ignore,code_post_gfx ignore,common // for zombie specific assets include,zombiemode include,zombiemode_dogs // for coop players include,common_player_us // for puddle effects,,, include,water rawfile,clientscripts/nazi_zombie_asylum.csc rawfile,clientscripts/nazi_zombie_asylum_amb.csc rawfile,clientscripts/nazi_zombie_asylum_fx.csc rawfile,clientscripts/createfx/nazi_zombie_asylum_fx.csc rawfile,maps/nazi_zombie_asylum.gsc rawfile,maps/nazi_zombie_asylum_fx.gsc rawfile,maps/createfx/nazi_zombie_asylum_fx.gsc rawfile,maps/_destructible_opel_blitz.gsc rawfile,maps/_mgturret.gsc rawfile,vision/zombie_asylum.vision rawfile,shock/electrocution.shock material,watersheeting_color_distort_blur col_map_sp,maps/nazi_zombie_asylum.d3dbsp sound,common,nazi_zombie_asylum,all_sp sound,generic,nazi_zombie_asylum,all_sp sound,voiceovers,nazi_zombie_asylum,all_sp sound,requests,nazi_zombie_asylum,all_sp sound,character,nazi_zombie_asylum,all_sp sound,projectiles,nazi_zombie_asylum,all_sp sound,nazi_zombie_asylum,nazi_zombie_asylum,all_sp sound,physics,nazi_zombie_asylum,all_sp sound,destructibles,nazi_zombie_asylum,all_sp // for all weapon sounds sound,weapons,audio_test_tuey,all_sp // SCRIPTED FX fx,destructibles/fx_dest_fire_car_fade_40 fx,destructibles/fx_dest_fire_car_fade_25 fx,destructibles/fx_dest_fire_lg fx,destructibles/fx_dest_fire_med fx,destructibles/fx_dest_fire_sm fx,env/smoke/fx_smoke_sm_blk_20_fade fx,misc/fx_zombie_electric_trap fx,env/electrical/fx_elec_sparking_oneshot fx,misc/fx_zombie_elec_trail fx,misc/fx_zombie_cola_on fx,misc/fx_zombie_cola_dtap_on fx,misc/fx_zombie_cola_jugg_on fx,misc/fx_zombie_cola_revive_on fx,misc/fx_zombie_zapper_powerbox_on fx,misc/fx_zombie_zapper_wall_control_on fx,misc/fx_zombie_zapper_light_green fx,misc/fx_zombie_zapper_light_red fx,misc/fx_zombie_elec_trail_oneshot fx,env/electrical/fx_elec_wire_spark_dl_oneshot fx,env/electrical/fx_elec_player_md fx,env/electrical/fx_elec_player_sm fx,env/electrical/fx_elec_player_torso fx,explosions/fx_flamethrower_char_explosion fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail fx,env/electrical/fx_elec_wire_spark_burst fx,misc/fx_zombie_elec_gen_on fx,misc/fx_zombie_elec_gen_idle fx,destructibles/fx_barrelexp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown fx,misc/fx_zombie_couch_effect fx,misc/fx_zombie_light_elec_room_on fx,env/light/fx_glow_hanginglamp fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud xanim,ch_dazed_d_death xanim,ch_dazed_c_death xanim,ch_dazed_b_death xanim,ch_dazed_a_death xanim,ch_dazed_d xanim,ch_dazed_c xanim,ch_dazed_b xanim,ch_dazed_a xmodel,exploding_barrel_test xmodel,exploding_barrel_test_d xmodel,global_explosive_barrel_japanese xmodel,zombie_teddybear xmodel,zombie_vending_doubletap_on xmodel,zombie_vending_jugg_on xmodel,zombie_vending_revive_on xmodel,zombie_vending_sleight_on xmodel,zombie_zapper_power_box_on xmodel,zombie_zapper_power_box xmodel,zombie_zapper_cagelight_red xmodel,zombie_zapper_cagelight_green xmodel,lights_tinhatlamp_off xmodel,lights_tinhatlamp_on xmodel,lights_indlight_on xmodel,lights_indlight xmodel,skybox_zombie_asylum xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player // Fog and vision, rawfile,maps/createart/nazi_zombie_asylum_art.gsc // WEAPONS // regular weapons weapon,sp/colt weapon,sp/colt_dirty_harry weapon,sp/m1garand weapon,sp/kar98k_scoped_zombie weapon,sp/kar98k weapon,sp/fraggrenade weapon,sp/m2_flamethrower_zombie weapon,sp/molotov weapon,sp/napalmblob weapon,sp/napalmbloblight weapon,sp/doublebarrel weapon,sp/m1carbine weapon,sp/fg42_bipod weapon,sp/doublebarrel_sawed_grip weapon,sp/gewehr43 weapon,sp/ptrs41_zombie weapon,sp/shotgun weapon,sp/stg44 weapon,sp/thompson weapon,sp/mp40 weapon,sp/mg42_bipod weapon,sp/bar weapon,sp/bar_bipod weapon,sp/bar_bipod_stand weapon,sp/bar_bipod_crouch weapon,sp/bar_bipod_prone weapon,sp/springfield weapon,sp/m1garand_gl_zombie weapon,sp/panzerschrek_zombie weapon,sp/mk2_frag weapon,sp/m7_launcher_zombie weapon,sp/walther weapon,sp/sw_357 weapon,sp/30cal_bipod weapon,sp/zombie_colt weapon,sp/stielhandgranate weapon,sp/ray_gun weapon,sp/fg42_bipod_crouch weapon,sp/fg42_bipod_stand weapon,sp/fg42_bipod_prone weapon,sp/mg42_bipod_crouch weapon,sp/mg42_bipod_stand weapon,sp/mg42_bipod_prone weapon,sp/ppsh // FX fx,env/light/fx_light_god_ray_sm_single fx,env/light/fx_light_god_rays_dust_motes fx,env/light/fx_ray_ceiling_amber_dim_sm fx,env/light/fx_dlight_fire_glow fx,maps/mp_maps/fx_mp_ray_fire_ribbon fx,maps/mp_maps/fx_mp_ray_fire_thin fx,env/fire/fx_fire_debris_xsmall fx,env/fire/fx_static_fire_sm_ndlight fx,env/fire/fx_static_fire_md_ndlight fx,env/fire/fx_fire_column_creep_xsm fx,env/fire/fx_fire_column_creep_sm fx,env/fire/fx_fire_150x600_tall_distant fx,env/fire/fx_fire_win_nsmk_0x35y50z fx,maps/mp_maps/fx_mp_fire_tree_trunk fx,maps/mp_maps/fx_mp_fire_rubble_small_column fx,maps/mp_maps/fx_mp_fire_rubble_small_column_smldr fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_fire_medium fx,env/fire/fx_ash_embers_light fx,maps/ber2/fx_smoke_fill_indoor fx,env/smoke/fx_smoke_door_top_exit_drk fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w fx,env/smoke/fx_smoke_hallway_faint_dark fx,env/smoke/fx_smoke_brush_smolder_md fx,maps/mp_maps/fx_mp_smoke_fire_column_short fx,env/smoke/fx_smoke_crater_w fx,maps/mp_maps/fx_mp_smoke_column_tall fx,env/smoke/fx_fog_rolling_thick_zombie fx,env/smoke/fx_fog_low_floor_sm fx,env/smoke/fx_fog_low_thick_sm fx,system_elements/fx_blood_drips_looped_decal fx,maps/mp_maps/fx_mp_insects_lantern fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_flies_carcass fx,maps/mp_maps/fx_mp_water_spill fx,env/water/fx_water_leak_runner_100 fx,maps/mp_maps/fx_mp_water_spill_splash fx,env/water/fx_water_drips_hvy fx,maps/mp_maps/fx_mp_water_drip fx,maps/mp_maps/fx_mp_water_spill_long fx,maps/mp_maps/fx_mp_water_drips_hvy_long fx,maps/mp_maps/fx_mp_water_spill_splatter fx,maps/mp_maps/fx_mp_water_splash_small fx,env/electrical/fx_elec_wire_spark_burst_blue weapon,sp/30cal_bipod_crouch weapon,sp/30cal_bipod_stand weapon,sp/30cal_bipod_prone