cod5-sdk/zone_source/english/assetlist/common.csv
2009-09-18 00:00:00 +00:00

3054 lines
94 KiB
Text

physpreset,brick
xanim,ai_bayonet_back_death
xanim,ai_bayonet_left_death
xanim,ai_bayonet_right_death
xanim,ai_bayonet_shoulder_death
xanim,ai_bayonet_stab_melee
xanim,ai_bayonet_thrust_death
xanim,ai_deadly_wounded_flameda_die
xanim,ai_deadly_wounded_flameda_hit
xanim,ai_deadly_wounded_flameda_loop
xanim,ai_deadly_wounded_flamedb_die
xanim,ai_deadly_wounded_flamedb_hit
xanim,ai_deadly_wounded_flamedb_loop
xanim,ai_deadly_wounded_leg_l_die
xanim,ai_deadly_wounded_leg_l_hit
xanim,ai_deadly_wounded_leg_l_loop
xanim,ai_deadly_wounded_leg_r_die
xanim,ai_deadly_wounded_leg_r_hit
xanim,ai_deadly_wounded_leg_r_loop
xanim,ai_deadly_wounded_torso_die
xanim,ai_deadly_wounded_torso_hit
xanim,ai_deadly_wounded_torso_loop
xanim,ai_flame_death_a
xanim,ai_flame_death_b
xanim,ai_flame_death_c
xanim,ai_flame_death_crouch_a
xanim,ai_flame_death_crouch_b
xanim,ai_flame_death_crouch_c
xanim,ai_flame_death_crouch_d
xanim,ai_flame_death_crouch_e
xanim,ai_flame_death_crouch_f
xanim,ai_flame_death_crouch_g
xanim,ai_flame_death_crouch_h
xanim,ai_flame_death_d
xanim,ai_flame_death_e
xanim,ai_flame_death_f
xanim,ai_flame_death_g
xanim,ai_flame_death_h
xanim,ai_flame_wounded_crouch_a
xanim,ai_flame_wounded_crouch_b
xanim,ai_flame_wounded_crouch_c
xanim,ai_flame_wounded_crouch_d
xanim,ai_flame_wounded_stand_a
xanim,ai_flame_wounded_stand_b
xanim,ai_flame_wounded_stand_c
xanim,ai_flame_wounded_stand_d
xanim,ai_gib_bothlegs_death
xanim,ai_gib_bothlegs_gib
xanim,ai_gib_bothlegs_loop
xanim,ai_gib_leftarm_back_death
xanim,ai_gib_leftarm_back_gib
xanim,ai_gib_leftarm_back_loop
xanim,ai_gib_leftarm_front_death
xanim,ai_gib_leftarm_front_gib
xanim,ai_gib_leftarm_front_loop
xanim,ai_gib_leftleg_back_death
xanim,ai_gib_leftleg_back_gib
xanim,ai_gib_leftleg_back_loop
xanim,ai_gib_leftleg_front_death
xanim,ai_gib_leftleg_front_gib
xanim,ai_gib_leftleg_front_loop
xanim,ai_gib_rightarm_back_death
xanim,ai_gib_rightarm_back_gib
xanim,ai_gib_rightarm_back_loop
xanim,ai_gib_rightarm_front_death
xanim,ai_gib_rightarm_front_gib
xanim,ai_gib_rightarm_front_loop
xanim,ai_gib_rightleg_back_death
xanim,ai_gib_rightleg_back_gib
xanim,ai_gib_rightleg_back_loop
xanim,ai_gib_rightleg_front_death
xanim,ai_gib_rightleg_front_gib
xanim,ai_gib_rightleg_front_loop
xanim,ai_gib_torso_death
xanim,ai_gib_torso_gib
xanim,ai_gib_torso_loop
xanim,back_pain
xanim,balcony_stumble_forward
xanim,balcony_tumble_railing36_forward
xanim,balcony_tumble_railing44_forward
xanim,bog_melee_r_attack
xanim,bog_melee_r_defend
xanim,casual_crouch_idle
xanim,casual_crouch_idle_in
xanim,casual_crouch_point
xanim,casual_crouch_twitch
xanim,casual_stand_idle
xanim,casual_stand_idle_trans_in
xanim,casual_stand_idle_twitch
xanim,casual_stand_idle_twitchb
xanim,casual_stand_v2_idle
xanim,casual_stand_v2_twitch_radio
xanim,casual_stand_v2_twitch_shift
xanim,casual_stand_v2_twitch_talk
xanim,clear_left_idle
xanim,combat_run_fast_3
xanim,combat_run_fast_pistol
xanim,combatrun_forward_1
xanim,combatrun_head_2
xanim,combatrun_head_4
xanim,combatrun_head_6
xanim,combatrun_head_8
xanim,corner_left_crouch_aimbehind2alert
xanim,corner_left_crouch_aimright2alert
xanim,corner_left_crouch_aimstraight2alert
xanim,corner_left_crouch_alert2aimbehind
xanim,corner_left_crouch_alert2aimleft
xanim,corner_left_crouch_alert2aimright
xanim,corner_left_crouch_alert2aimstraight
xanim,corner_left_crouch_alert2look
xanim,corner_left_crouch_alertlookidle
xanim,corner_left_crouch_behind2left
xanim,corner_left_crouch_left2behind
xanim,corner_left_crouch_left2straight
xanim,corner_left_crouch_look2alert
xanim,corner_left_crouch_right2straight
xanim,corner_left_crouch_straight2left
xanim,corner_left_crouch_straight2right
xanim,corner_left_stand_aimbehind2alert
xanim,corner_left_stand_aimleft2alert
xanim,corner_left_stand_aimright2alert
xanim,corner_left_stand_aimstraight2alert
xanim,corner_left_stand_alert2aimbehind
xanim,corner_left_stand_alert2aimleft
xanim,corner_left_stand_alert2aimright
xanim,corner_left_stand_alert2aimstraight
xanim,corner_left_stand_alert2look
xanim,corner_left_stand_alertlookidle
xanim,corner_left_stand_behind2left
xanim,corner_left_stand_left2behind
xanim,corner_left_stand_left2straight
xanim,corner_left_stand_look2alert
xanim,corner_left_stand_right2straight
xanim,corner_left_stand_straight2left
xanim,corner_left_stand_straight2right
xanim,corner_right_crouch_aimbehind2alert
xanim,corner_right_crouch_aimleft2alert
xanim,corner_right_crouch_aimright2alert
xanim,corner_right_crouch_aimstraight2alert
xanim,corner_right_crouch_alert2aimbehind
xanim,corner_right_crouch_alert2aimleft
xanim,corner_right_crouch_alert2aimright
xanim,corner_right_crouch_alert2aimstraight
xanim,corner_right_crouch_alert2look
xanim,corner_right_crouch_alertlookidle
xanim,corner_right_crouch_behind2right
xanim,corner_right_crouch_left2straight
xanim,corner_right_crouch_look2alert
xanim,corner_right_crouch_right2behind
xanim,corner_right_crouch_right2straight
xanim,corner_right_crouch_straight2left
xanim,corner_right_crouch_straight2right
xanim,corner_right_stand_aim_45left
xanim,corner_right_stand_aim_45right
xanim,corner_right_stand_aimbehind2alert
xanim,corner_right_stand_aimleft2alert
xanim,corner_right_stand_aimright2alert
xanim,corner_right_stand_aimstraight2alert
xanim,corner_right_stand_alert2aimbehind
xanim,corner_right_stand_alert2aimleft
xanim,corner_right_stand_alert2aimright
xanim,corner_right_stand_alert2aimstraight
xanim,corner_right_stand_alert2look
xanim,corner_right_stand_alertlookidle
xanim,corner_right_stand_behind2right
xanim,corner_right_stand_left2straight
xanim,corner_right_stand_look2alert
xanim,corner_right_stand_right2behind
xanim,corner_right_stand_right2straight
xanim,corner_right_stand_straight2left
xanim,corner_right_stand_straight2right
xanim,corner_standl_alert_2_look
xanim,corner_standl_alert_idle
xanim,corner_standl_alert_twitch01
xanim,corner_standl_alert_twitch02
xanim,corner_standl_alert_twitch03
xanim,corner_standl_alert_twitch04
xanim,corner_standl_alert_twitch05
xanim,corner_standl_alert_twitch06
xanim,corner_standl_alert_twitch07
xanim,corner_standl_blindfire_v1
xanim,corner_standl_blindfire_v2
xanim,corner_standl_deatha
xanim,corner_standl_deathb
xanim,corner_standl_flinch
xanim,corner_standl_grenade_a
xanim,corner_standl_grenade_b
xanim,corner_standl_look
xanim,corner_standl_look_2_alert
xanim,corner_standl_look_2_alert_fast_v1
xanim,corner_standl_look_idle
xanim,corner_standl_pain
xanim,corner_standl_painb
xanim,corner_standl_painc
xanim,corner_standl_paind
xanim,corner_standl_paine
xanim,corner_standl_rambo_jam
xanim,corner_standl_rambo_set
xanim,corner_standl_reload_b_2_alert
xanim,corner_standl_reload_v1
xanim,corner_standl_trans_a_2_alert
xanim,corner_standl_trans_a_2_alert_v2
xanim,corner_standl_trans_a_2_b
xanim,corner_standl_trans_a_2_b_v2
xanim,corner_standl_trans_alert_2_a
xanim,corner_standl_trans_alert_2_a_v2
xanim,corner_standl_trans_alert_2_a_v3
xanim,corner_standl_trans_alert_2_b
xanim,corner_standl_trans_alert_2_b_v2
xanim,corner_standl_trans_b_2_a
xanim,corner_standl_trans_b_2_a_v2
xanim,corner_standl_trans_b_2_alert
xanim,corner_standl_trans_b_2_alert_v2
xanim,corner_standl_trans_in_1
xanim,corner_standl_trans_in_2
xanim,corner_standl_trans_in_3
xanim,corner_standl_trans_in_4
xanim,corner_standl_trans_in_6
xanim,corner_standl_trans_in_7
xanim,corner_standl_trans_in_8
xanim,corner_standl_trans_out_1
xanim,corner_standl_trans_out_2
xanim,corner_standl_trans_out_3
xanim,corner_standl_trans_out_4
xanim,corner_standl_trans_out_6
xanim,corner_standl_trans_out_7
xanim,corner_standl_trans_out_8
xanim,corner_standr_alert_2_look
xanim,corner_standr_alert_idle
xanim,corner_standr_alert_twitch01
xanim,corner_standr_alert_twitch02
xanim,corner_standr_alert_twitch03
xanim,corner_standr_alert_twitch04
xanim,corner_standr_alert_twitch05
xanim,corner_standr_alert_twitch06
xanim,corner_standr_alert_twitch07
xanim,corner_standr_blindfire_v1
xanim,corner_standr_blindfire_v2
xanim,corner_standr_death_grenade_hit
xanim,corner_standr_death_grenade_idle
xanim,corner_standr_death_grenade_slump
xanim,corner_standr_deatha
xanim,corner_standr_deathb
xanim,corner_standr_flinch
xanim,corner_standr_flinchb
xanim,corner_standr_grenade_a
xanim,corner_standr_grenade_b
xanim,corner_standr_look
xanim,corner_standr_look_2_alert
xanim,corner_standr_look_2_alert_fast
xanim,corner_standr_look_idle
xanim,corner_standr_pain
xanim,corner_standr_painb
xanim,corner_standr_painc
xanim,corner_standr_rambo_dive_v1
xanim,corner_standr_rambo_dive_v2
xanim,corner_standr_rambo_jam
xanim,corner_standr_rambo_med
xanim,corner_standr_rambo_short
xanim,corner_standr_reload_b_2_alert
xanim,corner_standr_reload_v1
xanim,corner_standr_trans_a_2_alert
xanim,corner_standr_trans_a_2_alert_v2
xanim,corner_standr_trans_a_2_b
xanim,corner_standr_trans_a_2_b_v2
xanim,corner_standr_trans_alert_2_a
xanim,corner_standr_trans_alert_2_a_v2
xanim,corner_standr_trans_alert_2_b
xanim,corner_standr_trans_alert_2_b_v2
xanim,corner_standr_trans_alert_2_b_v3
xanim,corner_standr_trans_b_2_a
xanim,corner_standr_trans_b_2_alert
xanim,corner_standr_trans_b_2_alert_v2
xanim,corner_standr_trans_b_2_alert_v3
xanim,corner_standr_trans_in_1
xanim,corner_standr_trans_in_2
xanim,corner_standr_trans_in_3
xanim,corner_standr_trans_in_4
xanim,corner_standr_trans_in_6
xanim,corner_standr_trans_in_8
xanim,corner_standr_trans_in_9
xanim,corner_standr_trans_out_1
xanim,corner_standr_trans_out_2
xanim,corner_standr_trans_out_3
xanim,corner_standr_trans_out_4
xanim,corner_standr_trans_out_6
xanim,corner_standr_trans_out_8
xanim,corner_standr_trans_out_9
xanim,cornercrl_alert_2_stand
xanim,cornercrl_alert_idle
xanim,cornercrl_grenadea
xanim,cornercrl_grenadeb
xanim,cornercrl_look_fast
xanim,cornercrl_reloada
xanim,cornercrl_reloadb
xanim,cornercrl_stand_2_alert
xanim,cornercrl_toploada
xanim,cornercrl_toploadb
xanim,cornercrl_trans_a_2_alert
xanim,cornercrl_trans_a_2_b
xanim,cornercrl_trans_alert_2_a
xanim,cornercrl_trans_alert_2_b
xanim,cornercrl_trans_b_2_a
xanim,cornercrl_trans_b_2_alert
xanim,cornercrl_trans_in_f
xanim,cornercrl_trans_in_l
xanim,cornercrl_trans_in_m
xanim,cornercrl_trans_in_mf
xanim,cornercrl_trans_in_ml
xanim,cornercrl_trans_in_mr
xanim,cornercrl_trans_in_r
xanim,cornercrl_trans_out_f
xanim,cornercrl_trans_out_l
xanim,cornercrl_trans_out_m
xanim,cornercrl_trans_out_mf
xanim,cornercrl_trans_out_ml
xanim,cornercrl_trans_out_mr
xanim,cornercrl_trans_out_r
xanim,cornercrr_alert_2_look
xanim,cornercrr_alert_2_stand
xanim,cornercrr_alert_idle
xanim,cornercrr_alert_twitch_v1
xanim,cornercrr_alert_twitch_v2
xanim,cornercrr_alert_twitch_v3
xanim,cornercrr_grenadea
xanim,cornercrr_look_2_alert
xanim,cornercrr_look_2_alert_fast
xanim,cornercrr_look_idle
xanim,cornercrr_reload_b_2_alert
xanim,cornercrr_reloada
xanim,cornercrr_reloadb
xanim,cornercrr_stand_2_alert
xanim,cornercrr_toploada
xanim,cornercrr_toploadb
xanim,cornercrr_trans_a_2_alert
xanim,cornercrr_trans_a_2_b
xanim,cornercrr_trans_alert_2_a
xanim,cornercrr_trans_alert_2_b
xanim,cornercrr_trans_b_2_a
xanim,cornercrr_trans_b_2_alert
xanim,cornercrr_trans_in_f
xanim,cornercrr_trans_in_l
xanim,cornercrr_trans_in_m
xanim,cornercrr_trans_in_mf
xanim,cornercrr_trans_in_ml
xanim,cornercrr_trans_in_mr
xanim,cornercrr_trans_in_r
xanim,cornercrr_trans_out_f
xanim,cornercrr_trans_out_l
xanim,cornercrr_trans_out_m
xanim,cornercrr_trans_out_mf
xanim,cornercrr_trans_out_ml
xanim,cornercrr_trans_out_mr
xanim,cornercrr_trans_out_r
xanim,cornerstndl_alert_2_lean
xanim,cornerstndl_lean_2_alert
xanim,cornerstndl_lean_aim_2
xanim,cornerstndl_lean_aim_4
xanim,cornerstndl_lean_aim_5
xanim,cornerstndl_lean_aim_6
xanim,cornerstndl_lean_aim_8
xanim,cornerstndl_lean_auto
xanim,cornerstndl_lean_fire
xanim,cornerstndl_lean_idle
xanim,cornerstndl_lean_rechamber
xanim,cornerstndl_lean_reload
xanim,cornerstndl_lean_topload
xanim,cornerstndl_topload
xanim,cornerstndr_alert_2_lean
xanim,cornerstndr_lean_2_alert
xanim,cornerstndr_lean_aim_2
xanim,cornerstndr_lean_aim_4
xanim,cornerstndr_lean_aim_5
xanim,cornerstndr_lean_aim_6
xanim,cornerstndr_lean_aim_8
xanim,cornerstndr_lean_auto
xanim,cornerstndr_lean_fire
xanim,cornerstndr_lean_idle
xanim,cornerstndr_lean_rechamber
xanim,cornerstndr_lean_reload
xanim,cornerstndr_lean_topload
xanim,cornerstndr_topload
xanim,covercrouch_aim2_add
xanim,covercrouch_aim4_add
xanim,covercrouch_aim5
xanim,covercrouch_aim6_add
xanim,covercrouch_aim8_add
xanim,covercrouch_aim_2_hide
xanim,covercrouch_blindfire_1
xanim,covercrouch_blindfire_2
xanim,covercrouch_blindfire_3
xanim,covercrouch_blindfire_4
xanim,covercrouch_death_1
xanim,covercrouch_death_2
xanim,covercrouch_death_3
xanim,covercrouch_grenadea
xanim,covercrouch_grenadeb
xanim,covercrouch_hide_2_aim
xanim,covercrouch_hide_2_lean
xanim,covercrouch_hide_2_stand
xanim,covercrouch_hide_idle
xanim,covercrouch_hide_look
xanim,covercrouch_lean_2_hide
xanim,covercrouch_lean_aim5
xanim,covercrouch_rechamber_aim
xanim,covercrouch_reload_hide
xanim,covercrouch_run_in_l
xanim,covercrouch_run_in_m
xanim,covercrouch_run_in_ml
xanim,covercrouch_run_in_mr
xanim,covercrouch_run_in_r
xanim,covercrouch_run_out_l
xanim,covercrouch_run_out_m
xanim,covercrouch_run_out_ml
xanim,covercrouch_run_out_mr
xanim,covercrouch_run_out_r
xanim,covercrouch_stand_2_hide
xanim,covercrouch_topload_hide
xanim,covercrouch_twitch_1
xanim,covercrouch_twitch_2
xanim,covercrouch_twitch_3
xanim,covercrouch_twitch_4
xanim,coverstand_aim_2_hide
xanim,coverstand_blindfire_1
xanim,coverstand_blindfire_2
xanim,coverstand_death_left
xanim,coverstand_death_right
xanim,coverstand_grenadea
xanim,coverstand_grenadeb
xanim,coverstand_hide_2_aim
xanim,coverstand_hide_idle
xanim,coverstand_hide_idle_twitch01
xanim,coverstand_hide_idle_twitch02
xanim,coverstand_hide_idle_twitch03
xanim,coverstand_hide_idle_twitch04
xanim,coverstand_hide_idle_twitch05
xanim,coverstand_look_idle
xanim,coverstand_look_movedown
xanim,coverstand_look_movedown_fast
xanim,coverstand_look_moveup
xanim,coverstand_look_quick
xanim,coverstand_look_quick_v2
xanim,coverstand_mini_approach_1
xanim,coverstand_mini_approach_2
xanim,coverstand_mini_approach_3
xanim,coverstand_mini_approach_4
xanim,coverstand_mini_approach_6
xanim,coverstand_pain_groin
xanim,coverstand_pain_leg
xanim,coverstand_react01
xanim,coverstand_react02
xanim,coverstand_react03
xanim,coverstand_react04
xanim,coverstand_reloada
xanim,coverstand_topload
xanim,coverstand_trans_in_l
xanim,coverstand_trans_in_m
xanim,coverstand_trans_in_ml
xanim,coverstand_trans_in_mr
xanim,coverstand_trans_in_r
xanim,coverstand_trans_out_l
xanim,coverstand_trans_out_m
xanim,coverstand_trans_out_ml
xanim,coverstand_trans_out_mr
xanim,coverstand_trans_out_r
xanim,cqb_stand_aim2
xanim,cqb_stand_aim4
xanim,cqb_stand_aim5
xanim,cqb_stand_aim6
xanim,cqb_stand_aim8
xanim,cqb_stand_idle
xanim,cqb_stand_reload_knee
xanim,cqb_stand_reload_steady
xanim,cqb_stand_twitch
xanim,crew_model3_driver_fire
xanim,crew_model3_driver_idle
xanim,crew_model3_driver_prefire
xanim,crew_model3_loader_left_fire
xanim,crew_model3_loader_left_idle
xanim,crew_model3_loader_left_prefire
xanim,crew_model3_loader_right_fire
xanim,crew_model3_loader_right_idle
xanim,crew_model3_loader_right_prefire
xanim,crouch2crouchrun_back
xanim,crouch2crouchrun_forward
xanim,crouch2crouchrun_left
xanim,crouch2crouchrun_right
xanim,crouch2crouchwalk_straight
xanim,crouch2prone_gunsupport
xanim,crouch2stand
xanim,crouch_2_prone
xanim,crouch_2_prone_firing
xanim,crouch_2run_180
xanim,crouch_2run_f
xanim,crouch_2run_l
xanim,crouch_2run_r
xanim,crouch_aim_down
xanim,crouch_aim_straight
xanim,crouch_aim_up
xanim,crouch_alert_a_idle
xanim,crouch_alert_a_twitch
xanim,crouch_alert_b_idle1
xanim,crouch_alert_b_twitch1
xanim,crouch_death_clutchchest
xanim,crouch_fastwalk_b
xanim,crouch_fastwalk_f
xanim,crouch_fastwalk_l
xanim,crouch_fastwalk_r
xanim,crouch_grenade_return_throw
xanim,crouch_grenade_throw
xanim,crouch_pain_holdstomach
xanim,crouch_shoot_auto_down
xanim,crouch_shoot_auto_straight
xanim,crouch_shoot_auto_up
xanim,crouch_shoot_down
xanim,crouch_shoot_run_back
xanim,crouch_shoot_run_forward
xanim,crouch_shoot_run_left
xanim,crouch_shoot_run_right
xanim,crouch_shoot_straight
xanim,crouch_shoot_up
xanim,crouchrun2prone_left
xanim,crouchrun2prone_right
xanim,crouchrun2prone_straight
xanim,crouchrun_loop_back
xanim,crouchrun_loop_forward_1
xanim,crouchrun_loop_forward_2
xanim,crouchrun_loop_left
xanim,crouchrun_loop_right
xanim,crouchwalk_loop
xanim,death_explosion_back13
xanim,death_explosion_forward13
xanim,death_explosion_left11
xanim,death_explosion_right13
xanim,death_explosion_run_b_v1
xanim,death_explosion_run_b_v2
xanim,death_explosion_run_f_v1
xanim,death_explosion_run_f_v2
xanim,death_explosion_run_f_v3
xanim,death_explosion_run_f_v4
xanim,death_explosion_run_l_v1
xanim,death_explosion_run_l_v2
xanim,death_explosion_run_r_v1
xanim,death_explosion_run_r_v2
xanim,death_explosion_stand_b_v1
xanim,death_explosion_stand_b_v2
xanim,death_explosion_stand_b_v3
xanim,death_explosion_stand_b_v4
xanim,death_explosion_stand_f_v1
xanim,death_explosion_stand_f_v2
xanim,death_explosion_stand_f_v3
xanim,death_explosion_stand_f_v4
xanim,death_explosion_stand_l_v1
xanim,death_explosion_stand_l_v2
xanim,death_explosion_stand_l_v3
xanim,death_explosion_stand_r_v1
xanim,death_explosion_stand_r_v2
xanim,death_explosion_stand_up_v1
xanim,death_explosion_stand_up_v2
xanim,death_explosion_up10
xanim,death_run_forward_crumple
xanim,death_run_onfront
xanim,death_run_onleft
xanim,death_stand_dropinplace
xanim,door_kick_in
xanim,dying_back_aim_4
xanim,dying_back_aim_6
xanim,dying_back_death_v1
xanim,dying_back_death_v2
xanim,dying_back_death_v3
xanim,dying_back_death_v4
xanim,dying_back_fire
xanim,dying_back_idle
xanim,dying_back_twitch_a
xanim,dying_back_twitch_b
xanim,dying_crawl
xanim,dying_crawl_2_back
xanim,dying_crawl_back
xanim,dying_crawl_death_v1
xanim,dying_crawl_death_v2
xanim,dying_crouch_2_back
xanim,dying_crouch_2_crawl
xanim,dying_stand_2_back_v1
xanim,dying_stand_2_back_v2
xanim,dying_stand_2_back_v3
xanim,dying_stand_2_crawl_v1
xanim,dying_stand_2_crawl_v2
xanim,dying_stand_2_crawl_v3
xanim,exposed2_aim_2
xanim,exposed2_aim_4
xanim,exposed2_aim_5
xanim,exposed2_aim_6
xanim,exposed2_aim_8
xanim,exposed2_crouch_2_stand
xanim,exposed2_dive_grenade_b
xanim,exposed2_dive_grenade_f
xanim,exposed2_grenadethrowb
xanim,exposed2_grenadethrowc
xanim,exposed2_idle_alert_v1
xanim,exposed2_idle_alert_v2
xanim,exposed2_idle_alert_v3
xanim,exposed2_idle_reacta
xanim,exposed2_idle_reactb
xanim,exposed2_idle_twitch
xanim,exposed2_idle_twitch_v4
xanim,exposed2_pain_2_crouch
xanim,exposed2_pain_back
xanim,exposed2_pain_dropgun
xanim,exposed2_pain_groin
xanim,exposed2_pain_left_arm
xanim,exposed2_pain_leg
xanim,exposed2_pain_right_arm
xanim,exposed2_rechamber_v1
xanim,exposed2_reload
xanim,exposed2_reloadb
xanim,exposed2_shoot_auto_v2
xanim,exposed2_shoot_auto_v3
xanim,exposed2_shoot_burst3
xanim,exposed2_shoot_burst4
xanim,exposed2_shoot_burst5
xanim,exposed2_shoot_burst6
xanim,exposed2_shoot_semi1
xanim,exposed2_shoot_semi2
xanim,exposed2_shoot_semi3
xanim,exposed2_shoot_semi4
xanim,exposed2_shoot_semi5
xanim,exposed2_squat_down_grenade_f
xanim,exposed2_squat_idle_grenade_f
xanim,exposed2_stand_2_crouch
xanim,exposed2_tracking_turn135l
xanim,exposed2_tracking_turn135r
xanim,exposed2_tracking_turn180l
xanim,exposed2_tracking_turn45l
xanim,exposed2_tracking_turn45r
xanim,exposed2_tracking_turn90l
xanim,exposed2_tracking_turn90r
xanim,exposed2_turn_aim_2
xanim,exposed2_turn_aim_4
xanim,exposed2_turn_aim_6
xanim,exposed2_turn_aim_8
xanim,exposed_aim_2
xanim,exposed_aim_4
xanim,exposed_aim_5
xanim,exposed_aim_6
xanim,exposed_aim_8
xanim,exposed_crouch_2_stand
xanim,exposed_crouch_aim_2
xanim,exposed_crouch_aim_4
xanim,exposed_crouch_aim_5
xanim,exposed_crouch_aim_6
xanim,exposed_crouch_aim_8
xanim,exposed_crouch_death_fetal
xanim,exposed_crouch_death_flip
xanim,exposed_crouch_death_twist
xanim,exposed_crouch_idle_alert_v1
xanim,exposed_crouch_idle_alert_v2
xanim,exposed_crouch_idle_alert_v3
xanim,exposed_crouch_pain_chest
xanim,exposed_crouch_pain_flinch
xanim,exposed_crouch_pain_headsnap
xanim,exposed_crouch_pain_left_arm
xanim,exposed_crouch_pain_right_arm
xanim,exposed_crouch_rechamber_v1
xanim,exposed_crouch_reload
xanim,exposed_crouch_shoot_auto_v2
xanim,exposed_crouch_shoot_burst3
xanim,exposed_crouch_shoot_burst4
xanim,exposed_crouch_shoot_burst5
xanim,exposed_crouch_shoot_burst6
xanim,exposed_crouch_shoot_semi1
xanim,exposed_crouch_shoot_semi2
xanim,exposed_crouch_shoot_semi3
xanim,exposed_crouch_shoot_semi4
xanim,exposed_crouch_shoot_semi5
xanim,exposed_crouch_topload
xanim,exposed_crouch_turn_aim_2
xanim,exposed_crouch_turn_aim_4
xanim,exposed_crouch_turn_aim_6
xanim,exposed_crouch_turn_aim_8
xanim,exposed_crouch_turn_left
xanim,exposed_crouch_turn_right
xanim,exposed_death
xanim,exposed_death_02
xanim,exposed_death_falltoknees
xanim,exposed_death_falltoknees_02
xanim,exposed_death_firing
xanim,exposed_death_firing_02
xanim,exposed_death_groin
xanim,exposed_death_headshot
xanim,exposed_death_headtwist
xanim,exposed_death_neckgrab
xanim,exposed_death_nerve
xanim,exposed_death_twist
xanim,exposed_dive_grenade_b
xanim,exposed_dive_grenade_f
xanim,exposed_grenadethrowb
xanim,exposed_grenadethrowc
xanim,exposed_idle_alert_v1
xanim,exposed_idle_alert_v2
xanim,exposed_idle_alert_v3
xanim,exposed_idle_reacta
xanim,exposed_idle_reactb
xanim,exposed_idle_twitch
xanim,exposed_idle_twitch_v4
xanim,exposed_pain_2_crouch
xanim,exposed_pain_back
xanim,exposed_pain_dropgun
xanim,exposed_pain_groin
xanim,exposed_pain_left_arm
xanim,exposed_pain_leg
xanim,exposed_pain_right_arm
xanim,exposed_rechamber_v1
xanim,exposed_reload
xanim,exposed_reloadb
xanim,exposed_reloadc
xanim,exposed_shoot_auto_v2
xanim,exposed_shoot_auto_v3
xanim,exposed_shoot_burst3
xanim,exposed_shoot_burst4
xanim,exposed_shoot_burst5
xanim,exposed_shoot_burst6
xanim,exposed_shoot_semi1
xanim,exposed_shoot_semi2
xanim,exposed_shoot_semi3
xanim,exposed_shoot_semi4
xanim,exposed_shoot_semi5
xanim,exposed_squat_down_grenade_f
xanim,exposed_squat_idle_grenade_f
xanim,exposed_squat_up_grenade_f
xanim,exposed_stand_2_crouch
xanim,exposed_topload
xanim,exposed_tracking_turn135l
xanim,exposed_tracking_turn135r
xanim,exposed_tracking_turn180l
xanim,exposed_tracking_turn45l
xanim,exposed_tracking_turn45r
xanim,exposed_tracking_turn90l
xanim,exposed_tracking_turn90r
xanim,exposed_turn_aim_2
xanim,exposed_turn_aim_4
xanim,exposed_turn_aim_6
xanim,exposed_turn_aim_8
xanim,generic_lookupleft
xanim,generic_lookupright
xanim,generic_talker_allies
xanim,generic_talker_axis
xanim,grenade_return_running_kick_forward_1
xanim,grenade_return_running_kick_forward_2
xanim,grenade_return_running_throw_forward
xanim,grenade_return_standing_throw_forward_1
xanim,grenade_return_standing_throw_forward_2
xanim,grenade_return_standing_throw_overhand_forward
xanim,jump_across_72
xanim,jump_down_56
xanim,jump_down_96
xanim,jump_over_high_wall
xanim,jump_over_low_wall
xanim,ladder_climbdown
xanim,ladder_climboff
xanim,ladder_climbon
xanim,ladder_climbon_bottom_walk
xanim,ladder_climbup
xanim,melee_1
xanim,mg42_prone_setup
xanim,mg42_sandbag_setup
xanim,minorpain_chest_back
xanim,minorpain_chest_front
xanim,minorpain_chest_left
xanim,minorpain_chest_right
xanim,minorpain_head_back
xanim,minorpain_head_front
xanim,minorpain_head_left
xanim,minorpain_head_right
xanim,minorpain_leftarm_back
xanim,minorpain_leftarm_front
xanim,minorpain_leftarm_left
xanim,minorpain_leftarm_right
xanim,minorpain_rightarm_back
xanim,minorpain_rightarm_front
xanim,minorpain_rightarm_left
xanim,minorpain_rightarm_right
xanim,mp_mantle_over_high
xanim,mp_mantle_over_low
xanim,mp_mantle_over_mid
xanim,mp_mantle_up_21
xanim,mp_mantle_up_27
xanim,mp_mantle_up_33
xanim,mp_mantle_up_39
xanim,mp_mantle_up_45
xanim,mp_mantle_up_51
xanim,mp_mantle_up_57
xanim,p_bayonet_stab_melee
xanim,p_bomb_crouch_loop
xanim,p_bomb_prone_loop
xanim,p_bomb_stand_loop
xanim,p_crouch_revive_reviving
xanim,p_crouchsprint_2h_a
xanim,p_crouchsprint_2h_b
xanim,p_crouchsprint_pistol_a
xanim,p_crouchsprint_pistol_b
xanim,p_handheldradio_crouch_idle
xanim,p_handheldradio_idle
xanim,p_handheldradio_prone_idle
xanim,p_knife_crouch_bazooka
xanim,p_knife_crouch_bazooka_swipe
xanim,p_knife_crouch_pistol
xanim,p_knife_crouch_pistol_swipe
xanim,p_knife_crouch_rifle
xanim,p_knife_crouch_rifle_swipe
xanim,p_knife_prone_bazooka
xanim,p_knife_prone_bazooka_swipe
xanim,p_knife_prone_pistol
xanim,p_knife_prone_pistol_swipe
xanim,p_knife_prone_rifle
xanim,p_knife_prone_rifle_swipe
xanim,p_knife_stand_bazooka
xanim,p_knife_stand_bazooka_swipe
xanim,p_knife_stand_pistol
xanim,p_knife_stand_pistol_swipe
xanim,p_knife_stand_rifle
xanim,p_knife_stand_rifle_swipe
xanim,p_prone_revive_reviving
xanim,p_revive_down_melee_swipe
xanim,p_revive_reviving
xanim,p_sprint_2h_a
xanim,p_sprint_pistol_a
xanim,p_swim_forward
xanim,p_swim_left
xanim,p_swim_right
xanim,p_swim_tread
xanim,pb_chicken_dance_crouch
xanim,pb_climbdown
xanim,pb_climbup
xanim,pb_combatrun_back_loop
xanim,pb_combatrun_back_loop_grenade
xanim,pb_combatrun_back_loop_pistol
xanim,pb_combatrun_back_rpg
xanim,pb_combatrun_forward_loop
xanim,pb_combatrun_forward_loop_stickgrenade
xanim,pb_combatrun_forward_rpg
xanim,pb_combatrun_left_loop
xanim,pb_combatrun_left_loop_grenade
xanim,pb_combatrun_left_loop_pistol
xanim,pb_combatrun_left_rpg
xanim,pb_combatrun_right_loop
xanim,pb_combatrun_right_loop_grenade
xanim,pb_combatrun_right_loop_pistol
xanim,pb_combatrun_right_rpg
xanim,pb_combatwalk_back_loop_pistol
xanim,pb_combatwalk_forward_loop_pistol
xanim,pb_combatwalk_left_loop_pistol
xanim,pb_combatwalk_right_loop_pistol
xanim,pb_crouch2prone
xanim,pb_crouch_ads
xanim,pb_crouch_ads_pistol
xanim,pb_crouch_ads_rpg
xanim,pb_crouch_alert
xanim,pb_crouch_alert_pistol
xanim,pb_crouch_alert_rpg
xanim,pb_crouch_bombplant
xanim,pb_crouch_death_clutchchest
xanim,pb_crouch_death_falltohands
xanim,pb_crouch_death_fetal
xanim,pb_crouch_death_flip
xanim,pb_crouch_death_headshot_front
xanim,pb_crouch_grenade_pullpin
xanim,pb_crouch_grenade_throw
xanim,pb_crouch_hold_idle
xanim,pb_crouch_hold_run
xanim,pb_crouch_hold_run_back
xanim,pb_crouch_hold_run_left
xanim,pb_crouch_hold_run_right
xanim,pb_crouch_pain_holdstomach
xanim,pb_crouch_run_back
xanim,pb_crouch_run_back_grenade
xanim,pb_crouch_run_back_pistol
xanim,pb_crouch_run_back_rpg
xanim,pb_crouch_run_forward
xanim,pb_crouch_run_forward_grenade
xanim,pb_crouch_run_forward_pistol
xanim,pb_crouch_run_forward_rpg
xanim,pb_crouch_run_left
xanim,pb_crouch_run_left_grenade
xanim,pb_crouch_run_left_pistol
xanim,pb_crouch_run_left_rpg
xanim,pb_crouch_run_right
xanim,pb_crouch_run_right_grenade
xanim,pb_crouch_run_right_pistol
xanim,pb_crouch_run_right_rpg
xanim,pb_crouch_shellshock
xanim,pb_crouch_shoot_run_back
xanim,pb_crouch_shoot_run_forward
xanim,pb_crouch_shoot_run_left
xanim,pb_crouch_shoot_run_right
xanim,pb_crouch_walk_back_pistol
xanim,pb_crouch_walk_back_rpg
xanim,pb_crouch_walk_forward_pistol
xanim,pb_crouch_walk_forward_rpg
xanim,pb_crouch_walk_forward_unarmed
xanim,pb_crouch_walk_left_pistol
xanim,pb_crouch_walk_left_rpg
xanim,pb_crouch_walk_right_pistol
xanim,pb_crouch_walk_right_rpg
xanim,pb_crouchrun_death_crumple
xanim,pb_crouchrun_death_drop
xanim,pb_death_run_back
xanim,pb_death_run_forward_crumple
xanim,pb_death_run_left
xanim,pb_death_run_onfront
xanim,pb_death_run_right
xanim,pb_death_run_stumble
xanim,pb_flamethrower_combatrun_c
xanim,pb_flamethrower_crouch_fire_center
xanim,pb_flamethrower_crouch_idle
xanim,pb_flamethrower_fire_center
xanim,pb_flamethrower_stand_idle
xanim,pb_hold_idle
xanim,pb_hold_run
xanim,pb_hold_run_back
xanim,pb_hold_run_left
xanim,pb_hold_run_right
xanim,pb_laststand_death
xanim,pb_laststand_idle
xanim,pb_pistol_run_fast
xanim,pb_prone2crouch
xanim,pb_prone2crouchrun
xanim,pb_prone_aim
xanim,pb_prone_aim_grenade
xanim,pb_prone_aim_pistol
xanim,pb_prone_aim_rpg
xanim,pb_prone_bombplant
xanim,pb_prone_crawl
xanim,pb_prone_crawl_back
xanim,pb_prone_crawl_back_hold
xanim,pb_prone_crawl_hold
xanim,pb_prone_crawl_left
xanim,pb_prone_crawl_left_hold
xanim,pb_prone_crawl_pistol
xanim,pb_prone_crawl_pistol_back
xanim,pb_prone_crawl_right
xanim,pb_prone_crawl_right_hold
xanim,pb_prone_death_quickdeath
xanim,pb_prone_grenade_crawl
xanim,pb_prone_grenade_crawl_back
xanim,pb_prone_grenade_crawl_left
xanim,pb_prone_grenade_crawl_right
xanim,pb_prone_hold
xanim,pb_prone_paina_holdchest
xanim,pb_prone_painb_holdhead
xanim,pb_prone_pistol_crawl_left
xanim,pb_prone_pistol_crawl_right
xanim,pb_prone_pistolcrawl_b
xanim,pb_prone_pistolcrawl_f
xanim,pb_prone_pistolcrawl_l
xanim,pb_prone_pistolcrawl_r
xanim,pb_pronemg42gunner_aim_20left_15down
xanim,pb_pronemg42gunner_aim_20left_15up
xanim,pb_pronemg42gunner_aim_20left_level
xanim,pb_pronemg42gunner_aim_20right_15down
xanim,pb_pronemg42gunner_aim_20right_15up
xanim,pb_pronemg42gunner_aim_20right_level
xanim,pb_pronemg42gunner_aim_40left_15down
xanim,pb_pronemg42gunner_aim_40left_15up
xanim,pb_pronemg42gunner_aim_40left_level
xanim,pb_pronemg42gunner_aim_40right_15down
xanim,pb_pronemg42gunner_aim_40right_15up
xanim,pb_pronemg42gunner_aim_40right_level
xanim,pb_pronemg42gunner_aim_forward_15down
xanim,pb_pronemg42gunner_aim_forward_15up
xanim,pb_pronemg42gunner_aim_forward_level
xanim,pb_pronemg42gunner_fire_20left_15down
xanim,pb_pronemg42gunner_fire_20left_15up
xanim,pb_pronemg42gunner_fire_20left_level
xanim,pb_pronemg42gunner_fire_20right_15down
xanim,pb_pronemg42gunner_fire_20right_15up
xanim,pb_pronemg42gunner_fire_20right_level
xanim,pb_pronemg42gunner_fire_40left_15down
xanim,pb_pronemg42gunner_fire_40left_15up
xanim,pb_pronemg42gunner_fire_40left_level
xanim,pb_pronemg42gunner_fire_40right_15down
xanim,pb_pronemg42gunner_fire_40right_15up
xanim,pb_pronemg42gunner_fire_40right_level
xanim,pb_pronemg42gunner_fire_forward_15down
xanim,pb_pronemg42gunner_fire_forward_15up
xanim,pb_pronemg42gunner_fire_forward_level
xanim,pb_rifle_idlea_ads
xanim,pb_rifle_idleb_ads
xanim,pb_run_fast
xanim,pb_runjump_land
xanim,pb_runjump_land_pistol
xanim,pb_runjump_takeoff
xanim,pb_runjump_takeoff_pistol
xanim,pb_saw_gunner_aim_down_center
xanim,pb_saw_gunner_aim_down_left15
xanim,pb_saw_gunner_aim_down_left30
xanim,pb_saw_gunner_aim_down_left45
xanim,pb_saw_gunner_aim_down_right15
xanim,pb_saw_gunner_aim_down_right30
xanim,pb_saw_gunner_aim_down_right45
xanim,pb_saw_gunner_aim_level_center
xanim,pb_saw_gunner_aim_level_left15
xanim,pb_saw_gunner_aim_level_left30
xanim,pb_saw_gunner_aim_level_left45
xanim,pb_saw_gunner_aim_level_right15
xanim,pb_saw_gunner_aim_level_right30
xanim,pb_saw_gunner_aim_level_right45
xanim,pb_saw_gunner_aim_up_center
xanim,pb_saw_gunner_aim_up_left15
xanim,pb_saw_gunner_aim_up_left30
xanim,pb_saw_gunner_aim_up_left45
xanim,pb_saw_gunner_aim_up_right15
xanim,pb_saw_gunner_aim_up_right30
xanim,pb_saw_gunner_aim_up_right45
xanim,pb_saw_gunner_lowwall_aim_down_center
xanim,pb_saw_gunner_lowwall_aim_down_left15
xanim,pb_saw_gunner_lowwall_aim_down_left30
xanim,pb_saw_gunner_lowwall_aim_down_left45
xanim,pb_saw_gunner_lowwall_aim_down_right15
xanim,pb_saw_gunner_lowwall_aim_down_right30
xanim,pb_saw_gunner_lowwall_aim_down_right45
xanim,pb_saw_gunner_lowwall_aim_level_center
xanim,pb_saw_gunner_lowwall_aim_level_left15
xanim,pb_saw_gunner_lowwall_aim_level_left30
xanim,pb_saw_gunner_lowwall_aim_level_left45
xanim,pb_saw_gunner_lowwall_aim_level_right15
xanim,pb_saw_gunner_lowwall_aim_level_right30
xanim,pb_saw_gunner_lowwall_aim_level_right45
xanim,pb_saw_gunner_lowwall_aim_up_center
xanim,pb_saw_gunner_lowwall_aim_up_left15
xanim,pb_saw_gunner_lowwall_aim_up_left30
xanim,pb_saw_gunner_lowwall_aim_up_left45
xanim,pb_saw_gunner_lowwall_aim_up_right15
xanim,pb_saw_gunner_lowwall_aim_up_right30
xanim,pb_saw_gunner_lowwall_aim_up_right45
xanim,pb_saw_gunner_prone_aim_down_center
xanim,pb_saw_gunner_prone_aim_down_left20
xanim,pb_saw_gunner_prone_aim_down_left40
xanim,pb_saw_gunner_prone_aim_down_right20
xanim,pb_saw_gunner_prone_aim_down_right40
xanim,pb_saw_gunner_prone_aim_level_center
xanim,pb_saw_gunner_prone_aim_level_left20
xanim,pb_saw_gunner_prone_aim_level_left40
xanim,pb_saw_gunner_prone_aim_level_right20
xanim,pb_saw_gunner_prone_aim_level_right40
xanim,pb_saw_gunner_prone_aim_up_center
xanim,pb_saw_gunner_prone_aim_up_left20
xanim,pb_saw_gunner_prone_aim_up_left40
xanim,pb_saw_gunner_prone_aim_up_right20
xanim,pb_saw_gunner_prone_aim_up_right40
xanim,pb_sprint
xanim,pb_sprint_gundown
xanim,pb_sprint_hold
xanim,pb_sprint_pistol
xanim,pb_sprint_rpg
xanim,pb_stand__shoot_ads_pistol
xanim,pb_stand_ads
xanim,pb_stand_ads_pistol
xanim,pb_stand_ads_rpg
xanim,pb_stand_alert
xanim,pb_stand_alert_pistol
xanim,pb_stand_alert_rpg
xanim,pb_stand_bombplant
xanim,pb_stand_death_frontspin
xanim,pb_stand_death_head_collapse
xanim,pb_stand_death_headchest_topple
xanim,pb_stand_death_legs
xanim,pb_stand_death_lowerback
xanim,pb_stand_death_neckdeath
xanim,pb_stand_death_neckdeath_thrash
xanim,pb_stand_death_nervedeath
xanim,pb_stand_grenade_pullpin
xanim,pb_stand_grenade_throw
xanim,pb_stand_shellshock
xanim,pb_stand_shoot_walk_back
xanim,pb_stand_shoot_walk_forward
xanim,pb_stand_shoot_walk_forward_unarmed
xanim,pb_stand_shoot_walk_left
xanim,pb_stand_shoot_walk_right
xanim,pb_standjump_land
xanim,pb_standjump_land_pistol
xanim,pb_standjump_takeoff
xanim,pb_standjump_takeoff_pistol
xanim,pb_standmg42gunner_aim_15left_15down
xanim,pb_standmg42gunner_aim_15left_15up
xanim,pb_standmg42gunner_aim_15left_level
xanim,pb_standmg42gunner_aim_15right_15down
xanim,pb_standmg42gunner_aim_15right_15up
xanim,pb_standmg42gunner_aim_15right_level
xanim,pb_standmg42gunner_aim_30left_15down
xanim,pb_standmg42gunner_aim_30left_15up
xanim,pb_standmg42gunner_aim_30left_level
xanim,pb_standmg42gunner_aim_30right_15down
xanim,pb_standmg42gunner_aim_30right_15up
xanim,pb_standmg42gunner_aim_30right_level
xanim,pb_standmg42gunner_aim_45left_15down
xanim,pb_standmg42gunner_aim_45left_15up
xanim,pb_standmg42gunner_aim_45left_level
xanim,pb_standmg42gunner_aim_45right_15down
xanim,pb_standmg42gunner_aim_45right_15up
xanim,pb_standmg42gunner_aim_45right_level
xanim,pb_standmg42gunner_aim_forward_15down
xanim,pb_standmg42gunner_aim_forward_15up
xanim,pb_standmg42gunner_aim_forward_level
xanim,pb_standmg42gunner_fire_15left_15down
xanim,pb_standmg42gunner_fire_15left_15up
xanim,pb_standmg42gunner_fire_15left_level
xanim,pb_standmg42gunner_fire_15right_15down
xanim,pb_standmg42gunner_fire_15right_15up
xanim,pb_standmg42gunner_fire_15right_level
xanim,pb_standmg42gunner_fire_30left_15down
xanim,pb_standmg42gunner_fire_30left_15up
xanim,pb_standmg42gunner_fire_30left_level
xanim,pb_standmg42gunner_fire_30right_15down
xanim,pb_standmg42gunner_fire_30right_15up
xanim,pb_standmg42gunner_fire_30right_level
xanim,pb_standmg42gunner_fire_45left_15down
xanim,pb_standmg42gunner_fire_45left_15up
xanim,pb_standmg42gunner_fire_45left_level
xanim,pb_standmg42gunner_fire_45right_15down
xanim,pb_standmg42gunner_fire_45right_15up
xanim,pb_standmg42gunner_fire_45right_level
xanim,pb_standmg42gunner_fire_forward_15down
xanim,pb_standmg42gunner_fire_forward_15up
xanim,pb_standmg42gunner_fire_forward_level
xanim,pb_stumble_back
xanim,pb_stumble_forward
xanim,pb_stumble_grenade_back
xanim,pb_stumble_grenade_forward
xanim,pb_stumble_grenade_left
xanim,pb_stumble_grenade_right
xanim,pb_stumble_left
xanim,pb_stumble_pistol_back
xanim,pb_stumble_pistol_forward
xanim,pb_stumble_pistol_left
xanim,pb_stumble_pistol_right
xanim,pb_stumble_pistol_walk_back
xanim,pb_stumble_pistol_walk_forward
xanim,pb_stumble_pistol_walk_left
xanim,pb_stumble_pistol_walk_right
xanim,pb_stumble_right
xanim,pb_stumble_walk_back
xanim,pb_stumble_walk_forward
xanim,pb_stumble_walk_left
xanim,pb_stumble_walk_right
xanim,pb_walk_back_rpg_ads
xanim,pb_walk_forward_rpg_ads
xanim,pb_walk_left_rpg_ads
xanim,pb_walk_right_rpg_ads
xanim,pistol_crouch2crouchrun_forward
xanim,pistol_crouchaim_idle
xanim,pistol_crouchaimstraight2stand
xanim,pistol_crouchrun_loop_forward_1
xanim,pistol_death_1
xanim,pistol_death_2
xanim,pistol_death_3
xanim,pistol_death_4
xanim,pistol_stand_aim_2_add
xanim,pistol_stand_aim_2_alt
xanim,pistol_stand_aim_4_add
xanim,pistol_stand_aim_4_alt
xanim,pistol_stand_aim_5
xanim,pistol_stand_aim_6_add
xanim,pistol_stand_aim_6_alt
xanim,pistol_stand_aim_8_add
xanim,pistol_stand_aim_8_alt
xanim,pistol_stand_fire_a
xanim,pistol_stand_idle_alert
xanim,pistol_stand_pain_chest
xanim,pistol_stand_pain_groin
xanim,pistol_stand_pain_head
xanim,pistol_stand_pain_leftshoulder
xanim,pistol_stand_pain_rightshoulder
xanim,pistol_stand_pullout
xanim,pistol_stand_reload_a
xanim,pistol_stand_switch
xanim,pistol_stand_turn135l
xanim,pistol_stand_turn135r
xanim,pistol_stand_turn180l
xanim,pistol_stand_turn45l
xanim,pistol_stand_turn45r
xanim,pistol_stand_turn90l
xanim,pistol_stand_turn90r
xanim,pistol_standaim_idle
xanim,pl_crouchturn_90left
xanim,pl_crouchturn_90right
xanim,precombatrun1
xanim,prone2crouch_straight
xanim,prone2crouchrun_straight
xanim,prone_2_crouch
xanim,prone_2_crouch_firing
xanim,prone_2_stand
xanim,prone_2_stand_firing
xanim,prone_2_stand_nodelta
xanim,prone_aim2crawl
xanim,prone_aim_2_add
xanim,prone_aim_4_add
xanim,prone_aim_5
xanim,prone_aim_6_add
xanim,prone_aim_8_add
xanim,prone_aim_feet_45down
xanim,prone_aim_feet_45up
xanim,prone_aim_idle
xanim,prone_crawl
xanim,prone_crawl2aim
xanim,prone_death_quickdeath
xanim,prone_fire_1
xanim,prone_fire_2
xanim,prone_fire_burst
xanim,prone_grenade_a
xanim,prone_idle
xanim,prone_melee
xanim,prone_paina_holdchest
xanim,prone_painb_holdhead
xanim,prone_reaction_a
xanim,prone_reaction_b
xanim,prone_reload
xanim,prone_shoot_auto_left
xanim,prone_shoot_auto_right
xanim,prone_shoot_auto_straight
xanim,prone_shoot_left
xanim,prone_shoot_right
xanim,prone_shoot_straight
xanim,prone_turn_left
xanim,prone_turn_right
xanim,prone_twitch_ammocheck
xanim,prone_twitch_ammocheck2
xanim,prone_twitch_look
xanim,prone_twitch_lookfast
xanim,prone_twitch_lookup
xanim,prone_twitch_scan
xanim,prone_twitch_scan2
xanim,pt_crouch_grenade_throw
xanim,pt_crouch_pullout_pose
xanim,pt_crouch_rifle_fire
xanim,pt_crouch_rifle_fire_ads
xanim,pt_crouch_shoot
xanim,pt_crouch_shoot_ads
xanim,pt_crouch_shoot_ads_pistol
xanim,pt_crouch_shoot_auto
xanim,pt_crouch_shoot_auto_ads
xanim,pt_crouch_shoot_pistol
xanim,pt_flamethrower_crouch_fire_center
xanim,pt_flamethrower_fire_center
xanim,pt_flinch_back
xanim,pt_flinch_forward
xanim,pt_flinch_grenade_back
xanim,pt_flinch_grenade_forward
xanim,pt_flinch_grenade_left
xanim,pt_flinch_grenade_right
xanim,pt_flinch_left
xanim,pt_flinch_pistol_back
xanim,pt_flinch_pistol_forward
xanim,pt_flinch_pistol_left
xanim,pt_flinch_pistol_right
xanim,pt_flinch_right
xanim,pt_hold_prone_throw
xanim,pt_hold_setup
xanim,pt_hold_throw
xanim,pt_laststand_fire
xanim,pt_laststand_reload
xanim,pt_melee_crouch_left2left
xanim,pt_melee_crouch_left2right
xanim,pt_melee_crouch_right2left
xanim,pt_melee_left2left_1
xanim,pt_melee_left2right
xanim,pt_melee_pistol_1
xanim,pt_melee_pistol_2
xanim,pt_melee_pistol_3
xanim,pt_melee_pistol_4
xanim,pt_melee_prone
xanim,pt_melee_prone_pistol
xanim,pt_melee_right2left
xanim,pt_melee_right2right_1
xanim,pt_melee_right2right_2
xanim,pt_pistol_stand_pullout
xanim,pt_pistol_stand_putaway
xanim,pt_prone_grenade_throw
xanim,pt_prone_pullout_pose
xanim,pt_prone_shoot
xanim,pt_prone_shoot_auto
xanim,pt_prone_shoot_pistol
xanim,pt_prone_shoot_rpg
xanim,pt_reload_crouch_pistol
xanim,pt_reload_crouch_rifle
xanim,pt_reload_crouchwalk
xanim,pt_reload_crouchwalk_pistol
xanim,pt_reload_prone_auto
xanim,pt_reload_prone_pistol
xanim,pt_reload_prone_rifle
xanim,pt_reload_prone_rpg
xanim,pt_reload_stand_auto
xanim,pt_reload_stand_auto_mp40
xanim,pt_reload_stand_pistol
xanim,pt_reload_stand_rifle
xanim,pt_reload_stand_rpg
xanim,pt_rifle_fire
xanim,pt_rifle_fire_ads
xanim,pt_rifle_fire_prone
xanim,pt_stand_grenade_throw
xanim,pt_stand_pullout_pose
xanim,pt_stand_shoot
xanim,pt_stand_shoot_ads
xanim,pt_stand_shoot_auto
xanim,pt_stand_shoot_auto_ads
xanim,pt_stand_shoot_pistol
xanim,pt_stand_shoot_rpg
xanim,pt_stand_shoot_shotgun
xanim,reload_prone_rifle
xanim,reload_stand_rifle
xanim,rpg_conceal_2_standr
xanim,rpg_crouch_aim_2
xanim,rpg_crouch_aim_4
xanim,rpg_crouch_aim_5
xanim,rpg_crouch_aim_6
xanim,rpg_crouch_aim_8
xanim,rpg_crouch_fire
xanim,rpg_crouch_idle
xanim,rpg_crouch_reload
xanim,rpg_crouch_throw
xanim,rpg_stand_aim_2
xanim,rpg_stand_aim_4
xanim,rpg_stand_aim_5
xanim,rpg_stand_aim_6
xanim,rpg_stand_aim_8
xanim,rpg_stand_death
xanim,rpg_stand_death_stagger
xanim,rpg_stand_fire
xanim,rpg_stand_idle
xanim,rpg_stand_reload
xanim,rpg_stand_throw
xanim,rpg_standr_2_conceal
xanim,run_2_crouch_180l
xanim,run_2_crouch_90l
xanim,run_2_crouch_90r
xanim,run_2_crouch_f
xanim,run_2_melee_charge
xanim,run_2_stand_180l
xanim,run_2_stand_90l
xanim,run_2_stand_90r
xanim,run_2_stand_f_6
xanim,run_cqb_f_search_v1
xanim,run_cqb_f_search_v2
xanim,run_death_facedown
xanim,run_death_fallonback
xanim,run_death_fallonback_02
xanim,run_death_roll
xanim,run_lowready_b
xanim,run_lowready_f
xanim,run_lowready_l
xanim,run_lowready_r
xanim,run_lowready_reload
xanim,run_n_gun_b
xanim,run_n_gun_f
xanim,run_n_gun_l
xanim,run_n_gun_r
xanim,run_pain_fallonknee
xanim,run_pain_fallonknee_02
xanim,run_pain_fallonknee_03
xanim,run_pain_stomach
xanim,run_pain_stumble
xanim,saw_gunner_aim_down_center
xanim,saw_gunner_aim_down_left15
xanim,saw_gunner_aim_down_left30
xanim,saw_gunner_aim_down_left45
xanim,saw_gunner_aim_down_right15
xanim,saw_gunner_aim_down_right30
xanim,saw_gunner_aim_down_right45
xanim,saw_gunner_aim_level_center
xanim,saw_gunner_aim_level_left15
xanim,saw_gunner_aim_level_left30
xanim,saw_gunner_aim_level_left45
xanim,saw_gunner_aim_level_right15
xanim,saw_gunner_aim_level_right30
xanim,saw_gunner_aim_level_right45
xanim,saw_gunner_aim_up_center
xanim,saw_gunner_aim_up_left15
xanim,saw_gunner_aim_up_left30
xanim,saw_gunner_aim_up_left45
xanim,saw_gunner_aim_up_right15
xanim,saw_gunner_aim_up_right30
xanim,saw_gunner_aim_up_right45
xanim,saw_gunner_death
xanim,saw_gunner_firing_add
xanim,saw_gunner_firing_mg_add
xanim,saw_gunner_idle
xanim,saw_gunner_idle_mg
xanim,saw_gunner_lowwall_aim_down_center
xanim,saw_gunner_lowwall_aim_down_left15
xanim,saw_gunner_lowwall_aim_down_left30
xanim,saw_gunner_lowwall_aim_down_left45
xanim,saw_gunner_lowwall_aim_down_right15
xanim,saw_gunner_lowwall_aim_down_right30
xanim,saw_gunner_lowwall_aim_down_right45
xanim,saw_gunner_lowwall_aim_level_center
xanim,saw_gunner_lowwall_aim_level_left15
xanim,saw_gunner_lowwall_aim_level_left30
xanim,saw_gunner_lowwall_aim_level_left45
xanim,saw_gunner_lowwall_aim_level_right15
xanim,saw_gunner_lowwall_aim_level_right30
xanim,saw_gunner_lowwall_aim_level_right45
xanim,saw_gunner_lowwall_aim_up_center
xanim,saw_gunner_lowwall_aim_up_left15
xanim,saw_gunner_lowwall_aim_up_left30
xanim,saw_gunner_lowwall_aim_up_left45
xanim,saw_gunner_lowwall_aim_up_right15
xanim,saw_gunner_lowwall_aim_up_right30
xanim,saw_gunner_lowwall_aim_up_right45
xanim,saw_gunner_lowwall_death
xanim,saw_gunner_lowwall_firing
xanim,saw_gunner_lowwall_firing_mg
xanim,saw_gunner_lowwall_idle
xanim,saw_gunner_lowwall_idle_mg
xanim,saw_gunner_lowwall_pain_01
xanim,saw_gunner_lowwall_pain_02
xanim,saw_gunner_lowwall_pickup_l
xanim,saw_gunner_lowwall_pickup_m
xanim,saw_gunner_lowwall_pickup_r
xanim,saw_gunner_lowwall_reload
xanim,saw_gunner_lowwall_runin_l
xanim,saw_gunner_lowwall_runin_m
xanim,saw_gunner_lowwall_runin_ml
xanim,saw_gunner_lowwall_runin_mr
xanim,saw_gunner_lowwall_runin_r
xanim,saw_gunner_lowwall_runout_l
xanim,saw_gunner_lowwall_runout_m
xanim,saw_gunner_lowwall_runout_ml
xanim,saw_gunner_lowwall_runout_mr
xanim,saw_gunner_lowwall_runout_r
xanim,saw_gunner_lowwall_twitch_01
xanim,saw_gunner_lowwall_twitch_02
xanim,saw_gunner_lowwall_twitch_03
xanim,saw_gunner_lowwall_twitch_04
xanim,saw_gunner_lowwall_twitch_05
xanim,saw_gunner_pain
xanim,saw_gunner_prone_aim_down_center
xanim,saw_gunner_prone_aim_down_left20
xanim,saw_gunner_prone_aim_down_left40
xanim,saw_gunner_prone_aim_down_right20
xanim,saw_gunner_prone_aim_down_right40
xanim,saw_gunner_prone_aim_level_center
xanim,saw_gunner_prone_aim_level_left20
xanim,saw_gunner_prone_aim_level_left40
xanim,saw_gunner_prone_aim_level_right20
xanim,saw_gunner_prone_aim_level_right40
xanim,saw_gunner_prone_aim_up_center
xanim,saw_gunner_prone_aim_up_left20
xanim,saw_gunner_prone_aim_up_left40
xanim,saw_gunner_prone_aim_up_right20
xanim,saw_gunner_prone_aim_up_right40
xanim,saw_gunner_prone_death
xanim,saw_gunner_prone_firing
xanim,saw_gunner_prone_firing_mg
xanim,saw_gunner_prone_idle
xanim,saw_gunner_prone_idle_mg
xanim,saw_gunner_prone_pain
xanim,saw_gunner_prone_pain2
xanim,saw_gunner_prone_reload
xanim,saw_gunner_prone_runin_m
xanim,saw_gunner_prone_runin_ml
xanim,saw_gunner_prone_runin_mr
xanim,saw_gunner_prone_runout_f
xanim,saw_gunner_prone_runout_l
xanim,saw_gunner_prone_runout_m
xanim,saw_gunner_prone_runout_m2
xanim,saw_gunner_prone_runout_r
xanim,saw_gunner_prone_twitch
xanim,saw_gunner_prone_twitch2
xanim,saw_gunner_prone_twitch3
xanim,saw_gunner_reload
xanim,saw_gunner_run_fast
xanim,saw_gunner_run_slow
xanim,saw_gunner_runin_l
xanim,saw_gunner_runin_m
xanim,saw_gunner_runin_ml
xanim,saw_gunner_runin_mr
xanim,saw_gunner_runin_r
xanim,saw_gunner_runout_l
xanim,saw_gunner_runout_m
xanim,saw_gunner_runout_ml
xanim,saw_gunner_runout_mr
xanim,saw_gunner_runout_r
xanim,saw_gunner_standaim2prone
xanim,saw_gunner_standcasual2prone
xanim,shotgun_aim_2
xanim,shotgun_aim_4
xanim,shotgun_aim_5
xanim,shotgun_aim_6
xanim,shotgun_aim_8
xanim,shotgun_cqbrun_pullout
xanim,shotgun_cqbrun_putaway
xanim,shotgun_crouch_aim_2
xanim,shotgun_crouch_aim_4
xanim,shotgun_crouch_aim_5
xanim,shotgun_crouch_aim_6
xanim,shotgun_crouch_aim_8
xanim,shotgun_crouch_fire
xanim,shotgun_crouch_reload
xanim,shotgun_stand_fire_1a
xanim,shotgun_stand_fire_1b
xanim,shotgun_stand_reload_a
xanim,shotgun_stand_reload_b
xanim,shotgun_stand_reload_c
xanim,slide_across_car
xanim,slide_across_car_2_cover
xanim,slide_across_car_death
xanim,sprint1_loop
xanim,stand2prone_onehand
xanim,stand_2_melee_1
xanim,stand_2_prone
xanim,stand_2_prone_firing
xanim,stand_2_prone_nodelta
xanim,stand_2_run_180_med
xanim,stand_2_run_f_2
xanim,stand_2_run_l
xanim,stand_2_run_r
xanim,stand_aim_down
xanim,stand_aim_straight
xanim,stand_aim_up
xanim,stand_alert_1
xanim,stand_alert_2
xanim,stand_alert_3
xanim,stand_alertb_idle1
xanim,stand_alertb_twitch1
xanim,stand_grenade_return_throw
xanim,stand_grenade_throw
xanim,stand_shoot_auto_down
xanim,stand_shoot_auto_straight
xanim,stand_shoot_auto_up
xanim,stand_shoot_down
xanim,stand_shoot_straight
xanim,stand_shoot_up
xanim,standmg42gunner_pain
xanim,standunarmed_idle_loop
xanim,technical_turret_aim_down_center
xanim,technical_turret_aim_down_left22
xanim,technical_turret_aim_down_left45
xanim,technical_turret_aim_down_right22
xanim,technical_turret_aim_down_right45
xanim,technical_turret_aim_level_center
xanim,technical_turret_aim_level_left22
xanim,technical_turret_aim_level_left45
xanim,technical_turret_aim_level_right22
xanim,technical_turret_aim_level_right45
xanim,technical_turret_aim_up_center
xanim,technical_turret_aim_up_left22
xanim,technical_turret_aim_up_left45
xanim,technical_turret_aim_up_right22
xanim,technical_turret_aim_up_right45
xanim,technical_turret_death
xanim,technical_turret_jam
xanim,traverse40
xanim,traverse40_2_cover
xanim,traverse40_death_end
xanim,traverse40_death_end_2
xanim,traverse40_death_start
xanim,traverse40_death_start_2
xanim,traverse90
xanim,traverse90_end_death
xanim,traverse90_in_m
xanim,traverse90_in_ml
xanim,traverse90_in_mr
xanim,traverse90_start_death
xanim,traverse_jumpdown_40
xanim,traverse_jumpdown_56
xanim,traverse_jumpdown_96
xanim,traverse_stepup_52
xanim,traverse_wallhop
xanim,traverse_wallhop_3
xanim,traverse_window_death_end
xanim,traverse_window_death_start
xanim,traverse_window_m_2_run
xanim,traverse_window_m_2_stop
xanim,viewmodel_colt45_ads_down
xanim,viewmodel_colt45_ads_fire
xanim,viewmodel_colt45_ads_up
xanim,viewmodel_colt45_fire
xanim,viewmodel_colt45_idle
xanim,viewmodel_colt45_idle_empty
xanim,viewmodel_colt45_lastshot
xanim,viewmodel_colt45_pullout
xanim,viewmodel_colt45_pullout_empty
xanim,viewmodel_colt45_pullout_fast
xanim,viewmodel_colt45_putaway
xanim,viewmodel_colt45_putaway_empty
xanim,viewmodel_colt45_putaway_fast
xanim,viewmodel_colt45_reload
xanim,viewmodel_colt45_reload_notempty
xanim,viewmodel_default_ads_down
xanim,viewmodel_default_ads_up
xanim,viewmodel_default_fire
xanim,viewmodel_default_idle
xanim,viewmodel_default_pullout
xanim,viewmodel_default_putaway
xanim,viewmodel_knife_slash
xanim,viewmodel_knife_stick
xanim,viewmodel_mk2_idle
xanim,viewmodel_syrette_pullout
xanim,walk_aim_2
xanim,walk_aim_4
xanim,walk_aim_6
xanim,walk_aim_8
xanim,walk_backward
xanim,walk_cqb_f
xanim,walk_left
xanim,walk_lowready_b
xanim,walk_lowready_f
xanim,walk_lowready_l
xanim,walk_lowready_r
xanim,walk_right
xanim,windowclimb
xanim,wounded_bellycrawl_death
xanim,wounded_bellycrawl_forward
xanim,wounded_crawl2bellycrawl
xmodel,defaultactor
xmodel,defaultvehicle
xmodel,defaultweapon
xmodel,fx
xmodel,fx_axis_createfx
xmodel,fx_char_gib_chunk_bone02
xmodel,fx_char_gib_chunk_bone03
xmodel,fx_char_gib_chunk_fat
xmodel,fx_char_gib_chunk_flesh02
xmodel,fx_char_gib_chunk_flesh03
xmodel,fx_char_gib_chunk_meat01
xmodel,fx_char_gib_chunk_meat02
xmodel,fx_debris_stone_01
xmodel,fx_debris_stone_02
xmodel,fx_decal_character_blood
xmodel,fx_decal_paintball_grn
xmodel,fx_decal_paintball_orange
xmodel,fx_glass_piece01
xmodel,fx_glass_piece02
xmodel,fx_pistol_shell
xmodel,fx_rifle_shell
xmodel,fx_wood_splinter01
xmodel,fx_wood_splinter02
xmodel,grenade_bag
xmodel,projectile_usa_m9a1_riflegrenade
xmodel,sundirection_arrow
xmodel,tag_origin
xmodel,tag_origin_animate
xmodel,test_sphere_silver
xmodel,viewmodel_default
xmodel,viewmodel_hands
xmodel,viewmodel_hands_cloth
xmodel,viewmodel_hands_no_model
xmodel,viewmodel_usa_colt45_pistol
xmodel,viewmodel_usa_kbar_knife
xmodel,viewmodel_usa_morphine
xmodel,weapon_usa_colt45_pistol
xmodel,weapon_usa_kbar_knife
material,abbr_indicator
material,ammo_counter_beltbullet
material,ammo_counter_bullet
material,ammo_counter_riflebullet
material,ammo_counter_rocket
material,ammo_counter_shotgunshell
material,arcademode_life
material,code_warning_collision
material,code_warning_maxeffects
material,code_warning_models
material,code_warning_net
material,code_warning_serverfps
material,code_warning_snapshotents
material,code_warning_soundcpu
material,compass_map_default
material,compassping_enemyfiring
material,compassping_enemyyelling
material,compassping_explosion
material,compassping_friendlyfiring
material,compassping_friendlyyelling
material,compassping_grenade
material,compassping_player
material,damage_feedback
material,epd_watermark
material,gfx_flamethrower_smoke
material,gfx_flamethrower_smoke_add
material,gfx_fxt_bio_blood_cloud
material,gfx_fxt_bio_bloodburst
material,gfx_fxt_bio_bloodburst_b
material,gfx_fxt_bio_bloodburst_c
material,gfx_fxt_bio_blooddrops
material,gfx_fxt_bio_bloodgush
material,gfx_fxt_bio_bloodtrail
material,gfx_fxt_bio_pigeon_b_4x2
material,gfx_fxt_debris_arc
material,gfx_fxt_debris_clump
material,gfx_fxt_debris_conc
material,gfx_fxt_debris_cottonpuff
material,gfx_fxt_debris_fine_clump
material,gfx_fxt_debris_fire_ember_cloud_01
material,gfx_fxt_debris_fire_ember_cloud_02
material,gfx_fxt_debris_gib_glass2
material,gfx_fxt_debris_gib_glass_cloud_01
material,gfx_fxt_debris_gib_grass
material,gfx_fxt_debris_gib_metal
material,gfx_fxt_debris_gib_rock
material,gfx_fxt_debris_gib_stick
material,gfx_fxt_debris_gib_wood
material,gfx_fxt_debris_plume_dirt
material,gfx_fxt_debris_plume_smoke
material,gfx_fxt_debris_plume_water
material,gfx_fxt_debris_plume_water_z5
material,gfx_fxt_debris_wind_ash
material,gfx_fxt_debris_wind_ash_z10
material,gfx_fxt_distortion_ring_thin
material,gfx_fxt_env_leaves_gib
material,gfx_fxt_env_mist
material,gfx_fxt_env_snow_flake_cloud_01
material,gfx_fxt_env_snow_flake_cloud_02
material,gfx_fxt_env_snow_flake_cloud_03
material,gfx_fxt_env_snow_flake_cloud_04
material,gfx_fxt_env_snow_sheet
material,gfx_fxt_env_water_blood_cloud
material,gfx_fxt_env_water_bubble
material,gfx_fxt_env_water_drip_pcloud_01
material,gfx_fxt_env_water_drip_pcloud_02
material,gfx_fxt_env_water_drip_pcloud_03
material,gfx_fxt_env_water_drip_pcloud_04_add
material,gfx_fxt_env_water_foam
material,gfx_fxt_env_water_foam2
material,gfx_fxt_env_water_foam2_z40
material,gfx_fxt_env_water_mist
material,gfx_fxt_env_water_ripple
material,gfx_fxt_env_water_splash
material,gfx_fxt_exp_fire
material,gfx_fxt_exp_light
material,gfx_fxt_fire_flame_base_01
material,gfx_fxt_fire_flame_base_02
material,gfx_fxt_fire_flame_clump
material,gfx_fxt_fx_distortion_shc_wave
material,gfx_fxt_fx_distortion_splash
material,gfx_fxt_fx_distortion_water_droplet
material,gfx_fxt_fx_distortion_water_noise
material,gfx_fxt_fx_lensflare_glow
material,gfx_fxt_fx_spark_field
material,gfx_fxt_fx_spark_impact
material,gfx_fxt_gas_flash
material,gfx_fxt_jeep_trail
material,gfx_fxt_light_flare
material,gfx_fxt_light_glow
material,gfx_fxt_mud_splash01
material,gfx_fxt_mud_splash02
material,gfx_fxt_muz_vert_gen
material,gfx_fxt_smk_arc
material,gfx_fxt_smk_arc_z5
material,gfx_fxt_smk_darkgrey
material,gfx_fxt_smk_def
material,gfx_fxt_smk_def_3
material,gfx_fxt_smk_def_smk
material,gfx_fxt_smk_gen
material,gfx_fxt_smk_gen_z10
material,gfx_fxt_smk_gen_z20
material,gfx_fxt_smk_gen_z40
material,gfx_fxt_smk_light
material,gfx_fxt_smk_puff_atlas
material,gfx_fxt_smk_tendril
material,gfx_fxt_smk_trail
material,gfx_fxt_smk_whisp_spiral
material,gfx_fxt_sparks_rndhit
material,gfx_fxt_tank_trail
material,gfx_laser
material,gfx_laser_light
material,gfx_rain_drop
material,gfx_tracer
material,headicon_american
material,headicontalkballoon
material,hint_friendly
material,hint_health
material,hint_mantle
material,hint_usable
material,hit_direction
material,hud_arrow_left
material,hud_arrow_right
material,hud_bullets_pistol
material,hud_bullets_rifle
material,hud_bullets_sniper
material,hud_bullets_spread
material,hud_bullets_support_back
material,hud_bullets_support_front
material,hud_burningbarrelicon
material,hud_burningcaricon
material,hud_checkbox_active
material,hud_checkbox_current
material,hud_checkbox_done
material,hud_checkbox_fail
material,hud_compass_back
material,hud_compass_face
material,hud_compass_highlight
material,hud_compass_rim
material,hud_dpad
material,hud_dpad_arrow
material,hud_grenadeicon
material,hud_grenadepointer
material,hud_grenadethrowback
material,hud_icon_ak47
material,hud_icon_colt
material,hud_icon_mg42
material,hud_objective_tank
material,hud_offscreenobjectivepointer
material,hud_status_dead
material,hud_tankbarrel
material,hud_tankbody
material,hud_us_grenade
material,hud_us_smokegrenade
material,hudcolorbar
material,hudfriendlyfire
material,hudstopwatch
material,hudstopwatchneedle
material,javelin_hud_target
material,lagometer
material,line_horizontal_scorebar
material,mc/com_glass_shattered_outside
material,mc/gfx_bullethit_mudsplash01
material,mc/gfx_bullethit_mudsplash02
material,mc/gfx_bullethit_sand
material,mc/gfx_bullethit_snow
material,mc/gfx_crater_blacktop
material,mc/gfx_crater_dirt
material,mc/gfx_crater_snow_grenade
material,mc/gfx_fxt_decal_scorch_mark
material,mc/gfx_impact_black01
material,mc/gfx_impact_black02
material,mc/gfx_impact_blood_spatter01
material,mc/gfx_impact_blood_spatter02
material,mc/gfx_impact_blood_spatter03
material,mc/gfx_impact_concrete01
material,mc/gfx_impact_concrete02
material,mc/gfx_impact_fabric
material,mc/gfx_impact_glass01
material,mc/gfx_impact_glass02
material,mc/gfx_impact_metal01
material,mc/gfx_impact_metal02
material,mc/gfx_impact_metal03
material,mc/gfx_impact_metal05
material,mc/gfx_impact_plaster01
material,mc/gfx_impact_plaster02
material,mc/gfx_impact_wood01
material,mc/gfx_impact_wood02
material,mc/gfx_impact_wood03
material,mc/global_black
material,mc/lambert1
material,mc/mtl_body_default_character
material,mc/mtl_char_usa_marine_gear1
material,mc/mtl_char_usa_marine_gear1_canvas
material,mc/mtl_char_usa_marine_gear1_cotton
material,mc/mtl_char_usa_marine_gear2
material,mc/mtl_char_usa_marine_gear2_metal
material,mc/mtl_default
material,mc/mtl_defaultvehicle
material,mc/mtl_fx_axis_createfx
material,mc/mtl_fx_char_gib_chunks
material,mc/mtl_fx_decal_character_blood
material,mc/mtl_fx_decal_paintball_grn
material,mc/mtl_fx_decal_paintball_orange
material,mc/mtl_fx_dest_atlas
material,mc/mtl_fx_shell
material,mc/mtl_fx_wood_splinter
material,mc/mtl_riflegrenade_m9a1
material,mc/mtl_sundir_arrow
material,mc/mtl_test_sphere_silver
material,mc/mtl_usa_knife
material,mc/mtl_usa_morphine_cap
material,mc/mtl_usa_morphine_pin
material,mc/mtl_usa_morphine_tube
material,mc/mtl_viewmodel_raider_cloth
material,mc/mtl_viewmodel_raider_skin
material,mc/mtl_weapon_colt45
material,menu_background_coop_blurred
material,menu_background_mp_tank_blurred
material,menu_black_line
material,menu_button_backing_highlight_right
material,menu_button_backing_right
material,menu_screenbg
material,minimap_light_on
material,minimap_tickertape
material,minimap_tickertape_background
material,net_disconnect
material,objective
material,objective_arrow
material,objective_coop
material,objective_friendly
material,objective_line
material,objective_ring
material,objectivea
material,objectiveb
material,objectivec
material,objectived
material,objectivee
material,objectivef
material,offscreen_arrow
material,offscreen_icon_us
material,offscreen_icon_us_down
material,overlay_low_health
material,overlay_low_health_compass
material,reticle_center_cross_mg42
material,reticle_side_small
material,saving
material,stance_crouch
material,stance_flash
material,stance_prone
material,stance_stand
material,stance_swim
material,terrain_scorch_default
material,terrain_scorch_grass
material,terrain_scorch_mud
material,terrain_scorch_sand
material,ui_arrow_right
material,ui_perforation
material,voice_off
material,voice_on
material,water_dynamic_spray
material,waypoint_revive
material,wc/gfx_bullethit_mudsplash01
material,wc/gfx_bullethit_mudsplash02
material,wc/gfx_bullethit_sand
material,wc/gfx_bullethit_snow
material,wc/gfx_crater_blacktop
material,wc/gfx_crater_dirt
material,wc/gfx_crater_snow_grenade
material,wc/gfx_fxt_decal_scorch_mark
material,wc/gfx_impact_black01
material,wc/gfx_impact_black02
material,wc/gfx_impact_blood_spatter01
material,wc/gfx_impact_blood_spatter02
material,wc/gfx_impact_blood_spatter03
material,wc/gfx_impact_concrete01
material,wc/gfx_impact_concrete02
material,wc/gfx_impact_fabric
material,wc/gfx_impact_glass01
material,wc/gfx_impact_glass02
material,wc/gfx_impact_metal01
material,wc/gfx_impact_metal02
material,wc/gfx_impact_metal03
material,wc/gfx_impact_metal05
material,wc/gfx_impact_plaster01
material,wc/gfx_impact_plaster02
material,wc/gfx_impact_wood01
material,wc/gfx_impact_wood02
material,wc/gfx_impact_wood03
material,weapon_missing_image
techset,distortion_scale
techset,distortion_scale_zfeather
techset,effect
techset,effect_add
techset,effect_add_nofog
techset,effect_falloff
techset,effect_zfeather
techset,effect_zfeather_add
techset,effect_zfeather_add_nofog
techset,effect_zfeather_falloff
techset,effect_zfeather_nofog
techset,laser
techset,mc_l_hsm_b0c0
techset,mc_l_hsm_b0c0_markdf
techset,mc_l_hsm_b0c0n0
techset,mc_l_hsm_b0c0n0s0
techset,mc_l_hsm_b0c0s0
techset,mc_l_hsm_r0c0
techset,mc_l_hsm_r0c0_clothcharr
techset,mc_l_hsm_r0c0d0
techset,mc_l_hsm_r0c0d0_clothcharr
techset,mc_l_hsm_r0c0d0n0
techset,mc_l_hsm_r0c0d0n0_clothcharr
techset,mc_l_hsm_r0c0d0n0s0
techset,mc_l_hsm_r0c0d0n0s0_clothcharr
techset,mc_l_hsm_r0c0d0s0
techset,mc_l_hsm_r0c0d0s0_clothcharr
techset,mc_l_hsm_r0c0n0
techset,mc_l_hsm_r0c0n0_clothcharr
techset,mc_l_hsm_r0c0n0s0
techset,mc_l_hsm_r0c0n0s0_clothcharr
techset,mc_l_hsm_r0c0s0
techset,mc_l_hsm_r0c0s0_clothcharr
techset,mc_l_hsm_t0c0
techset,mc_l_sm_b0c0
techset,mc_l_sm_b0c0_markdf
techset,mc_l_sm_b0c0n0
techset,mc_l_sm_b0c0n0s0
techset,mc_l_sm_b0c0s0
techset,mc_l_sm_r0c0
techset,mc_l_sm_r0c0_clothcharr
techset,mc_l_sm_r0c0d0
techset,mc_l_sm_r0c0d0_clothcharr
techset,mc_l_sm_r0c0d0n0
techset,mc_l_sm_r0c0d0n0_clothcharr
techset,mc_l_sm_r0c0d0n0s0
techset,mc_l_sm_r0c0d0n0s0_clothcharr
techset,mc_l_sm_r0c0d0s0
techset,mc_l_sm_r0c0d0s0_clothcharr
techset,mc_l_sm_r0c0n0
techset,mc_l_sm_r0c0n0_clothcharr
techset,mc_l_sm_r0c0n0s0
techset,mc_l_sm_r0c0n0s0_clothcharr
techset,mc_l_sm_r0c0s0
techset,mc_l_sm_r0c0s0_clothcharr
techset,mc_l_sm_t0c0
techset,mc_projected_decal_lit
techset,mc_projected_decal_unlit
techset,particle_cloud
techset,particle_cloud_add
techset,particle_cloud_outdoor
techset,particle_cloud_outdoor_add
techset,post_light
techset,unlit
techset,water_particle
techset,wc_l_hsm_b0c0
techset,wc_l_hsm_b0c0_markdf
techset,wc_l_hsm_b0c0n0
techset,wc_l_hsm_b0c0n0s0
techset,wc_l_hsm_b0c0s0
techset,wc_l_sm_b0c0
techset,wc_l_sm_b0c0_markdf
techset,wc_l_sm_b0c0n0
techset,wc_l_sm_b0c0n0s0
techset,wc_l_sm_b0c0s0
image,abbr_indicator
image,ammo_counter_beltbullet
image,ammo_counter_bullet
image,ammo_counter_riflebullet
image,ammo_counter_rocket
image,ammo_counter_shotgunshell
image,arcademode_life
image,barrel_explode
image,beta_test
image,black_dirty
image,black_line
image,blood_spatter01_col
image,blood_spatter01_nml
image,blood_spatter02_col
image,blood_spatter02_nml
image,blood_spatter03_col
image,blood_spatter03_nml
image,bullethit_sand
image,bullethit_snow
image,bullethole1
image,bullethole2
image,car_explode
image,char_base_fabric_canvas_n
image,char_base_fabric_cotton_n
image,char_burned_swatch_n
image,char_burning_mask
image,char_gear_burn_swatch_c
image,char_usa_marine_gear1_c
image,char_usa_marine_gear1_n
image,char_usa_marine_gear2_c
image,char_usa_marine_gear2_n
image,checkbox_active
image,checkbox_completed
image,checkbox_current
image,checkbox_fail
image,colt45_c
image,colt45_n
image,compass_highlight
image,compassback
image,compasshealthoverlay
image,compassping_enemyfiring
image,compassping_explosion
image,compassping_friendlyyelling
image,compassping_green_mp
image,compassping_grenade
image,compassping_player
image,crater_blacktop
image,crater_dirt
image,crater_snow_grenade
image,damage_feedback
image,default_c
image,defaultcolmap
image,defaultvehicle
image,dpad_arrow
image,empty_overlay
image,foliage_pacific_burnttree_03_embr_c
image,friendlyfire
image,fx_axis_createfx_c
image,fx_decal_character_blood_c
image,fx_decal_paintball_grn_c
image,fx_decal_paintball_orange_c
image,fx_dest_atlas_c
image,fx_shell_col
image,fx_shell_nml
image,fx_wood_splinter_col
image,fxt_bio_blood_cloud
image,fxt_bio_bloodburst
image,fxt_bio_bloodburst_b
image,fxt_bio_bloodburst_c
image,fxt_bio_blooddrops
image,fxt_bio_bloodgush
image,fxt_bio_bloodtrail
image,fxt_bio_pigeon_b_4x2
image,fxt_debris_arc
image,fxt_debris_clump
image,fxt_debris_cottonpuff
image,fxt_debris_fine_clump
image,fxt_debris_fire_ember_cloud_01
image,fxt_debris_fire_ember_cloud_02
image,fxt_debris_gib_concrete
image,fxt_debris_gib_glass_cloud_01
image,fxt_debris_gib_grass
image,fxt_debris_gib_metal
image,fxt_debris_gib_rock
image,fxt_debris_gib_stick
image,fxt_debris_gib_wood
image,fxt_debris_glass2
image,fxt_debris_plume_dirt
image,fxt_debris_plume_smoke
image,fxt_debris_plume_water
image,fxt_debris_wind_ash
image,fxt_decal_scorch_mark
image,fxt_distortion_ring_thin
image,fxt_env_leaves_gib
image,fxt_env_mist
image,fxt_env_snow_flake_cloud_01
image,fxt_env_snow_flake_cloud_02
image,fxt_env_snow_flake_cloud_03
image,fxt_env_snow_flake_cloud_04
image,fxt_env_snow_sheet
image,fxt_env_water_bubble
image,fxt_env_water_foam
image,fxt_env_water_foam2
image,fxt_env_water_mist
image,fxt_env_water_ripple
image,fxt_env_water_splash
image,fxt_exp_fire
image,fxt_exp_light
image,fxt_exp_spark_impact
image,fxt_fire_flame_base_01
image,fxt_fire_flame_base_02
image,fxt_fire_flame_clump
image,fxt_fire_gas_flash
image,fxt_fx_distortion_shc_wave
image,fxt_fx_distortion_splash
image,fxt_fx_distortion_water_droplet
image,fxt_fx_distortion_water_noise
image,fxt_fx_lensflare_glow
image,fxt_fx_spark_field
image,fxt_impact_fabric_c
image,fxt_impact_fabric_n
image,fxt_jeep_trail
image,fxt_light_flare
image,fxt_light_glow
image,fxt_mud_splash01
image,fxt_mud_splash02
image,fxt_muz_vert_gen
image,fxt_smk_arc
image,fxt_smk_atlased
image,fxt_smk_darkgrey
image,fxt_smk_def
image,fxt_smk_def_3
image,fxt_smk_def_smk
image,fxt_smk_flamethrower_arc
image,fxt_smk_gen
image,fxt_smk_light
image,fxt_smk_tendril
image,fxt_smk_trail
image,fxt_sparks_rndhit
image,fxt_tank_trail
image,glass_shattered_col
image,glass_shattered_nml
image,global_black_c
image,grenadeicon
image,grenadepointer
image,grenadethrowback
image,grey
image,headicon_american
image,hint_health
image,hint_mantle
image,hint_usable
image,hit_direction
image,hud_ak47
image,hud_arrow_left
image,hud_arrow_right
image,hud_bullets_pistol
image,hud_bullets_rifle
image,hud_bullets_sniper
image,hud_bullets_spread
image,hud_bullets_support_back
image,hud_bullets_support_front
image,hud_colt
image,hud_compass_face
image,hud_compass_rim
image,hud_mg42
image,hud_status_dead
image,hud_us_grenade
image,hudcolorbar
image,impact_concrete01_col#0
image,impact_concrete01_nml
image,impact_concrete02_col#0
image,impact_concrete02_nml
image,impact_glass01_col
image,impact_glass02_col
image,impact_metal01_col
image,impact_metal01_nml
image,impact_metal02_col
image,impact_metal02_nml
image,impact_metal03_col
image,impact_metal03_nml
image,impact_metal05_col
image,impact_metal05_nml
image,impact_plaster01_col#0
image,impact_plaster01_nml
image,impact_plaster02_col#0
image,impact_plaster02_nml
image,impact_wood01_col#0
image,impact_wood01_nml
image,impact_wood02_col#0
image,impact_wood02_nml
image,impact_wood03_col#0
image,impact_wood03_nml
image,javelin_hud_target
image,lag
image,laser
image,laser_dust
image,laser_light
image,limbs_c
image,limbs_n
image,line_horizontal_scorebar
image,menu_background_coop_blurred
image,menu_background_mp_tank_blurred
image,menu_button_backing_highlight_right
image,menu_button_backing_right
image,menu_screenbg
image,metal_bumps_n
image,mg42_cross
image,minimap_light_on
image,minimap_tickertape
image,minimap_tickertape_background
image,mkfrag
image,morphine_c
image,morphine_glass_c
image,morphine_pin_c
image,mud_splash01
image,mud_splash01_nml
image,mud_splash02
image,mud_splash02_nml
image,net
image,objective
image,objective_arrow
image,objective_coop
image,objective_friendly
image,objective_line
image,objective_ring
image,objective_tank
image,objectivea
image,objectiveb
image,objectivec
image,objectived
image,objectivee
image,objectivef
image,offscreen_arrow
image,offscreen_icon_us
image,offscreen_icon_us_down
image,offscreenobjectivepointer
image,overlay_low_health
image,rain_drop
image,saving
image,scorch_generic_c
image,side_small
image,skin_pore_detail
image,stance_crouch
image,stance_flash
image,stance_prone
image,stance_stand
image,stance_swim
image,statmon_warning_serverfps
image,stopwatch
image,stopwatchneedle
image,sun_direction
image,talkballoon
image,tankbarrel
image,tankbody
image,tracer#0
image,ui_arrow_right
image,ui_button_xenon_dpad_64x64
image,ui_perforation
image,us_smokegrenade
image,usa_knife_kbar_c
image,viewmodel_usa_raider_c
image,viewmodel_usa_raider_n
image,voice_off
image,warning@col
image,warning@maxeffects
image,warning@models
image,warning@net
image,warning@snapshotents
image,warning@soundcpu
image,water_dynamic_spray
image,waypoint_revive
image,weapon_missing_image
image,whisp_spiral
image,~blood_spatter01_spc-rgb&bloo~9cfdaf8d
image,~blood_spatter02_spc-rgb&bloo~a6d465d9
image,~blood_spatter03_spc-rgb&bloo~e6e35445
image,~char_usa_marine_gear1_s-rgb&~c88ec0b6
image,~char_usa_marine_gear2_s-rgb&~54bbba07
image,~colt45_s-rgb&colt45_g-l-11
image,~default_s-rgb&$white-l-11
image,~fx_shell_spc-rgb&fx_shell_cos-l-11
image,~fxt_impact_fabric_s-rgb&$white-l-11
image,~glass_shattered_spc-rgb&glas~36dd5f9b
image,~impact_glass01_spc-rgb&impac~b116ad53
image,~impact_glass02_spc-rgb&impac~1f9b463f
image,~impact_metal01_spc-rgb&impac~f33ed172
image,~impact_metal02_spc-rgb&impac~842c635a
image,~impact_metal03_spc-rgb&impac~645338d2
image,~impact_metal05_spc-rgb&impac~8d920ee5
image,~limbs_s-rgb&limbs_g-l-11
image,~morphine_glass_s-rgb&$white-l-11
image,~morphine_s-rgb&morphine_g-l-11
image,~mud_splash01_spc-rgb&mud_spl~b4dbc248
image,~mud_splash02_spc-rgb&mud_spl~9bab0d89
image,~viewmodel_usa_raider_s-rgb&v~557d245d
image,~white_dirty-rgbl-11
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_00.wav
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_01.wav
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_02.wav
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_03.wav
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_00.wav
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_01.wav
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_02.wav
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_03.wav
loaded_sound,sfx/character/breathing_hurt/breathing_better.wav
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_00.wav
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_01.wav
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_02.wav
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_03.wav
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_04.wav
loaded_sound,sfx/character/pain_heartbeat/pain_heartbeat_00.wav
loaded_sound,sfx/character/player/pain_small/pain_small_00.wav
loaded_sound,sfx/character/player/pain_small/pain_small_01.wav
loaded_sound,sfx/character/player/pain_small/pain_small_02.wav
loaded_sound,sfx/character/player/pain_small/pain_small_03.wav
loaded_sound,sfx/character/player/pain_small/pain_small_04.wav
loaded_sound,sfx/character/player/pain_small/pain_small_05.wav
loaded_sound,sfx/character/player/pain_small/pain_small_06.wav
loaded_sound,sfx/character/player/pain_small/pain_small_07.wav
loaded_sound,sfx/character/tinnitus/flareshock_eq.wav
loaded_sound,sfx/character/tinnitus/flareshock_fade_eq.wav
loaded_sound,sfx/character/tinnitus/tinnitus_abort.wav
loaded_sound,sfx/character/tinnitus/tinnitus_end.wav
loaded_sound,sfx/character/tinnitus/tinnitus_loop.wav
loaded_sound,sfx/ui/arcade/arcademode_checkpoint.wav
loaded_sound,sfx/ui/arcade/arcademode_extralife.wav
loaded_sound,sfx/ui/arcade/arcademode_kill_streak_lost.wav
loaded_sound,sfx/ui/arcade/arcademode_kill_streak_won.wav
loaded_sound,sfx/ui/collectable_loop.wav
loaded_sound,sfx/ui/collectable_pickup.wav
loaded_sound,sfx/ui/heart_beat.wav
loaded_sound,sfx/ui/heart_monitor.wav
loaded_sound,sfx/ui/type/type_00.wav
loaded_sound,sfx/ui/type/type_01.wav
loaded_sound,sfx/ui/type/type_02.wav
loaded_sound,sfx/ui/type/type_03.wav
loaded_sound,sfx/ui/type/type_04.wav
loaded_sound,sfx/ui/type/type_05.wav
menufile,ui/hud.txt
menufile,ui/hud_splitscreen.txt
menufile,ui/ingame.txt
menu,amitalking
menu,apply_picmip_popmenu
menu,arcademodebonus
menu,arcademodebonussplitscreen
menu,boldgamemessages
menu,boldgamemessages_ss
menu,compass
menu,compass_lowdef_ss
menu,compass_ss
menu,competitivemodescores
menu,controls_multi
menu,coopmessages
menu,cursorhints
menu,cursorhints_lowdef_ss
menu,cursorhints_ss
menu,deadscreen
menu,deadscreen_ss
menu,diff_con_easy
menu,diff_con_hardened
menu,diff_con_regular
menu,diff_con_veteran
menu,dpad
menu,dpad_lowdef_ss
menu,dpad_ss
menu,friendly_arrows
menu,friendly_arrows_ss
menu,friendly_names
menu,friendly_names_ss
menu,gamemessages
menu,gamemessages_ss
menu,heatinfo
menu,heatinfo_lowdef_ss
menu,heatinfo_ss
menu,holdbreathhint
menu,holdbreathhint_ss
menu,ingame_difficulty
menu,ingameoptions
menu,invalidcmdhint
menu,invalidcmdhint_ss
menu,invert_axis_pc
menu,main_controls
menu,main_options
menu,mantlehint
menu,mantlehint_lowdef_ss
menu,mantlehint_ss
menu,menu_special_features
menu,miniscoreboard_splitscreen
menu,miniscoreboard_splitscreen_lowdef
menu,missionsuccessbar_arcademode
menu,missionsuccessbar_arcademode_splitscreen
menu,objectiveinfo
menu,offhandinfo_lowdef_ss
menu,options_control_defaults
menu,options_controls_new_pc
menu,options_coop
menu,options_game
menu,options_graphics
menu,options_graphics_defaults
menu,options_graphics_texture
menu,options_look
menu,options_misc
menu,options_move
menu,options_multi
menu,options_new_pc
menu,options_shoot
menu,options_sound
menu,options_voice
menu,overheadmap
menu,pausedmenu
menu,popmenu_arcade_difficulty
menu,popmenu_coop_difficulty
menu,popmenu_difficulty
menu,popmenu_newgame
menu,popup_checkpoint_restart_warning
menu,popup_coop_client_quit
menu,popup_coop_host_quit
menu,popup_coop_host_quit_clone
menu,popup_endgame
menu,popup_endgame_ranked
menu,popup_general_quit
menu,popup_leavegame
menu,popup_leavegame_coop
menu,popup_leavegame_ranked
menu,popup_leavegameandparty
menu,popup_leavegameandparty_coop
menu,popup_leavegameandparty_ranked
menu,popup_noprofile_quit
menu,popup_nosave_quit
menu,popup_restart_warning
menu,popup_savegame_warning
menu,popup_storage_quit
menu,popup_systemlink_endgame
menu,popup_systemlink_leavegame
menu,pregame
menu,reset_controls_popmenu
menu,reset_graphics_popmenu
menu,roundcompass
menu,safearea
menu,safearea_ss
menu,savegameinfo
menu,savegameloading
menu,savingicon
menu,savingicon_ss
menu,select_difficulty
menu,snd_restart_popmenu
menu,sprintmeter
menu,sprintmeter_ss
menu,stance
menu,stance_lowdef_ss
menu,stance_ss
menu,subtitles
menu,subtitles_chaplin
menu,subtitles_ss
menu,successfulcmdhint
menu,talkers
menu,tankstatus_cooperative
menu,tankstatus_lowdef_ss
menu,tankstatus_ss
menu,vehiclehud
menu,vid_restart_popmenu
menu,vid_restart_popmenu_dead
menu,vid_restart_popmenu_listen
menu,weaponinfo
menu,weaponinfo_lowdef_ss
menu,weaponinfo_ss
weapon,sp/50cal_turret_technical
weapon,sp/colt
weapon,sp/colt_dirty_harry
weapon,sp/default_vehicle_weapon
weapon,sp/defaultweapon
weapon,sp/rpd_bipod_crouch
weapon,sp/rpd_bipod_prone
weapon,sp/rpd_bipod_stand
weapon,sp/saw_bipod_crouch
weapon,sp/saw_bipod_prone
weapon,sp/saw_bipod_stand
weapon,sp/syrette
fx,bio/animals/fx_pigeon_panic_flight
fx,env/smoke/fx_grenade_smk_ling_w
fx,env/smoke/fx_grenade_smoke_w
fx,explosions/default_explosion
fx,explosions/fx_grenade_flash
fx,explosions/fx_mortarexp_dirt
fx,explosions/grenadeexp_blacktop
fx,explosions/grenadeexp_concrete
fx,explosions/grenadeexp_concrete_1
fx,explosions/grenadeexp_default
fx,explosions/grenadeexp_dirt
fx,explosions/grenadeexp_dirt_1
fx,explosions/grenadeexp_metal
fx,explosions/grenadeexp_mud
fx,explosions/grenadeexp_mud_1
fx,explosions/grenadeexp_snow
fx,explosions/grenadeexp_water
fx,explosions/grenadeexp_wood
fx,explosions/mortarexp_water
fx,explosions/tank_impact_dirt
fx,impacts/20mil_concrete
fx,impacts/20mil_dirthit_libya
fx,impacts/20mm_metalhit
fx,impacts/brickimpact_em2
fx,impacts/cloth_hit
fx,impacts/decal_mudsplash
fx,impacts/default_hit
fx,impacts/distant_conc
fx,impacts/distant_grain
fx,impacts/flesh_body_impact01
fx,impacts/flesh_body_impact02
fx,impacts/flesh_body_impact03
fx,impacts/flesh_head_impact01
fx,impacts/flesh_head_impact02
fx,impacts/flesh_head_impact03
fx,impacts/flesh_hit
fx,impacts/flesh_hit_body_fatal_exit
fx,impacts/flesh_hit_body_fatal_lg_exit
fx,impacts/flesh_hit_body_nonfatal
fx,impacts/flesh_hit_body_nonfatal_hero
fx,impacts/flesh_hit_head_fatal_exit
fx,impacts/flesh_hit_head_fatal_lg_exit
fx,impacts/flesh_hit_knife
fx,impacts/flesh_hit_knife_noblood
fx,impacts/flesh_hit_neck_fatal
fx,impacts/flesh_hit_noblood
fx,impacts/flesh_hit_pball_grn
fx,impacts/flesh_hit_pball_orange
fx,impacts/flesh_hit_splat
fx,impacts/footstep_dust
fx,impacts/footstep_mud
fx,impacts/footstep_water
fx,impacts/fx_bullet_dirt_sm_uw
fx,impacts/fx_bullet_water_trail_uw
fx,impacts/fx_cushion_hit
fx,impacts/fx_distant_grain
fx,impacts/fx_flesh_hit_body_fatal_uw
fx,impacts/fx_water_hit_tracer
fx,impacts/gravelimpact_em
fx,impacts/impact_em
fx,impacts/large_asphalt
fx,impacts/large_brick
fx,impacts/large_concrete_1
fx,impacts/large_dirt
fx,impacts/large_dirt_1
fx,impacts/large_glass
fx,impacts/large_gravel
fx,impacts/large_metalhit_1
fx,impacts/large_mud
fx,impacts/large_plaster
fx,impacts/large_plaster_1
fx,impacts/large_rock
fx,impacts/large_rock_1
fx,impacts/large_waterhit
fx,impacts/large_woodhit
fx,impacts/small_asphalt
fx,impacts/small_brick
fx,impacts/small_concrete
fx,impacts/small_concrete_1
fx,impacts/small_dirt
fx,impacts/small_dirt_1
fx,impacts/small_foliage
fx,impacts/small_glass
fx,impacts/small_grass
fx,impacts/small_gravel
fx,impacts/small_metalhit
fx,impacts/small_metalhit_1
fx,impacts/small_mud
fx,impacts/small_plaster_1
fx,impacts/small_rock
fx,impacts/small_rock_1
fx,impacts/small_snowhit
fx,impacts/small_waterhit
fx,maps/see2/fx_impact_dust_element
fx,misc/grain_test
fx,system_elements/fx_blood_drops_decal_emit
fx,system_elements/fx_blood_drops_emit
fx,system_elements/fx_blood_streak_wide_emit
fx,system_elements/fx_env_water_bubble_sm_rise
fx,temp_effects/fx_tmp_jeep_tred_test
fx,temp_effects/fx_tmp_tank_tred_test
fx,trail/fx_trail_blood_streak
fx,weapon/bullet/fx_flesh_gib_fatal_01
fx,weapon/grenade/fx_trail_rifle_grenade
fx,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
fx,weapon/mortar/fx_mortar_exp_dirt_medium
fx,weapon/mortar/fx_mortar_exp_sand
fx,weapon/muzzleflashes/heavy
fx,weapon/muzzleflashes/heavy_view
fx,weapon/muzzleflashes/mg42hv
fx,weapon/muzzleflashes/mg42hv_view
fx,weapon/muzzleflashes/pistolflash
fx,weapon/muzzleflashes/pistolflash_view
fx,weapon/shellejects/pistol
fx,weapon/shellejects/pistol_resting
fx,weapon/shellejects/pistol_view
fx,weapon/shellejects/pistol_view_blurred01
fx,weapon/shellejects/rifle
fx,weapon/shellejects/rifle_resting
fx,weapon/shellejects/rifle_view
fx,weapon/shellejects/rifle_view_blurred01
fx,weapon/tank/fx_tank_bark
fx,weapon/tank/fx_tank_body
fx,weapon/tank/fx_tank_brick
fx,weapon/tank/fx_tank_dirt
fx,weapon/tank/fx_tank_foliage
fx,weapon/tank/fx_tank_glass
fx,weapon/tank/fx_tank_gravel
fx,weapon/tank/fx_tank_metal
fx,weapon/tank/fx_tank_sand
fx,weapon/tank/fx_tank_shell_concrete
fx,weapon/tank/fx_tank_water
impactfx,void
rawfile,aim_assist/view_input_0.graph
rawfile,aim_assist/view_input_1.graph
rawfile,aim_assist/view_input_2.graph
rawfile,aim_assist/view_input_3.graph
rawfile,animscripts/animmode.gsc
rawfile,animscripts/banzai.gsc
rawfile,animscripts/battlechatter.gsc
rawfile,animscripts/battlechatter_ai.gsc
rawfile,animscripts/combat.gsc
rawfile,animscripts/combat_say.gsc
rawfile,animscripts/combat_utility.gsc
rawfile,animscripts/concealment_crouch.gsc
rawfile,animscripts/concealment_prone.gsc
rawfile,animscripts/concealment_stand.gsc
rawfile,animscripts/corner.gsc
rawfile,animscripts/cover_arrival.gsc
rawfile,animscripts/cover_behavior.gsc
rawfile,animscripts/cover_crouch.gsc
rawfile,animscripts/cover_left.gsc
rawfile,animscripts/cover_prone.gsc
rawfile,animscripts/cover_right.gsc
rawfile,animscripts/cover_stand.gsc
rawfile,animscripts/cover_wall.gsc
rawfile,animscripts/cover_wide_left.gsc
rawfile,animscripts/cover_wide_right.gsc
rawfile,animscripts/cqb.gsc
rawfile,animscripts/death.gsc
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_flashed.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/face.gsc
rawfile,animscripts/first_frame.gsc
rawfile,animscripts/flashed.gsc
rawfile,animscripts/grenade_cower.gsc
rawfile,animscripts/grenade_return_throw.gsc
rawfile,animscripts/init.gsc
rawfile,animscripts/look.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/mg42/common.gsc
rawfile,animscripts/mg42/crouch.gsc
rawfile,animscripts/mg42/prone.gsc
rawfile,animscripts/mg42/stand.gsc
rawfile,animscripts/move.gsc
rawfile,animscripts/pain.gsc
rawfile,animscripts/predict.gsc
rawfile,animscripts/prone.gsc
rawfile,animscripts/run.gsc
rawfile,animscripts/saw/common.gsc
rawfile,animscripts/saw/crouch.gsc
rawfile,animscripts/saw/prone.gsc
rawfile,animscripts/saw/stand.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/scripted/truckride_backoftruck.gsc
rawfile,animscripts/setposemovement.gsc
rawfile,animscripts/shared.gsc
rawfile,animscripts/shoot_behavior.gsc
rawfile,animscripts/squadmanager.gsc
rawfile,animscripts/stop.gsc
rawfile,animscripts/technical/common.gsc
rawfile,animscripts/technical/stand.gsc
rawfile,animscripts/traverse/ai_climb_platform_40.gsc
rawfile,animscripts/traverse/ai_climb_platform_56.gsc
rawfile,animscripts/traverse/ai_jump_120units.gsc
rawfile,animscripts/traverse/crouch_jump_down_40.gsc
rawfile,animscripts/traverse/jump_across_72.gsc
rawfile,animscripts/traverse/jump_down_56.gsc
rawfile,animscripts/traverse/jump_down_96.gsc
rawfile,animscripts/traverse/jump_over_high_wall.gsc
rawfile,animscripts/traverse/jump_up_80.gsc
rawfile,animscripts/traverse/jumpdown_40.gsc
rawfile,animscripts/traverse/jumpdown_56.gsc
rawfile,animscripts/traverse/jumpdown_96.gsc
rawfile,animscripts/traverse/ladder_down.gsc
rawfile,animscripts/traverse/ladder_up.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/slide_across_car.gsc
rawfile,animscripts/traverse/stairs_down.gsc
rawfile,animscripts/traverse/stairs_up.gsc
rawfile,animscripts/traverse/step_down.gsc
rawfile,animscripts/traverse/step_up.gsc
rawfile,animscripts/traverse/step_up_12.gsc
rawfile,animscripts/traverse/stepup_52.gsc
rawfile,animscripts/traverse/trench_jump_out.gsc
rawfile,animscripts/traverse/trench_jumpout.gsc
rawfile,animscripts/traverse/wall_climb_90.gsc
rawfile,animscripts/traverse/wall_dive.gsc
rawfile,animscripts/traverse/wall_hop.gsc
rawfile,animscripts/traverse/wall_hop_down_80.gsc
rawfile,animscripts/traverse/wall_over_40.gsc
rawfile,animscripts/traverse/wall_over_96.gsc
rawfile,animscripts/traverse/window.gsc
rawfile,animscripts/traverse/window_2.gsc
rawfile,animscripts/traverse/window_down.gsc
rawfile,animscripts/traverse/window_over_40.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/walk.gsc
rawfile,animscripts/weaponlist.gsc
rawfile,animtrees/animated_props.atr
rawfile,animtrees/animation_rig_largegroup20.atr
rawfile,animtrees/artillery_flakvierling.atr
rawfile,animtrees/chair.atr
rawfile,animtrees/civilian.atr
rawfile,animtrees/desert_props.atr
rawfile,animtrees/dog.atr
rawfile,animtrees/drones.atr
rawfile,animtrees/duhoc_drones.atr
rawfile,animtrees/fakeshooters.atr
rawfile,animtrees/fastrope.atr
rawfile,animtrees/flak88.atr
rawfile,animtrees/flakpanzer.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/mg42.atr
rawfile,animtrees/mocap.atr
rawfile,animtrees/multiplayer.atr
rawfile,animtrees/player.atr
rawfile,animtrees/tank.atr
rawfile,animtrees/vehicles.atr
rawfile,character/char_rus_player1.gsc
rawfile,character/char_rus_player2.gsc
rawfile,character/char_rus_player3.gsc
rawfile,character/char_rus_player4.gsc
rawfile,character/char_rus_wet_player1.gsc
rawfile,character/char_rus_wet_player2.gsc
rawfile,character/char_rus_wet_player3.gsc
rawfile,character/char_rus_wet_player4.gsc
rawfile,character/char_usa_marine_player1.gsc
rawfile,character/char_usa_marine_player2.gsc
rawfile,character/char_usa_marine_player3.gsc
rawfile,character/char_usa_marine_player4.gsc
rawfile,character/char_usa_marine_playerf.gsc
rawfile,character/char_usa_marinewet_player1.gsc
rawfile,character/char_usa_marinewet_player2.gsc
rawfile,character/char_usa_marinewet_player3.gsc
rawfile,character/char_usa_marinewet_player4.gsc
rawfile,character/char_usa_marinewet_playerf.gsc
rawfile,character/char_usa_raider_player1.gsc
rawfile,character/char_usa_raider_player2.gsc
rawfile,character/char_usa_raider_player3.gsc
rawfile,character/char_usa_raider_player4.gsc
rawfile,character/char_usa_raider_playerf.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
rawfile,clientscripts/_ambientpackage.csc
rawfile,clientscripts/_audio.csc
rawfile,clientscripts/_busing.csc
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_collectibles.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_fx.csc
rawfile,clientscripts/_global_fx.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc
rawfile,clientscripts/_mortar.csc
rawfile,clientscripts/_music.csc
rawfile,clientscripts/_russian_diary.csc
rawfile,clientscripts/_treadfx.csc
rawfile,clientscripts/_utility.csc
rawfile,clientscripts/_utility_code.csc
rawfile,clientscripts/_vehicle.csc
rawfile,common_scripts/utility.gsc
rawfile,devgui_flamethrower.cfg
rawfile,flameconfigs/bwhitney_flame_firstperson.cfg
rawfile,flameconfigs/bwhitney_flame_thirdperson.cfg
rawfile,flameconfigs/default_flame.cfg
rawfile,flameconfigs/quinn_flame_firstperson.cfg
rawfile,flameconfigs/quinn_flame_thirdperson.cfg
rawfile,flameconfigs/rfeltrin_billow1.cfg
rawfile,flameconfigs/rfeltrin_billow1_firstperson.cfg
rawfile,flameconfigs/rfeltrin_firing1.cfg
rawfile,flameconfigs/rfeltrin_firing1_firstperson.cfg
rawfile,flameconfigs/rfeltrin_firing2.cfg
rawfile,flameconfigs/rfeltrin_idle1.cfg
rawfile,flameconfigs/rfeltrin_short_and_fat.cfg
rawfile,flameconfigs/rfeltrin_tank1.cfg
rawfile,info/ai_lochit_dmgtable
rawfile,info/bullet_penetration_sp
rawfile,maps/_ai_supplements.gsc
rawfile,maps/_aircraft.gsc
rawfile,maps/_ambient.gsc
rawfile,maps/_ambientpackage.gsc
rawfile,maps/_anim.gsc
rawfile,maps/_animatedmodels.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_art.gsc
rawfile,maps/_artillery.gsc
rawfile,maps/_astar.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_autosave.gsc
rawfile,maps/_banzai.gsc
rawfile,maps/_bayonet.gsc
rawfile,maps/_boat.gsc
rawfile,maps/_bouncing_betties.gsc
rawfile,maps/_breach.gsc
rawfile,maps/_busing.gsc
rawfile,maps/_cagedchickens.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_callbacksetup.gsc
rawfile,maps/_camera.gsc
rawfile,maps/_camsys.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_cheat.gsc
rawfile,maps/_cinematic.gsc
rawfile,maps/_collectibles.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_colors.gsc
rawfile,maps/_compass.gsc
rawfile,maps/_cooplogic.gsc
rawfile,maps/_createcam.gsc
rawfile,maps/_createdynents.gsc
rawfile,maps/_createfx.gsc
rawfile,maps/_createfxmenu.gsc
rawfile,maps/_createmenu.gsc
rawfile,maps/_createpath.gsc
rawfile,maps/_damagefeedback.gsc
rawfile,maps/_deadbody.gsc
rawfile,maps/_debug.gsc
rawfile,maps/_destructible.gsc
rawfile,maps/_destructible_types.gsc
rawfile,maps/_detonategrenades.gsc
rawfile,maps/_documents.gsc
rawfile,maps/_drone.gsc
rawfile,maps/_drones.gsc
rawfile,maps/_endmission.gsc
rawfile,maps/_equalizer.gsc
rawfile,maps/_flak88.gsc
rawfile,maps/_float.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_fx.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_global_fx.gsc
rawfile,maps/_grenade_toss.gsc
rawfile,maps/_guide.gsc
rawfile,maps/_halftrack.gsc
rawfile,maps/_hiding_door.gsc
rawfile,maps/_hud.gsc
rawfile,maps/_hud_message.gsc
rawfile,maps/_hud_util.gsc
rawfile,maps/_hud_weapons.gsc
rawfile,maps/_ingamemenus.gsc
rawfile,maps/_interactive_objects.gsc
rawfile,maps/_introscreen.gsc
rawfile,maps/_inventory.gsc
rawfile,maps/_jeep.gsc
rawfile,maps/_katyusha.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_leak.gsc
rawfile,maps/_leapfrog.gsc
rawfile,maps/_lights.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_menus.gsc
rawfile,maps/_mg_penetration.gsc
rawfile,maps/_mganim.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_minefields.gsc
rawfile,maps/_mortar.gsc
rawfile,maps/_mortarteam.gsc
rawfile,maps/_music.gsc
rawfile,maps/_names.gsc
rawfile,maps/_panther.gsc
rawfile,maps/_panzeriv.gsc
rawfile,maps/_patrol.gsc
rawfile,maps/_photosource.gsc
rawfile,maps/_pipes.gsc
rawfile,maps/_planeweapons.gsc
rawfile,maps/_player_aircraft.gsc
rawfile,maps/_quotes.gsc
rawfile,maps/_scripted.gsc
rawfile,maps/_sea.gsc
rawfile,maps/_shellshock.gsc
rawfile,maps/_shutter.gsc
rawfile,maps/_spawner.gsc
rawfile,maps/_spiderhole.gsc
rawfile,maps/_spotlight.gsc
rawfile,maps/_squad_manager.gsc
rawfile,maps/_status.gsc
rawfile,maps/_stealth_behavior.gsc
rawfile,maps/_stealth_logic.gsc
rawfile,maps/_stretcher.gsc
rawfile,maps/_stuka.gsc
rawfile,maps/_t34.gsc
rawfile,maps/_tankmantle.gsc
rawfile,maps/_tiger.gsc
rawfile,maps/_treadfx.gsc
rawfile,maps/_treeburst.gsc
rawfile,maps/_treefall.gsc
rawfile,maps/_truck.gsc
rawfile,maps/_utility.gsc
rawfile,maps/_utility_code.gsc
rawfile,maps/_vehicle.gsc
rawfile,maps/_vehicle_aianim.gsc
rawfile,maps/_vehicle_missile.gsc
rawfile,maps/_vehicle_utility.gsc
rawfile,maps/_vehicledrive.gsc
rawfile,maps/_vehiclenames.gsc
rawfile,maps/_vehicletypes.gsc
rawfile,maps/_wasp.gsc
rawfile,maps/_weather.gsc
rawfile,maps/_wood.gsc
rawfile,mp/class_assault.cfg
rawfile,mp/class_demolitions.cfg
rawfile,mp/class_heavygunner.cfg
rawfile,mp/class_sniper.cfg
rawfile,mp/class_specops.cfg
rawfile,mp/coop_challenges_reset.cfg
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt
rawfile,mp/playerstats_prestige_reset.cfg
rawfile,mp/playerstats_reset.cfg
rawfile,mp/prestige_reset.cfg
rawfile,mp/stats_init.cfg
rawfile,mp/weapon_perk_challenge_reset.cfg
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,mptype/player_rus_guard.gsc
rawfile,mptype/player_rus_guard_wet.gsc
rawfile,mptype/player_usa_marine.gsc
rawfile,mptype/player_usa_marine_flame.gsc
rawfile,mptype/player_usa_marine_wet.gsc
rawfile,mptype/player_usa_marine_wet_flame.gsc
rawfile,mptype/player_usa_raider.gsc
rawfile,mptype/player_usa_raider_flame.gsc
rawfile,shock/explosion.shock
rawfile,shock/tank_mantle.shock
rawfile,vehicles/camera
rawfile,vehicles/defaultvehicle
rawfile,vehicles/defaultvehicle_mp
rawfile,video/cin_levels.txt
rawfile,vision/ber1.vision
rawfile,vision/ber1_default.vision
rawfile,vision/ber1_interior.vision
rawfile,vision/ber2.vision
rawfile,vision/ber2_collapse.vision
rawfile,vision/ber2_darksubway.vision
rawfile,vision/ber2_interior.vision
rawfile,vision/ber2_lightsubway.vision
rawfile,vision/ber2_smoke_crouch.vision
rawfile,vision/ber2_smoke_stand.vision
rawfile,vision/ber2_subway.vision
rawfile,vision/ber3.vision
rawfile,vision/ber3b.vision
rawfile,vision/ber3b_2.vision
rawfile,vision/ber3b_end.vision
rawfile,vision/ber3b_foyer.vision
rawfile,vision/ber3b_par.vision
rawfile,vision/ber3b_test.vision
rawfile,vision/ber3b_test2.vision
rawfile,vision/berserker.vision
rawfile,vision/cheat_bw.vision
rawfile,vision/cheat_bw_contrast.vision
rawfile,vision/cheat_bw_invert.vision
rawfile,vision/cheat_bw_invert_contrast.vision
rawfile,vision/cheat_contrast.vision
rawfile,vision/cheat_invert.vision
rawfile,vision/cheat_invert_contrast.vision
rawfile,vision/death.vision
rawfile,vision/default.vision
rawfile,vision/default_night.vision
rawfile,vision/flare.vision
rawfile,vision/fly_dark.vision
rawfile,vision/fly_light.vision
rawfile,vision/fly_mid.vision
rawfile,vision/grayscale.vision
rawfile,vision/hol1.vision
rawfile,vision/hol2.vision
rawfile,vision/hol3.vision
rawfile,vision/introscreen.vision
rawfile,vision/kamikaze.vision
rawfile,vision/laststand.vision
rawfile,vision/mak.vision
rawfile,vision/mak_fire.vision
rawfile,vision/mak_flare.vision
rawfile,vision/mak_path.vision
rawfile,vision/mp_airfield.vision
rawfile,vision/mp_asylum.vision
rawfile,vision/mp_bleedout.vision
rawfile,vision/mp_castle.vision
rawfile,vision/mp_courtyard.vision
rawfile,vision/mp_dome.vision
rawfile,vision/mp_downfall.vision
rawfile,vision/mp_hangar.vision
rawfile,vision/mp_makin.vision
rawfile,vision/mp_outskirts.vision
rawfile,vision/mp_shrine.vision
rawfile,vision/mp_suburban.vision
rawfile,vision/mpintro.vision
rawfile,vision/mpoutro.vision
rawfile,vision/neutral.vision
rawfile,vision/oki2.vision
rawfile,vision/oki3.vision
rawfile,vision/oki3_mortar.vision
rawfile,vision/oki3_tunnels.vision
rawfile,vision/okinawa2.vision
rawfile,vision/pel1.vision
rawfile,vision/pel1_intro.vision
rawfile,vision/pel1_outro.vision
rawfile,vision/pel1a.vision
rawfile,vision/pel1a_intro.vision
rawfile,vision/pel1a_intro2.vision
rawfile,vision/pel1a_intro3.vision
rawfile,vision/pel1b.vision
rawfile,vision/pel1b_caves.vision
rawfile,vision/pel2.vision
rawfile,vision/pel2_2.vision
rawfile,vision/revive.vision
rawfile,vision/see1.vision
rawfile,vision/see1_default.vision
rawfile,vision/see1_fire.vision
rawfile,vision/see2.vision
rawfile,vision/sepia.vision
rawfile,vision/sniper.vision
rawfile,vision/sniper_default.vision
rawfile,vision/sniper_inside_fire.vision
rawfile,vision/sniper_wake.vision
rawfile,vision/sniper_water.vision
rawfile,vision/training.vision
rawfile,vision/vampire_high.vision
rawfile,vision/vampire_low.vision
rawfile,vision/zombie.vision
rawfile,vision/zombie_sumpf_dogs.vision
rawfile,vision/zombie_turned.vision