12 KiB
12 KiB
1 | ignore | code_post_gfx |
---|---|---|
2 | ignore | common |
3 | col_map_sp | maps/oki2.d3dbsp |
4 | include_console | splitscreen |
5 | localize | oki2 |
6 | include | common_player_us_wet |
7 | include | common_banzai |
8 | include | water |
9 | rawfile | maps/oki2.gsc |
10 | rawfile | maps/_squad_manager.gsc |
11 | rawfile | maps/oki2_anim.gsc |
12 | rawfile | maps/createcam/oki2_cam.gsc |
13 | rawfile | maps/createart/oki2_art.gsc |
14 | rawfile | maps/oki2_amb.gsc |
15 | rawfile | maps/oki2_fx.gsc |
16 | rawfile | maps/createfx/oki2_fx.gsc |
17 | rawfile | maps/oki2_status.gsc |
18 | rawfile | maps/oki2_callbacks.gsc |
19 | rawfile | maps/_spiderhole.gsc |
20 | rawfile | maps/_status.gsc |
21 | rawfile | maps/_stuka.gsc |
22 | rawfile | maps/_model3.gsc |
23 | rawfile | shock/tankblast.shock |
24 | rawfile | vision/Okinawa2.vision |
25 | rawfile | maps/_sherman.gsc |
26 | rawfile | animtrees/tank.atr |
27 | rawfile | vehicles/sherman |
28 | rawfile | shock/tankblast.shock |
29 | rawfile | maps/_aircraft.gsc |
30 | rawfile | vehicles/corsair |
31 | rawfile | maps/oki2_gunbunkers.gsc |
32 | rawfile | maps/oki2_util.gsc |
33 | rawfile | maps/_artillery.gsc |
34 | rawfile | maps/_truck.gsc |
35 | rawfile | maps/_jeep.gsc |
36 | rawfile | animtrees/oki3_models.atr |
37 | rawfile | maps/_tree_snipers.gsc |
38 | rawfile | clientscripts/_sherman.csc |
39 | rawfile | clientscripts/_artillery.csc |
40 | rawfile | animtrees/tree_sniper.atr |
41 | rawfile | animtrees/oki2_falling_gun.atr |
42 | weapon | sp/sherman_tank_mg |
43 | xmodel | viewmodel_usa_marinewet_rolledup_arms |
44 | xmodel | viewmodel_usa_marinewet_rolledup_player |
45 | weapon | sp/corsair_mg |
46 | xmodel | weapon_usa_springfield_rifle_scoped |
47 | // xmodel | vehicle_american_sherman |
48 | // xmodel | vehicle_american_sherman_d |
49 | xmodel | flammable_crate_d |
50 | xmodel | vehicle_usa_aircraft_f4ucorsair |
51 | xmodel | weapon_machinegun_tiger |
52 | xmodel | aircraft_bomb |
53 | xmodel | weapon_jap_mg_type92_notripod |
54 | xmodel | vehicle_usa_tracked_shermanM4A3_green_w |
55 | xmodel | vehicle_usa_tracked_shermanM4A3_green_d_w |
56 | //xmodel | vehicle_usa_tracked_shermanm4a3_camo |
57 | //xmodel | vehicle_usa_tracked_shermanm4a3_camo_dest |
58 | //xmodel | vehicle_usa_tracked_shermanm4a3_camo_d |
59 | xmodel | peleliu_aerial_rocket |
60 | xmodel | radio_jap_bro |
61 | material | net_disconnect |
62 | material | killicondied |
63 | material | killiconcrush |
64 | material | killiconfalling |
65 | material | killiconsuicide |
66 | material | killiconheadshot |
67 | material | killiconmelee |
68 | material | lagometer |
69 | material | headicondisconnected |
70 | material | headiconyouinkillcam |
71 | material | objective_friendly_chat |
72 | material | compassping_enemy |
73 | material | compass_radarline |
74 | material | hudcolorbar |
75 | material | headicontalkballoon |
76 | include | destructible_type94truck |
77 | xanim | v_type94_truck_flattire_rf |
78 | xanim | v_type94_truck_flattire_rb2 |
79 | xanim | v_type94_truck_flattire_rb1 |
80 | xanim | v_type94_truck_flattire_lf |
81 | xanim | v_type94_truck_flattire_lb2 |
82 | xanim | v_type94_truck_flattire_lb1 |
83 | xanim | v_type94_truck_explode |
84 | xanim | ch_oki2_collectible |
85 | xmodel | dest_type94truck_full |
86 | xmodel | vehicle_jap_wheeled_type94 |
87 | xmodel | vehicle_jap_wheeled_type94_dmg |
88 | xmodel | vehicle_jap_wheeled_type94_static |
89 | fx | destructibles/fx_dest_tree_palm_snipe_leaf01 |
90 | fx | destructibles/fx_dest_tree_palm_snipe_leaf02 |
91 | fx | destructibles/fx_ammoboxexp |
92 | fx | destructibles/fx_ammobox_ignite |
93 | fx | destructibles/fx_ammobox_fire_top |
94 | //fx | explosions/fx_mortarExp_dirt |
95 | fx | explosions/large_vehicle_explosion |
96 | fx | env/fire/fx_fire_house_md_jp |
97 | fx | env/fire/fx_fire_smoke_md_dist_jp |
98 | fx | env/fire/fx_fire_smoke_sm_dist_jp |
99 | fx | env/fire/fx_fire_md_low_smk_jp |
100 | fx | env/fire/fx_fire_brush_smolder_sm_jp |
101 | fx | env/fire/fx_fire_brush_smolder_md_jp |
102 | fx | env/fire/fx_fire_rubble_sm_jp |
103 | fx | env/fire/fx_fire_rubble_detail_md_jp |
104 | fx | env/fire/fx_fire_rubble_smolder_sm_jp |
105 | //fx | env/fire/fx_fire_tree_smolder_sm_jp |
106 | //fx | env/fire/fx_fire_tree_sm_jp |
107 | fx | env/fire/fx_fire_rubble_detail_jp |
108 | fx | env/fire/fx_fire_150x600_tall_distant_jp |
109 | //fx | env/fire/fx_fire_blown_md_blk_smk |
110 | //fx | env/light/fx_light_godray_overcast_xsm |
111 | fx | env/light/fx_light_godray_overcast_sm |
112 | fx | env/light/fx_light_godray_overcast_md |
113 | fx | env/light/fx_light_godray_overcast_lg |
114 | //fx | env/light/fx_light_godray_overcast_sm_1sd |
115 | fx | env/light/fx_light_godray_overcast_md_1sd |
116 | fx | env/light/fx_light_godray_overcast_lg_1sd |
117 | fx | env/smoke/fx_battlefield_smokebank_ling_foggy_w |
118 | fx | env/smoke/fx_battlefield_smokebank_ling_foggy |
119 | fx | env/smoke/fx_smoke_crater_w |
120 | fx | env/smoke/fx_smoke_impact_smolder |
121 | fx | env/smoke/fx_smoke_smolder_md_gry |
122 | fx | env/smoke/fx_smk_column_md_blk_dir |
123 | fx | env/smoke/fx_smoke_plume_lg_slow_def |
124 | fx | env/water/fx_water_splash_ripple_puddle |
125 | fx | env/water/fx_water_splash_ripple_puddle_med |
126 | fx | env/water/fx_water_splash_ripple_puddle_aisle |
127 | fx | env/water/fx_water_splash_ripple_line |
128 | fx | env/water/fx_water_wake_flow_sm |
129 | fx | env/water/fx_water_wake_flow_md |
130 | fx | env/water/fx_wtrfall_sm |
131 | fx | env/water/fx_wtrfall_splash_sm |
132 | fx | env/water/fx_wtrfall_splash_sm_puddle |
133 | fx | env/water/fx_wtrfall_md |
134 | fx | env/water/fx_wtr_flow_sm |
135 | fx | env/water/fx_wtr_flow_md |
136 | fx | env/water/fx_wtr_spill_sm |
137 | fx | env/water/fx_wtr_spill_sm_int |
138 | fx | env/water/fx_wtr_spill_sm_splash |
139 | fx | env/water/fx_wtr_spill_sm_splash_puddle |
140 | fx | env/weather/fx_rain_lght |
141 | fx | env/weather/fx_rainbow |
142 | fx | maps/oki2/fx_artillery_slide |
143 | //fx | maps/oki2/fx_glow_ship_backlight |
144 | fx | maps/oki2/fx_smoke_slow_black_windblown |
145 | fx | maps/oki2/fx_rain_cave_ceiling_hole |
146 | fx | maps/oki2/fx_artillery_strike_falling_rocks |
147 | fx | maps/oki2/fx_fog_aisle |
148 | fx | maps/oki2/fx_rain_drip_cave_tunnel |
149 | fx | maps/oki2/fx_rain_drip_cave_entrance |
150 | fx | maps/oki2/fx_drip_entrance |
151 | //fx | maps/oki2/fx_smoke_artillery_barrage |
152 | fx | maps/oki2/fx_explo_bunker_window |
153 | fx | maps/oki2/fx_bunker_cave_flame_gout |
154 | fx | maps/oki2/fx_explo_bunker_side |
155 | fx | maps/oki2/fx_explo_bunker_big |
156 | //fx | maps/pel1/fx_napalm_midair_burst |
157 | fx | weapon/artillery/fx_artillery_exp_strike_rock |
158 | fx | weapon/artillery/fx_artillery_jap_200mm_no_smoke |
159 | fx | weapon/mortar/fx_mortar_exp_mud_medium |
160 | fx | weapon/rocket/fx_LCI_rocket_ignite_launch |
161 | fx | weapon/rocket/fx_lci_rocket_geotrail |
162 | fx | weapon/rocket/fx_lci_rocket_explosion_mud |
163 | //fx | weapon/rocket/fx_LCI_rocket_explosion_beach |
164 | //fx | weapon/ship/fx_ship_battle_14in |
165 | fx | weapon/tracer/fx_tracer_flak_single_noexp |
166 | fx | explosions/default_explosion |
167 | fx | bio/player/fx_footstep_water |
168 | fx | bio/player/fx_footstep_dust |
169 | fx | bio/player/fx_footstep_mud |
170 | fx | bio/player/fx_footstep_sand |
171 | fx | bio/player/fx_footstep_fire |
172 | xanim | standmg42gun_fire_foward |
173 | xanim | ai_bonzai_sprint_c |
174 | xanim | ai_bonzai_sprint_b |
175 | xanim | ai_bonzai_sprint_a |
176 | xanim | oki2_pointing_plane |
177 | xanim | jump_across_100 |
178 | xanim | death_run_stumble |
179 | xanim | crew_model3_loader_right_idle |
180 | xanim | crew_model3_loader_right_fire |
181 | xanim | crew_model3_loader_left_idle |
182 | xanim | crew_model3_loader_left_fire |
183 | xanim | crew_model3_driver_idle |
184 | xanim | crew_model3_driver_fire |
185 | xanim | void_loop |
186 | xanim | cornerstndl_lean_auto |
187 | xanim | cornerstndr_lean_auto |
188 | xanim | cornerstndl_lean_idle |
189 | xanim | cornerstndr_lean_idle |
190 | xanim | cornerstndl_lean_aim_6 |
191 | xanim | cornerstndr_lean_aim_4 |
192 | xanim | step_up_low_wall |
193 | xanim | step_down_low_wall |
194 | xanim | trench_jump_out |
195 | xanim | door_kick_in |
196 | xanim | ch_holland3_door_bash |
197 | xanim | o_okinawa2_bunkerdoor_smash |
198 | xmodel | tag_origin_animate |
199 | xanim | crew_truck_passenger_climbin |
200 | xanim | crew_truck_driver_climbin |
201 | xanim | crew_truck_guy8_climbout |
202 | xanim | crew_truck_guy7_climbout |
203 | xanim | crew_truck_guy6_climbout |
204 | xanim | crew_truck_guy5_climbout |
205 | xanim | crew_truck_guy4_climbout |
206 | xanim | crew_truck_guy3_climbout |
207 | xanim | crew_truck_guy2_climbout |
208 | xanim | crew_truck_guy1_climbout |
209 | xanim | crew_truck_passenger_climbout |
210 | xanim | crew_truck_driver_climbout |
211 | xanim | crew_truck_guy8_sit_idle |
212 | xanim | crew_truck_guy7_sit_idle |
213 | xanim | crew_truck_guy6_sit_idle |
214 | xanim | crew_truck_guy5_sit_idle |
215 | xanim | crew_truck_guy4_sit_idle |
216 | xanim | crew_truck_guy3_sit_idle |
217 | xanim | crew_truck_guy2_sit_idle |
218 | xanim | crew_truck_guy1_sit_idle |
219 | xanim | crew_truck_passenger_sit_idle |
220 | xanim | crew_truck_driver_sit_idle |
221 | include | jap_crate_barrel |
222 | include | flamethrower |
223 | xanim | ch_bayonet_flipover_guy1 |
224 | xanim | ch_bayonet_flipover_guy2 |
225 | rawfile | animtrees/spiderhole_model.atr |
226 | xanim | ai_spiderhole_jump_out |
227 | xanim | ai_spiderhole_stumble_out |
228 | xanim | ai_spiderhole_grenade_toss |
229 | xanim | ai_spiderhole_gun_spray |
230 | xanim | ai_spiderhole_idle |
231 | xanim | ai_spiderhole_jump_attack |
232 | xanim | o_spiderhole_jump_out_lid |
233 | xanim | o_spiderhole_stumble_out_lid |
234 | xanim | o_spiderhole_grenade_toss_lid |
235 | xanim | o_spiderhole_gun_spray_lid |
236 | xanim | o_spiderhole_idle_lid |
237 | xanim | o_spiderhole_jump_attack_lid |
238 | xmodel | tag_origin_animate |
239 | xanim | crew_artillery1_handleright_rotate_ccw |
240 | xanim | crew_artillery1_handleright_rotate_cw |
241 | xanim | crew_artillery1_handleright_start |
242 | xanim | crew_artillery1_handleright_stop |
243 | xanim | crew_artillery1_handleright_push_medium |
244 | xanim | crew_artillery1_loader_pinneddown |
245 | xanim | crew_artillery1_loader_idle |
246 | xanim | crew_artillery1_loader_fire |
247 | xanim | crew_artillery1_shieldright_rotate_ccw |
248 | xanim | crew_artillery1_shieldright_rotate_cw |
249 | xanim | crew_artillery1_shieldright_push_start |
250 | xanim | crew_artillery1_shieldright_push_stop |
251 | xanim | crew_artillery1_shieldright_push_medium |
252 | xanim | crew_artillery1_shieldright_pinneddown |
253 | xanim | crew_artillery1_shieldright_idle |
254 | xanim | crew_artillery1_shieldright_fire |
255 | xanim | crew_artillery1_shieldleft_rotate_ccw |
256 | xanim | crew_artillery1_shieldleft_rotate_cw |
257 | xanim | crew_artillery1_shieldleft_push_start |
258 | xanim | crew_artillery1_shieldleft_push_stop |
259 | xanim | crew_artillery1_shieldleft_push_medium |
260 | xanim | crew_artillery1_shieldleft_pinneddown |
261 | xanim | crew_artillery1_shieldleft_idle |
262 | xanim | crew_artillery1_shieldleft_fire |
263 | xanim | crew_artillery1_handleleft_rotate_ccw |
264 | xanim | crew_artillery1_handleleft_rotate_cw |
265 | xanim | crew_artillery1_handleleft_start |
266 | xanim | crew_artillery1_handleleft_stop |
267 | xanim | crew_artillery1_handleleft_push_medium |
268 | xanim | crew_artillery1_commander_pinneddown |
269 | xanim | crew_artillery1_commander_idle |
270 | xanim | crew_artillery1_commander_fire |
271 | xanim | crew_model3_loader_right_prefire |
272 | xanim | crew_model3_loader_left_prefire |
273 | xanim | crew_model3_driver_prefire |
274 | xanim | v_model3_load |
275 | xanim | combat_jog |
276 | xanim | int_oki2_outro_player |
277 | xanim | ch_okinawa2_outro_co |
278 | xanim | ch_okinawa2_outro_guy1 |
279 | xanim | ch_okinawa2_outro_guy2 |
280 | xanim | ch_okinawa2_outro_polonski |
281 | xanim | ch_okinawa2_outro_roebuck |
282 | xanim | v_oki2_outro_gmc_truck |
283 | material | water_dynamic_spray |
284 | fx | env/light/fx_lights_lantern_on |
285 | fx | misc/fx_fire_manager1 |
286 | fx | misc/fx_fire_manager2 |
287 | fx | misc/fx_fire_manager3 |
288 | fx | misc/fx_fire_manager4 |
289 | fx | misc/fx_fire_manager5 |
290 | fx | misc/fx_fire_manager6 |
291 | fx | misc/fx_fire_manager7 |
292 | fx | misc/fx_fire_manager8 |
293 | fx | misc/fx_fire_fthrow_vert_short |
294 | fx | impacts/fx_water_hit_sm |
295 | fx | impacts/fx_water_hit_md |
296 | fx | impacts/fx_water_hit_lg |
297 | fx | impacts/fx_water_object_ripple |
298 | fx | vehicle/water/fx_wake_lvt_churn |
299 | fx | bio/player/fx_water_hit_player_bubbles |
300 | fx | bio/player/fx_player_water_waist_ripple |
301 | fx | bio/player/fx_player_water_knee_ripple |
302 | xanim | o_clothblinders_flap_intro |
303 | xanim | o_clothblinders_flap_loop |
304 | xanim | o_clothblinders_flap_outro |
305 | include | bayonet |
306 | fx | vehicle/treadfx/fx_treadfx_dust |
307 | fx | vehicle/treadfx/fx_treadfx_sherman_concrete |
308 | fx | vehicle/treadfx/fx_treadfx_sherman_dirt |
309 | fx | vehicle/treadfx/fx_treadfx_sherman_mud |
310 | fx | vehicle/treadfx/fx_treadfx_sherman_asphalt |
311 | fx | vehicle/exhaust/fx_exhaust_sherman |
312 | fx | vehicle/exhaust/fx_exhaust_generic_truck |
313 | xmodel | vehicle_jap_wheeled_type94_dmg |
314 | rawfile | clientscripts/_truck.csc |
315 | xmodel | artillery_jap_47mm_d |
316 | rawfile | maps/_coop_weaponswap.gsc |
317 | xmodel | char_usa_raider_gear_flametank |
318 | fx | maps/mak/fx_dust_foot_kickup |
319 | fx | maps/mak/fx_dust_and_leaves_kickup_small |
320 | rawfile | animtrees/tree_sniper.atr |
321 | xmodel | dest_test_palm_spawnfrond1 |
322 | xmodel | dest_test_palm_spawnfrond2 |
323 | xmodel | anim_foliage_pacific_palmtree_hideout_rope |
324 | xanim | o_fall_tree_rope_a |
325 | xanim | o_fall_tree_idle_rope_a |
326 | xanim | ch_fall_tree_idle_a |
327 | xanim | ch_fall_tree_a |
328 | xanim | ch_climb_tree_a |
329 | fx | vehicle/vexplosion/fx_vexplode_usa_sherman |
330 | fx | vehicle/vexplosion/fx_vexplode_jap_t94 |
331 | fx | vehicle/vexplosion/fx_vexplode_willyjeep |