ignore,code_post_gfx ignore,common col_map_sp,maps/oki2.d3dbsp include_console,splitscreen localize,oki2 include,common_player_us_wet include,common_banzai include,water rawfile,maps/oki2.gsc rawfile,maps/_squad_manager.gsc rawfile,maps/oki2_anim.gsc rawfile,maps/createcam/oki2_cam.gsc rawfile,maps/createart/oki2_art.gsc rawfile,maps/oki2_amb.gsc rawfile,maps/oki2_fx.gsc rawfile,maps/createfx/oki2_fx.gsc rawfile,maps/oki2_status.gsc rawfile,maps/oki2_callbacks.gsc rawfile,maps/_spiderhole.gsc rawfile,maps/_status.gsc rawfile,maps/_stuka.gsc rawfile,maps/_model3.gsc rawfile,shock/tankblast.shock rawfile,vision/Okinawa2.vision rawfile,maps/_sherman.gsc rawfile,animtrees/tank.atr rawfile,vehicles/sherman rawfile,shock/tankblast.shock rawfile,maps/_aircraft.gsc rawfile,vehicles/corsair rawfile, maps/oki2_gunbunkers.gsc rawfile, maps/oki2_util.gsc rawfile,maps/_artillery.gsc rawfile,maps/_truck.gsc rawfile,maps/_jeep.gsc rawfile,animtrees/oki3_models.atr rawfile,maps/_tree_snipers.gsc rawfile,clientscripts/oki2.csc,, rawfile,clientscripts/oki2_fx.csc,, rawfile,clientscripts/createfx/oki2_fx.csc,, rawfile,clientscripts/oki2_amb.csc,, rawfile,clientscripts/_sherman.csc rawfile,clientscripts/_artillery.csc rawfile,animtrees/tree_sniper.atr rawfile,animtrees/oki2_falling_gun.atr weapon,sp/sherman_tank_mg rawfile,vehicles/jeep,, sound,common,oki2,all_sp sound,generic,oki2,all_sp sound,voiceovers,oki2,all_sp sound,requests,oki2,all_sp sound,weapons,oki2,all_sp sound,oki2,oki2,all_sp sound,character,oki2,all_sp sound,projectiles,oki2,all_sp sound,us_battlechatter,oki2,all_sp sound,ja_battlechatter,oki2,all_sp sound,physics,oki2,all_sp // SRS 6/24/2008: viewmodel arms xmodel,viewmodel_usa_marinewet_rolledup_arms // used for banzai guy? xmodel,viewmodel_usa_marinewet_rolledup_player weapon,sp/30cal_wet,, weapon,sp/m1garand_wet,, weapon,sp/thompson_wet,, //weapon,sp/Stielhandgranate,, weapon,sp/sherman_Turret,, weapon,sp/type97_frag,, weapon,sp/m2_flamethrower_wet,, weapon,sp/m8_white_smoke,, weapon,sp/model3_Turret,, weapon,sp/satchel_charge_new,, weapon,sp/type99_rifle_scoped_wet,, weapon,sp/at47_Turret,, weapon,sp/corsair_mg xmodel,weapon_usa_springfield_rifle_scoped // xmodel,vehicle_american_sherman // xmodel,vehicle_american_sherman_d xmodel,flammable_crate_d xmodel,vehicle_usa_aircraft_f4ucorsair xmodel,weapon_machinegun_tiger xmodel,aircraft_bomb xmodel,weapon_jap_mg_type92_notripod xmodel,vehicle_usa_tracked_shermanM4A3_green_w xmodel,vehicle_usa_tracked_shermanM4A3_green_d_w //xmodel,vehicle_usa_tracked_shermanm4a3_camo //xmodel,vehicle_usa_tracked_shermanm4a3_camo_dest //xmodel,vehicle_usa_tracked_shermanm4a3_camo_d xmodel,peleliu_aerial_rocket // broken version of radio that's in the tunnels xmodel,radio_jap_bro material,net_disconnect material,killicondied material,killiconcrush material,killiconfalling material,killiconsuicide material,killiconheadshot material,killiconmelee material,lagometer material,headicondisconnected material,headiconyouinkillcam material,objective_friendly_chat material,compassping_enemy material,compass_radarline material,hudcolorbar material,headicontalkballoon include,destructible_type94truck xanim,v_type94_truck_flattire_rf xanim,v_type94_truck_flattire_rb2 xanim,v_type94_truck_flattire_rb1 xanim,v_type94_truck_flattire_lf xanim,v_type94_truck_flattire_lb2 xanim,v_type94_truck_flattire_lb1 xanim,v_type94_truck_explode xanim,ch_oki2_collectible xmodel,dest_type94truck_full xmodel,vehicle_jap_wheeled_type94 xmodel,vehicle_jap_wheeled_type94_dmg xmodel,vehicle_jap_wheeled_type94_static fx,destructibles/fx_dest_tree_palm_snipe_leaf01 fx,destructibles/fx_dest_tree_palm_snipe_leaf02 fx,destructibles/fx_ammoboxexp fx,destructibles/fx_ammobox_ignite fx,destructibles/fx_ammobox_fire_top //fx,explosions/fx_mortarExp_dirt fx,explosions/large_vehicle_explosion fx,env/fire/fx_fire_house_md_jp fx,env/fire/fx_fire_smoke_md_dist_jp fx,env/fire/fx_fire_smoke_sm_dist_jp fx,env/fire/fx_fire_md_low_smk_jp fx,env/fire/fx_fire_brush_smolder_sm_jp fx,env/fire/fx_fire_brush_smolder_md_jp fx,env/fire/fx_fire_rubble_sm_jp fx,env/fire/fx_fire_rubble_detail_md_jp fx,env/fire/fx_fire_rubble_smolder_sm_jp //fx,env/fire/fx_fire_tree_smolder_sm_jp //fx,env/fire/fx_fire_tree_sm_jp fx,env/fire/fx_fire_rubble_detail_jp fx,env/fire/fx_fire_150x600_tall_distant_jp //fx,env/fire/fx_fire_blown_md_blk_smk //fx,env/light/fx_light_godray_overcast_xsm fx,env/light/fx_light_godray_overcast_sm fx,env/light/fx_light_godray_overcast_md fx,env/light/fx_light_godray_overcast_lg //fx,env/light/fx_light_godray_overcast_sm_1sd fx,env/light/fx_light_godray_overcast_md_1sd fx,env/light/fx_light_godray_overcast_lg_1sd fx,env/smoke/fx_battlefield_smokebank_ling_foggy_w fx,env/smoke/fx_battlefield_smokebank_ling_foggy fx,env/smoke/fx_smoke_crater_w fx,env/smoke/fx_smoke_impact_smolder fx,env/smoke/fx_smoke_smolder_md_gry fx,env/smoke/fx_smk_column_md_blk_dir fx,env/smoke/fx_smoke_plume_lg_slow_def fx,env/water/fx_water_splash_ripple_puddle fx,env/water/fx_water_splash_ripple_puddle_med fx,env/water/fx_water_splash_ripple_puddle_aisle fx,env/water/fx_water_splash_ripple_line fx,env/water/fx_water_wake_flow_sm fx,env/water/fx_water_wake_flow_md fx,env/water/fx_wtrfall_sm fx,env/water/fx_wtrfall_splash_sm fx,env/water/fx_wtrfall_splash_sm_puddle fx,env/water/fx_wtrfall_md fx,env/water/fx_wtr_flow_sm fx,env/water/fx_wtr_flow_md fx,env/water/fx_wtr_spill_sm fx,env/water/fx_wtr_spill_sm_int fx,env/water/fx_wtr_spill_sm_splash fx,env/water/fx_wtr_spill_sm_splash_puddle fx,env/weather/fx_rain_lght fx,env/weather/fx_rainbow fx,maps/oki2/fx_artillery_slide //fx,maps/oki2/fx_glow_ship_backlight fx,maps/oki2/fx_smoke_slow_black_windblown fx,maps/oki2/fx_rain_cave_ceiling_hole fx,maps/oki2/fx_artillery_strike_falling_rocks fx,maps/oki2/fx_fog_aisle fx,maps/oki2/fx_rain_drip_cave_tunnel fx,maps/oki2/fx_rain_drip_cave_entrance fx,maps/oki2/fx_drip_entrance //fx,maps/oki2/fx_smoke_artillery_barrage fx,maps/oki2/fx_explo_bunker_window fx,maps/oki2/fx_bunker_cave_flame_gout fx,maps/oki2/fx_explo_bunker_side fx,maps/oki2/fx_explo_bunker_big //fx,maps/pel1/fx_napalm_midair_burst fx,weapon/artillery/fx_artillery_exp_strike_rock fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke fx,weapon/mortar/fx_mortar_exp_mud_medium fx,weapon/rocket/fx_LCI_rocket_ignite_launch fx,weapon/rocket/fx_lci_rocket_geotrail fx,weapon/rocket/fx_lci_rocket_explosion_mud //fx,weapon/rocket/fx_LCI_rocket_explosion_beach //fx,weapon/ship/fx_ship_battle_14in fx,weapon/tracer/fx_tracer_flak_single_noexp fx,explosions/default_explosion fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_fire xanim,standmg42gun_fire_foward xanim,ai_bonzai_sprint_c xanim,ai_bonzai_sprint_b xanim,ai_bonzai_sprint_a xanim,oki2_pointing_plane xanim,jump_across_100 xanim,death_run_stumble xanim,crew_model3_loader_right_idle xanim,crew_model3_loader_right_fire xanim,crew_model3_loader_left_idle xanim,crew_model3_loader_left_fire xanim,crew_model3_driver_idle xanim,crew_model3_driver_fire xanim,void_loop xanim,cornerstndl_lean_auto xanim,cornerstndr_lean_auto xanim,cornerstndl_lean_idle xanim,cornerstndr_lean_idle xanim,cornerstndl_lean_aim_6 xanim,cornerstndr_lean_aim_4 xanim,step_up_low_wall xanim,step_down_low_wall xanim,trench_jump_out xanim,door_kick_in xanim,ch_holland3_door_bash xanim,o_okinawa2_bunkerdoor_smash xmodel,tag_origin_animate xanim,crew_truck_passenger_climbin xanim,crew_truck_driver_climbin xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle include,jap_crate_barrel include,flamethrower xanim,ch_bayonet_flipover_guy1 xanim,ch_bayonet_flipover_guy2 rawfile,animtrees/spiderhole_model.atr xanim,ai_spiderhole_jump_out xanim,ai_spiderhole_stumble_out xanim,ai_spiderhole_grenade_toss xanim,ai_spiderhole_gun_spray xanim,ai_spiderhole_idle xanim,ai_spiderhole_jump_attack xanim,o_spiderhole_jump_out_lid xanim,o_spiderhole_stumble_out_lid xanim,o_spiderhole_grenade_toss_lid xanim,o_spiderhole_gun_spray_lid xanim,o_spiderhole_idle_lid xanim,o_spiderhole_jump_attack_lid xmodel,tag_origin_animate xanim,crew_artillery1_handleright_rotate_ccw xanim,crew_artillery1_handleright_rotate_cw xanim,crew_artillery1_handleright_start xanim,crew_artillery1_handleright_stop xanim,crew_artillery1_handleright_push_medium xanim,crew_artillery1_loader_pinneddown xanim,crew_artillery1_loader_idle xanim,crew_artillery1_loader_fire xanim,crew_artillery1_shieldright_rotate_ccw xanim,crew_artillery1_shieldright_rotate_cw xanim,crew_artillery1_shieldright_push_start xanim,crew_artillery1_shieldright_push_stop xanim,crew_artillery1_shieldright_push_medium xanim,crew_artillery1_shieldright_pinneddown xanim,crew_artillery1_shieldright_idle xanim,crew_artillery1_shieldright_fire xanim,crew_artillery1_shieldleft_rotate_ccw xanim,crew_artillery1_shieldleft_rotate_cw xanim,crew_artillery1_shieldleft_push_start xanim,crew_artillery1_shieldleft_push_stop xanim,crew_artillery1_shieldleft_push_medium xanim,crew_artillery1_shieldleft_pinneddown xanim,crew_artillery1_shieldleft_idle xanim,crew_artillery1_shieldleft_fire xanim,crew_artillery1_handleleft_rotate_ccw xanim,crew_artillery1_handleleft_rotate_cw xanim,crew_artillery1_handleleft_start xanim,crew_artillery1_handleleft_stop xanim,crew_artillery1_handleleft_push_medium xanim,crew_artillery1_commander_pinneddown xanim,crew_artillery1_commander_idle xanim,crew_artillery1_commander_fire xanim,crew_model3_loader_right_prefire xanim,crew_model3_loader_left_prefire xanim,crew_model3_driver_prefire xanim,v_model3_load xanim,combat_jog xanim,int_oki2_outro_player xanim,ch_okinawa2_outro_co xanim,ch_okinawa2_outro_guy1 xanim,ch_okinawa2_outro_guy2 xanim,ch_okinawa2_outro_polonski xanim,ch_okinawa2_outro_roebuck xanim,v_oki2_outro_gmc_truck material,water_dynamic_spray fx,env/light/fx_lights_lantern_on fx,misc/fx_fire_manager1 fx,misc/fx_fire_manager2 fx,misc/fx_fire_manager3 fx,misc/fx_fire_manager4 fx,misc/fx_fire_manager5 fx,misc/fx_fire_manager6 fx,misc/fx_fire_manager7 fx,misc/fx_fire_manager8 fx,misc/fx_fire_fthrow_vert_short fx,impacts/fx_water_hit_sm fx,impacts/fx_water_hit_md fx,impacts/fx_water_hit_lg fx,impacts/fx_water_object_ripple fx,vehicle/water/fx_wake_lvt_churn fx,bio/player/fx_water_hit_player_bubbles fx,bio/player/fx_player_water_waist_ripple fx,bio/player/fx_player_water_knee_ripple xanim,o_clothblinders_flap_intro xanim,o_clothblinders_flap_loop xanim,o_clothblinders_flap_outro include,bayonet // vehicle treadFx effects - used on the client side script. fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/treadfx/fx_treadfx_sherman_concrete fx,vehicle/treadfx/fx_treadfx_sherman_dirt fx,vehicle/treadfx/fx_treadfx_sherman_mud fx,vehicle/treadfx/fx_treadfx_sherman_asphalt fx,vehicle/exhaust/fx_exhaust_sherman fx,vehicle/exhaust/fx_exhaust_generic_truck xmodel,vehicle_jap_wheeled_type94_dmg rawfile,clientscripts/_truck.csc xmodel,artillery_jap_47mm_d // weapon swapping rawfile,maps/_coop_weaponswap.gsc xmodel,char_usa_raider_gear_flametank // tree sniper stuff in general fx,maps/mak/fx_dust_foot_kickup fx,maps/mak/fx_dust_and_leaves_kickup_small rawfile,animtrees/tree_sniper.atr xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 xmodel,anim_foliage_pacific_palmtree_hideout_rope xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a xanim,ch_fall_tree_idle_a xanim,ch_fall_tree_a xanim,ch_climb_tree_a // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_usa_sherman fx,vehicle/vexplosion/fx_vexplode_jap_t94 fx,vehicle/vexplosion/fx_vexplode_willyjeep