304 lines
9 KiB
Text
304 lines
9 KiB
Text
ignore,code_post_gfx,,
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ignore,common,,
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impactfx,nazi_zombie_factory
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// for zombie specific assets,,,
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include,zombiemode,,
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include,zombiemode_dogs,,
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// for coop players,,,
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mptype,nazi_zombie_heroes,,
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rawfile,clientscripts/_zombie_mode.csc,,
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rawfile,clientscripts/nazi_zombie_factory.csc,,
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rawfile,clientscripts/nazi_zombie_factory_amb.csc,,
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rawfile,clientscripts/nazi_zombie_factory_fx.csc,,
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rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc,,
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rawfile,clientscripts/nazi_zombie_factory_teleporter.csc
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sound,common,nazi_zombie_factory,all_sp
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sound,projectiles,nazi_zombie_factory,all_sp
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sound,physics,nazi_zombie_factory,all_sp
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sound,destructibles,nazi_zombie_factory,all_sp
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sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
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// dlc2 vox and shared csv
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sound,dlc3_vox,nazi_zombie_factory,all_sp
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sound,dlc_share,nazi_zombie_factory,all_sp
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// for all weapon sounds,,,
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sound,weapons,audio_test_tuey,all_sp
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rawfile,maps/nazi_zombie_factory.gsc,,
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rawfile,maps/nazi_zombie_factory_teleporter.gsc,,
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rawfile,clientscripts/nazi_zombie_factory.csc,,
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col_map_sp,maps/nazi_zombie_factory.d3dbsp
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//FX scripts,
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rawfile,maps/nazi_zombie_factory_fx.gsc
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rawfile,maps/createfx/nazi_zombie_factory_fx.gsc
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rawfile,clientscripts/nazi_zombie_factory_fx.csc
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rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc
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xmodel,viewmodel_usa_marine_arms
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xmodel,viewmodel_usa_marine_player
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xmodel,viewmodel_knife_bowie
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xanim,ch_dazed_d_death
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xanim,ch_dazed_c_death
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xanim,ch_dazed_b_death
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xanim,ch_dazed_a_death
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xanim,ch_dazed_d
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xanim,ch_dazed_c
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xanim,ch_dazed_b
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xanim,ch_dazed_a
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//PI ESM - added for bouncing betties,
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fx,weapon/bouncing_betty/fx_explosion_betty_generic
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fx,weapon/bouncing_betty/fx_betty_trail
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//ESM - added for electrical trap
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fx,misc/fx_zombie_electric_trap
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fx,env/electrical/fx_elec_sparking_oneshot
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fx,misc/fx_zombie_zapper_powerbox_on
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fx,misc/fx_zombie_zapper_wall_control_on
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fx,maps/zombie/fx_zombie_light_glow_green
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fx,maps/zombie/fx_zombie_light_glow_red
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fx,misc/fx_zombie_elec_trail_oneshot
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fx,env/electrical/fx_elec_wire_spark_dl_oneshot
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fx,env/electrical/fx_elec_player_md
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fx,env/electrical/fx_elec_player_sm
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fx,env/electrical/fx_elec_player_torso
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fx,misc/fx_zombie_elec_gen_on
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fx,misc/fx_zombie_elec_gen_idle
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xmodel,zombie_zapper_cagelight_red
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xmodel,zombie_zapper_cagelight_green
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// PI ESM - added for PC running,
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//xmodel,exploding_barrel_test_d
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xmodel,zombie_teddybear
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// Swapping light models
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xmodel,lights_indlight
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xmodel,lights_indlight_on
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xmodel,lights_milit_lamp_single_int
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xmodel,lights_milit_lamp_single_int_on
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xmodel,lights_tinhatlamp_off
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xmodel,lights_tinhatlamp_on
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xmodel,lights_berlin_subway_hat_0
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xmodel,lights_berlin_subway_hat_50
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xmodel,lights_berlin_subway_hat_100
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// WEAPONS,
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// grenades
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//weapon,sp/fraggrenade
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// weapons
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weapon,sp/colt // default weaponn
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weapon,sp/napalmblob // default weapon
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weapon,sp/napalmbloblight // default weapon
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// - pistol
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weapon,sp/zombie_colt // last stand weapon
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weapon,sp/zombie_colt_upgraded
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weapon,sp/zombie_sw_357
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weapon,sp/zombie_sw_357_upgraded
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// - bolt-action
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weapon,sp/zombie_kar98k
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weapon,sp/zombie_kar98k_upgraded
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//weapon,sp/springfield
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//weapon,sp/zombie_type99_rifle
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//weapon,sp/zombie_type99_rifle_upgraded
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// - semi-auto
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weapon,sp/zombie_m1carbine
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weapon,sp/zombie_m1carbine_upgraded
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weapon,sp/zombie_gewehr43
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weapon,sp/zombie_gewehr43_upgraded
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weapon,sp/zombie_m1garand
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weapon,sp/zombie_m1garand_upgraded
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// - auto
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weapon,sp/zombie_stg44
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weapon,sp/zombie_stg44_upgraded
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weapon,sp/zombie_thompson
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weapon,sp/zombie_thompson_upgraded
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weapon,sp/zombie_mp40
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weapon,sp/zombie_mp40_upgraded
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weapon,sp/zombie_type100_smg
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weapon,sp/zombie_type100_smg_upgraded
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// - scoped
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weapon,sp/ptrs41_zombie
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weapon,sp/ptrs41_zombie_upgraded
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//weapon,sp/type99_rifle_scoped_zombie
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//weapon,sp/kar98k_scoped_zombie
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// - grenade
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weapon,sp/molotov
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weapon,sp/stielhandgranate
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// - grenade launcher
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weapon,sp/m1garand_gl_zombie
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weapon,sp/m1garand_gl_zombie_upgraded
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weapon,sp/m7_launcher_zombie
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weapon,sp/m7_launcher_zombie_upgraded
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// - shotgun
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weapon,sp/zombie_doublebarrel
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weapon,sp/zombie_doublebarrel_upgraded
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weapon,sp/zombie_shotgun
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weapon,sp/zombie_shotgun_upgraded
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// - heavy mg
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weapon,sp/zombie_bar
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weapon,sp/zombie_bar_upgraded
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weapon,sp/zombie_fg42
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weapon,sp/zombie_fg42_upgraded
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weapon,sp/zombie_30cal
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weapon,sp/zombie_30cal_upgraded
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weapon,sp/zombie_mg42
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weapon,sp/zombie_mg42_upgraded
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weapon,sp/zombie_ppsh
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weapon,sp/zombie_ppsh_upgraded
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// - special
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weapon,sp/panzerschrek_zombie
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weapon,sp/panzerschrek_zombie_upgraded
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weapon,sp/m2_flamethrower_zombie
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weapon,sp/m2_flamethrower_zombie_upgraded
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weapon,sp/ray_gun
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weapon,sp/ray_gun_upgraded
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weapon,sp/tesla_gun
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weapon,sp/tesla_gun_upgraded
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weapon,sp/zombie_cymbal_monkey
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weapon,sp/mine_bouncing_betty
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// Scripted effects,
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fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
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fx,env/electrical/fx_elec_wire_spark_burst
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fx,misc/fx_zombie_couch_effect
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fx,destructibles/fx_dest_fire_vert
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_water
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_mud
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fx,weapon/bouncing_betty/fx_explosion_betty_generic
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fx,weapon/bouncing_betty/fx_betty_trail
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// Exploding barrel effects
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//fx,destructibles/fx_barrelexp
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//fx,destructibles/fx_barrel_ignite
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//fx,destructibles/fx_barrel_fire_top
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// Perks-a-cola effects
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fx,misc/fx_zombie_cola_on
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fx,misc/fx_zombie_cola_dtap_on
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fx,misc/fx_zombie_cola_jugg_on
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fx,misc/fx_zombie_cola_revive_on
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// CreateFX effects
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fx,env/fire/fx_embers_falling_sm
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fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
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fx,maps/mp_maps/fx_mp_ray_fire_ribbon
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fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
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fx,maps/mp_maps/fx_mp_ray_moon_lg
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fx,maps/mp_maps/fx_mp_ray_moon_md
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//fx,maps/mp_maps/fx_mp_flare_med
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//fx,maps/mp_maps/fx_mp_flare_md
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fx,maps/mp_maps/fx_mp_ray_moon_sm
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//fx,maps/mp_maps/fx_mp_ray_moon_xsm
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//fx,maps/ber3/fx_tracers_flak88_amb
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fx,maps/mp_maps/fx_mp_ash_falling_large
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fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
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fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
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fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
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fx,maps/mp_maps/fx_mp_fire_column_lg
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fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
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fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
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fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
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fx,maps/mp_maps/fx_mp_fire_rubble_small
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fx,maps/mp_maps/fx_mp_fire_small_detail
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fx,maps/mp_maps/fx_mp_fire_window
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fx,maps/mp_maps/fx_mp_fire_window_smk_lf
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fx,maps/mp_maps/fx_mp_fire_window_smk_rt
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fx,maps/mp_maps/fx_mp_fire_furnace
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//fx,maps/mp_maps/fx_mp_flak_field
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//fx,maps/mp_maps/fx_mp_flak_field_flash
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fx,maps/mp_maps/fx_mp_ray_fire_ribbon
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fx,maps/mp_maps/fx_mp_ray_fire_thin
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fx,maps/mp_maps/fx_mp_smoke_fire_column
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fx,maps/mp_maps/fx_mp_smoke_hall
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fx,maps/mp_maps/fx_mp_smoke_plume_lg
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fx,maps/mp_maps/fx_mp_smoke_stack
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fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
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fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
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fx,maps/mp_maps/fx_mp_insects_lantern
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fx,maps/mp_maps/fx_mp_light_lamp
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fx,maps/mp_maps/fx_mp_fire_torch_noglow
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fx,maps/zombie/fx_zombie_moon_eclipse
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fx,maps/zombie/fx_zombie_clock_hand
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fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
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fx,maps/mp_maps/fx_mp_light_lamp_no_eo
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fx,maps/zombie/fx_zombie_packapunch
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// CreateFX Exploders
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fx,maps/zombie/fx_transporter_beam
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fx,maps/zombie/fx_transporter_pad_start
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fx,maps/zombie/fx_transporter_start
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fx,maps/zombie/fx_transporter_ambient
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fx,maps/zombie/fx_zombie_wire_spark
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fx,maps/zombie/fx_zombie_mainframe_link_single
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fx,maps/zombie/fx_zombie_mainframe_link_all
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fx,maps/zombie/fx_zombie_mainframe_linked
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fx,maps/zombie/fx_zombie_mainframe_beam
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fx,maps/zombie/fx_zombie_mainframe_flat
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fx,maps/zombie/fx_zombie_mainframe_flat_start
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fx,maps/zombie/fx_zombie_mainframe_beam_start
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fx,maps/zombie/fx_zombie_flashback_american
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fx,maps/zombie/fx_zombie_difference
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fx,maps/zombie/fx_zombie_mainframe_steam
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fx,maps/zombie/fx_zombie_heat_sink
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fx,maps/mp_maps/fx_mp_elec_spark_fast_random
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fx,misc/fx_zombie_elec_gen_idle
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fx,maps/zombie/fx_zombie_elec_pole_terminal
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// Fog, Sky, and vision,
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rawfile,maps/createart/nazi_zombie_factory_art.gsc
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rawfile,vision/zombie_factory.vision
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// Pandora Box
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fx,maps/zombie/fx_zombie_factory_marker
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fx,maps/zombie/fx_zombie_factory_marker_fl
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fx,maps/zombie/fx_zombie_factory_marker_sm
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// dogs
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fx,maps/zombie/fx_zombie_dog_eyes
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fx,maps/zombie/fx_zombie_dog_explosion
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fx,maps/zombie/fx_zombie_dog_fire_trail
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fx,maps/zombie/fx_zombie_dog_ash_trail
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fx,maps/zombie/fx_zombie_dog_breath
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// Teleporter
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fx,maps/zombie/fx_transporter_pad_start
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fx,maps/zombie/fx_transporter_start
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fx,maps/zombie/fx_transporter_beam
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// Pause Screen Map
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material,menu_map_nazi_zombie_factory
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// Animtrees
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rawfile,animtrees/zombie_factory.atr
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// extra anims
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xanim,o_zombie_lattice_gate_full
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xanim,o_zombie_lattice_gate_half
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xanim,o_zombie_difference_engine_ani
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xanim,ai_zombie_jump_down_127
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xanim,ai_zombie_jump_down_184
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xanim,ai_zombie_crawl_jump_down_127
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xanim,ai_zombie_crawl_jump_down_184
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// Do not remove
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rawfile,buffer_5m_000.bin
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