6.4 KiB
6.4 KiB
1 | ignore,code_post_gfx |
---|---|
2 | ignore,common |
3 | // for zombie specific assets |
4 | include,zombiemode |
5 | include,zombiemode_dogs |
6 | // for coop players |
7 | include,common_player_us |
8 | // for puddle effects,,, |
9 | include,water |
10 | rawfile,clientscripts/nazi_zombie_asylum.csc |
11 | rawfile,clientscripts/nazi_zombie_asylum_amb.csc |
12 | rawfile,clientscripts/nazi_zombie_asylum_fx.csc |
13 | rawfile,clientscripts/createfx/nazi_zombie_asylum_fx.csc |
14 | rawfile,maps/nazi_zombie_asylum.gsc |
15 | rawfile,maps/nazi_zombie_asylum_fx.gsc |
16 | rawfile,maps/createfx/nazi_zombie_asylum_fx.gsc |
17 | rawfile,maps/_destructible_opel_blitz.gsc |
18 | rawfile,maps/_mgturret.gsc |
19 | rawfile,vision/zombie_asylum.vision |
20 | rawfile,shock/electrocution.shock |
21 | material,watersheeting_color_distort_blur |
22 | col_map_sp,maps/nazi_zombie_asylum.d3dbsp |
23 | sound,common,nazi_zombie_asylum,all_sp |
24 | sound,generic,nazi_zombie_asylum,all_sp |
25 | sound,voiceovers,nazi_zombie_asylum,all_sp |
26 | sound,requests,nazi_zombie_asylum,all_sp |
27 | sound,character,nazi_zombie_asylum,all_sp |
28 | sound,projectiles,nazi_zombie_asylum,all_sp |
29 | sound,nazi_zombie_asylum,nazi_zombie_asylum,all_sp |
30 | sound,physics,nazi_zombie_asylum,all_sp |
31 | sound,destructibles,nazi_zombie_asylum,all_sp |
32 | // for all weapon sounds |
33 | sound,weapons,audio_test_tuey,all_sp |
34 | // SCRIPTED FX |
35 | fx,destructibles/fx_dest_fire_car_fade_40 |
36 | fx,destructibles/fx_dest_fire_car_fade_25 |
37 | fx,destructibles/fx_dest_fire_lg |
38 | fx,destructibles/fx_dest_fire_med |
39 | fx,destructibles/fx_dest_fire_sm |
40 | fx,env/smoke/fx_smoke_sm_blk_20_fade |
41 | fx,misc/fx_zombie_electric_trap |
42 | fx,env/electrical/fx_elec_sparking_oneshot |
43 | fx,misc/fx_zombie_elec_trail |
44 | fx,misc/fx_zombie_cola_on |
45 | fx,misc/fx_zombie_cola_dtap_on |
46 | fx,misc/fx_zombie_cola_jugg_on |
47 | fx,misc/fx_zombie_cola_revive_on |
48 | fx,misc/fx_zombie_zapper_powerbox_on |
49 | fx,misc/fx_zombie_zapper_wall_control_on |
50 | fx,misc/fx_zombie_zapper_light_green |
51 | fx,misc/fx_zombie_zapper_light_red |
52 | fx,misc/fx_zombie_elec_trail_oneshot |
53 | fx,env/electrical/fx_elec_wire_spark_dl_oneshot |
54 | fx,env/electrical/fx_elec_player_md |
55 | fx,env/electrical/fx_elec_player_sm |
56 | fx,env/electrical/fx_elec_player_torso |
57 | fx,explosions/fx_flamethrower_char_explosion |
58 | fx,weapon/bouncing_betty/fx_explosion_betty_generic |
59 | fx,weapon/bouncing_betty/fx_betty_trail |
60 | fx,env/electrical/fx_elec_wire_spark_burst |
61 | fx,misc/fx_zombie_elec_gen_on |
62 | fx,misc/fx_zombie_elec_gen_idle |
63 | fx,destructibles/fx_barrelexp |
64 | fx,destructibles/fx_barrel_ignite |
65 | fx,destructibles/fx_barrel_fire_top |
66 | fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown |
67 | fx,misc/fx_zombie_couch_effect |
68 | fx,misc/fx_zombie_light_elec_room_on |
69 | fx,env/light/fx_glow_hanginglamp |
70 | fx,bio/player/fx_footstep_dust |
71 | fx,bio/player/fx_footstep_water |
72 | fx,bio/player/fx_footstep_sand |
73 | fx,bio/player/fx_footstep_mud |
74 | xanim,ch_dazed_d_death |
75 | xanim,ch_dazed_c_death |
76 | xanim,ch_dazed_b_death |
77 | xanim,ch_dazed_a_death |
78 | xanim,ch_dazed_d |
79 | xanim,ch_dazed_c |
80 | xanim,ch_dazed_b |
81 | xanim,ch_dazed_a |
82 | xmodel,exploding_barrel_test |
83 | xmodel,exploding_barrel_test_d |
84 | xmodel,global_explosive_barrel_japanese |
85 | xmodel,zombie_teddybear |
86 | xmodel,zombie_vending_doubletap_on |
87 | xmodel,zombie_vending_jugg_on |
88 | xmodel,zombie_vending_revive_on |
89 | xmodel,zombie_vending_sleight_on |
90 | xmodel,zombie_zapper_power_box_on |
91 | xmodel,zombie_zapper_power_box |
92 | xmodel,zombie_zapper_cagelight_red |
93 | xmodel,zombie_zapper_cagelight_green |
94 | xmodel,lights_tinhatlamp_off |
95 | xmodel,lights_tinhatlamp_on |
96 | xmodel,lights_indlight_on |
97 | xmodel,lights_indlight |
98 | xmodel,skybox_zombie_asylum |
99 | xmodel,viewmodel_usa_marine_arms |
100 | xmodel,viewmodel_usa_marine_player |
101 | // Fog and vision, |
102 | rawfile,maps/createart/nazi_zombie_asylum_art.gsc |
103 | // WEAPONS |
104 | // regular weapons |
105 | weapon,sp/colt |
106 | weapon,sp/colt_dirty_harry |
107 | weapon,sp/m1garand |
108 | weapon,sp/kar98k_scoped_zombie |
109 | weapon,sp/kar98k |
110 | weapon,sp/fraggrenade |
111 | weapon,sp/m2_flamethrower_zombie |
112 | weapon,sp/molotov |
113 | weapon,sp/napalmblob |
114 | weapon,sp/napalmbloblight |
115 | weapon,sp/doublebarrel |
116 | weapon,sp/m1carbine |
117 | weapon,sp/fg42_bipod |
118 | weapon,sp/doublebarrel_sawed_grip |
119 | weapon,sp/gewehr43 |
120 | weapon,sp/ptrs41_zombie |
121 | weapon,sp/shotgun |
122 | weapon,sp/stg44 |
123 | weapon,sp/thompson |
124 | weapon,sp/mp40 |
125 | weapon,sp/mg42_bipod |
126 | weapon,sp/bar |
127 | weapon,sp/bar_bipod |
128 | weapon,sp/bar_bipod_stand |
129 | weapon,sp/bar_bipod_crouch |
130 | weapon,sp/bar_bipod_prone |
131 | weapon,sp/springfield |
132 | weapon,sp/m1garand_gl_zombie |
133 | weapon,sp/panzerschrek_zombie |
134 | weapon,sp/mk2_frag |
135 | weapon,sp/m7_launcher_zombie |
136 | weapon,sp/walther |
137 | weapon,sp/sw_357 |
138 | weapon,sp/30cal_bipod |
139 | weapon,sp/zombie_colt |
140 | weapon,sp/stielhandgranate |
141 | weapon,sp/ray_gun |
142 | weapon,sp/fg42_bipod_crouch |
143 | weapon,sp/fg42_bipod_stand |
144 | weapon,sp/fg42_bipod_prone |
145 | weapon,sp/mg42_bipod_crouch |
146 | weapon,sp/mg42_bipod_stand |
147 | weapon,sp/mg42_bipod_prone |
148 | weapon,sp/ppsh |
149 | // FX |
150 | fx,env/light/fx_light_god_ray_sm_single |
151 | fx,env/light/fx_light_god_rays_dust_motes |
152 | fx,env/light/fx_ray_ceiling_amber_dim_sm |
153 | fx,env/light/fx_dlight_fire_glow |
154 | fx,maps/mp_maps/fx_mp_ray_fire_ribbon |
155 | fx,maps/mp_maps/fx_mp_ray_fire_thin |
156 | fx,env/fire/fx_fire_debris_xsmall |
157 | fx,env/fire/fx_static_fire_sm_ndlight |
158 | fx,env/fire/fx_static_fire_md_ndlight |
159 | fx,env/fire/fx_fire_column_creep_xsm |
160 | fx,env/fire/fx_fire_column_creep_sm |
161 | fx,env/fire/fx_fire_150x600_tall_distant |
162 | fx,env/fire/fx_fire_win_nsmk_0x35y50z |
163 | fx,maps/mp_maps/fx_mp_fire_tree_trunk |
164 | fx,maps/mp_maps/fx_mp_fire_rubble_small_column |
165 | fx,maps/mp_maps/fx_mp_fire_rubble_small_column_smldr |
166 | fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp |
167 | fx,maps/mp_maps/fx_mp_fire_large |
168 | fx,maps/mp_maps/fx_mp_fire_medium |
169 | fx,env/fire/fx_ash_embers_light |
170 | fx,maps/ber2/fx_smoke_fill_indoor |
171 | fx,env/smoke/fx_smoke_door_top_exit_drk |
172 | fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w |
173 | fx,env/smoke/fx_smoke_hallway_faint_dark |
174 | fx,env/smoke/fx_smoke_brush_smolder_md |
175 | fx,maps/mp_maps/fx_mp_smoke_fire_column_short |
176 | fx,env/smoke/fx_smoke_crater_w |
177 | fx,maps/mp_maps/fx_mp_smoke_column_tall |
178 | fx,env/smoke/fx_fog_rolling_thick_zombie |
179 | fx,env/smoke/fx_fog_low_floor_sm |
180 | fx,env/smoke/fx_fog_low_thick_sm |
181 | fx,system_elements/fx_blood_drips_looped_decal |
182 | fx,maps/mp_maps/fx_mp_insects_lantern |
183 | fx,maps/mp_maps/fx_mp_insect_swarm |
184 | fx,maps/mp_maps/fx_mp_flies_carcass |
185 | fx,maps/mp_maps/fx_mp_water_spill |
186 | fx,env/water/fx_water_leak_runner_100 |
187 | fx,maps/mp_maps/fx_mp_water_spill_splash |
188 | fx,env/water/fx_water_drips_hvy |
189 | fx,maps/mp_maps/fx_mp_water_drip |
190 | fx,maps/mp_maps/fx_mp_water_spill_long |
191 | fx,maps/mp_maps/fx_mp_water_drips_hvy_long |
192 | fx,maps/mp_maps/fx_mp_water_spill_splatter |
193 | fx,maps/mp_maps/fx_mp_water_splash_small |
194 | fx,env/electrical/fx_elec_wire_spark_burst_blue |
195 | |
196 | weapon,sp/30cal_bipod_crouch |
197 | weapon,sp/30cal_bipod_stand |
198 | weapon,sp/30cal_bipod_prone |