawfile,maps/_planeweapons.gsc
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rawfile,maps/_triple25.gsc
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rawfile,maps/_artillery.gsc
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rawfile,maps/_aircraft.gsc
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rawfile,maps/_banzai.gsc
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rawfile,character/char_usa_pbycrew_pel2_gunner.gsc
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// TREE SNIPER STUFF,
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rawfile,maps/_tree_snipers.gsc
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rawfile,animtrees/tree_sniper.atr
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xmodel,anim_foliage_pacific_palmtree_hideout_rope
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xanim,o_fall_tree_rope_a
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xanim,o_fall_tree_idle_rope_a
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xanim,ch_fall_tree_idle_a
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xmodel,dest_test_palm_spawnfrond1
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xmodel,dest_test_palm_spawnfrond2
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xanim,ch_fall_tree_a
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// VEHICLES,
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rawfile,vehicles/type97
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rawfile,vehicles/triple25
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rawfile,vehicles/model94
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rawfile,vehicles/sherman
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rawfile,vehicles/betty
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// Vehicle Destructibles,
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include,destructible_type94truck
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// WEAPONS,
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weapon,sp/m1garand_gl
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weapon,sp/m7_launcher
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weapon,sp/colt
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weapon,sp/bar
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weapon,sp/type97_tank_mg
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weapon,sp/sherman_tank_mg
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weapon,sp/corsair_mg
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weapon,sp/allied_coaxial_mg
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weapon,sp/sherman_Turret
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weapon,sp/type97_Turret
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weapon,sp/type97_frag
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weapon,sp/fraggrenade
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weapon,sp/triple25_turret
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weapon,sp/at47_Turret
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weapon,sp/m1garand
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weapon,sp/m1garand_bayonet
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weapon,sp/m8_white_smoke
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//weapon,sp/bar_bipod_stand
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//weapon,sp/bar_bipod_crouch
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//weapon,sp/bar_bipod_prone
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// ANIMS,
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xanim,ch_pel2_collectible
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xanim,crouch_2_runCQB
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xanim,run_2_crouch_F
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xanim,crouch_2run_F
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xanim,ai_roebuck_run
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xanim,ch_pelelui2_dazed_table
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xanim,walk_CQB_F_search_v1
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xanim,walk_CQB_F_search_v2
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xanim,walk_CQB_F_turn_L
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xanim,walk_CQB_F_turn_R
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xanim,run_CQB_F_search_v1
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xanim,run_CQB_F_search_v2
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xanim,o_peleliu2_outro_handset
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xanim,ai_staircase_run_up_v1
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xanim,ch_peleliu2_flamedeath_a
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xanim,ch_peleliu2_flamedeath_a_loop
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xanim,death_explosion_stand_b_v2
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xanim,death_explosion_stand_F_v2
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xanim,death_explosion_stand_L_v3
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xanim,death_explosion_stand_R_v2
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xanim,ch_peleliu2_grenadethrow_guy1_in
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xanim,ch_peleliu2_grenadethrow_guy1_wait
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xanim,ch_peleliu2_grenadethrow_guy1_out
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xanim,ch_peleliu2_grenadethrow_guy2_in
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xanim,ch_peleliu2_grenadethrow_guy2_wait
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xanim,ch_peleliu2_grenadethrow_guy2_out
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xanim,ch_peleliu2_grenadethrow_guy3_in
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xanim,ch_peleliu2_grenadethrow_guy3_wait
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xanim,ch_peleliu2_grenadethrow_guy3_out
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xanim,ch_peleliu2_outro_guy1_reaction
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xanim,ch_peleliu2_outro_guy2_reaction
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xanim,ch_peleliu2_outro_polonski_reaction
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xanim,ch_peleliu2_outro_roebuck_reaction
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xanim,ch_peleliu2_outro_radio_reaction
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xanim,ch_peleliu2_outro_polonski
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xanim,ch_peleliu2_outro_roebuck
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xanim,ch_peleliu2_outro_radio
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xanim,ch_grass_prone2run_fast
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xanim,ch_grass_prone2run_fast_b
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xanim,ch_grass_prone2run_fast_c
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xanim,ch_peleliu2_mangrove_ambush_pilot
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xanim,ch_peleliu2_mangrove_ambush_pilot_dead
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xanim,ch_peleliu2_mangrove_ambush_redshirt
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xanim,ch_peleliu2_mangrove_ambush_redshirt_1
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xanim,ch_peleliu2_mangrove_ambush_redshirt_idle
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xanim,ch_peleliu2_mangrove_ambush_redshirt_1_idle
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xanim,ch_peleliu2_mangrove_ambush_reaction_guy1
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xanim,ch_peleliu2_mangrove_ambush_reaction_guy2
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xanim,ai_flamethrower_death_b
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xanim,o_peleliu2_palm_crash
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xanim,o_peleliu2_telephone_poles
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xanim,ch_peleliu2_truck_crash_guy_1
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xanim,ch_peleliu2_truck_crash_guy_2
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xanim,ch_peleliu2_truck_crash_guy_3
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xanim,ch_peleliu2_truck_crash_guy_4
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xanim,death_explosion_up10
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xanim,v_peleliu2_truck_explosion
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xanim,ch_peleliu2_grenadethrow_guy3
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xanim,ch_peleliu2_grenadethrow_guy2
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xanim,ch_peleliu2_grenadethrow_guy1
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xanim,standmg42gun_fire_foward
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xanim,ai_climb_platform_56
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xanim,trench_jump_out
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xanim,death_run_stumble
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xanim,void_loop
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xanim,ai_climb_platform_40
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xanim,step_down_low_wall
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xanim,ai_bonzai_sprint_c
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xanim,ai_bonzai_sprint_b
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xanim,ai_bonzai_sprint_a
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xanim,ch_carrybox_tandem1_guy2death
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xanim,ch_carrybox_tandem1_guy2
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xanim,ch_carrybox_tandem1_guy1death
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xanim,ch_carrybox_tandem1_guy1
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xanim,ch_peleliu2_flamebunker_b
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xanim,ch_peleliu2_flamebunker_a
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xanim,ch_peleliu2_flamebunker_cover
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xanim,ch_peleliu2_berm_guy1
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xanim,ch_peleliu2_berm_guy1_idle
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xanim,ch_peleliu2_berm_guy2
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xanim,ch_peleliu2_berm_guy2_idle
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xanim,ch_peleliu2_helmet_shot
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xanim,ch_peleliu2_helmet_loop
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xanim,crew_artillery1_loader_idle
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xanim,crew_artillery1_loader_fire
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xanim,crew_artillery1_shieldright_idle
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xanim,crew_artillery1_shieldright_fire
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xanim,crew_artillery1_shieldleft_idle
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xanim,crew_artillery1_shieldleft_fire
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xanim,crew_artillery1_commander_idle
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xanim,crew_artillery1_commander_fire
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xanim,crew_flak1_tag2_alert
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xanim,crew_flak1_tag1_alert
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xanim,crew_flak1_tag2_rotate_cw
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xanim,crew_flak1_tag2_rotate_ccw
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xanim,crew_flak1_tag2_idle_1
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xanim,crew_flak1_tag2_fire_1
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xanim,crew_flak1_tag2_dismount
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xanim,crew_flak1_tag2_death_fall_out
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xanim,crew_flak1_tag2_death_stay_in
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xanim,crew_flak1_tag1_rotate_cw
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xanim,crew_flak1_tag1_rotate_ccw
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xanim,crew_flak1_tag1_idle_1
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xanim,crew_flak1_tag1_fire_1
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xanim,crew_flak1_tag1_mount
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xanim,crew_flak1_tag1_dismount
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xanim,crew_flak1_tag1_death_fall_out
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xanim,crew_flak1_tag1_death_stay_in
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xanim,v_triple25_fire
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xanim,v_type94_truck_flattire_rf
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xanim,v_type94_truck_flattire_rb2
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xanim,v_type94_truck_flattire_rb1
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xanim,v_type94_truck_flattire_lf
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xanim,v_type94_truck_flattire_lb2
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xanim,v_type94_truck_flattire_lb1
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xanim,v_type94_truck_explode
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xanim,p_flak1_tag2_idle
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// MODELS,
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xmodel,char_usa_pbycrew_pel2_body1_1
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xmodel,char_usa_pbycrew_pel2_fullmask
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xmodel,vehicle_jap_type97_seta_chassis
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xmodel,vehicle_jap_type97_seta_turret
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xmodel,vehicle_jap_type97_setb_chassis
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xmodel,vehicle_jap_type97_setb_turret
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xmodel,vehicle_jap_type97_setc_chassis
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xmodel,vehicle_jap_type97_setc_turret
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xmodel,vehicle_usa_tracked_sherman_setA_chassis
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xmodel,vehicle_usa_tracked_sherman_setA_turret
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xmodel,vehicle_usa_tracked_sherman_setB_chassis
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xmodel,vehicle_usa_tracked_sherman_setB_turret
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xmodel,vehicle_usa_tracked_sherman_setC_chassis
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xmodel,vehicle_usa_tracked_sherman_setC_turret
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xmodel,vehicle_usa_tracked_sherman_setD_chassis
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xmodel,vehicle_usa_tracked_sherman_setD_turret
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xmodel,vehicle_usa_tracked_sherman_setE_chassis
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xmodel,vehicle_usa_tracked_sherman_setE_turret
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xmodel,vehicle_usa_tracked_sherman_setF_chassis
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xmodel,vehicle_usa_tracked_sherman_setF_turret
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xmodel,char_usa_marine_radiohandset
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xmodel,weapon_usa_bazooka_at_obj
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xmodel,weapon_usa_m1garand_rifle_grenade_obj
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xmodel,artillery_jap_triple25mm_d
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xmodel,char_usa_marine_helmf_obj
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xmodel,weapon_usa_flamethrower_obj
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//xmodel,vehicle_jap_tracked_type97_d_intermediate
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xmodel,static_peleliu_crate_jpn_clsd_char
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//xmodel,mounted_usa_bar_bipod_lmg
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xmodel,viewmodel_usa_player
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xmodel,vehicle_usa_tracked_shermanM4A3_green
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xmodel,vehicle_usa_tracked_shermanm4a3_green_d
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xmodel,weapon_jap_mg_type92_notripod
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xmodel,weapon_machinegun_tiger
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xmodel,artillery_jap_triple25mm
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//xmodel,dest_type94truck_full
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xmodel,vehicle_jap_wheeled_type94
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xmodel,vehicle_jap_wheeled_type94_dmg
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xmodel,vehicle_jap_wheeled_type94_static
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xmodel,vehicle_jap_tracked_type97shinhoto
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xmodel,vehicle_jap_tracked_type97shinhoto_d
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xmodel,aircraft_bomb
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xmodel,global_explosive_barrel_japanese
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xmodel,exploding_barrel_test_d
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// SRS 6/24/2008: viewmodel arms,
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xmodel,viewmodel_usa_marine_arms
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// CCheng 6/25/2008: viewhand model arms,
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xmodel,viewmodel_usa_marine_player
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// FX,
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// TEMPFX... delete this later,
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//fx,misc/fx_axis_test_local
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fx,env/smoke/fx_smoke_ground_marker_green_w
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fx,destructibles/fx_dest_tank_panzer_tread_lf_grind
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fx,maps/pel2/fx_flamer_gunned_down
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fx,explosions/fx_exp_aagun
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fx,vehicle/exhaust/fx_exhaust_sherman
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fx,vehicle/exhaust/fx_exhaust_t97
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fx,vehicle/exhaust/fx_exhaust_generic_truck
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fx,bio/player/fx_footstep_fire
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fx,bio/player/fx_footstep_mud
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_dust
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fx,bio/insects/fx_insects_ambient
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fx,bio/animals/fx_seagulls_circling
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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fx,destructibles/fx_dest_fire_car_fade_40
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fx,destructibles/fx_dest_tree_palm_snipe_leaf01
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fx,destructibles/fx_dest_tree_palm_snipe_leaf02
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fx,env/light/fx_lights_lantern_on
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fx,env/dirt/fx_dust_kickup_lg
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fx,env/dirt/fx_dust_kickup_sm
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fx,env/dirt/fx_sand_blowing_lg_w
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fx,env/dirt/fx_sand_blowing_sm
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fx,env/electrical/fx_elec_sparks_looping
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fx,env/fire/fx_fire_oil_lg
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fx,env/fire/fx_fire_oil_md
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fx,env/fire/fx_fire_thick_smoke_md
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fx,env/fire/fx_fire_thick_smoke_lg
|
||
|
fx,env/fire/fx_fire_blown_md_blk_smk
|
||
|
fx,env/fire/fx_fire_blown_md_light_blk_smk2
|
||
|
fx,env/smoke/fx_smoke_crater
|
||
|
fx,env/smoke/fx_smoke_crater_w
|
||
|
fx,env/smoke/fx_smoke_impact_smolder
|
||
|
fx,env/smoke/fx_battlefield_smokebank_ling_lg_w
|
||
|
fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
|
||
|
fx,env/electrical/fx_elec_sparking
|
||
|
fx,env/water/fx_water_leak_runner_25
|
||
|
fx,env/water/fx_wtr_splash_debris_sm
|
||
|
fx,env/water/fx_wtr_splash_debris_md
|
||
|
fx,env/weather/fx_heathaze_sm
|
||
|
fx,env/weather/fx_heathaze_md
|
||
|
fx,env/weather/fx_heathaze_lg_dist
|
||
|
fx,explosions/large_vehicle_explosion
|
||
|
fx,explosions/fx_mortarexp_dirt_airfield
|
||
|
fx,explosions/fx_flamethrower_char_explosion
|
||
|
|
||
|
fx,maps/fly/fx_exp_kamikaze
|
||
|
fx,maps/mak/fx_dust_foot_kickup
|
||
|
fx,maps/mak/fx_dust_and_leaves_kickup_small
|
||
|
fx,maps/pel2/fx_sandbag_explosion_01_lg
|
||
|
fx,maps/pel2/fx_sandbag_explosion_02_sm
|
||
|
fx,maps/pel2/fx_exp_telepole_spark
|
||
|
fx,maps/pel2/fx_bomber_tree_clip
|
||
|
fx,maps/pel2/fx_napalm_ending
|
||
|
fx,maps/pel2/fx_truck_slide_dust
|
||
|
fx,maps/pel2/fx_exp_tank_to_truck
|
||
|
fx,maps/pel2/fx_bomber_dmg_trail
|
||
|
fx,maps/pel2/fx_fighter_dmg_trail
|
||
|
fx,maps/pel2/fx_smokebank_dark_lg_pel2
|
||
|
fx,maps/pel2/fx_fire_debris_lg_dir_pel2
|
||
|
fx,maps/pel2/fx_smk_ceiling_lg_dir_pel2
|
||
|
fx,maps/pel2/fx_smk_window_lg_dir_pel2
|
||
|
fx,maps/pel2/fx_fire_debris_small
|
||
|
fx,maps/pel2/fx_fire_brush_smldr_md_pel2
|
||
|
fx,maps/pel2/fx_plane_fire_smoke_md
|
||
|
fx,maps/pel2/fx_artilleryexp_ridge
|
||
|
fx,maps/pel2/fx_birds_tree_panic
|
||
|
fx,maps/pel2/fx_mist_swamp_w
|
||
|
fx,maps/pel2/fx_bullet_dirt_strafe
|
||
|
fx,maps/pel2/fx_fire_thick_smoke_pel2
|
||
|
fx,maps/pel2/fx_light_god_rays_small
|
||
|
fx,maps/pel2/fx_light_god_rays_medium
|
||
|
fx,maps/pel2/fx_light_god_rays_large
|
||
|
fx,maps/pel2/fx_dust_falling_runner1
|
||
|
fx,maps/pel2/fx_sand_gust_medium
|
||
|
fx,maps/pel2/fx_dust_ambiance_indoor1
|
||
|
fx,maps/pel2/fx_dust_ambiance_indoor2
|
||
|
fx,maps/pel2/fx_cloud_flashes
|
||
|
fx,maps/pel2/fx_truck_fire_med
|
||
|
fx,maps/pel2/fx_glow_lantern_nimbus
|
||
|
fx,maps/pel2/fx_napalm_groundburst1
|
||
|
fx,maps/pel2/fx_exp_mangrove_ambush
|
||
|
fx,maps/pel2/fx_smk_smldr_corsair
|
||
|
fx,maps/pel2/fx_bunker_window_flame
|
||
|
fx,maps/pel2/fx_exp_bunker_door
|
||
|
fx,maps/pel2/fx_exp_corsair_tower_crash
|
||
|
|
||
|
fx,system_elements/fx_null
|
||
|
|
||
|
fx,vehicle/vfire/fx_vfire_t94_truck_engine
|
||
|
fx,vehicle/vfire/fx_vsmoke_t97_implode
|
||
|
fx,vehicle/vexplosion/fx_vexplode_turret_cookoff_t97
|
||
|
fx,vehicle/vfire/fx_vsmoke_t97_billow
|
||
|
fx,vehicle/vfire/fx_vsmoke_t97_smolder
|
||
|
fx,vehicle/vfire/fx_vfire_sherman
|
||
|
fx,vehicle/treadfx/fx_treadfx_dust
|
||
|
fx,vehicle/vfire/fx_tank_sherman_smldr
|
||
|
fx,vehicle/vfire/fx_tank_type97_smldr
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_concrete
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_dirt
|
||
|
fx,vehicle/treadfx/fx_treadfx_type97_concrete
|
||
|
fx,vehicle/treadfx/fx_treadfx_type97_dirt
|
||
|
fx,vehicle/treadfx/fx_treadfx_sherman_asphalt
|
||
|
fx,vehicle/treadfx/fx_treadfx_type97_asphalt
|
||
|
|
||
|
fx,weapon/muzzleflashes/fx_tank_sherman_fire_flash
|
||
|
fx,weapon/muzzleflashes/fx_tank_t97_fire_flash
|
||
|
|
||
|
|
||
|
// ANNOYING TRUCK ANIMS,
|
||
|
|
||
|
xanim,crew_truck_guy1_climbout_fast
|
||
|
xanim,crew_truck_guy2_climbout_fast
|
||
|
xanim,crew_truck_guy5_climbout_fast
|
||
|
xanim,crew_truck_guy6_climbout_fast
|
||
|
xanim,crew_truck_guy8_climbout
|
||
|
xanim,crew_truck_guy7_climbout
|
||
|
xanim,crew_truck_guy6_climbout
|
||
|
xanim,crew_truck_guy5_climbout
|
||
|
xanim,crew_truck_guy4_climbout
|
||
|
xanim,crew_truck_guy3_climbout
|
||
|
xanim,crew_truck_guy2_climbout
|
||
|
xanim,crew_truck_guy1_climbout
|
||
|
xanim,crew_truck_passenger_climbout
|
||
|
xanim,crew_truck_driver_climbout
|
||
|
xanim,crew_truck_guy8_drive_sit_idle
|
||
|
xanim,crew_truck_guy7_drive_sit_idle
|
||
|
xanim,crew_truck_guy6_drive_sit_idle
|
||
|
xanim,crew_truck_guy5_drive_sit_idle
|
||
|
xanim,crew_truck_guy4_drive_sit_idle
|
||
|
xanim,crew_truck_guy3_drive_sit_idle
|
||
|
xanim,crew_truck_guy2_drive_sit_idle
|
||
|
xanim,crew_truck_guy1_drive_sit_idle
|
||
|
xanim,crew_truck_passenger_drive_idle
|
||
|
xanim,crew_truck_driver_drive_idle
|
||
|
xanim,crew_truck_guy8_sit_idle
|
||
|
xanim,crew_truck_guy7_sit_idle
|
||
|
xanim,crew_truck_guy6_sit_idle
|
||
|
xanim,crew_truck_guy5_sit_idle
|
||
|
xanim,crew_truck_guy4_sit_idle
|
||
|
xanim,crew_truck_guy3_sit_idle
|
||
|
xanim,crew_truck_guy2_sit_idle
|
||
|
xanim,crew_truck_guy1_sit_idle
|
||
|
xanim,crew_truck_passenger_sit_idle
|
||
|
xanim,crew_truck_driver_sit_idle
|
||
|
xanim,crew_truck_guy8_death_fire
|
||
|
xanim,crew_truck_guy7_death_fire
|
||
|
xanim,crew_truck_guy6_death_fire
|
||
|
xanim,crew_truck_guy5_death_fire
|
||
|
xanim,crew_truck_guy4_death_fire
|
||
|
xanim,crew_truck_guy3_death_fire
|
||
|
xanim,crew_truck_guy2_death_fire
|
||
|
xanim,crew_truck_guy1_death_fire
|
||
|
xanim,crew_truck_passenger_death_fire
|
||
|
xanim,crew_truck_driver_death_fire
|
||
|
xanim,crew_truck_guy8_death_shot
|
||
|
xanim,crew_truck_guy7_death_shot
|
||
|
xanim,crew_truck_guy6_death_shot
|
||
|
xanim,crew_truck_guy5_death_shot
|
||
|
xanim,crew_truck_guy4_death_shot
|
||
|
xanim,crew_truck_guy3_death_shot
|
||
|
xanim,crew_truck_guy2_death_shot
|
||
|
xanim,crew_truck_guy1_death_shot,
|
||
|
xanim,crew_truck_passenger_death_shot,
|
||
|
xanim,crew_truck_driver_death_shot,
|
||
|
|
||
|
// weapon swapping,,
|
||
|
rawfile,maps/_coop_weaponswap.gsc,
|
||
|
xmodel,char_usa_raider_gear_flametank,
|
||
|
|
||
|
|
||
|
// things i may not be using anymore...,,
|
||
|
//xanim,jump_across_100 // loaded cuz of _drones.gsc. but really, who needs this?
|
||
|
|
||
|
// new vehicle explosions - Jesse,,
|
||
|
fx,vehicle/vexplosion/fx_vexplode_jap_t97,
|
||
|
fx,vehicle/vexplosion/fx_vexplode_usa_sherman,
|