cod5-sdk/zone_source/nazi_zombie_factory.csv
2009-09-18 00:00:00 +00:00

304 lines
9 KiB
Text

ignore,code_post_gfx,,
ignore,common,,
impactfx,nazi_zombie_factory
// for zombie specific assets,,,
include,zombiemode,,
include,zombiemode_dogs,,
// for coop players,,,
mptype,nazi_zombie_heroes,,
rawfile,clientscripts/_zombie_mode.csc,,
rawfile,clientscripts/nazi_zombie_factory.csc,,
rawfile,clientscripts/nazi_zombie_factory_amb.csc,,
rawfile,clientscripts/nazi_zombie_factory_fx.csc,,
rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc,,
rawfile,clientscripts/nazi_zombie_factory_teleporter.csc
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp
rawfile,maps/nazi_zombie_factory.gsc,,
rawfile,maps/nazi_zombie_factory_teleporter.gsc,,
rawfile,clientscripts/nazi_zombie_factory.csc,,
col_map_sp,maps/nazi_zombie_factory.d3dbsp
//FX scripts,
rawfile,maps/nazi_zombie_factory_fx.gsc
rawfile,maps/createfx/nazi_zombie_factory_fx.gsc
rawfile,clientscripts/nazi_zombie_factory_fx.csc
rawfile,clientscripts/createfx/nazi_zombie_factory_fx.csc
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//ESM - added for electrical trap
fx,misc/fx_zombie_electric_trap
fx,env/electrical/fx_elec_sparking_oneshot
fx,misc/fx_zombie_zapper_powerbox_on
fx,misc/fx_zombie_zapper_wall_control_on
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,misc/fx_zombie_elec_trail_oneshot
fx,env/electrical/fx_elec_wire_spark_dl_oneshot
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,misc/fx_zombie_elec_gen_on
fx,misc/fx_zombie_elec_gen_idle
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear
// Swapping light models
xmodel,lights_indlight
xmodel,lights_indlight_on
xmodel,lights_milit_lamp_single_int
xmodel,lights_milit_lamp_single_int_on
xmodel,lights_tinhatlamp_off
xmodel,lights_tinhatlamp_on
xmodel,lights_berlin_subway_hat_0
xmodel,lights_berlin_subway_hat_50
xmodel,lights_berlin_subway_hat_100
// WEAPONS,
// grenades
//weapon,sp/fraggrenade
// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty
// Scripted effects,
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
// CreateFX effects
fx,env/fire/fx_embers_falling_sm
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm
//fx,maps/ber3/fx_tracers_flak88_amb
fx,maps/mp_maps/fx_mp_ash_falling_large
fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
fx,maps/mp_maps/fx_mp_fire_column_lg
fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
fx,maps/mp_maps/fx_mp_fire_rubble_small
fx,maps/mp_maps/fx_mp_fire_small_detail
fx,maps/mp_maps/fx_mp_fire_window
fx,maps/mp_maps/fx_mp_fire_window_smk_lf
fx,maps/mp_maps/fx_mp_fire_window_smk_rt
fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_thin
fx,maps/mp_maps/fx_mp_smoke_fire_column
fx,maps/mp_maps/fx_mp_smoke_hall
fx,maps/mp_maps/fx_mp_smoke_plume_lg
fx,maps/mp_maps/fx_mp_smoke_stack
fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision
// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Pause Screen Map
material,menu_map_nazi_zombie_factory
// Animtrees
rawfile,animtrees/zombie_factory.atr
// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
// Do not remove
rawfile,buffer_5m_000.bin