3055 lines
94 KiB
Text
3055 lines
94 KiB
Text
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physpreset,brick
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xanim,ai_bayonet_back_death
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xanim,ai_bayonet_left_death
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xanim,ai_bayonet_right_death
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xanim,ai_bayonet_shoulder_death
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xanim,ai_bayonet_stab_melee
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xanim,ai_bayonet_thrust_death
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xanim,ai_deadly_wounded_flameda_die
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xanim,ai_deadly_wounded_flameda_hit
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xanim,ai_deadly_wounded_flameda_loop
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xanim,ai_deadly_wounded_flamedb_die
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xanim,ai_deadly_wounded_flamedb_hit
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xanim,ai_deadly_wounded_flamedb_loop
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xanim,ai_deadly_wounded_leg_l_die
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xanim,ai_deadly_wounded_leg_l_hit
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xanim,ai_deadly_wounded_leg_l_loop
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xanim,ai_deadly_wounded_leg_r_die
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xanim,ai_deadly_wounded_leg_r_hit
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xanim,ai_deadly_wounded_leg_r_loop
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xanim,ai_deadly_wounded_torso_die
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xanim,ai_deadly_wounded_torso_hit
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xanim,ai_deadly_wounded_torso_loop
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xanim,ai_flame_death_a
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xanim,ai_flame_death_b
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xanim,ai_flame_death_c
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xanim,ai_flame_death_crouch_a
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xanim,ai_flame_death_crouch_b
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xanim,ai_flame_death_crouch_c
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xanim,ai_flame_death_crouch_d
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xanim,ai_flame_death_crouch_e
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xanim,ai_flame_death_crouch_f
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xanim,ai_flame_death_crouch_g
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xanim,ai_flame_death_crouch_h
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xanim,ai_flame_death_d
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xanim,ai_flame_death_e
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xanim,ai_flame_death_f
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xanim,ai_flame_death_g
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xanim,ai_flame_death_h
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xanim,ai_flame_wounded_crouch_a
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xanim,ai_flame_wounded_crouch_b
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xanim,ai_flame_wounded_crouch_c
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xanim,ai_flame_wounded_crouch_d
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xanim,ai_flame_wounded_stand_a
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xanim,ai_flame_wounded_stand_b
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xanim,ai_flame_wounded_stand_c
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xanim,ai_flame_wounded_stand_d
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xanim,ai_gib_bothlegs_death
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xanim,ai_gib_bothlegs_gib
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xanim,ai_gib_bothlegs_loop
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xanim,ai_gib_leftarm_back_death
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xanim,ai_gib_leftarm_back_gib
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xanim,ai_gib_leftarm_back_loop
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xanim,ai_gib_leftarm_front_death
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xanim,ai_gib_leftarm_front_gib
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xanim,ai_gib_leftarm_front_loop
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xanim,ai_gib_leftleg_back_death
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xanim,ai_gib_leftleg_back_gib
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xanim,ai_gib_leftleg_back_loop
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xanim,ai_gib_leftleg_front_death
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xanim,ai_gib_leftleg_front_gib
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xanim,ai_gib_leftleg_front_loop
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xanim,ai_gib_rightarm_back_death
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xanim,ai_gib_rightarm_back_gib
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xanim,ai_gib_rightarm_back_loop
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xanim,ai_gib_rightarm_front_death
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xanim,ai_gib_rightarm_front_gib
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xanim,ai_gib_rightarm_front_loop
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xanim,ai_gib_rightleg_back_death
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xanim,ai_gib_rightleg_back_gib
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xanim,ai_gib_rightleg_back_loop
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xanim,ai_gib_rightleg_front_death
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xanim,ai_gib_rightleg_front_gib
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xanim,ai_gib_rightleg_front_loop
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xanim,ai_gib_torso_death
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xanim,ai_gib_torso_gib
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xanim,ai_gib_torso_loop
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xanim,back_pain
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xanim,balcony_stumble_forward
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xanim,balcony_tumble_railing36_forward
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xanim,balcony_tumble_railing44_forward
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xanim,bog_melee_r_attack
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xanim,bog_melee_r_defend
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xanim,casual_crouch_idle
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xanim,casual_crouch_idle_in
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xanim,casual_crouch_point
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xanim,casual_crouch_twitch
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xanim,casual_stand_idle
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xanim,casual_stand_idle_trans_in
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xanim,casual_stand_idle_twitch
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xanim,casual_stand_idle_twitchb
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xanim,casual_stand_v2_idle
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xanim,casual_stand_v2_twitch_radio
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xanim,casual_stand_v2_twitch_shift
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xanim,casual_stand_v2_twitch_talk
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xanim,clear_left_idle
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xanim,combat_run_fast_3
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xanim,combat_run_fast_pistol
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xanim,combatrun_forward_1
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xanim,combatrun_head_2
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xanim,combatrun_head_4
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xanim,combatrun_head_6
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xanim,combatrun_head_8
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xanim,corner_left_crouch_aimbehind2alert
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xanim,corner_left_crouch_aimright2alert
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xanim,corner_left_crouch_aimstraight2alert
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xanim,corner_left_crouch_alert2aimbehind
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xanim,corner_left_crouch_alert2aimleft
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xanim,corner_left_crouch_alert2aimright
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xanim,corner_left_crouch_alert2aimstraight
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xanim,corner_left_crouch_alert2look
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xanim,corner_left_crouch_alertlookidle
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xanim,corner_left_crouch_behind2left
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xanim,corner_left_crouch_left2behind
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xanim,corner_left_crouch_left2straight
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xanim,corner_left_crouch_look2alert
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xanim,corner_left_crouch_right2straight
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xanim,corner_left_crouch_straight2left
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xanim,corner_left_crouch_straight2right
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xanim,corner_left_stand_aimbehind2alert
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xanim,corner_left_stand_aimleft2alert
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xanim,corner_left_stand_aimright2alert
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xanim,corner_left_stand_aimstraight2alert
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xanim,corner_left_stand_alert2aimbehind
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xanim,corner_left_stand_alert2aimleft
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xanim,corner_left_stand_alert2aimright
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xanim,corner_left_stand_alert2aimstraight
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xanim,corner_left_stand_alert2look
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xanim,corner_left_stand_alertlookidle
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xanim,corner_left_stand_behind2left
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xanim,corner_left_stand_left2behind
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xanim,corner_left_stand_left2straight
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xanim,corner_left_stand_look2alert
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xanim,corner_left_stand_right2straight
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xanim,corner_left_stand_straight2left
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xanim,corner_left_stand_straight2right
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xanim,corner_right_crouch_aimbehind2alert
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xanim,corner_right_crouch_aimleft2alert
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xanim,corner_right_crouch_aimright2alert
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xanim,corner_right_crouch_aimstraight2alert
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xanim,corner_right_crouch_alert2aimbehind
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xanim,corner_right_crouch_alert2aimleft
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xanim,corner_right_crouch_alert2aimright
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xanim,corner_right_crouch_alert2aimstraight
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xanim,corner_right_crouch_alert2look
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xanim,corner_right_crouch_alertlookidle
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xanim,corner_right_crouch_behind2right
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xanim,corner_right_crouch_left2straight
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xanim,corner_right_crouch_look2alert
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xanim,corner_right_crouch_right2behind
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xanim,corner_right_crouch_right2straight
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xanim,corner_right_crouch_straight2left
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xanim,corner_right_crouch_straight2right
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xanim,corner_right_stand_aim_45left
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xanim,corner_right_stand_aim_45right
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xanim,corner_right_stand_aimbehind2alert
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xanim,corner_right_stand_aimleft2alert
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xanim,corner_right_stand_aimright2alert
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xanim,corner_right_stand_aimstraight2alert
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xanim,corner_right_stand_alert2aimbehind
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xanim,corner_right_stand_alert2aimleft
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xanim,corner_right_stand_alert2aimright
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xanim,corner_right_stand_alert2aimstraight
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xanim,corner_right_stand_alert2look
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xanim,corner_right_stand_alertlookidle
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xanim,corner_right_stand_behind2right
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xanim,corner_right_stand_left2straight
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xanim,corner_right_stand_look2alert
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xanim,corner_right_stand_right2behind
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xanim,corner_right_stand_right2straight
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xanim,corner_right_stand_straight2left
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xanim,corner_right_stand_straight2right
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xanim,corner_standl_alert_2_look
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xanim,corner_standl_alert_idle
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xanim,corner_standl_alert_twitch01
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xanim,corner_standl_alert_twitch02
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xanim,corner_standl_alert_twitch03
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xanim,corner_standl_alert_twitch04
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xanim,corner_standl_alert_twitch05
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xanim,corner_standl_alert_twitch06
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xanim,corner_standl_alert_twitch07
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xanim,corner_standl_blindfire_v1
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xanim,corner_standl_blindfire_v2
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xanim,corner_standl_deatha
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xanim,corner_standl_deathb
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xanim,corner_standl_flinch
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xanim,corner_standl_grenade_a
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xanim,corner_standl_grenade_b
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xanim,corner_standl_look
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xanim,corner_standl_look_2_alert
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xanim,corner_standl_look_2_alert_fast_v1
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xanim,corner_standl_look_idle
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xanim,corner_standl_pain
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xanim,corner_standl_painb
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xanim,corner_standl_painc
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xanim,corner_standl_paind
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xanim,corner_standl_paine
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xanim,corner_standl_rambo_jam
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xanim,corner_standl_rambo_set
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xanim,corner_standl_reload_b_2_alert
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xanim,corner_standl_reload_v1
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xanim,corner_standl_trans_a_2_alert
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xanim,corner_standl_trans_a_2_alert_v2
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xanim,corner_standl_trans_a_2_b
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xanim,corner_standl_trans_a_2_b_v2
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xanim,corner_standl_trans_alert_2_a
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xanim,corner_standl_trans_alert_2_a_v2
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xanim,corner_standl_trans_alert_2_a_v3
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xanim,corner_standl_trans_alert_2_b
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xanim,corner_standl_trans_alert_2_b_v2
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xanim,corner_standl_trans_b_2_a
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xanim,corner_standl_trans_b_2_a_v2
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xanim,corner_standl_trans_b_2_alert
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xanim,corner_standl_trans_b_2_alert_v2
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xanim,corner_standl_trans_in_1
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xanim,corner_standl_trans_in_2
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xanim,corner_standl_trans_in_3
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xanim,corner_standl_trans_in_4
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xanim,corner_standl_trans_in_6
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xanim,corner_standl_trans_in_7
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xanim,corner_standl_trans_in_8
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xanim,corner_standl_trans_out_1
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xanim,corner_standl_trans_out_2
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xanim,corner_standl_trans_out_3
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xanim,corner_standl_trans_out_4
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xanim,corner_standl_trans_out_6
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xanim,corner_standl_trans_out_7
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xanim,corner_standl_trans_out_8
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xanim,corner_standr_alert_2_look
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xanim,corner_standr_alert_idle
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xanim,corner_standr_alert_twitch01
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xanim,corner_standr_alert_twitch02
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xanim,corner_standr_alert_twitch03
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xanim,corner_standr_alert_twitch04
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xanim,corner_standr_alert_twitch05
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xanim,corner_standr_alert_twitch06
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xanim,corner_standr_alert_twitch07
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xanim,corner_standr_blindfire_v1
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xanim,corner_standr_blindfire_v2
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xanim,corner_standr_death_grenade_hit
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xanim,corner_standr_death_grenade_idle
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xanim,corner_standr_death_grenade_slump
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xanim,corner_standr_deatha
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xanim,corner_standr_deathb
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xanim,corner_standr_flinch
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xanim,corner_standr_flinchb
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xanim,corner_standr_grenade_a
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xanim,corner_standr_grenade_b
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xanim,corner_standr_look
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xanim,corner_standr_look_2_alert
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xanim,corner_standr_look_2_alert_fast
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xanim,corner_standr_look_idle
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xanim,corner_standr_pain
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xanim,corner_standr_painb
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xanim,corner_standr_painc
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xanim,corner_standr_rambo_dive_v1
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xanim,corner_standr_rambo_dive_v2
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xanim,corner_standr_rambo_jam
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xanim,corner_standr_rambo_med
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xanim,corner_standr_rambo_short
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xanim,corner_standr_reload_b_2_alert
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xanim,corner_standr_reload_v1
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xanim,corner_standr_trans_a_2_alert
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xanim,corner_standr_trans_a_2_alert_v2
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xanim,corner_standr_trans_a_2_b
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xanim,corner_standr_trans_a_2_b_v2
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xanim,corner_standr_trans_alert_2_a
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xanim,corner_standr_trans_alert_2_a_v2
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xanim,corner_standr_trans_alert_2_b
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xanim,corner_standr_trans_alert_2_b_v2
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xanim,corner_standr_trans_alert_2_b_v3
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xanim,corner_standr_trans_b_2_a
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xanim,corner_standr_trans_b_2_alert
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xanim,corner_standr_trans_b_2_alert_v2
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xanim,corner_standr_trans_b_2_alert_v3
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xanim,corner_standr_trans_in_1
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xanim,corner_standr_trans_in_2
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xanim,corner_standr_trans_in_3
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xanim,corner_standr_trans_in_4
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xanim,corner_standr_trans_in_6
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xanim,corner_standr_trans_in_8
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xanim,corner_standr_trans_in_9
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xanim,corner_standr_trans_out_1
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xanim,corner_standr_trans_out_2
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xanim,corner_standr_trans_out_3
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xanim,corner_standr_trans_out_4
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xanim,corner_standr_trans_out_6
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xanim,corner_standr_trans_out_8
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xanim,corner_standr_trans_out_9
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xanim,cornercrl_alert_2_stand
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xanim,cornercrl_alert_idle
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xanim,cornercrl_grenadea
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xanim,cornercrl_grenadeb
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xanim,cornercrl_look_fast
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xanim,cornercrl_reloada
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xanim,cornercrl_reloadb
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xanim,cornercrl_stand_2_alert
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xanim,cornercrl_toploada
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xanim,cornercrl_toploadb
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xanim,cornercrl_trans_a_2_alert
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xanim,cornercrl_trans_a_2_b
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xanim,cornercrl_trans_alert_2_a
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xanim,cornercrl_trans_alert_2_b
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xanim,cornercrl_trans_b_2_a
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xanim,cornercrl_trans_b_2_alert
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xanim,cornercrl_trans_in_f
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xanim,cornercrl_trans_in_l
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xanim,cornercrl_trans_in_m
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xanim,cornercrl_trans_in_mf
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xanim,cornercrl_trans_in_ml
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xanim,cornercrl_trans_in_mr
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xanim,cornercrl_trans_in_r
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xanim,cornercrl_trans_out_f
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xanim,cornercrl_trans_out_l
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xanim,cornercrl_trans_out_m
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xanim,cornercrl_trans_out_mf
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xanim,cornercrl_trans_out_ml
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xanim,cornercrl_trans_out_mr
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xanim,cornercrl_trans_out_r
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xanim,cornercrr_alert_2_look
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xanim,cornercrr_alert_2_stand
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xanim,cornercrr_alert_idle
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xanim,cornercrr_alert_twitch_v1
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xanim,cornercrr_alert_twitch_v2
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xanim,cornercrr_alert_twitch_v3
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xanim,cornercrr_grenadea
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xanim,cornercrr_look_2_alert
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xanim,cornercrr_look_2_alert_fast
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xanim,cornercrr_look_idle
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xanim,cornercrr_reload_b_2_alert
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xanim,cornercrr_reloada
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xanim,cornercrr_reloadb
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xanim,cornercrr_stand_2_alert
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xanim,cornercrr_toploada
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xanim,cornercrr_toploadb
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xanim,cornercrr_trans_a_2_alert
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xanim,cornercrr_trans_a_2_b
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xanim,cornercrr_trans_alert_2_a
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xanim,cornercrr_trans_alert_2_b
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||
|
xanim,cornercrr_trans_b_2_a
|
||
|
xanim,cornercrr_trans_b_2_alert
|
||
|
xanim,cornercrr_trans_in_f
|
||
|
xanim,cornercrr_trans_in_l
|
||
|
xanim,cornercrr_trans_in_m
|
||
|
xanim,cornercrr_trans_in_mf
|
||
|
xanim,cornercrr_trans_in_ml
|
||
|
xanim,cornercrr_trans_in_mr
|
||
|
xanim,cornercrr_trans_in_r
|
||
|
xanim,cornercrr_trans_out_f
|
||
|
xanim,cornercrr_trans_out_l
|
||
|
xanim,cornercrr_trans_out_m
|
||
|
xanim,cornercrr_trans_out_mf
|
||
|
xanim,cornercrr_trans_out_ml
|
||
|
xanim,cornercrr_trans_out_mr
|
||
|
xanim,cornercrr_trans_out_r
|
||
|
xanim,cornerstndl_alert_2_lean
|
||
|
xanim,cornerstndl_lean_2_alert
|
||
|
xanim,cornerstndl_lean_aim_2
|
||
|
xanim,cornerstndl_lean_aim_4
|
||
|
xanim,cornerstndl_lean_aim_5
|
||
|
xanim,cornerstndl_lean_aim_6
|
||
|
xanim,cornerstndl_lean_aim_8
|
||
|
xanim,cornerstndl_lean_auto
|
||
|
xanim,cornerstndl_lean_fire
|
||
|
xanim,cornerstndl_lean_idle
|
||
|
xanim,cornerstndl_lean_rechamber
|
||
|
xanim,cornerstndl_lean_reload
|
||
|
xanim,cornerstndl_lean_topload
|
||
|
xanim,cornerstndl_topload
|
||
|
xanim,cornerstndr_alert_2_lean
|
||
|
xanim,cornerstndr_lean_2_alert
|
||
|
xanim,cornerstndr_lean_aim_2
|
||
|
xanim,cornerstndr_lean_aim_4
|
||
|
xanim,cornerstndr_lean_aim_5
|
||
|
xanim,cornerstndr_lean_aim_6
|
||
|
xanim,cornerstndr_lean_aim_8
|
||
|
xanim,cornerstndr_lean_auto
|
||
|
xanim,cornerstndr_lean_fire
|
||
|
xanim,cornerstndr_lean_idle
|
||
|
xanim,cornerstndr_lean_rechamber
|
||
|
xanim,cornerstndr_lean_reload
|
||
|
xanim,cornerstndr_lean_topload
|
||
|
xanim,cornerstndr_topload
|
||
|
xanim,covercrouch_aim2_add
|
||
|
xanim,covercrouch_aim4_add
|
||
|
xanim,covercrouch_aim5
|
||
|
xanim,covercrouch_aim6_add
|
||
|
xanim,covercrouch_aim8_add
|
||
|
xanim,covercrouch_aim_2_hide
|
||
|
xanim,covercrouch_blindfire_1
|
||
|
xanim,covercrouch_blindfire_2
|
||
|
xanim,covercrouch_blindfire_3
|
||
|
xanim,covercrouch_blindfire_4
|
||
|
xanim,covercrouch_death_1
|
||
|
xanim,covercrouch_death_2
|
||
|
xanim,covercrouch_death_3
|
||
|
xanim,covercrouch_grenadea
|
||
|
xanim,covercrouch_grenadeb
|
||
|
xanim,covercrouch_hide_2_aim
|
||
|
xanim,covercrouch_hide_2_lean
|
||
|
xanim,covercrouch_hide_2_stand
|
||
|
xanim,covercrouch_hide_idle
|
||
|
xanim,covercrouch_hide_look
|
||
|
xanim,covercrouch_lean_2_hide
|
||
|
xanim,covercrouch_lean_aim5
|
||
|
xanim,covercrouch_rechamber_aim
|
||
|
xanim,covercrouch_reload_hide
|
||
|
xanim,covercrouch_run_in_l
|
||
|
xanim,covercrouch_run_in_m
|
||
|
xanim,covercrouch_run_in_ml
|
||
|
xanim,covercrouch_run_in_mr
|
||
|
xanim,covercrouch_run_in_r
|
||
|
xanim,covercrouch_run_out_l
|
||
|
xanim,covercrouch_run_out_m
|
||
|
xanim,covercrouch_run_out_ml
|
||
|
xanim,covercrouch_run_out_mr
|
||
|
xanim,covercrouch_run_out_r
|
||
|
xanim,covercrouch_stand_2_hide
|
||
|
xanim,covercrouch_topload_hide
|
||
|
xanim,covercrouch_twitch_1
|
||
|
xanim,covercrouch_twitch_2
|
||
|
xanim,covercrouch_twitch_3
|
||
|
xanim,covercrouch_twitch_4
|
||
|
xanim,coverstand_aim_2_hide
|
||
|
xanim,coverstand_blindfire_1
|
||
|
xanim,coverstand_blindfire_2
|
||
|
xanim,coverstand_death_left
|
||
|
xanim,coverstand_death_right
|
||
|
xanim,coverstand_grenadea
|
||
|
xanim,coverstand_grenadeb
|
||
|
xanim,coverstand_hide_2_aim
|
||
|
xanim,coverstand_hide_idle
|
||
|
xanim,coverstand_hide_idle_twitch01
|
||
|
xanim,coverstand_hide_idle_twitch02
|
||
|
xanim,coverstand_hide_idle_twitch03
|
||
|
xanim,coverstand_hide_idle_twitch04
|
||
|
xanim,coverstand_hide_idle_twitch05
|
||
|
xanim,coverstand_look_idle
|
||
|
xanim,coverstand_look_movedown
|
||
|
xanim,coverstand_look_movedown_fast
|
||
|
xanim,coverstand_look_moveup
|
||
|
xanim,coverstand_look_quick
|
||
|
xanim,coverstand_look_quick_v2
|
||
|
xanim,coverstand_mini_approach_1
|
||
|
xanim,coverstand_mini_approach_2
|
||
|
xanim,coverstand_mini_approach_3
|
||
|
xanim,coverstand_mini_approach_4
|
||
|
xanim,coverstand_mini_approach_6
|
||
|
xanim,coverstand_pain_groin
|
||
|
xanim,coverstand_pain_leg
|
||
|
xanim,coverstand_react01
|
||
|
xanim,coverstand_react02
|
||
|
xanim,coverstand_react03
|
||
|
xanim,coverstand_react04
|
||
|
xanim,coverstand_reloada
|
||
|
xanim,coverstand_topload
|
||
|
xanim,coverstand_trans_in_l
|
||
|
xanim,coverstand_trans_in_m
|
||
|
xanim,coverstand_trans_in_ml
|
||
|
xanim,coverstand_trans_in_mr
|
||
|
xanim,coverstand_trans_in_r
|
||
|
xanim,coverstand_trans_out_l
|
||
|
xanim,coverstand_trans_out_m
|
||
|
xanim,coverstand_trans_out_ml
|
||
|
xanim,coverstand_trans_out_mr
|
||
|
xanim,coverstand_trans_out_r
|
||
|
xanim,cqb_stand_aim2
|
||
|
xanim,cqb_stand_aim4
|
||
|
xanim,cqb_stand_aim5
|
||
|
xanim,cqb_stand_aim6
|
||
|
xanim,cqb_stand_aim8
|
||
|
xanim,cqb_stand_idle
|
||
|
xanim,cqb_stand_reload_knee
|
||
|
xanim,cqb_stand_reload_steady
|
||
|
xanim,cqb_stand_twitch
|
||
|
xanim,crew_model3_driver_fire
|
||
|
xanim,crew_model3_driver_idle
|
||
|
xanim,crew_model3_driver_prefire
|
||
|
xanim,crew_model3_loader_left_fire
|
||
|
xanim,crew_model3_loader_left_idle
|
||
|
xanim,crew_model3_loader_left_prefire
|
||
|
xanim,crew_model3_loader_right_fire
|
||
|
xanim,crew_model3_loader_right_idle
|
||
|
xanim,crew_model3_loader_right_prefire
|
||
|
xanim,crouch2crouchrun_back
|
||
|
xanim,crouch2crouchrun_forward
|
||
|
xanim,crouch2crouchrun_left
|
||
|
xanim,crouch2crouchrun_right
|
||
|
xanim,crouch2crouchwalk_straight
|
||
|
xanim,crouch2prone_gunsupport
|
||
|
xanim,crouch2stand
|
||
|
xanim,crouch_2_prone
|
||
|
xanim,crouch_2_prone_firing
|
||
|
xanim,crouch_2run_180
|
||
|
xanim,crouch_2run_f
|
||
|
xanim,crouch_2run_l
|
||
|
xanim,crouch_2run_r
|
||
|
xanim,crouch_aim_down
|
||
|
xanim,crouch_aim_straight
|
||
|
xanim,crouch_aim_up
|
||
|
xanim,crouch_alert_a_idle
|
||
|
xanim,crouch_alert_a_twitch
|
||
|
xanim,crouch_alert_b_idle1
|
||
|
xanim,crouch_alert_b_twitch1
|
||
|
xanim,crouch_death_clutchchest
|
||
|
xanim,crouch_fastwalk_b
|
||
|
xanim,crouch_fastwalk_f
|
||
|
xanim,crouch_fastwalk_l
|
||
|
xanim,crouch_fastwalk_r
|
||
|
xanim,crouch_grenade_return_throw
|
||
|
xanim,crouch_grenade_throw
|
||
|
xanim,crouch_pain_holdstomach
|
||
|
xanim,crouch_shoot_auto_down
|
||
|
xanim,crouch_shoot_auto_straight
|
||
|
xanim,crouch_shoot_auto_up
|
||
|
xanim,crouch_shoot_down
|
||
|
xanim,crouch_shoot_run_back
|
||
|
xanim,crouch_shoot_run_forward
|
||
|
xanim,crouch_shoot_run_left
|
||
|
xanim,crouch_shoot_run_right
|
||
|
xanim,crouch_shoot_straight
|
||
|
xanim,crouch_shoot_up
|
||
|
xanim,crouchrun2prone_left
|
||
|
xanim,crouchrun2prone_right
|
||
|
xanim,crouchrun2prone_straight
|
||
|
xanim,crouchrun_loop_back
|
||
|
xanim,crouchrun_loop_forward_1
|
||
|
xanim,crouchrun_loop_forward_2
|
||
|
xanim,crouchrun_loop_left
|
||
|
xanim,crouchrun_loop_right
|
||
|
xanim,crouchwalk_loop
|
||
|
xanim,death_explosion_back13
|
||
|
xanim,death_explosion_forward13
|
||
|
xanim,death_explosion_left11
|
||
|
xanim,death_explosion_right13
|
||
|
xanim,death_explosion_run_b_v1
|
||
|
xanim,death_explosion_run_b_v2
|
||
|
xanim,death_explosion_run_f_v1
|
||
|
xanim,death_explosion_run_f_v2
|
||
|
xanim,death_explosion_run_f_v3
|
||
|
xanim,death_explosion_run_f_v4
|
||
|
xanim,death_explosion_run_l_v1
|
||
|
xanim,death_explosion_run_l_v2
|
||
|
xanim,death_explosion_run_r_v1
|
||
|
xanim,death_explosion_run_r_v2
|
||
|
xanim,death_explosion_stand_b_v1
|
||
|
xanim,death_explosion_stand_b_v2
|
||
|
xanim,death_explosion_stand_b_v3
|
||
|
xanim,death_explosion_stand_b_v4
|
||
|
xanim,death_explosion_stand_f_v1
|
||
|
xanim,death_explosion_stand_f_v2
|
||
|
xanim,death_explosion_stand_f_v3
|
||
|
xanim,death_explosion_stand_f_v4
|
||
|
xanim,death_explosion_stand_l_v1
|
||
|
xanim,death_explosion_stand_l_v2
|
||
|
xanim,death_explosion_stand_l_v3
|
||
|
xanim,death_explosion_stand_r_v1
|
||
|
xanim,death_explosion_stand_r_v2
|
||
|
xanim,death_explosion_stand_up_v1
|
||
|
xanim,death_explosion_stand_up_v2
|
||
|
xanim,death_explosion_up10
|
||
|
xanim,death_run_forward_crumple
|
||
|
xanim,death_run_onfront
|
||
|
xanim,death_run_onleft
|
||
|
xanim,death_stand_dropinplace
|
||
|
xanim,door_kick_in
|
||
|
xanim,dying_back_aim_4
|
||
|
xanim,dying_back_aim_6
|
||
|
xanim,dying_back_death_v1
|
||
|
xanim,dying_back_death_v2
|
||
|
xanim,dying_back_death_v3
|
||
|
xanim,dying_back_death_v4
|
||
|
xanim,dying_back_fire
|
||
|
xanim,dying_back_idle
|
||
|
xanim,dying_back_twitch_a
|
||
|
xanim,dying_back_twitch_b
|
||
|
xanim,dying_crawl
|
||
|
xanim,dying_crawl_2_back
|
||
|
xanim,dying_crawl_back
|
||
|
xanim,dying_crawl_death_v1
|
||
|
xanim,dying_crawl_death_v2
|
||
|
xanim,dying_crouch_2_back
|
||
|
xanim,dying_crouch_2_crawl
|
||
|
xanim,dying_stand_2_back_v1
|
||
|
xanim,dying_stand_2_back_v2
|
||
|
xanim,dying_stand_2_back_v3
|
||
|
xanim,dying_stand_2_crawl_v1
|
||
|
xanim,dying_stand_2_crawl_v2
|
||
|
xanim,dying_stand_2_crawl_v3
|
||
|
xanim,exposed2_aim_2
|
||
|
xanim,exposed2_aim_4
|
||
|
xanim,exposed2_aim_5
|
||
|
xanim,exposed2_aim_6
|
||
|
xanim,exposed2_aim_8
|
||
|
xanim,exposed2_crouch_2_stand
|
||
|
xanim,exposed2_dive_grenade_b
|
||
|
xanim,exposed2_dive_grenade_f
|
||
|
xanim,exposed2_grenadethrowb
|
||
|
xanim,exposed2_grenadethrowc
|
||
|
xanim,exposed2_idle_alert_v1
|
||
|
xanim,exposed2_idle_alert_v2
|
||
|
xanim,exposed2_idle_alert_v3
|
||
|
xanim,exposed2_idle_reacta
|
||
|
xanim,exposed2_idle_reactb
|
||
|
xanim,exposed2_idle_twitch
|
||
|
xanim,exposed2_idle_twitch_v4
|
||
|
xanim,exposed2_pain_2_crouch
|
||
|
xanim,exposed2_pain_back
|
||
|
xanim,exposed2_pain_dropgun
|
||
|
xanim,exposed2_pain_groin
|
||
|
xanim,exposed2_pain_left_arm
|
||
|
xanim,exposed2_pain_leg
|
||
|
xanim,exposed2_pain_right_arm
|
||
|
xanim,exposed2_rechamber_v1
|
||
|
xanim,exposed2_reload
|
||
|
xanim,exposed2_reloadb
|
||
|
xanim,exposed2_shoot_auto_v2
|
||
|
xanim,exposed2_shoot_auto_v3
|
||
|
xanim,exposed2_shoot_burst3
|
||
|
xanim,exposed2_shoot_burst4
|
||
|
xanim,exposed2_shoot_burst5
|
||
|
xanim,exposed2_shoot_burst6
|
||
|
xanim,exposed2_shoot_semi1
|
||
|
xanim,exposed2_shoot_semi2
|
||
|
xanim,exposed2_shoot_semi3
|
||
|
xanim,exposed2_shoot_semi4
|
||
|
xanim,exposed2_shoot_semi5
|
||
|
xanim,exposed2_squat_down_grenade_f
|
||
|
xanim,exposed2_squat_idle_grenade_f
|
||
|
xanim,exposed2_stand_2_crouch
|
||
|
xanim,exposed2_tracking_turn135l
|
||
|
xanim,exposed2_tracking_turn135r
|
||
|
xanim,exposed2_tracking_turn180l
|
||
|
xanim,exposed2_tracking_turn45l
|
||
|
xanim,exposed2_tracking_turn45r
|
||
|
xanim,exposed2_tracking_turn90l
|
||
|
xanim,exposed2_tracking_turn90r
|
||
|
xanim,exposed2_turn_aim_2
|
||
|
xanim,exposed2_turn_aim_4
|
||
|
xanim,exposed2_turn_aim_6
|
||
|
xanim,exposed2_turn_aim_8
|
||
|
xanim,exposed_aim_2
|
||
|
xanim,exposed_aim_4
|
||
|
xanim,exposed_aim_5
|
||
|
xanim,exposed_aim_6
|
||
|
xanim,exposed_aim_8
|
||
|
xanim,exposed_crouch_2_stand
|
||
|
xanim,exposed_crouch_aim_2
|
||
|
xanim,exposed_crouch_aim_4
|
||
|
xanim,exposed_crouch_aim_5
|
||
|
xanim,exposed_crouch_aim_6
|
||
|
xanim,exposed_crouch_aim_8
|
||
|
xanim,exposed_crouch_death_fetal
|
||
|
xanim,exposed_crouch_death_flip
|
||
|
xanim,exposed_crouch_death_twist
|
||
|
xanim,exposed_crouch_idle_alert_v1
|
||
|
xanim,exposed_crouch_idle_alert_v2
|
||
|
xanim,exposed_crouch_idle_alert_v3
|
||
|
xanim,exposed_crouch_pain_chest
|
||
|
xanim,exposed_crouch_pain_flinch
|
||
|
xanim,exposed_crouch_pain_headsnap
|
||
|
xanim,exposed_crouch_pain_left_arm
|
||
|
xanim,exposed_crouch_pain_right_arm
|
||
|
xanim,exposed_crouch_rechamber_v1
|
||
|
xanim,exposed_crouch_reload
|
||
|
xanim,exposed_crouch_shoot_auto_v2
|
||
|
xanim,exposed_crouch_shoot_burst3
|
||
|
xanim,exposed_crouch_shoot_burst4
|
||
|
xanim,exposed_crouch_shoot_burst5
|
||
|
xanim,exposed_crouch_shoot_burst6
|
||
|
xanim,exposed_crouch_shoot_semi1
|
||
|
xanim,exposed_crouch_shoot_semi2
|
||
|
xanim,exposed_crouch_shoot_semi3
|
||
|
xanim,exposed_crouch_shoot_semi4
|
||
|
xanim,exposed_crouch_shoot_semi5
|
||
|
xanim,exposed_crouch_topload
|
||
|
xanim,exposed_crouch_turn_aim_2
|
||
|
xanim,exposed_crouch_turn_aim_4
|
||
|
xanim,exposed_crouch_turn_aim_6
|
||
|
xanim,exposed_crouch_turn_aim_8
|
||
|
xanim,exposed_crouch_turn_left
|
||
|
xanim,exposed_crouch_turn_right
|
||
|
xanim,exposed_death
|
||
|
xanim,exposed_death_02
|
||
|
xanim,exposed_death_falltoknees
|
||
|
xanim,exposed_death_falltoknees_02
|
||
|
xanim,exposed_death_firing
|
||
|
xanim,exposed_death_firing_02
|
||
|
xanim,exposed_death_groin
|
||
|
xanim,exposed_death_headshot
|
||
|
xanim,exposed_death_headtwist
|
||
|
xanim,exposed_death_neckgrab
|
||
|
xanim,exposed_death_nerve
|
||
|
xanim,exposed_death_twist
|
||
|
xanim,exposed_dive_grenade_b
|
||
|
xanim,exposed_dive_grenade_f
|
||
|
xanim,exposed_grenadethrowb
|
||
|
xanim,exposed_grenadethrowc
|
||
|
xanim,exposed_idle_alert_v1
|
||
|
xanim,exposed_idle_alert_v2
|
||
|
xanim,exposed_idle_alert_v3
|
||
|
xanim,exposed_idle_reacta
|
||
|
xanim,exposed_idle_reactb
|
||
|
xanim,exposed_idle_twitch
|
||
|
xanim,exposed_idle_twitch_v4
|
||
|
xanim,exposed_pain_2_crouch
|
||
|
xanim,exposed_pain_back
|
||
|
xanim,exposed_pain_dropgun
|
||
|
xanim,exposed_pain_groin
|
||
|
xanim,exposed_pain_left_arm
|
||
|
xanim,exposed_pain_leg
|
||
|
xanim,exposed_pain_right_arm
|
||
|
xanim,exposed_rechamber_v1
|
||
|
xanim,exposed_reload
|
||
|
xanim,exposed_reloadb
|
||
|
xanim,exposed_reloadc
|
||
|
xanim,exposed_shoot_auto_v2
|
||
|
xanim,exposed_shoot_auto_v3
|
||
|
xanim,exposed_shoot_burst3
|
||
|
xanim,exposed_shoot_burst4
|
||
|
xanim,exposed_shoot_burst5
|
||
|
xanim,exposed_shoot_burst6
|
||
|
xanim,exposed_shoot_semi1
|
||
|
xanim,exposed_shoot_semi2
|
||
|
xanim,exposed_shoot_semi3
|
||
|
xanim,exposed_shoot_semi4
|
||
|
xanim,exposed_shoot_semi5
|
||
|
xanim,exposed_squat_down_grenade_f
|
||
|
xanim,exposed_squat_idle_grenade_f
|
||
|
xanim,exposed_squat_up_grenade_f
|
||
|
xanim,exposed_stand_2_crouch
|
||
|
xanim,exposed_topload
|
||
|
xanim,exposed_tracking_turn135l
|
||
|
xanim,exposed_tracking_turn135r
|
||
|
xanim,exposed_tracking_turn180l
|
||
|
xanim,exposed_tracking_turn45l
|
||
|
xanim,exposed_tracking_turn45r
|
||
|
xanim,exposed_tracking_turn90l
|
||
|
xanim,exposed_tracking_turn90r
|
||
|
xanim,exposed_turn_aim_2
|
||
|
xanim,exposed_turn_aim_4
|
||
|
xanim,exposed_turn_aim_6
|
||
|
xanim,exposed_turn_aim_8
|
||
|
xanim,generic_lookupleft
|
||
|
xanim,generic_lookupright
|
||
|
xanim,generic_talker_allies
|
||
|
xanim,generic_talker_axis
|
||
|
xanim,grenade_return_running_kick_forward_1
|
||
|
xanim,grenade_return_running_kick_forward_2
|
||
|
xanim,grenade_return_running_throw_forward
|
||
|
xanim,grenade_return_standing_throw_forward_1
|
||
|
xanim,grenade_return_standing_throw_forward_2
|
||
|
xanim,grenade_return_standing_throw_overhand_forward
|
||
|
xanim,jump_across_72
|
||
|
xanim,jump_down_56
|
||
|
xanim,jump_down_96
|
||
|
xanim,jump_over_high_wall
|
||
|
xanim,jump_over_low_wall
|
||
|
xanim,ladder_climbdown
|
||
|
xanim,ladder_climboff
|
||
|
xanim,ladder_climbon
|
||
|
xanim,ladder_climbon_bottom_walk
|
||
|
xanim,ladder_climbup
|
||
|
xanim,melee_1
|
||
|
xanim,mg42_prone_setup
|
||
|
xanim,mg42_sandbag_setup
|
||
|
xanim,minorpain_chest_back
|
||
|
xanim,minorpain_chest_front
|
||
|
xanim,minorpain_chest_left
|
||
|
xanim,minorpain_chest_right
|
||
|
xanim,minorpain_head_back
|
||
|
xanim,minorpain_head_front
|
||
|
xanim,minorpain_head_left
|
||
|
xanim,minorpain_head_right
|
||
|
xanim,minorpain_leftarm_back
|
||
|
xanim,minorpain_leftarm_front
|
||
|
xanim,minorpain_leftarm_left
|
||
|
xanim,minorpain_leftarm_right
|
||
|
xanim,minorpain_rightarm_back
|
||
|
xanim,minorpain_rightarm_front
|
||
|
xanim,minorpain_rightarm_left
|
||
|
xanim,minorpain_rightarm_right
|
||
|
xanim,mp_mantle_over_high
|
||
|
xanim,mp_mantle_over_low
|
||
|
xanim,mp_mantle_over_mid
|
||
|
xanim,mp_mantle_up_21
|
||
|
xanim,mp_mantle_up_27
|
||
|
xanim,mp_mantle_up_33
|
||
|
xanim,mp_mantle_up_39
|
||
|
xanim,mp_mantle_up_45
|
||
|
xanim,mp_mantle_up_51
|
||
|
xanim,mp_mantle_up_57
|
||
|
xanim,p_bayonet_stab_melee
|
||
|
xanim,p_bomb_crouch_loop
|
||
|
xanim,p_bomb_prone_loop
|
||
|
xanim,p_bomb_stand_loop
|
||
|
xanim,p_crouch_revive_reviving
|
||
|
xanim,p_crouchsprint_2h_a
|
||
|
xanim,p_crouchsprint_2h_b
|
||
|
xanim,p_crouchsprint_pistol_a
|
||
|
xanim,p_crouchsprint_pistol_b
|
||
|
xanim,p_handheldradio_crouch_idle
|
||
|
xanim,p_handheldradio_idle
|
||
|
xanim,p_handheldradio_prone_idle
|
||
|
xanim,p_knife_crouch_bazooka
|
||
|
xanim,p_knife_crouch_bazooka_swipe
|
||
|
xanim,p_knife_crouch_pistol
|
||
|
xanim,p_knife_crouch_pistol_swipe
|
||
|
xanim,p_knife_crouch_rifle
|
||
|
xanim,p_knife_crouch_rifle_swipe
|
||
|
xanim,p_knife_prone_bazooka
|
||
|
xanim,p_knife_prone_bazooka_swipe
|
||
|
xanim,p_knife_prone_pistol
|
||
|
xanim,p_knife_prone_pistol_swipe
|
||
|
xanim,p_knife_prone_rifle
|
||
|
xanim,p_knife_prone_rifle_swipe
|
||
|
xanim,p_knife_stand_bazooka
|
||
|
xanim,p_knife_stand_bazooka_swipe
|
||
|
xanim,p_knife_stand_pistol
|
||
|
xanim,p_knife_stand_pistol_swipe
|
||
|
xanim,p_knife_stand_rifle
|
||
|
xanim,p_knife_stand_rifle_swipe
|
||
|
xanim,p_prone_revive_reviving
|
||
|
xanim,p_revive_down_melee_swipe
|
||
|
xanim,p_revive_reviving
|
||
|
xanim,p_sprint_2h_a
|
||
|
xanim,p_sprint_pistol_a
|
||
|
xanim,p_swim_forward
|
||
|
xanim,p_swim_left
|
||
|
xanim,p_swim_right
|
||
|
xanim,p_swim_tread
|
||
|
xanim,pb_chicken_dance_crouch
|
||
|
xanim,pb_climbdown
|
||
|
xanim,pb_climbup
|
||
|
xanim,pb_combatrun_back_loop
|
||
|
xanim,pb_combatrun_back_loop_grenade
|
||
|
xanim,pb_combatrun_back_loop_pistol
|
||
|
xanim,pb_combatrun_back_rpg
|
||
|
xanim,pb_combatrun_forward_loop
|
||
|
xanim,pb_combatrun_forward_loop_stickgrenade
|
||
|
xanim,pb_combatrun_forward_rpg
|
||
|
xanim,pb_combatrun_left_loop
|
||
|
xanim,pb_combatrun_left_loop_grenade
|
||
|
xanim,pb_combatrun_left_loop_pistol
|
||
|
xanim,pb_combatrun_left_rpg
|
||
|
xanim,pb_combatrun_right_loop
|
||
|
xanim,pb_combatrun_right_loop_grenade
|
||
|
xanim,pb_combatrun_right_loop_pistol
|
||
|
xanim,pb_combatrun_right_rpg
|
||
|
xanim,pb_combatwalk_back_loop_pistol
|
||
|
xanim,pb_combatwalk_forward_loop_pistol
|
||
|
xanim,pb_combatwalk_left_loop_pistol
|
||
|
xanim,pb_combatwalk_right_loop_pistol
|
||
|
xanim,pb_crouch2prone
|
||
|
xanim,pb_crouch_ads
|
||
|
xanim,pb_crouch_ads_pistol
|
||
|
xanim,pb_crouch_ads_rpg
|
||
|
xanim,pb_crouch_alert
|
||
|
xanim,pb_crouch_alert_pistol
|
||
|
xanim,pb_crouch_alert_rpg
|
||
|
xanim,pb_crouch_bombplant
|
||
|
xanim,pb_crouch_death_clutchchest
|
||
|
xanim,pb_crouch_death_falltohands
|
||
|
xanim,pb_crouch_death_fetal
|
||
|
xanim,pb_crouch_death_flip
|
||
|
xanim,pb_crouch_death_headshot_front
|
||
|
xanim,pb_crouch_grenade_pullpin
|
||
|
xanim,pb_crouch_grenade_throw
|
||
|
xanim,pb_crouch_hold_idle
|
||
|
xanim,pb_crouch_hold_run
|
||
|
xanim,pb_crouch_hold_run_back
|
||
|
xanim,pb_crouch_hold_run_left
|
||
|
xanim,pb_crouch_hold_run_right
|
||
|
xanim,pb_crouch_pain_holdstomach
|
||
|
xanim,pb_crouch_run_back
|
||
|
xanim,pb_crouch_run_back_grenade
|
||
|
xanim,pb_crouch_run_back_pistol
|
||
|
xanim,pb_crouch_run_back_rpg
|
||
|
xanim,pb_crouch_run_forward
|
||
|
xanim,pb_crouch_run_forward_grenade
|
||
|
xanim,pb_crouch_run_forward_pistol
|
||
|
xanim,pb_crouch_run_forward_rpg
|
||
|
xanim,pb_crouch_run_left
|
||
|
xanim,pb_crouch_run_left_grenade
|
||
|
xanim,pb_crouch_run_left_pistol
|
||
|
xanim,pb_crouch_run_left_rpg
|
||
|
xanim,pb_crouch_run_right
|
||
|
xanim,pb_crouch_run_right_grenade
|
||
|
xanim,pb_crouch_run_right_pistol
|
||
|
xanim,pb_crouch_run_right_rpg
|
||
|
xanim,pb_crouch_shellshock
|
||
|
xanim,pb_crouch_shoot_run_back
|
||
|
xanim,pb_crouch_shoot_run_forward
|
||
|
xanim,pb_crouch_shoot_run_left
|
||
|
xanim,pb_crouch_shoot_run_right
|
||
|
xanim,pb_crouch_walk_back_pistol
|
||
|
xanim,pb_crouch_walk_back_rpg
|
||
|
xanim,pb_crouch_walk_forward_pistol
|
||
|
xanim,pb_crouch_walk_forward_rpg
|
||
|
xanim,pb_crouch_walk_forward_unarmed
|
||
|
xanim,pb_crouch_walk_left_pistol
|
||
|
xanim,pb_crouch_walk_left_rpg
|
||
|
xanim,pb_crouch_walk_right_pistol
|
||
|
xanim,pb_crouch_walk_right_rpg
|
||
|
xanim,pb_crouchrun_death_crumple
|
||
|
xanim,pb_crouchrun_death_drop
|
||
|
xanim,pb_death_run_back
|
||
|
xanim,pb_death_run_forward_crumple
|
||
|
xanim,pb_death_run_left
|
||
|
xanim,pb_death_run_onfront
|
||
|
xanim,pb_death_run_right
|
||
|
xanim,pb_death_run_stumble
|
||
|
xanim,pb_flamethrower_combatrun_c
|
||
|
xanim,pb_flamethrower_crouch_fire_center
|
||
|
xanim,pb_flamethrower_crouch_idle
|
||
|
xanim,pb_flamethrower_fire_center
|
||
|
xanim,pb_flamethrower_stand_idle
|
||
|
xanim,pb_hold_idle
|
||
|
xanim,pb_hold_run
|
||
|
xanim,pb_hold_run_back
|
||
|
xanim,pb_hold_run_left
|
||
|
xanim,pb_hold_run_right
|
||
|
xanim,pb_laststand_death
|
||
|
xanim,pb_laststand_idle
|
||
|
xanim,pb_pistol_run_fast
|
||
|
xanim,pb_prone2crouch
|
||
|
xanim,pb_prone2crouchrun
|
||
|
xanim,pb_prone_aim
|
||
|
xanim,pb_prone_aim_grenade
|
||
|
xanim,pb_prone_aim_pistol
|
||
|
xanim,pb_prone_aim_rpg
|
||
|
xanim,pb_prone_bombplant
|
||
|
xanim,pb_prone_crawl
|
||
|
xanim,pb_prone_crawl_back
|
||
|
xanim,pb_prone_crawl_back_hold
|
||
|
xanim,pb_prone_crawl_hold
|
||
|
xanim,pb_prone_crawl_left
|
||
|
xanim,pb_prone_crawl_left_hold
|
||
|
xanim,pb_prone_crawl_pistol
|
||
|
xanim,pb_prone_crawl_pistol_back
|
||
|
xanim,pb_prone_crawl_right
|
||
|
xanim,pb_prone_crawl_right_hold
|
||
|
xanim,pb_prone_death_quickdeath
|
||
|
xanim,pb_prone_grenade_crawl
|
||
|
xanim,pb_prone_grenade_crawl_back
|
||
|
xanim,pb_prone_grenade_crawl_left
|
||
|
xanim,pb_prone_grenade_crawl_right
|
||
|
xanim,pb_prone_hold
|
||
|
xanim,pb_prone_paina_holdchest
|
||
|
xanim,pb_prone_painb_holdhead
|
||
|
xanim,pb_prone_pistol_crawl_left
|
||
|
xanim,pb_prone_pistol_crawl_right
|
||
|
xanim,pb_prone_pistolcrawl_b
|
||
|
xanim,pb_prone_pistolcrawl_f
|
||
|
xanim,pb_prone_pistolcrawl_l
|
||
|
xanim,pb_prone_pistolcrawl_r
|
||
|
xanim,pb_pronemg42gunner_aim_20left_15down
|
||
|
xanim,pb_pronemg42gunner_aim_20left_15up
|
||
|
xanim,pb_pronemg42gunner_aim_20left_level
|
||
|
xanim,pb_pronemg42gunner_aim_20right_15down
|
||
|
xanim,pb_pronemg42gunner_aim_20right_15up
|
||
|
xanim,pb_pronemg42gunner_aim_20right_level
|
||
|
xanim,pb_pronemg42gunner_aim_40left_15down
|
||
|
xanim,pb_pronemg42gunner_aim_40left_15up
|
||
|
xanim,pb_pronemg42gunner_aim_40left_level
|
||
|
xanim,pb_pronemg42gunner_aim_40right_15down
|
||
|
xanim,pb_pronemg42gunner_aim_40right_15up
|
||
|
xanim,pb_pronemg42gunner_aim_40right_level
|
||
|
xanim,pb_pronemg42gunner_aim_forward_15down
|
||
|
xanim,pb_pronemg42gunner_aim_forward_15up
|
||
|
xanim,pb_pronemg42gunner_aim_forward_level
|
||
|
xanim,pb_pronemg42gunner_fire_20left_15down
|
||
|
xanim,pb_pronemg42gunner_fire_20left_15up
|
||
|
xanim,pb_pronemg42gunner_fire_20left_level
|
||
|
xanim,pb_pronemg42gunner_fire_20right_15down
|
||
|
xanim,pb_pronemg42gunner_fire_20right_15up
|
||
|
xanim,pb_pronemg42gunner_fire_20right_level
|
||
|
xanim,pb_pronemg42gunner_fire_40left_15down
|
||
|
xanim,pb_pronemg42gunner_fire_40left_15up
|
||
|
xanim,pb_pronemg42gunner_fire_40left_level
|
||
|
xanim,pb_pronemg42gunner_fire_40right_15down
|
||
|
xanim,pb_pronemg42gunner_fire_40right_15up
|
||
|
xanim,pb_pronemg42gunner_fire_40right_level
|
||
|
xanim,pb_pronemg42gunner_fire_forward_15down
|
||
|
xanim,pb_pronemg42gunner_fire_forward_15up
|
||
|
xanim,pb_pronemg42gunner_fire_forward_level
|
||
|
xanim,pb_rifle_idlea_ads
|
||
|
xanim,pb_rifle_idleb_ads
|
||
|
xanim,pb_run_fast
|
||
|
xanim,pb_runjump_land
|
||
|
xanim,pb_runjump_land_pistol
|
||
|
xanim,pb_runjump_takeoff
|
||
|
xanim,pb_runjump_takeoff_pistol
|
||
|
xanim,pb_saw_gunner_aim_down_center
|
||
|
xanim,pb_saw_gunner_aim_down_left15
|
||
|
xanim,pb_saw_gunner_aim_down_left30
|
||
|
xanim,pb_saw_gunner_aim_down_left45
|
||
|
xanim,pb_saw_gunner_aim_down_right15
|
||
|
xanim,pb_saw_gunner_aim_down_right30
|
||
|
xanim,pb_saw_gunner_aim_down_right45
|
||
|
xanim,pb_saw_gunner_aim_level_center
|
||
|
xanim,pb_saw_gunner_aim_level_left15
|
||
|
xanim,pb_saw_gunner_aim_level_left30
|
||
|
xanim,pb_saw_gunner_aim_level_left45
|
||
|
xanim,pb_saw_gunner_aim_level_right15
|
||
|
xanim,pb_saw_gunner_aim_level_right30
|
||
|
xanim,pb_saw_gunner_aim_level_right45
|
||
|
xanim,pb_saw_gunner_aim_up_center
|
||
|
xanim,pb_saw_gunner_aim_up_left15
|
||
|
xanim,pb_saw_gunner_aim_up_left30
|
||
|
xanim,pb_saw_gunner_aim_up_left45
|
||
|
xanim,pb_saw_gunner_aim_up_right15
|
||
|
xanim,pb_saw_gunner_aim_up_right30
|
||
|
xanim,pb_saw_gunner_aim_up_right45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right45
|
||
|
xanim,pb_saw_gunner_prone_aim_down_center
|
||
|
xanim,pb_saw_gunner_prone_aim_down_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_down_left40
|
||
|
xanim,pb_saw_gunner_prone_aim_down_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_down_right40
|
||
|
xanim,pb_saw_gunner_prone_aim_level_center
|
||
|
xanim,pb_saw_gunner_prone_aim_level_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_level_left40
|
||
|
xanim,pb_saw_gunner_prone_aim_level_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_level_right40
|
||
|
xanim,pb_saw_gunner_prone_aim_up_center
|
||
|
xanim,pb_saw_gunner_prone_aim_up_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_up_left40
|
||
|
xanim,pb_saw_gunner_prone_aim_up_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_up_right40
|
||
|
xanim,pb_sprint
|
||
|
xanim,pb_sprint_gundown
|
||
|
xanim,pb_sprint_hold
|
||
|
xanim,pb_sprint_pistol
|
||
|
xanim,pb_sprint_rpg
|
||
|
xanim,pb_stand__shoot_ads_pistol
|
||
|
xanim,pb_stand_ads
|
||
|
xanim,pb_stand_ads_pistol
|
||
|
xanim,pb_stand_ads_rpg
|
||
|
xanim,pb_stand_alert
|
||
|
xanim,pb_stand_alert_pistol
|
||
|
xanim,pb_stand_alert_rpg
|
||
|
xanim,pb_stand_bombplant
|
||
|
xanim,pb_stand_death_frontspin
|
||
|
xanim,pb_stand_death_head_collapse
|
||
|
xanim,pb_stand_death_headchest_topple
|
||
|
xanim,pb_stand_death_legs
|
||
|
xanim,pb_stand_death_lowerback
|
||
|
xanim,pb_stand_death_neckdeath
|
||
|
xanim,pb_stand_death_neckdeath_thrash
|
||
|
xanim,pb_stand_death_nervedeath
|
||
|
xanim,pb_stand_grenade_pullpin
|
||
|
xanim,pb_stand_grenade_throw
|
||
|
xanim,pb_stand_shellshock
|
||
|
xanim,pb_stand_shoot_walk_back
|
||
|
xanim,pb_stand_shoot_walk_forward
|
||
|
xanim,pb_stand_shoot_walk_forward_unarmed
|
||
|
xanim,pb_stand_shoot_walk_left
|
||
|
xanim,pb_stand_shoot_walk_right
|
||
|
xanim,pb_standjump_land
|
||
|
xanim,pb_standjump_land_pistol
|
||
|
xanim,pb_standjump_takeoff
|
||
|
xanim,pb_standjump_takeoff_pistol
|
||
|
xanim,pb_standmg42gunner_aim_15left_15down
|
||
|
xanim,pb_standmg42gunner_aim_15left_15up
|
||
|
xanim,pb_standmg42gunner_aim_15left_level
|
||
|
xanim,pb_standmg42gunner_aim_15right_15down
|
||
|
xanim,pb_standmg42gunner_aim_15right_15up
|
||
|
xanim,pb_standmg42gunner_aim_15right_level
|
||
|
xanim,pb_standmg42gunner_aim_30left_15down
|
||
|
xanim,pb_standmg42gunner_aim_30left_15up
|
||
|
xanim,pb_standmg42gunner_aim_30left_level
|
||
|
xanim,pb_standmg42gunner_aim_30right_15down
|
||
|
xanim,pb_standmg42gunner_aim_30right_15up
|
||
|
xanim,pb_standmg42gunner_aim_30right_level
|
||
|
xanim,pb_standmg42gunner_aim_45left_15down
|
||
|
xanim,pb_standmg42gunner_aim_45left_15up
|
||
|
xanim,pb_standmg42gunner_aim_45left_level
|
||
|
xanim,pb_standmg42gunner_aim_45right_15down
|
||
|
xanim,pb_standmg42gunner_aim_45right_15up
|
||
|
xanim,pb_standmg42gunner_aim_45right_level
|
||
|
xanim,pb_standmg42gunner_aim_forward_15down
|
||
|
xanim,pb_standmg42gunner_aim_forward_15up
|
||
|
xanim,pb_standmg42gunner_aim_forward_level
|
||
|
xanim,pb_standmg42gunner_fire_15left_15down
|
||
|
xanim,pb_standmg42gunner_fire_15left_15up
|
||
|
xanim,pb_standmg42gunner_fire_15left_level
|
||
|
xanim,pb_standmg42gunner_fire_15right_15down
|
||
|
xanim,pb_standmg42gunner_fire_15right_15up
|
||
|
xanim,pb_standmg42gunner_fire_15right_level
|
||
|
xanim,pb_standmg42gunner_fire_30left_15down
|
||
|
xanim,pb_standmg42gunner_fire_30left_15up
|
||
|
xanim,pb_standmg42gunner_fire_30left_level
|
||
|
xanim,pb_standmg42gunner_fire_30right_15down
|
||
|
xanim,pb_standmg42gunner_fire_30right_15up
|
||
|
xanim,pb_standmg42gunner_fire_30right_level
|
||
|
xanim,pb_standmg42gunner_fire_45left_15down
|
||
|
xanim,pb_standmg42gunner_fire_45left_15up
|
||
|
xanim,pb_standmg42gunner_fire_45left_level
|
||
|
xanim,pb_standmg42gunner_fire_45right_15down
|
||
|
xanim,pb_standmg42gunner_fire_45right_15up
|
||
|
xanim,pb_standmg42gunner_fire_45right_level
|
||
|
xanim,pb_standmg42gunner_fire_forward_15down
|
||
|
xanim,pb_standmg42gunner_fire_forward_15up
|
||
|
xanim,pb_standmg42gunner_fire_forward_level
|
||
|
xanim,pb_stumble_back
|
||
|
xanim,pb_stumble_forward
|
||
|
xanim,pb_stumble_grenade_back
|
||
|
xanim,pb_stumble_grenade_forward
|
||
|
xanim,pb_stumble_grenade_left
|
||
|
xanim,pb_stumble_grenade_right
|
||
|
xanim,pb_stumble_left
|
||
|
xanim,pb_stumble_pistol_back
|
||
|
xanim,pb_stumble_pistol_forward
|
||
|
xanim,pb_stumble_pistol_left
|
||
|
xanim,pb_stumble_pistol_right
|
||
|
xanim,pb_stumble_pistol_walk_back
|
||
|
xanim,pb_stumble_pistol_walk_forward
|
||
|
xanim,pb_stumble_pistol_walk_left
|
||
|
xanim,pb_stumble_pistol_walk_right
|
||
|
xanim,pb_stumble_right
|
||
|
xanim,pb_stumble_walk_back
|
||
|
xanim,pb_stumble_walk_forward
|
||
|
xanim,pb_stumble_walk_left
|
||
|
xanim,pb_stumble_walk_right
|
||
|
xanim,pb_walk_back_rpg_ads
|
||
|
xanim,pb_walk_forward_rpg_ads
|
||
|
xanim,pb_walk_left_rpg_ads
|
||
|
xanim,pb_walk_right_rpg_ads
|
||
|
xanim,pistol_crouch2crouchrun_forward
|
||
|
xanim,pistol_crouchaim_idle
|
||
|
xanim,pistol_crouchaimstraight2stand
|
||
|
xanim,pistol_crouchrun_loop_forward_1
|
||
|
xanim,pistol_death_1
|
||
|
xanim,pistol_death_2
|
||
|
xanim,pistol_death_3
|
||
|
xanim,pistol_death_4
|
||
|
xanim,pistol_stand_aim_2_add
|
||
|
xanim,pistol_stand_aim_2_alt
|
||
|
xanim,pistol_stand_aim_4_add
|
||
|
xanim,pistol_stand_aim_4_alt
|
||
|
xanim,pistol_stand_aim_5
|
||
|
xanim,pistol_stand_aim_6_add
|
||
|
xanim,pistol_stand_aim_6_alt
|
||
|
xanim,pistol_stand_aim_8_add
|
||
|
xanim,pistol_stand_aim_8_alt
|
||
|
xanim,pistol_stand_fire_a
|
||
|
xanim,pistol_stand_idle_alert
|
||
|
xanim,pistol_stand_pain_chest
|
||
|
xanim,pistol_stand_pain_groin
|
||
|
xanim,pistol_stand_pain_head
|
||
|
xanim,pistol_stand_pain_leftshoulder
|
||
|
xanim,pistol_stand_pain_rightshoulder
|
||
|
xanim,pistol_stand_pullout
|
||
|
xanim,pistol_stand_reload_a
|
||
|
xanim,pistol_stand_switch
|
||
|
xanim,pistol_stand_turn135l
|
||
|
xanim,pistol_stand_turn135r
|
||
|
xanim,pistol_stand_turn180l
|
||
|
xanim,pistol_stand_turn45l
|
||
|
xanim,pistol_stand_turn45r
|
||
|
xanim,pistol_stand_turn90l
|
||
|
xanim,pistol_stand_turn90r
|
||
|
xanim,pistol_standaim_idle
|
||
|
xanim,pl_crouchturn_90left
|
||
|
xanim,pl_crouchturn_90right
|
||
|
xanim,precombatrun1
|
||
|
xanim,prone2crouch_straight
|
||
|
xanim,prone2crouchrun_straight
|
||
|
xanim,prone_2_crouch
|
||
|
xanim,prone_2_crouch_firing
|
||
|
xanim,prone_2_stand
|
||
|
xanim,prone_2_stand_firing
|
||
|
xanim,prone_2_stand_nodelta
|
||
|
xanim,prone_aim2crawl
|
||
|
xanim,prone_aim_2_add
|
||
|
xanim,prone_aim_4_add
|
||
|
xanim,prone_aim_5
|
||
|
xanim,prone_aim_6_add
|
||
|
xanim,prone_aim_8_add
|
||
|
xanim,prone_aim_feet_45down
|
||
|
xanim,prone_aim_feet_45up
|
||
|
xanim,prone_aim_idle
|
||
|
xanim,prone_crawl
|
||
|
xanim,prone_crawl2aim
|
||
|
xanim,prone_death_quickdeath
|
||
|
xanim,prone_fire_1
|
||
|
xanim,prone_fire_2
|
||
|
xanim,prone_fire_burst
|
||
|
xanim,prone_grenade_a
|
||
|
xanim,prone_idle
|
||
|
xanim,prone_melee
|
||
|
xanim,prone_paina_holdchest
|
||
|
xanim,prone_painb_holdhead
|
||
|
xanim,prone_reaction_a
|
||
|
xanim,prone_reaction_b
|
||
|
xanim,prone_reload
|
||
|
xanim,prone_shoot_auto_left
|
||
|
xanim,prone_shoot_auto_right
|
||
|
xanim,prone_shoot_auto_straight
|
||
|
xanim,prone_shoot_left
|
||
|
xanim,prone_shoot_right
|
||
|
xanim,prone_shoot_straight
|
||
|
xanim,prone_turn_left
|
||
|
xanim,prone_turn_right
|
||
|
xanim,prone_twitch_ammocheck
|
||
|
xanim,prone_twitch_ammocheck2
|
||
|
xanim,prone_twitch_look
|
||
|
xanim,prone_twitch_lookfast
|
||
|
xanim,prone_twitch_lookup
|
||
|
xanim,prone_twitch_scan
|
||
|
xanim,prone_twitch_scan2
|
||
|
xanim,pt_crouch_grenade_throw
|
||
|
xanim,pt_crouch_pullout_pose
|
||
|
xanim,pt_crouch_rifle_fire
|
||
|
xanim,pt_crouch_rifle_fire_ads
|
||
|
xanim,pt_crouch_shoot
|
||
|
xanim,pt_crouch_shoot_ads
|
||
|
xanim,pt_crouch_shoot_ads_pistol
|
||
|
xanim,pt_crouch_shoot_auto
|
||
|
xanim,pt_crouch_shoot_auto_ads
|
||
|
xanim,pt_crouch_shoot_pistol
|
||
|
xanim,pt_flamethrower_crouch_fire_center
|
||
|
xanim,pt_flamethrower_fire_center
|
||
|
xanim,pt_flinch_back
|
||
|
xanim,pt_flinch_forward
|
||
|
xanim,pt_flinch_grenade_back
|
||
|
xanim,pt_flinch_grenade_forward
|
||
|
xanim,pt_flinch_grenade_left
|
||
|
xanim,pt_flinch_grenade_right
|
||
|
xanim,pt_flinch_left
|
||
|
xanim,pt_flinch_pistol_back
|
||
|
xanim,pt_flinch_pistol_forward
|
||
|
xanim,pt_flinch_pistol_left
|
||
|
xanim,pt_flinch_pistol_right
|
||
|
xanim,pt_flinch_right
|
||
|
xanim,pt_hold_prone_throw
|
||
|
xanim,pt_hold_setup
|
||
|
xanim,pt_hold_throw
|
||
|
xanim,pt_laststand_fire
|
||
|
xanim,pt_laststand_reload
|
||
|
xanim,pt_melee_crouch_left2left
|
||
|
xanim,pt_melee_crouch_left2right
|
||
|
xanim,pt_melee_crouch_right2left
|
||
|
xanim,pt_melee_left2left_1
|
||
|
xanim,pt_melee_left2right
|
||
|
xanim,pt_melee_pistol_1
|
||
|
xanim,pt_melee_pistol_2
|
||
|
xanim,pt_melee_pistol_3
|
||
|
xanim,pt_melee_pistol_4
|
||
|
xanim,pt_melee_prone
|
||
|
xanim,pt_melee_prone_pistol
|
||
|
xanim,pt_melee_right2left
|
||
|
xanim,pt_melee_right2right_1
|
||
|
xanim,pt_melee_right2right_2
|
||
|
xanim,pt_pistol_stand_pullout
|
||
|
xanim,pt_pistol_stand_putaway
|
||
|
xanim,pt_prone_grenade_throw
|
||
|
xanim,pt_prone_pullout_pose
|
||
|
xanim,pt_prone_shoot
|
||
|
xanim,pt_prone_shoot_auto
|
||
|
xanim,pt_prone_shoot_pistol
|
||
|
xanim,pt_prone_shoot_rpg
|
||
|
xanim,pt_reload_crouch_pistol
|
||
|
xanim,pt_reload_crouch_rifle
|
||
|
xanim,pt_reload_crouchwalk
|
||
|
xanim,pt_reload_crouchwalk_pistol
|
||
|
xanim,pt_reload_prone_auto
|
||
|
xanim,pt_reload_prone_pistol
|
||
|
xanim,pt_reload_prone_rifle
|
||
|
xanim,pt_reload_prone_rpg
|
||
|
xanim,pt_reload_stand_auto
|
||
|
xanim,pt_reload_stand_auto_mp40
|
||
|
xanim,pt_reload_stand_pistol
|
||
|
xanim,pt_reload_stand_rifle
|
||
|
xanim,pt_reload_stand_rpg
|
||
|
xanim,pt_rifle_fire
|
||
|
xanim,pt_rifle_fire_ads
|
||
|
xanim,pt_rifle_fire_prone
|
||
|
xanim,pt_stand_grenade_throw
|
||
|
xanim,pt_stand_pullout_pose
|
||
|
xanim,pt_stand_shoot
|
||
|
xanim,pt_stand_shoot_ads
|
||
|
xanim,pt_stand_shoot_auto
|
||
|
xanim,pt_stand_shoot_auto_ads
|
||
|
xanim,pt_stand_shoot_pistol
|
||
|
xanim,pt_stand_shoot_rpg
|
||
|
xanim,pt_stand_shoot_shotgun
|
||
|
xanim,reload_prone_rifle
|
||
|
xanim,reload_stand_rifle
|
||
|
xanim,rpg_conceal_2_standr
|
||
|
xanim,rpg_crouch_aim_2
|
||
|
xanim,rpg_crouch_aim_4
|
||
|
xanim,rpg_crouch_aim_5
|
||
|
xanim,rpg_crouch_aim_6
|
||
|
xanim,rpg_crouch_aim_8
|
||
|
xanim,rpg_crouch_fire
|
||
|
xanim,rpg_crouch_idle
|
||
|
xanim,rpg_crouch_reload
|
||
|
xanim,rpg_crouch_throw
|
||
|
xanim,rpg_stand_aim_2
|
||
|
xanim,rpg_stand_aim_4
|
||
|
xanim,rpg_stand_aim_5
|
||
|
xanim,rpg_stand_aim_6
|
||
|
xanim,rpg_stand_aim_8
|
||
|
xanim,rpg_stand_death
|
||
|
xanim,rpg_stand_death_stagger
|
||
|
xanim,rpg_stand_fire
|
||
|
xanim,rpg_stand_idle
|
||
|
xanim,rpg_stand_reload
|
||
|
xanim,rpg_stand_throw
|
||
|
xanim,rpg_standr_2_conceal
|
||
|
xanim,run_2_crouch_180l
|
||
|
xanim,run_2_crouch_90l
|
||
|
xanim,run_2_crouch_90r
|
||
|
xanim,run_2_crouch_f
|
||
|
xanim,run_2_melee_charge
|
||
|
xanim,run_2_stand_180l
|
||
|
xanim,run_2_stand_90l
|
||
|
xanim,run_2_stand_90r
|
||
|
xanim,run_2_stand_f_6
|
||
|
xanim,run_cqb_f_search_v1
|
||
|
xanim,run_cqb_f_search_v2
|
||
|
xanim,run_death_facedown
|
||
|
xanim,run_death_fallonback
|
||
|
xanim,run_death_fallonback_02
|
||
|
xanim,run_death_roll
|
||
|
xanim,run_lowready_b
|
||
|
xanim,run_lowready_f
|
||
|
xanim,run_lowready_l
|
||
|
xanim,run_lowready_r
|
||
|
xanim,run_lowready_reload
|
||
|
xanim,run_n_gun_b
|
||
|
xanim,run_n_gun_f
|
||
|
xanim,run_n_gun_l
|
||
|
xanim,run_n_gun_r
|
||
|
xanim,run_pain_fallonknee
|
||
|
xanim,run_pain_fallonknee_02
|
||
|
xanim,run_pain_fallonknee_03
|
||
|
xanim,run_pain_stomach
|
||
|
xanim,run_pain_stumble
|
||
|
xanim,saw_gunner_aim_down_center
|
||
|
xanim,saw_gunner_aim_down_left15
|
||
|
xanim,saw_gunner_aim_down_left30
|
||
|
xanim,saw_gunner_aim_down_left45
|
||
|
xanim,saw_gunner_aim_down_right15
|
||
|
xanim,saw_gunner_aim_down_right30
|
||
|
xanim,saw_gunner_aim_down_right45
|
||
|
xanim,saw_gunner_aim_level_center
|
||
|
xanim,saw_gunner_aim_level_left15
|
||
|
xanim,saw_gunner_aim_level_left30
|
||
|
xanim,saw_gunner_aim_level_left45
|
||
|
xanim,saw_gunner_aim_level_right15
|
||
|
xanim,saw_gunner_aim_level_right30
|
||
|
xanim,saw_gunner_aim_level_right45
|
||
|
xanim,saw_gunner_aim_up_center
|
||
|
xanim,saw_gunner_aim_up_left15
|
||
|
xanim,saw_gunner_aim_up_left30
|
||
|
xanim,saw_gunner_aim_up_left45
|
||
|
xanim,saw_gunner_aim_up_right15
|
||
|
xanim,saw_gunner_aim_up_right30
|
||
|
xanim,saw_gunner_aim_up_right45
|
||
|
xanim,saw_gunner_death
|
||
|
xanim,saw_gunner_firing_add
|
||
|
xanim,saw_gunner_firing_mg_add
|
||
|
xanim,saw_gunner_idle
|
||
|
xanim,saw_gunner_idle_mg
|
||
|
xanim,saw_gunner_lowwall_aim_down_center
|
||
|
xanim,saw_gunner_lowwall_aim_down_left15
|
||
|
xanim,saw_gunner_lowwall_aim_down_left30
|
||
|
xanim,saw_gunner_lowwall_aim_down_left45
|
||
|
xanim,saw_gunner_lowwall_aim_down_right15
|
||
|
xanim,saw_gunner_lowwall_aim_down_right30
|
||
|
xanim,saw_gunner_lowwall_aim_down_right45
|
||
|
xanim,saw_gunner_lowwall_aim_level_center
|
||
|
xanim,saw_gunner_lowwall_aim_level_left15
|
||
|
xanim,saw_gunner_lowwall_aim_level_left30
|
||
|
xanim,saw_gunner_lowwall_aim_level_left45
|
||
|
xanim,saw_gunner_lowwall_aim_level_right15
|
||
|
xanim,saw_gunner_lowwall_aim_level_right30
|
||
|
xanim,saw_gunner_lowwall_aim_level_right45
|
||
|
xanim,saw_gunner_lowwall_aim_up_center
|
||
|
xanim,saw_gunner_lowwall_aim_up_left15
|
||
|
xanim,saw_gunner_lowwall_aim_up_left30
|
||
|
xanim,saw_gunner_lowwall_aim_up_left45
|
||
|
xanim,saw_gunner_lowwall_aim_up_right15
|
||
|
xanim,saw_gunner_lowwall_aim_up_right30
|
||
|
xanim,saw_gunner_lowwall_aim_up_right45
|
||
|
xanim,saw_gunner_lowwall_death
|
||
|
xanim,saw_gunner_lowwall_firing
|
||
|
xanim,saw_gunner_lowwall_firing_mg
|
||
|
xanim,saw_gunner_lowwall_idle
|
||
|
xanim,saw_gunner_lowwall_idle_mg
|
||
|
xanim,saw_gunner_lowwall_pain_01
|
||
|
xanim,saw_gunner_lowwall_pain_02
|
||
|
xanim,saw_gunner_lowwall_pickup_l
|
||
|
xanim,saw_gunner_lowwall_pickup_m
|
||
|
xanim,saw_gunner_lowwall_pickup_r
|
||
|
xanim,saw_gunner_lowwall_reload
|
||
|
xanim,saw_gunner_lowwall_runin_l
|
||
|
xanim,saw_gunner_lowwall_runin_m
|
||
|
xanim,saw_gunner_lowwall_runin_ml
|
||
|
xanim,saw_gunner_lowwall_runin_mr
|
||
|
xanim,saw_gunner_lowwall_runin_r
|
||
|
xanim,saw_gunner_lowwall_runout_l
|
||
|
xanim,saw_gunner_lowwall_runout_m
|
||
|
xanim,saw_gunner_lowwall_runout_ml
|
||
|
xanim,saw_gunner_lowwall_runout_mr
|
||
|
xanim,saw_gunner_lowwall_runout_r
|
||
|
xanim,saw_gunner_lowwall_twitch_01
|
||
|
xanim,saw_gunner_lowwall_twitch_02
|
||
|
xanim,saw_gunner_lowwall_twitch_03
|
||
|
xanim,saw_gunner_lowwall_twitch_04
|
||
|
xanim,saw_gunner_lowwall_twitch_05
|
||
|
xanim,saw_gunner_pain
|
||
|
xanim,saw_gunner_prone_aim_down_center
|
||
|
xanim,saw_gunner_prone_aim_down_left20
|
||
|
xanim,saw_gunner_prone_aim_down_left40
|
||
|
xanim,saw_gunner_prone_aim_down_right20
|
||
|
xanim,saw_gunner_prone_aim_down_right40
|
||
|
xanim,saw_gunner_prone_aim_level_center
|
||
|
xanim,saw_gunner_prone_aim_level_left20
|
||
|
xanim,saw_gunner_prone_aim_level_left40
|
||
|
xanim,saw_gunner_prone_aim_level_right20
|
||
|
xanim,saw_gunner_prone_aim_level_right40
|
||
|
xanim,saw_gunner_prone_aim_up_center
|
||
|
xanim,saw_gunner_prone_aim_up_left20
|
||
|
xanim,saw_gunner_prone_aim_up_left40
|
||
|
xanim,saw_gunner_prone_aim_up_right20
|
||
|
xanim,saw_gunner_prone_aim_up_right40
|
||
|
xanim,saw_gunner_prone_death
|
||
|
xanim,saw_gunner_prone_firing
|
||
|
xanim,saw_gunner_prone_firing_mg
|
||
|
xanim,saw_gunner_prone_idle
|
||
|
xanim,saw_gunner_prone_idle_mg
|
||
|
xanim,saw_gunner_prone_pain
|
||
|
xanim,saw_gunner_prone_pain2
|
||
|
xanim,saw_gunner_prone_reload
|
||
|
xanim,saw_gunner_prone_runin_m
|
||
|
xanim,saw_gunner_prone_runin_ml
|
||
|
xanim,saw_gunner_prone_runin_mr
|
||
|
xanim,saw_gunner_prone_runout_f
|
||
|
xanim,saw_gunner_prone_runout_l
|
||
|
xanim,saw_gunner_prone_runout_m
|
||
|
xanim,saw_gunner_prone_runout_m2
|
||
|
xanim,saw_gunner_prone_runout_r
|
||
|
xanim,saw_gunner_prone_twitch
|
||
|
xanim,saw_gunner_prone_twitch2
|
||
|
xanim,saw_gunner_prone_twitch3
|
||
|
xanim,saw_gunner_reload
|
||
|
xanim,saw_gunner_run_fast
|
||
|
xanim,saw_gunner_run_slow
|
||
|
xanim,saw_gunner_runin_l
|
||
|
xanim,saw_gunner_runin_m
|
||
|
xanim,saw_gunner_runin_ml
|
||
|
xanim,saw_gunner_runin_mr
|
||
|
xanim,saw_gunner_runin_r
|
||
|
xanim,saw_gunner_runout_l
|
||
|
xanim,saw_gunner_runout_m
|
||
|
xanim,saw_gunner_runout_ml
|
||
|
xanim,saw_gunner_runout_mr
|
||
|
xanim,saw_gunner_runout_r
|
||
|
xanim,saw_gunner_standaim2prone
|
||
|
xanim,saw_gunner_standcasual2prone
|
||
|
xanim,shotgun_aim_2
|
||
|
xanim,shotgun_aim_4
|
||
|
xanim,shotgun_aim_5
|
||
|
xanim,shotgun_aim_6
|
||
|
xanim,shotgun_aim_8
|
||
|
xanim,shotgun_cqbrun_pullout
|
||
|
xanim,shotgun_cqbrun_putaway
|
||
|
xanim,shotgun_crouch_aim_2
|
||
|
xanim,shotgun_crouch_aim_4
|
||
|
xanim,shotgun_crouch_aim_5
|
||
|
xanim,shotgun_crouch_aim_6
|
||
|
xanim,shotgun_crouch_aim_8
|
||
|
xanim,shotgun_crouch_fire
|
||
|
xanim,shotgun_crouch_reload
|
||
|
xanim,shotgun_stand_fire_1a
|
||
|
xanim,shotgun_stand_fire_1b
|
||
|
xanim,shotgun_stand_reload_a
|
||
|
xanim,shotgun_stand_reload_b
|
||
|
xanim,shotgun_stand_reload_c
|
||
|
xanim,slide_across_car
|
||
|
xanim,slide_across_car_2_cover
|
||
|
xanim,slide_across_car_death
|
||
|
xanim,sprint1_loop
|
||
|
xanim,stand2prone_onehand
|
||
|
xanim,stand_2_melee_1
|
||
|
xanim,stand_2_prone
|
||
|
xanim,stand_2_prone_firing
|
||
|
xanim,stand_2_prone_nodelta
|
||
|
xanim,stand_2_run_180_med
|
||
|
xanim,stand_2_run_f_2
|
||
|
xanim,stand_2_run_l
|
||
|
xanim,stand_2_run_r
|
||
|
xanim,stand_aim_down
|
||
|
xanim,stand_aim_straight
|
||
|
xanim,stand_aim_up
|
||
|
xanim,stand_alert_1
|
||
|
xanim,stand_alert_2
|
||
|
xanim,stand_alert_3
|
||
|
xanim,stand_alertb_idle1
|
||
|
xanim,stand_alertb_twitch1
|
||
|
xanim,stand_grenade_return_throw
|
||
|
xanim,stand_grenade_throw
|
||
|
xanim,stand_shoot_auto_down
|
||
|
xanim,stand_shoot_auto_straight
|
||
|
xanim,stand_shoot_auto_up
|
||
|
xanim,stand_shoot_down
|
||
|
xanim,stand_shoot_straight
|
||
|
xanim,stand_shoot_up
|
||
|
xanim,standmg42gunner_pain
|
||
|
xanim,standunarmed_idle_loop
|
||
|
xanim,technical_turret_aim_down_center
|
||
|
xanim,technical_turret_aim_down_left22
|
||
|
xanim,technical_turret_aim_down_left45
|
||
|
xanim,technical_turret_aim_down_right22
|
||
|
xanim,technical_turret_aim_down_right45
|
||
|
xanim,technical_turret_aim_level_center
|
||
|
xanim,technical_turret_aim_level_left22
|
||
|
xanim,technical_turret_aim_level_left45
|
||
|
xanim,technical_turret_aim_level_right22
|
||
|
xanim,technical_turret_aim_level_right45
|
||
|
xanim,technical_turret_aim_up_center
|
||
|
xanim,technical_turret_aim_up_left22
|
||
|
xanim,technical_turret_aim_up_left45
|
||
|
xanim,technical_turret_aim_up_right22
|
||
|
xanim,technical_turret_aim_up_right45
|
||
|
xanim,technical_turret_death
|
||
|
xanim,technical_turret_jam
|
||
|
xanim,traverse40
|
||
|
xanim,traverse40_2_cover
|
||
|
xanim,traverse40_death_end
|
||
|
xanim,traverse40_death_end_2
|
||
|
xanim,traverse40_death_start
|
||
|
xanim,traverse40_death_start_2
|
||
|
xanim,traverse90
|
||
|
xanim,traverse90_end_death
|
||
|
xanim,traverse90_in_m
|
||
|
xanim,traverse90_in_ml
|
||
|
xanim,traverse90_in_mr
|
||
|
xanim,traverse90_start_death
|
||
|
xanim,traverse_jumpdown_40
|
||
|
xanim,traverse_jumpdown_56
|
||
|
xanim,traverse_jumpdown_96
|
||
|
xanim,traverse_stepup_52
|
||
|
xanim,traverse_wallhop
|
||
|
xanim,traverse_wallhop_3
|
||
|
xanim,traverse_window_death_end
|
||
|
xanim,traverse_window_death_start
|
||
|
xanim,traverse_window_m_2_run
|
||
|
xanim,traverse_window_m_2_stop
|
||
|
xanim,viewmodel_colt45_ads_down
|
||
|
xanim,viewmodel_colt45_ads_fire
|
||
|
xanim,viewmodel_colt45_ads_up
|
||
|
xanim,viewmodel_colt45_fire
|
||
|
xanim,viewmodel_colt45_idle
|
||
|
xanim,viewmodel_colt45_idle_empty
|
||
|
xanim,viewmodel_colt45_lastshot
|
||
|
xanim,viewmodel_colt45_pullout
|
||
|
xanim,viewmodel_colt45_pullout_empty
|
||
|
xanim,viewmodel_colt45_pullout_fast
|
||
|
xanim,viewmodel_colt45_putaway
|
||
|
xanim,viewmodel_colt45_putaway_empty
|
||
|
xanim,viewmodel_colt45_putaway_fast
|
||
|
xanim,viewmodel_colt45_reload
|
||
|
xanim,viewmodel_colt45_reload_notempty
|
||
|
xanim,viewmodel_default_ads_down
|
||
|
xanim,viewmodel_default_ads_up
|
||
|
xanim,viewmodel_default_fire
|
||
|
xanim,viewmodel_default_idle
|
||
|
xanim,viewmodel_default_pullout
|
||
|
xanim,viewmodel_default_putaway
|
||
|
xanim,viewmodel_knife_slash
|
||
|
xanim,viewmodel_knife_stick
|
||
|
xanim,viewmodel_mk2_idle
|
||
|
xanim,viewmodel_syrette_pullout
|
||
|
xanim,walk_aim_2
|
||
|
xanim,walk_aim_4
|
||
|
xanim,walk_aim_6
|
||
|
xanim,walk_aim_8
|
||
|
xanim,walk_backward
|
||
|
xanim,walk_cqb_f
|
||
|
xanim,walk_left
|
||
|
xanim,walk_lowready_b
|
||
|
xanim,walk_lowready_f
|
||
|
xanim,walk_lowready_l
|
||
|
xanim,walk_lowready_r
|
||
|
xanim,walk_right
|
||
|
xanim,windowclimb
|
||
|
xanim,wounded_bellycrawl_death
|
||
|
xanim,wounded_bellycrawl_forward
|
||
|
xanim,wounded_crawl2bellycrawl
|
||
|
xmodel,defaultactor
|
||
|
xmodel,defaultvehicle
|
||
|
xmodel,defaultweapon
|
||
|
xmodel,fx
|
||
|
xmodel,fx_axis_createfx
|
||
|
xmodel,fx_char_gib_chunk_bone02
|
||
|
xmodel,fx_char_gib_chunk_bone03
|
||
|
xmodel,fx_char_gib_chunk_fat
|
||
|
xmodel,fx_char_gib_chunk_flesh02
|
||
|
xmodel,fx_char_gib_chunk_flesh03
|
||
|
xmodel,fx_char_gib_chunk_meat01
|
||
|
xmodel,fx_char_gib_chunk_meat02
|
||
|
xmodel,fx_debris_stone_01
|
||
|
xmodel,fx_debris_stone_02
|
||
|
xmodel,fx_decal_character_blood
|
||
|
xmodel,fx_decal_paintball_grn
|
||
|
xmodel,fx_decal_paintball_orange
|
||
|
xmodel,fx_glass_piece01
|
||
|
xmodel,fx_glass_piece02
|
||
|
xmodel,fx_pistol_shell
|
||
|
xmodel,fx_rifle_shell
|
||
|
xmodel,fx_wood_splinter01
|
||
|
xmodel,fx_wood_splinter02
|
||
|
xmodel,grenade_bag
|
||
|
xmodel,projectile_usa_m9a1_riflegrenade
|
||
|
xmodel,sundirection_arrow
|
||
|
xmodel,tag_origin
|
||
|
xmodel,tag_origin_animate
|
||
|
xmodel,test_sphere_silver
|
||
|
xmodel,viewmodel_default
|
||
|
xmodel,viewmodel_hands
|
||
|
xmodel,viewmodel_hands_cloth
|
||
|
xmodel,viewmodel_hands_no_model
|
||
|
xmodel,viewmodel_usa_colt45_pistol
|
||
|
xmodel,viewmodel_usa_kbar_knife
|
||
|
xmodel,viewmodel_usa_morphine
|
||
|
xmodel,weapon_usa_colt45_pistol
|
||
|
xmodel,weapon_usa_kbar_knife
|
||
|
material,abbr_indicator
|
||
|
material,ammo_counter_beltbullet
|
||
|
material,ammo_counter_bullet
|
||
|
material,ammo_counter_riflebullet
|
||
|
material,ammo_counter_rocket
|
||
|
material,ammo_counter_shotgunshell
|
||
|
material,arcademode_life
|
||
|
material,code_warning_collision
|
||
|
material,code_warning_maxeffects
|
||
|
material,code_warning_models
|
||
|
material,code_warning_net
|
||
|
material,code_warning_serverfps
|
||
|
material,code_warning_snapshotents
|
||
|
material,code_warning_soundcpu
|
||
|
material,compass_map_default
|
||
|
material,compassping_enemyfiring
|
||
|
material,compassping_enemyyelling
|
||
|
material,compassping_explosion
|
||
|
material,compassping_friendlyfiring
|
||
|
material,compassping_friendlyyelling
|
||
|
material,compassping_grenade
|
||
|
material,compassping_player
|
||
|
material,damage_feedback
|
||
|
material,epd_watermark
|
||
|
material,gfx_flamethrower_smoke
|
||
|
material,gfx_flamethrower_smoke_add
|
||
|
material,gfx_fxt_bio_blood_cloud
|
||
|
material,gfx_fxt_bio_bloodburst
|
||
|
material,gfx_fxt_bio_bloodburst_b
|
||
|
material,gfx_fxt_bio_bloodburst_c
|
||
|
material,gfx_fxt_bio_blooddrops
|
||
|
material,gfx_fxt_bio_bloodgush
|
||
|
material,gfx_fxt_bio_bloodtrail
|
||
|
material,gfx_fxt_bio_pigeon_b_4x2
|
||
|
material,gfx_fxt_debris_arc
|
||
|
material,gfx_fxt_debris_clump
|
||
|
material,gfx_fxt_debris_conc
|
||
|
material,gfx_fxt_debris_cottonpuff
|
||
|
material,gfx_fxt_debris_fine_clump
|
||
|
material,gfx_fxt_debris_fire_ember_cloud_01
|
||
|
material,gfx_fxt_debris_fire_ember_cloud_02
|
||
|
material,gfx_fxt_debris_gib_glass2
|
||
|
material,gfx_fxt_debris_gib_glass_cloud_01
|
||
|
material,gfx_fxt_debris_gib_grass
|
||
|
material,gfx_fxt_debris_gib_metal
|
||
|
material,gfx_fxt_debris_gib_rock
|
||
|
material,gfx_fxt_debris_gib_stick
|
||
|
material,gfx_fxt_debris_gib_wood
|
||
|
material,gfx_fxt_debris_plume_dirt
|
||
|
material,gfx_fxt_debris_plume_smoke
|
||
|
material,gfx_fxt_debris_plume_water
|
||
|
material,gfx_fxt_debris_plume_water_z5
|
||
|
material,gfx_fxt_debris_wind_ash
|
||
|
material,gfx_fxt_debris_wind_ash_z10
|
||
|
material,gfx_fxt_distortion_ring_thin
|
||
|
material,gfx_fxt_env_leaves_gib
|
||
|
material,gfx_fxt_env_mist
|
||
|
material,gfx_fxt_env_snow_flake_cloud_01
|
||
|
material,gfx_fxt_env_snow_flake_cloud_02
|
||
|
material,gfx_fxt_env_snow_flake_cloud_03
|
||
|
material,gfx_fxt_env_snow_flake_cloud_04
|
||
|
material,gfx_fxt_env_snow_sheet
|
||
|
material,gfx_fxt_env_water_blood_cloud
|
||
|
material,gfx_fxt_env_water_bubble
|
||
|
material,gfx_fxt_env_water_drip_pcloud_01
|
||
|
material,gfx_fxt_env_water_drip_pcloud_02
|
||
|
material,gfx_fxt_env_water_drip_pcloud_03
|
||
|
material,gfx_fxt_env_water_drip_pcloud_04_add
|
||
|
material,gfx_fxt_env_water_foam
|
||
|
material,gfx_fxt_env_water_foam2
|
||
|
material,gfx_fxt_env_water_foam2_z40
|
||
|
material,gfx_fxt_env_water_mist
|
||
|
material,gfx_fxt_env_water_ripple
|
||
|
material,gfx_fxt_env_water_splash
|
||
|
material,gfx_fxt_exp_fire
|
||
|
material,gfx_fxt_exp_light
|
||
|
material,gfx_fxt_fire_flame_base_01
|
||
|
material,gfx_fxt_fire_flame_base_02
|
||
|
material,gfx_fxt_fire_flame_clump
|
||
|
material,gfx_fxt_fx_distortion_shc_wave
|
||
|
material,gfx_fxt_fx_distortion_splash
|
||
|
material,gfx_fxt_fx_distortion_water_droplet
|
||
|
material,gfx_fxt_fx_distortion_water_noise
|
||
|
material,gfx_fxt_fx_lensflare_glow
|
||
|
material,gfx_fxt_fx_spark_field
|
||
|
material,gfx_fxt_fx_spark_impact
|
||
|
material,gfx_fxt_gas_flash
|
||
|
material,gfx_fxt_jeep_trail
|
||
|
material,gfx_fxt_light_flare
|
||
|
material,gfx_fxt_light_glow
|
||
|
material,gfx_fxt_mud_splash01
|
||
|
material,gfx_fxt_mud_splash02
|
||
|
material,gfx_fxt_muz_vert_gen
|
||
|
material,gfx_fxt_smk_arc
|
||
|
material,gfx_fxt_smk_arc_z5
|
||
|
material,gfx_fxt_smk_darkgrey
|
||
|
material,gfx_fxt_smk_def
|
||
|
material,gfx_fxt_smk_def_3
|
||
|
material,gfx_fxt_smk_def_smk
|
||
|
material,gfx_fxt_smk_gen
|
||
|
material,gfx_fxt_smk_gen_z10
|
||
|
material,gfx_fxt_smk_gen_z20
|
||
|
material,gfx_fxt_smk_gen_z40
|
||
|
material,gfx_fxt_smk_light
|
||
|
material,gfx_fxt_smk_puff_atlas
|
||
|
material,gfx_fxt_smk_tendril
|
||
|
material,gfx_fxt_smk_trail
|
||
|
material,gfx_fxt_smk_whisp_spiral
|
||
|
material,gfx_fxt_sparks_rndhit
|
||
|
material,gfx_fxt_tank_trail
|
||
|
material,gfx_laser
|
||
|
material,gfx_laser_light
|
||
|
material,gfx_rain_drop
|
||
|
material,gfx_tracer
|
||
|
material,headicon_american
|
||
|
material,headicontalkballoon
|
||
|
material,hint_friendly
|
||
|
material,hint_health
|
||
|
material,hint_mantle
|
||
|
material,hint_usable
|
||
|
material,hit_direction
|
||
|
material,hud_arrow_left
|
||
|
material,hud_arrow_right
|
||
|
material,hud_bullets_pistol
|
||
|
material,hud_bullets_rifle
|
||
|
material,hud_bullets_sniper
|
||
|
material,hud_bullets_spread
|
||
|
material,hud_bullets_support_back
|
||
|
material,hud_bullets_support_front
|
||
|
material,hud_burningbarrelicon
|
||
|
material,hud_burningcaricon
|
||
|
material,hud_checkbox_active
|
||
|
material,hud_checkbox_current
|
||
|
material,hud_checkbox_done
|
||
|
material,hud_checkbox_fail
|
||
|
material,hud_compass_back
|
||
|
material,hud_compass_face
|
||
|
material,hud_compass_highlight
|
||
|
material,hud_compass_rim
|
||
|
material,hud_dpad
|
||
|
material,hud_dpad_arrow
|
||
|
material,hud_grenadeicon
|
||
|
material,hud_grenadepointer
|
||
|
material,hud_grenadethrowback
|
||
|
material,hud_icon_ak47
|
||
|
material,hud_icon_colt
|
||
|
material,hud_icon_mg42
|
||
|
material,hud_objective_tank
|
||
|
material,hud_offscreenobjectivepointer
|
||
|
material,hud_status_dead
|
||
|
material,hud_tankbarrel
|
||
|
material,hud_tankbody
|
||
|
material,hud_us_grenade
|
||
|
material,hud_us_smokegrenade
|
||
|
material,hudcolorbar
|
||
|
material,hudfriendlyfire
|
||
|
material,hudstopwatch
|
||
|
material,hudstopwatchneedle
|
||
|
material,javelin_hud_target
|
||
|
material,lagometer
|
||
|
material,line_horizontal_scorebar
|
||
|
material,mc/com_glass_shattered_outside
|
||
|
material,mc/gfx_bullethit_mudsplash01
|
||
|
material,mc/gfx_bullethit_mudsplash02
|
||
|
material,mc/gfx_bullethit_sand
|
||
|
material,mc/gfx_bullethit_snow
|
||
|
material,mc/gfx_crater_blacktop
|
||
|
material,mc/gfx_crater_dirt
|
||
|
material,mc/gfx_crater_snow_grenade
|
||
|
material,mc/gfx_fxt_decal_scorch_mark
|
||
|
material,mc/gfx_impact_black01
|
||
|
material,mc/gfx_impact_black02
|
||
|
material,mc/gfx_impact_blood_spatter01
|
||
|
material,mc/gfx_impact_blood_spatter02
|
||
|
material,mc/gfx_impact_blood_spatter03
|
||
|
material,mc/gfx_impact_concrete01
|
||
|
material,mc/gfx_impact_concrete02
|
||
|
material,mc/gfx_impact_fabric
|
||
|
material,mc/gfx_impact_glass01
|
||
|
material,mc/gfx_impact_glass02
|
||
|
material,mc/gfx_impact_metal01
|
||
|
material,mc/gfx_impact_metal02
|
||
|
material,mc/gfx_impact_metal03
|
||
|
material,mc/gfx_impact_metal05
|
||
|
material,mc/gfx_impact_plaster01
|
||
|
material,mc/gfx_impact_plaster02
|
||
|
material,mc/gfx_impact_wood01
|
||
|
material,mc/gfx_impact_wood02
|
||
|
material,mc/gfx_impact_wood03
|
||
|
material,mc/global_black
|
||
|
material,mc/lambert1
|
||
|
material,mc/mtl_body_default_character
|
||
|
material,mc/mtl_char_usa_marine_gear1
|
||
|
material,mc/mtl_char_usa_marine_gear1_canvas
|
||
|
material,mc/mtl_char_usa_marine_gear1_cotton
|
||
|
material,mc/mtl_char_usa_marine_gear2
|
||
|
material,mc/mtl_char_usa_marine_gear2_metal
|
||
|
material,mc/mtl_default
|
||
|
material,mc/mtl_defaultvehicle
|
||
|
material,mc/mtl_fx_axis_createfx
|
||
|
material,mc/mtl_fx_char_gib_chunks
|
||
|
material,mc/mtl_fx_decal_character_blood
|
||
|
material,mc/mtl_fx_decal_paintball_grn
|
||
|
material,mc/mtl_fx_decal_paintball_orange
|
||
|
material,mc/mtl_fx_dest_atlas
|
||
|
material,mc/mtl_fx_shell
|
||
|
material,mc/mtl_fx_wood_splinter
|
||
|
material,mc/mtl_riflegrenade_m9a1
|
||
|
material,mc/mtl_sundir_arrow
|
||
|
material,mc/mtl_test_sphere_silver
|
||
|
material,mc/mtl_usa_knife
|
||
|
material,mc/mtl_usa_morphine_cap
|
||
|
material,mc/mtl_usa_morphine_pin
|
||
|
material,mc/mtl_usa_morphine_tube
|
||
|
material,mc/mtl_viewmodel_raider_cloth
|
||
|
material,mc/mtl_viewmodel_raider_skin
|
||
|
material,mc/mtl_weapon_colt45
|
||
|
material,menu_background_coop_blurred
|
||
|
material,menu_background_mp_tank_blurred
|
||
|
material,menu_black_line
|
||
|
material,menu_button_backing_highlight_right
|
||
|
material,menu_button_backing_right
|
||
|
material,menu_screenbg
|
||
|
material,minimap_light_on
|
||
|
material,minimap_tickertape
|
||
|
material,minimap_tickertape_background
|
||
|
material,net_disconnect
|
||
|
material,objective
|
||
|
material,objective_arrow
|
||
|
material,objective_coop
|
||
|
material,objective_friendly
|
||
|
material,objective_line
|
||
|
material,objective_ring
|
||
|
material,objectivea
|
||
|
material,objectiveb
|
||
|
material,objectivec
|
||
|
material,objectived
|
||
|
material,objectivee
|
||
|
material,objectivef
|
||
|
material,offscreen_arrow
|
||
|
material,offscreen_icon_us
|
||
|
material,offscreen_icon_us_down
|
||
|
material,overlay_low_health
|
||
|
material,overlay_low_health_compass
|
||
|
material,reticle_center_cross_mg42
|
||
|
material,reticle_side_small
|
||
|
material,saving
|
||
|
material,stance_crouch
|
||
|
material,stance_flash
|
||
|
material,stance_prone
|
||
|
material,stance_stand
|
||
|
material,stance_swim
|
||
|
material,terrain_scorch_default
|
||
|
material,terrain_scorch_grass
|
||
|
material,terrain_scorch_mud
|
||
|
material,terrain_scorch_sand
|
||
|
material,ui_arrow_right
|
||
|
material,ui_perforation
|
||
|
material,voice_off
|
||
|
material,voice_on
|
||
|
material,water_dynamic_spray
|
||
|
material,waypoint_revive
|
||
|
material,wc/gfx_bullethit_mudsplash01
|
||
|
material,wc/gfx_bullethit_mudsplash02
|
||
|
material,wc/gfx_bullethit_sand
|
||
|
material,wc/gfx_bullethit_snow
|
||
|
material,wc/gfx_crater_blacktop
|
||
|
material,wc/gfx_crater_dirt
|
||
|
material,wc/gfx_crater_snow_grenade
|
||
|
material,wc/gfx_fxt_decal_scorch_mark
|
||
|
material,wc/gfx_impact_black01
|
||
|
material,wc/gfx_impact_black02
|
||
|
material,wc/gfx_impact_blood_spatter01
|
||
|
material,wc/gfx_impact_blood_spatter02
|
||
|
material,wc/gfx_impact_blood_spatter03
|
||
|
material,wc/gfx_impact_concrete01
|
||
|
material,wc/gfx_impact_concrete02
|
||
|
material,wc/gfx_impact_fabric
|
||
|
material,wc/gfx_impact_glass01
|
||
|
material,wc/gfx_impact_glass02
|
||
|
material,wc/gfx_impact_metal01
|
||
|
material,wc/gfx_impact_metal02
|
||
|
material,wc/gfx_impact_metal03
|
||
|
material,wc/gfx_impact_metal05
|
||
|
material,wc/gfx_impact_plaster01
|
||
|
material,wc/gfx_impact_plaster02
|
||
|
material,wc/gfx_impact_wood01
|
||
|
material,wc/gfx_impact_wood02
|
||
|
material,wc/gfx_impact_wood03
|
||
|
material,weapon_missing_image
|
||
|
techset,distortion_scale
|
||
|
techset,distortion_scale_zfeather
|
||
|
techset,effect
|
||
|
techset,effect_add
|
||
|
techset,effect_add_nofog
|
||
|
techset,effect_falloff
|
||
|
techset,effect_zfeather
|
||
|
techset,effect_zfeather_add
|
||
|
techset,effect_zfeather_add_nofog
|
||
|
techset,effect_zfeather_falloff
|
||
|
techset,effect_zfeather_nofog
|
||
|
techset,laser
|
||
|
techset,mc_l_hsm_b0c0
|
||
|
techset,mc_l_hsm_b0c0_markdf
|
||
|
techset,mc_l_hsm_b0c0n0
|
||
|
techset,mc_l_hsm_b0c0n0s0
|
||
|
techset,mc_l_hsm_b0c0s0
|
||
|
techset,mc_l_hsm_r0c0
|
||
|
techset,mc_l_hsm_r0c0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0d0
|
||
|
techset,mc_l_hsm_r0c0d0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0d0n0
|
||
|
techset,mc_l_hsm_r0c0d0n0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0d0n0s0
|
||
|
techset,mc_l_hsm_r0c0d0n0s0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0d0s0
|
||
|
techset,mc_l_hsm_r0c0d0s0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0n0
|
||
|
techset,mc_l_hsm_r0c0n0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0n0s0
|
||
|
techset,mc_l_hsm_r0c0n0s0_clothcharr
|
||
|
techset,mc_l_hsm_r0c0s0
|
||
|
techset,mc_l_hsm_r0c0s0_clothcharr
|
||
|
techset,mc_l_hsm_t0c0
|
||
|
techset,mc_l_sm_b0c0
|
||
|
techset,mc_l_sm_b0c0_markdf
|
||
|
techset,mc_l_sm_b0c0n0
|
||
|
techset,mc_l_sm_b0c0n0s0
|
||
|
techset,mc_l_sm_b0c0s0
|
||
|
techset,mc_l_sm_r0c0
|
||
|
techset,mc_l_sm_r0c0_clothcharr
|
||
|
techset,mc_l_sm_r0c0d0
|
||
|
techset,mc_l_sm_r0c0d0_clothcharr
|
||
|
techset,mc_l_sm_r0c0d0n0
|
||
|
techset,mc_l_sm_r0c0d0n0_clothcharr
|
||
|
techset,mc_l_sm_r0c0d0n0s0
|
||
|
techset,mc_l_sm_r0c0d0n0s0_clothcharr
|
||
|
techset,mc_l_sm_r0c0d0s0
|
||
|
techset,mc_l_sm_r0c0d0s0_clothcharr
|
||
|
techset,mc_l_sm_r0c0n0
|
||
|
techset,mc_l_sm_r0c0n0_clothcharr
|
||
|
techset,mc_l_sm_r0c0n0s0
|
||
|
techset,mc_l_sm_r0c0n0s0_clothcharr
|
||
|
techset,mc_l_sm_r0c0s0
|
||
|
techset,mc_l_sm_r0c0s0_clothcharr
|
||
|
techset,mc_l_sm_t0c0
|
||
|
techset,mc_projected_decal_lit
|
||
|
techset,mc_projected_decal_unlit
|
||
|
techset,particle_cloud
|
||
|
techset,particle_cloud_add
|
||
|
techset,particle_cloud_outdoor
|
||
|
techset,particle_cloud_outdoor_add
|
||
|
techset,post_light
|
||
|
techset,unlit
|
||
|
techset,water_particle
|
||
|
techset,wc_l_hsm_b0c0
|
||
|
techset,wc_l_hsm_b0c0_markdf
|
||
|
techset,wc_l_hsm_b0c0n0
|
||
|
techset,wc_l_hsm_b0c0n0s0
|
||
|
techset,wc_l_hsm_b0c0s0
|
||
|
techset,wc_l_sm_b0c0
|
||
|
techset,wc_l_sm_b0c0_markdf
|
||
|
techset,wc_l_sm_b0c0n0
|
||
|
techset,wc_l_sm_b0c0n0s0
|
||
|
techset,wc_l_sm_b0c0s0
|
||
|
image,abbr_indicator
|
||
|
image,ammo_counter_beltbullet
|
||
|
image,ammo_counter_bullet
|
||
|
image,ammo_counter_riflebullet
|
||
|
image,ammo_counter_rocket
|
||
|
image,ammo_counter_shotgunshell
|
||
|
image,arcademode_life
|
||
|
image,barrel_explode
|
||
|
image,beta_test
|
||
|
image,black_dirty
|
||
|
image,black_line
|
||
|
image,blood_spatter01_col
|
||
|
image,blood_spatter01_nml
|
||
|
image,blood_spatter02_col
|
||
|
image,blood_spatter02_nml
|
||
|
image,blood_spatter03_col
|
||
|
image,blood_spatter03_nml
|
||
|
image,bullethit_sand
|
||
|
image,bullethit_snow
|
||
|
image,bullethole1
|
||
|
image,bullethole2
|
||
|
image,car_explode
|
||
|
image,char_base_fabric_canvas_n
|
||
|
image,char_base_fabric_cotton_n
|
||
|
image,char_burned_swatch_n
|
||
|
image,char_burning_mask
|
||
|
image,char_gear_burn_swatch_c
|
||
|
image,char_usa_marine_gear1_c
|
||
|
image,char_usa_marine_gear1_n
|
||
|
image,char_usa_marine_gear2_c
|
||
|
image,char_usa_marine_gear2_n
|
||
|
image,checkbox_active
|
||
|
image,checkbox_completed
|
||
|
image,checkbox_current
|
||
|
image,checkbox_fail
|
||
|
image,colt45_c
|
||
|
image,colt45_n
|
||
|
image,compass_highlight
|
||
|
image,compassback
|
||
|
image,compasshealthoverlay
|
||
|
image,compassping_enemyfiring
|
||
|
image,compassping_explosion
|
||
|
image,compassping_friendlyyelling
|
||
|
image,compassping_green_mp
|
||
|
image,compassping_grenade
|
||
|
image,compassping_player
|
||
|
image,crater_blacktop
|
||
|
image,crater_dirt
|
||
|
image,crater_snow_grenade
|
||
|
image,damage_feedback
|
||
|
image,default_c
|
||
|
image,defaultcolmap
|
||
|
image,defaultvehicle
|
||
|
image,dpad_arrow
|
||
|
image,empty_overlay
|
||
|
image,foliage_pacific_burnttree_03_embr_c
|
||
|
image,friendlyfire
|
||
|
image,fx_axis_createfx_c
|
||
|
image,fx_decal_character_blood_c
|
||
|
image,fx_decal_paintball_grn_c
|
||
|
image,fx_decal_paintball_orange_c
|
||
|
image,fx_dest_atlas_c
|
||
|
image,fx_shell_col
|
||
|
image,fx_shell_nml
|
||
|
image,fx_wood_splinter_col
|
||
|
image,fxt_bio_blood_cloud
|
||
|
image,fxt_bio_bloodburst
|
||
|
image,fxt_bio_bloodburst_b
|
||
|
image,fxt_bio_bloodburst_c
|
||
|
image,fxt_bio_blooddrops
|
||
|
image,fxt_bio_bloodgush
|
||
|
image,fxt_bio_bloodtrail
|
||
|
image,fxt_bio_pigeon_b_4x2
|
||
|
image,fxt_debris_arc
|
||
|
image,fxt_debris_clump
|
||
|
image,fxt_debris_cottonpuff
|
||
|
image,fxt_debris_fine_clump
|
||
|
image,fxt_debris_fire_ember_cloud_01
|
||
|
image,fxt_debris_fire_ember_cloud_02
|
||
|
image,fxt_debris_gib_concrete
|
||
|
image,fxt_debris_gib_glass_cloud_01
|
||
|
image,fxt_debris_gib_grass
|
||
|
image,fxt_debris_gib_metal
|
||
|
image,fxt_debris_gib_rock
|
||
|
image,fxt_debris_gib_stick
|
||
|
image,fxt_debris_gib_wood
|
||
|
image,fxt_debris_glass2
|
||
|
image,fxt_debris_plume_dirt
|
||
|
image,fxt_debris_plume_smoke
|
||
|
image,fxt_debris_plume_water
|
||
|
image,fxt_debris_wind_ash
|
||
|
image,fxt_decal_scorch_mark
|
||
|
image,fxt_distortion_ring_thin
|
||
|
image,fxt_env_leaves_gib
|
||
|
image,fxt_env_mist
|
||
|
image,fxt_env_snow_flake_cloud_01
|
||
|
image,fxt_env_snow_flake_cloud_02
|
||
|
image,fxt_env_snow_flake_cloud_03
|
||
|
image,fxt_env_snow_flake_cloud_04
|
||
|
image,fxt_env_snow_sheet
|
||
|
image,fxt_env_water_bubble
|
||
|
image,fxt_env_water_foam
|
||
|
image,fxt_env_water_foam2
|
||
|
image,fxt_env_water_mist
|
||
|
image,fxt_env_water_ripple
|
||
|
image,fxt_env_water_splash
|
||
|
image,fxt_exp_fire
|
||
|
image,fxt_exp_light
|
||
|
image,fxt_exp_spark_impact
|
||
|
image,fxt_fire_flame_base_01
|
||
|
image,fxt_fire_flame_base_02
|
||
|
image,fxt_fire_flame_clump
|
||
|
image,fxt_fire_gas_flash
|
||
|
image,fxt_fx_distortion_shc_wave
|
||
|
image,fxt_fx_distortion_splash
|
||
|
image,fxt_fx_distortion_water_droplet
|
||
|
image,fxt_fx_distortion_water_noise
|
||
|
image,fxt_fx_lensflare_glow
|
||
|
image,fxt_fx_spark_field
|
||
|
image,fxt_impact_fabric_c
|
||
|
image,fxt_impact_fabric_n
|
||
|
image,fxt_jeep_trail
|
||
|
image,fxt_light_flare
|
||
|
image,fxt_light_glow
|
||
|
image,fxt_mud_splash01
|
||
|
image,fxt_mud_splash02
|
||
|
image,fxt_muz_vert_gen
|
||
|
image,fxt_smk_arc
|
||
|
image,fxt_smk_atlased
|
||
|
image,fxt_smk_darkgrey
|
||
|
image,fxt_smk_def
|
||
|
image,fxt_smk_def_3
|
||
|
image,fxt_smk_def_smk
|
||
|
image,fxt_smk_flamethrower_arc
|
||
|
image,fxt_smk_gen
|
||
|
image,fxt_smk_light
|
||
|
image,fxt_smk_tendril
|
||
|
image,fxt_smk_trail
|
||
|
image,fxt_sparks_rndhit
|
||
|
image,fxt_tank_trail
|
||
|
image,glass_shattered_col
|
||
|
image,glass_shattered_nml
|
||
|
image,global_black_c
|
||
|
image,grenadeicon
|
||
|
image,grenadepointer
|
||
|
image,grenadethrowback
|
||
|
image,grey
|
||
|
image,headicon_american
|
||
|
image,hint_health
|
||
|
image,hint_mantle
|
||
|
image,hint_usable
|
||
|
image,hit_direction
|
||
|
image,hud_ak47
|
||
|
image,hud_arrow_left
|
||
|
image,hud_arrow_right
|
||
|
image,hud_bullets_pistol
|
||
|
image,hud_bullets_rifle
|
||
|
image,hud_bullets_sniper
|
||
|
image,hud_bullets_spread
|
||
|
image,hud_bullets_support_back
|
||
|
image,hud_bullets_support_front
|
||
|
image,hud_colt
|
||
|
image,hud_compass_face
|
||
|
image,hud_compass_rim
|
||
|
image,hud_mg42
|
||
|
image,hud_status_dead
|
||
|
image,hud_us_grenade
|
||
|
image,hudcolorbar
|
||
|
image,impact_concrete01_col#0
|
||
|
image,impact_concrete01_nml
|
||
|
image,impact_concrete02_col#0
|
||
|
image,impact_concrete02_nml
|
||
|
image,impact_glass01_col
|
||
|
image,impact_glass02_col
|
||
|
image,impact_metal01_col
|
||
|
image,impact_metal01_nml
|
||
|
image,impact_metal02_col
|
||
|
image,impact_metal02_nml
|
||
|
image,impact_metal03_col
|
||
|
image,impact_metal03_nml
|
||
|
image,impact_metal05_col
|
||
|
image,impact_metal05_nml
|
||
|
image,impact_plaster01_col#0
|
||
|
image,impact_plaster01_nml
|
||
|
image,impact_plaster02_col#0
|
||
|
image,impact_plaster02_nml
|
||
|
image,impact_wood01_col#0
|
||
|
image,impact_wood01_nml
|
||
|
image,impact_wood02_col#0
|
||
|
image,impact_wood02_nml
|
||
|
image,impact_wood03_col#0
|
||
|
image,impact_wood03_nml
|
||
|
image,javelin_hud_target
|
||
|
image,lag
|
||
|
image,laser
|
||
|
image,laser_dust
|
||
|
image,laser_light
|
||
|
image,limbs_c
|
||
|
image,limbs_n
|
||
|
image,line_horizontal_scorebar
|
||
|
image,menu_background_coop_blurred
|
||
|
image,menu_background_mp_tank_blurred
|
||
|
image,menu_button_backing_highlight_right
|
||
|
image,menu_button_backing_right
|
||
|
image,menu_screenbg
|
||
|
image,metal_bumps_n
|
||
|
image,mg42_cross
|
||
|
image,minimap_light_on
|
||
|
image,minimap_tickertape
|
||
|
image,minimap_tickertape_background
|
||
|
image,mkfrag
|
||
|
image,morphine_c
|
||
|
image,morphine_glass_c
|
||
|
image,morphine_pin_c
|
||
|
image,mud_splash01
|
||
|
image,mud_splash01_nml
|
||
|
image,mud_splash02
|
||
|
image,mud_splash02_nml
|
||
|
image,net
|
||
|
image,objective
|
||
|
image,objective_arrow
|
||
|
image,objective_coop
|
||
|
image,objective_friendly
|
||
|
image,objective_line
|
||
|
image,objective_ring
|
||
|
image,objective_tank
|
||
|
image,objectivea
|
||
|
image,objectiveb
|
||
|
image,objectivec
|
||
|
image,objectived
|
||
|
image,objectivee
|
||
|
image,objectivef
|
||
|
image,offscreen_arrow
|
||
|
image,offscreen_icon_us
|
||
|
image,offscreen_icon_us_down
|
||
|
image,offscreenobjectivepointer
|
||
|
image,overlay_low_health
|
||
|
image,rain_drop
|
||
|
image,saving
|
||
|
image,scorch_generic_c
|
||
|
image,side_small
|
||
|
image,skin_pore_detail
|
||
|
image,stance_crouch
|
||
|
image,stance_flash
|
||
|
image,stance_prone
|
||
|
image,stance_stand
|
||
|
image,stance_swim
|
||
|
image,statmon_warning_serverfps
|
||
|
image,stopwatch
|
||
|
image,stopwatchneedle
|
||
|
image,sun_direction
|
||
|
image,talkballoon
|
||
|
image,tankbarrel
|
||
|
image,tankbody
|
||
|
image,tracer#0
|
||
|
image,ui_arrow_right
|
||
|
image,ui_button_xenon_dpad_64x64
|
||
|
image,ui_perforation
|
||
|
image,us_smokegrenade
|
||
|
image,usa_knife_kbar_c
|
||
|
image,viewmodel_usa_raider_c
|
||
|
image,viewmodel_usa_raider_n
|
||
|
image,voice_off
|
||
|
image,warning@col
|
||
|
image,warning@maxeffects
|
||
|
image,warning@models
|
||
|
image,warning@net
|
||
|
image,warning@snapshotents
|
||
|
image,warning@soundcpu
|
||
|
image,water_dynamic_spray
|
||
|
image,waypoint_revive
|
||
|
image,weapon_missing_image
|
||
|
image,whisp_spiral
|
||
|
image,~blood_spatter01_spc-rgb&bloo~9cfdaf8d
|
||
|
image,~blood_spatter02_spc-rgb&bloo~a6d465d9
|
||
|
image,~blood_spatter03_spc-rgb&bloo~e6e35445
|
||
|
image,~char_usa_marine_gear1_s-rgb&~c88ec0b6
|
||
|
image,~char_usa_marine_gear2_s-rgb&~54bbba07
|
||
|
image,~colt45_s-rgb&colt45_g-l-11
|
||
|
image,~default_s-rgb&$white-l-11
|
||
|
image,~fx_shell_spc-rgb&fx_shell_cos-l-11
|
||
|
image,~fxt_impact_fabric_s-rgb&$white-l-11
|
||
|
image,~glass_shattered_spc-rgb&glas~36dd5f9b
|
||
|
image,~impact_glass01_spc-rgb&impac~b116ad53
|
||
|
image,~impact_glass02_spc-rgb&impac~1f9b463f
|
||
|
image,~impact_metal01_spc-rgb&impac~f33ed172
|
||
|
image,~impact_metal02_spc-rgb&impac~842c635a
|
||
|
image,~impact_metal03_spc-rgb&impac~645338d2
|
||
|
image,~impact_metal05_spc-rgb&impac~8d920ee5
|
||
|
image,~limbs_s-rgb&limbs_g-l-11
|
||
|
image,~morphine_glass_s-rgb&$white-l-11
|
||
|
image,~morphine_s-rgb&morphine_g-l-11
|
||
|
image,~mud_splash01_spc-rgb&mud_spl~b4dbc248
|
||
|
image,~mud_splash02_spc-rgb&mud_spl~9bab0d89
|
||
|
image,~viewmodel_usa_raider_s-rgb&v~557d245d
|
||
|
image,~white_dirty-rgbl-11
|
||
|
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_00.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_01.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_02.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/b_hurt/b_hurt_03.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_00.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_01.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_02.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/bhs/bhs_03.wav
|
||
|
loaded_sound,sfx/character/breathing_hurt/breathing_better.wav
|
||
|
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_00.wav
|
||
|
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_01.wav
|
||
|
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_02.wav
|
||
|
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_03.wav
|
||
|
loaded_sound,sfx/character/foley/gear/gear_player/gear_player_04.wav
|
||
|
loaded_sound,sfx/character/pain_heartbeat/pain_heartbeat_00.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_00.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_01.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_02.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_03.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_04.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_05.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_06.wav
|
||
|
loaded_sound,sfx/character/player/pain_small/pain_small_07.wav
|
||
|
loaded_sound,sfx/character/tinnitus/flareshock_eq.wav
|
||
|
loaded_sound,sfx/character/tinnitus/flareshock_fade_eq.wav
|
||
|
loaded_sound,sfx/character/tinnitus/tinnitus_abort.wav
|
||
|
loaded_sound,sfx/character/tinnitus/tinnitus_end.wav
|
||
|
loaded_sound,sfx/character/tinnitus/tinnitus_loop.wav
|
||
|
loaded_sound,sfx/ui/arcade/arcademode_checkpoint.wav
|
||
|
loaded_sound,sfx/ui/arcade/arcademode_extralife.wav
|
||
|
loaded_sound,sfx/ui/arcade/arcademode_kill_streak_lost.wav
|
||
|
loaded_sound,sfx/ui/arcade/arcademode_kill_streak_won.wav
|
||
|
loaded_sound,sfx/ui/collectable_loop.wav
|
||
|
loaded_sound,sfx/ui/collectable_pickup.wav
|
||
|
loaded_sound,sfx/ui/heart_beat.wav
|
||
|
loaded_sound,sfx/ui/heart_monitor.wav
|
||
|
loaded_sound,sfx/ui/type/type_00.wav
|
||
|
loaded_sound,sfx/ui/type/type_01.wav
|
||
|
loaded_sound,sfx/ui/type/type_02.wav
|
||
|
loaded_sound,sfx/ui/type/type_03.wav
|
||
|
loaded_sound,sfx/ui/type/type_04.wav
|
||
|
loaded_sound,sfx/ui/type/type_05.wav
|
||
|
menufile,ui/hud.txt
|
||
|
menufile,ui/hud_splitscreen.txt
|
||
|
menufile,ui/ingame.txt
|
||
|
menu,amitalking
|
||
|
menu,apply_picmip_popmenu
|
||
|
menu,arcademodebonus
|
||
|
menu,arcademodebonussplitscreen
|
||
|
menu,boldgamemessages
|
||
|
menu,boldgamemessages_ss
|
||
|
menu,compass
|
||
|
menu,compass_lowdef_ss
|
||
|
menu,compass_ss
|
||
|
menu,competitivemodescores
|
||
|
menu,controls_multi
|
||
|
menu,coopmessages
|
||
|
menu,cursorhints
|
||
|
menu,cursorhints_lowdef_ss
|
||
|
menu,cursorhints_ss
|
||
|
menu,deadscreen
|
||
|
menu,deadscreen_ss
|
||
|
menu,diff_con_easy
|
||
|
menu,diff_con_hardened
|
||
|
menu,diff_con_regular
|
||
|
menu,diff_con_veteran
|
||
|
menu,dpad
|
||
|
menu,dpad_lowdef_ss
|
||
|
menu,dpad_ss
|
||
|
menu,friendly_arrows
|
||
|
menu,friendly_arrows_ss
|
||
|
menu,friendly_names
|
||
|
menu,friendly_names_ss
|
||
|
menu,gamemessages
|
||
|
menu,gamemessages_ss
|
||
|
menu,heatinfo
|
||
|
menu,heatinfo_lowdef_ss
|
||
|
menu,heatinfo_ss
|
||
|
menu,holdbreathhint
|
||
|
menu,holdbreathhint_ss
|
||
|
menu,ingame_difficulty
|
||
|
menu,ingameoptions
|
||
|
menu,invalidcmdhint
|
||
|
menu,invalidcmdhint_ss
|
||
|
menu,invert_axis_pc
|
||
|
menu,main_controls
|
||
|
menu,main_options
|
||
|
menu,mantlehint
|
||
|
menu,mantlehint_lowdef_ss
|
||
|
menu,mantlehint_ss
|
||
|
menu,menu_special_features
|
||
|
menu,miniscoreboard_splitscreen
|
||
|
menu,miniscoreboard_splitscreen_lowdef
|
||
|
menu,missionsuccessbar_arcademode
|
||
|
menu,missionsuccessbar_arcademode_splitscreen
|
||
|
menu,objectiveinfo
|
||
|
menu,offhandinfo_lowdef_ss
|
||
|
menu,options_control_defaults
|
||
|
menu,options_controls_new_pc
|
||
|
menu,options_coop
|
||
|
menu,options_game
|
||
|
menu,options_graphics
|
||
|
menu,options_graphics_defaults
|
||
|
menu,options_graphics_texture
|
||
|
menu,options_look
|
||
|
menu,options_misc
|
||
|
menu,options_move
|
||
|
menu,options_multi
|
||
|
menu,options_new_pc
|
||
|
menu,options_shoot
|
||
|
menu,options_sound
|
||
|
menu,options_voice
|
||
|
menu,overheadmap
|
||
|
menu,pausedmenu
|
||
|
menu,popmenu_arcade_difficulty
|
||
|
menu,popmenu_coop_difficulty
|
||
|
menu,popmenu_difficulty
|
||
|
menu,popmenu_newgame
|
||
|
menu,popup_checkpoint_restart_warning
|
||
|
menu,popup_coop_client_quit
|
||
|
menu,popup_coop_host_quit
|
||
|
menu,popup_coop_host_quit_clone
|
||
|
menu,popup_endgame
|
||
|
menu,popup_endgame_ranked
|
||
|
menu,popup_general_quit
|
||
|
menu,popup_leavegame
|
||
|
menu,popup_leavegame_coop
|
||
|
menu,popup_leavegame_ranked
|
||
|
menu,popup_leavegameandparty
|
||
|
menu,popup_leavegameandparty_coop
|
||
|
menu,popup_leavegameandparty_ranked
|
||
|
menu,popup_noprofile_quit
|
||
|
menu,popup_nosave_quit
|
||
|
menu,popup_restart_warning
|
||
|
menu,popup_savegame_warning
|
||
|
menu,popup_storage_quit
|
||
|
menu,popup_systemlink_endgame
|
||
|
menu,popup_systemlink_leavegame
|
||
|
menu,pregame
|
||
|
menu,reset_controls_popmenu
|
||
|
menu,reset_graphics_popmenu
|
||
|
menu,roundcompass
|
||
|
menu,safearea
|
||
|
menu,safearea_ss
|
||
|
menu,savegameinfo
|
||
|
menu,savegameloading
|
||
|
menu,savingicon
|
||
|
menu,savingicon_ss
|
||
|
menu,select_difficulty
|
||
|
menu,snd_restart_popmenu
|
||
|
menu,sprintmeter
|
||
|
menu,sprintmeter_ss
|
||
|
menu,stance
|
||
|
menu,stance_lowdef_ss
|
||
|
menu,stance_ss
|
||
|
menu,subtitles
|
||
|
menu,subtitles_chaplin
|
||
|
menu,subtitles_ss
|
||
|
menu,successfulcmdhint
|
||
|
menu,talkers
|
||
|
menu,tankstatus_cooperative
|
||
|
menu,tankstatus_lowdef_ss
|
||
|
menu,tankstatus_ss
|
||
|
menu,vehiclehud
|
||
|
menu,vid_restart_popmenu
|
||
|
menu,vid_restart_popmenu_dead
|
||
|
menu,vid_restart_popmenu_listen
|
||
|
menu,weaponinfo
|
||
|
menu,weaponinfo_lowdef_ss
|
||
|
menu,weaponinfo_ss
|
||
|
weapon,sp/50cal_turret_technical
|
||
|
weapon,sp/colt
|
||
|
weapon,sp/colt_dirty_harry
|
||
|
weapon,sp/default_vehicle_weapon
|
||
|
weapon,sp/defaultweapon
|
||
|
weapon,sp/rpd_bipod_crouch
|
||
|
weapon,sp/rpd_bipod_prone
|
||
|
weapon,sp/rpd_bipod_stand
|
||
|
weapon,sp/saw_bipod_crouch
|
||
|
weapon,sp/saw_bipod_prone
|
||
|
weapon,sp/saw_bipod_stand
|
||
|
weapon,sp/syrette
|
||
|
fx,bio/animals/fx_pigeon_panic_flight
|
||
|
fx,env/smoke/fx_grenade_smk_ling_w
|
||
|
fx,env/smoke/fx_grenade_smoke_w
|
||
|
fx,explosions/default_explosion
|
||
|
fx,explosions/fx_grenade_flash
|
||
|
fx,explosions/fx_mortarexp_dirt
|
||
|
fx,explosions/grenadeexp_blacktop
|
||
|
fx,explosions/grenadeexp_concrete
|
||
|
fx,explosions/grenadeexp_concrete_1
|
||
|
fx,explosions/grenadeexp_default
|
||
|
fx,explosions/grenadeexp_dirt
|
||
|
fx,explosions/grenadeexp_dirt_1
|
||
|
fx,explosions/grenadeexp_metal
|
||
|
fx,explosions/grenadeexp_mud
|
||
|
fx,explosions/grenadeexp_mud_1
|
||
|
fx,explosions/grenadeexp_snow
|
||
|
fx,explosions/grenadeexp_water
|
||
|
fx,explosions/grenadeexp_wood
|
||
|
fx,explosions/mortarexp_water
|
||
|
fx,explosions/tank_impact_dirt
|
||
|
fx,impacts/20mil_concrete
|
||
|
fx,impacts/20mil_dirthit_libya
|
||
|
fx,impacts/20mm_metalhit
|
||
|
fx,impacts/brickimpact_em2
|
||
|
fx,impacts/cloth_hit
|
||
|
fx,impacts/decal_mudsplash
|
||
|
fx,impacts/default_hit
|
||
|
fx,impacts/distant_conc
|
||
|
fx,impacts/distant_grain
|
||
|
fx,impacts/flesh_body_impact01
|
||
|
fx,impacts/flesh_body_impact02
|
||
|
fx,impacts/flesh_body_impact03
|
||
|
fx,impacts/flesh_head_impact01
|
||
|
fx,impacts/flesh_head_impact02
|
||
|
fx,impacts/flesh_head_impact03
|
||
|
fx,impacts/flesh_hit
|
||
|
fx,impacts/flesh_hit_body_fatal_exit
|
||
|
fx,impacts/flesh_hit_body_fatal_lg_exit
|
||
|
fx,impacts/flesh_hit_body_nonfatal
|
||
|
fx,impacts/flesh_hit_body_nonfatal_hero
|
||
|
fx,impacts/flesh_hit_head_fatal_exit
|
||
|
fx,impacts/flesh_hit_head_fatal_lg_exit
|
||
|
fx,impacts/flesh_hit_knife
|
||
|
fx,impacts/flesh_hit_knife_noblood
|
||
|
fx,impacts/flesh_hit_neck_fatal
|
||
|
fx,impacts/flesh_hit_noblood
|
||
|
fx,impacts/flesh_hit_pball_grn
|
||
|
fx,impacts/flesh_hit_pball_orange
|
||
|
fx,impacts/flesh_hit_splat
|
||
|
fx,impacts/footstep_dust
|
||
|
fx,impacts/footstep_mud
|
||
|
fx,impacts/footstep_water
|
||
|
fx,impacts/fx_bullet_dirt_sm_uw
|
||
|
fx,impacts/fx_bullet_water_trail_uw
|
||
|
fx,impacts/fx_cushion_hit
|
||
|
fx,impacts/fx_distant_grain
|
||
|
fx,impacts/fx_flesh_hit_body_fatal_uw
|
||
|
fx,impacts/fx_water_hit_tracer
|
||
|
fx,impacts/gravelimpact_em
|
||
|
fx,impacts/impact_em
|
||
|
fx,impacts/large_asphalt
|
||
|
fx,impacts/large_brick
|
||
|
fx,impacts/large_concrete_1
|
||
|
fx,impacts/large_dirt
|
||
|
fx,impacts/large_dirt_1
|
||
|
fx,impacts/large_glass
|
||
|
fx,impacts/large_gravel
|
||
|
fx,impacts/large_metalhit_1
|
||
|
fx,impacts/large_mud
|
||
|
fx,impacts/large_plaster
|
||
|
fx,impacts/large_plaster_1
|
||
|
fx,impacts/large_rock
|
||
|
fx,impacts/large_rock_1
|
||
|
fx,impacts/large_waterhit
|
||
|
fx,impacts/large_woodhit
|
||
|
fx,impacts/small_asphalt
|
||
|
fx,impacts/small_brick
|
||
|
fx,impacts/small_concrete
|
||
|
fx,impacts/small_concrete_1
|
||
|
fx,impacts/small_dirt
|
||
|
fx,impacts/small_dirt_1
|
||
|
fx,impacts/small_foliage
|
||
|
fx,impacts/small_glass
|
||
|
fx,impacts/small_grass
|
||
|
fx,impacts/small_gravel
|
||
|
fx,impacts/small_metalhit
|
||
|
fx,impacts/small_metalhit_1
|
||
|
fx,impacts/small_mud
|
||
|
fx,impacts/small_plaster_1
|
||
|
fx,impacts/small_rock
|
||
|
fx,impacts/small_rock_1
|
||
|
fx,impacts/small_snowhit
|
||
|
fx,impacts/small_waterhit
|
||
|
fx,maps/see2/fx_impact_dust_element
|
||
|
fx,misc/grain_test
|
||
|
fx,system_elements/fx_blood_drops_decal_emit
|
||
|
fx,system_elements/fx_blood_drops_emit
|
||
|
fx,system_elements/fx_blood_streak_wide_emit
|
||
|
fx,system_elements/fx_env_water_bubble_sm_rise
|
||
|
fx,temp_effects/fx_tmp_jeep_tred_test
|
||
|
fx,temp_effects/fx_tmp_tank_tred_test
|
||
|
fx,trail/fx_trail_blood_streak
|
||
|
fx,weapon/bullet/fx_flesh_gib_fatal_01
|
||
|
fx,weapon/grenade/fx_trail_rifle_grenade
|
||
|
fx,weapon/mortar/fx_mortar_exp_dirt_concrt_sm
|
||
|
fx,weapon/mortar/fx_mortar_exp_dirt_medium
|
||
|
fx,weapon/mortar/fx_mortar_exp_sand
|
||
|
fx,weapon/muzzleflashes/heavy
|
||
|
fx,weapon/muzzleflashes/heavy_view
|
||
|
fx,weapon/muzzleflashes/mg42hv
|
||
|
fx,weapon/muzzleflashes/mg42hv_view
|
||
|
fx,weapon/muzzleflashes/pistolflash
|
||
|
fx,weapon/muzzleflashes/pistolflash_view
|
||
|
fx,weapon/shellejects/pistol
|
||
|
fx,weapon/shellejects/pistol_resting
|
||
|
fx,weapon/shellejects/pistol_view
|
||
|
fx,weapon/shellejects/pistol_view_blurred01
|
||
|
fx,weapon/shellejects/rifle
|
||
|
fx,weapon/shellejects/rifle_resting
|
||
|
fx,weapon/shellejects/rifle_view
|
||
|
fx,weapon/shellejects/rifle_view_blurred01
|
||
|
fx,weapon/tank/fx_tank_bark
|
||
|
fx,weapon/tank/fx_tank_body
|
||
|
fx,weapon/tank/fx_tank_brick
|
||
|
fx,weapon/tank/fx_tank_dirt
|
||
|
fx,weapon/tank/fx_tank_foliage
|
||
|
fx,weapon/tank/fx_tank_glass
|
||
|
fx,weapon/tank/fx_tank_gravel
|
||
|
fx,weapon/tank/fx_tank_metal
|
||
|
fx,weapon/tank/fx_tank_sand
|
||
|
fx,weapon/tank/fx_tank_shell_concrete
|
||
|
fx,weapon/tank/fx_tank_water
|
||
|
impactfx,void
|
||
|
rawfile,aim_assist/view_input_0.graph
|
||
|
rawfile,aim_assist/view_input_1.graph
|
||
|
rawfile,aim_assist/view_input_2.graph
|
||
|
rawfile,aim_assist/view_input_3.graph
|
||
|
rawfile,animscripts/animmode.gsc
|
||
|
rawfile,animscripts/banzai.gsc
|
||
|
rawfile,animscripts/battlechatter.gsc
|
||
|
rawfile,animscripts/battlechatter_ai.gsc
|
||
|
rawfile,animscripts/combat.gsc
|
||
|
rawfile,animscripts/combat_say.gsc
|
||
|
rawfile,animscripts/combat_utility.gsc
|
||
|
rawfile,animscripts/concealment_crouch.gsc
|
||
|
rawfile,animscripts/concealment_prone.gsc
|
||
|
rawfile,animscripts/concealment_stand.gsc
|
||
|
rawfile,animscripts/corner.gsc
|
||
|
rawfile,animscripts/cover_arrival.gsc
|
||
|
rawfile,animscripts/cover_behavior.gsc
|
||
|
rawfile,animscripts/cover_crouch.gsc
|
||
|
rawfile,animscripts/cover_left.gsc
|
||
|
rawfile,animscripts/cover_prone.gsc
|
||
|
rawfile,animscripts/cover_right.gsc
|
||
|
rawfile,animscripts/cover_stand.gsc
|
||
|
rawfile,animscripts/cover_wall.gsc
|
||
|
rawfile,animscripts/cover_wide_left.gsc
|
||
|
rawfile,animscripts/cover_wide_right.gsc
|
||
|
rawfile,animscripts/cqb.gsc
|
||
|
rawfile,animscripts/death.gsc
|
||
|
rawfile,animscripts/dog_combat.gsc
|
||
|
rawfile,animscripts/dog_death.gsc
|
||
|
rawfile,animscripts/dog_flashed.gsc
|
||
|
rawfile,animscripts/dog_init.gsc
|
||
|
rawfile,animscripts/dog_move.gsc
|
||
|
rawfile,animscripts/dog_pain.gsc
|
||
|
rawfile,animscripts/dog_scripted.gsc
|
||
|
rawfile,animscripts/dog_stop.gsc
|
||
|
rawfile,animscripts/face.gsc
|
||
|
rawfile,animscripts/first_frame.gsc
|
||
|
rawfile,animscripts/flashed.gsc
|
||
|
rawfile,animscripts/grenade_cower.gsc
|
||
|
rawfile,animscripts/grenade_return_throw.gsc
|
||
|
rawfile,animscripts/init.gsc
|
||
|
rawfile,animscripts/look.gsc
|
||
|
rawfile,animscripts/melee.gsc
|
||
|
rawfile,animscripts/mg42/common.gsc
|
||
|
rawfile,animscripts/mg42/crouch.gsc
|
||
|
rawfile,animscripts/mg42/prone.gsc
|
||
|
rawfile,animscripts/mg42/stand.gsc
|
||
|
rawfile,animscripts/move.gsc
|
||
|
rawfile,animscripts/pain.gsc
|
||
|
rawfile,animscripts/predict.gsc
|
||
|
rawfile,animscripts/prone.gsc
|
||
|
rawfile,animscripts/run.gsc
|
||
|
rawfile,animscripts/saw/common.gsc
|
||
|
rawfile,animscripts/saw/crouch.gsc
|
||
|
rawfile,animscripts/saw/prone.gsc
|
||
|
rawfile,animscripts/saw/stand.gsc
|
||
|
rawfile,animscripts/scripted.gsc
|
||
|
rawfile,animscripts/scripted/truckride_backoftruck.gsc
|
||
|
rawfile,animscripts/setposemovement.gsc
|
||
|
rawfile,animscripts/shared.gsc
|
||
|
rawfile,animscripts/shoot_behavior.gsc
|
||
|
rawfile,animscripts/squadmanager.gsc
|
||
|
rawfile,animscripts/stop.gsc
|
||
|
rawfile,animscripts/technical/common.gsc
|
||
|
rawfile,animscripts/technical/stand.gsc
|
||
|
rawfile,animscripts/traverse/ai_climb_platform_40.gsc
|
||
|
rawfile,animscripts/traverse/ai_climb_platform_56.gsc
|
||
|
rawfile,animscripts/traverse/ai_jump_120units.gsc
|
||
|
rawfile,animscripts/traverse/crouch_jump_down_40.gsc
|
||
|
rawfile,animscripts/traverse/jump_across_72.gsc
|
||
|
rawfile,animscripts/traverse/jump_down_56.gsc
|
||
|
rawfile,animscripts/traverse/jump_down_96.gsc
|
||
|
rawfile,animscripts/traverse/jump_over_high_wall.gsc
|
||
|
rawfile,animscripts/traverse/jump_up_80.gsc
|
||
|
rawfile,animscripts/traverse/jumpdown_40.gsc
|
||
|
rawfile,animscripts/traverse/jumpdown_56.gsc
|
||
|
rawfile,animscripts/traverse/jumpdown_96.gsc
|
||
|
rawfile,animscripts/traverse/ladder_down.gsc
|
||
|
rawfile,animscripts/traverse/ladder_up.gsc
|
||
|
rawfile,animscripts/traverse/shared.gsc
|
||
|
rawfile,animscripts/traverse/slide_across_car.gsc
|
||
|
rawfile,animscripts/traverse/stairs_down.gsc
|
||
|
rawfile,animscripts/traverse/stairs_up.gsc
|
||
|
rawfile,animscripts/traverse/step_down.gsc
|
||
|
rawfile,animscripts/traverse/step_up.gsc
|
||
|
rawfile,animscripts/traverse/step_up_12.gsc
|
||
|
rawfile,animscripts/traverse/stepup_52.gsc
|
||
|
rawfile,animscripts/traverse/trench_jump_out.gsc
|
||
|
rawfile,animscripts/traverse/trench_jumpout.gsc
|
||
|
rawfile,animscripts/traverse/wall_climb_90.gsc
|
||
|
rawfile,animscripts/traverse/wall_dive.gsc
|
||
|
rawfile,animscripts/traverse/wall_hop.gsc
|
||
|
rawfile,animscripts/traverse/wall_hop_down_80.gsc
|
||
|
rawfile,animscripts/traverse/wall_over_40.gsc
|
||
|
rawfile,animscripts/traverse/wall_over_96.gsc
|
||
|
rawfile,animscripts/traverse/window.gsc
|
||
|
rawfile,animscripts/traverse/window_2.gsc
|
||
|
rawfile,animscripts/traverse/window_down.gsc
|
||
|
rawfile,animscripts/traverse/window_over_40.gsc
|
||
|
rawfile,animscripts/utility.gsc
|
||
|
rawfile,animscripts/walk.gsc
|
||
|
rawfile,animscripts/weaponlist.gsc
|
||
|
rawfile,animtrees/animated_props.atr
|
||
|
rawfile,animtrees/animation_rig_largegroup20.atr
|
||
|
rawfile,animtrees/artillery_flakvierling.atr
|
||
|
rawfile,animtrees/chair.atr
|
||
|
rawfile,animtrees/civilian.atr
|
||
|
rawfile,animtrees/desert_props.atr
|
||
|
rawfile,animtrees/dog.atr
|
||
|
rawfile,animtrees/drones.atr
|
||
|
rawfile,animtrees/duhoc_drones.atr
|
||
|
rawfile,animtrees/fakeshooters.atr
|
||
|
rawfile,animtrees/fastrope.atr
|
||
|
rawfile,animtrees/flak88.atr
|
||
|
rawfile,animtrees/flakpanzer.atr
|
||
|
rawfile,animtrees/generic_human.atr
|
||
|
rawfile,animtrees/mg42.atr
|
||
|
rawfile,animtrees/mocap.atr
|
||
|
rawfile,animtrees/multiplayer.atr
|
||
|
rawfile,animtrees/player.atr
|
||
|
rawfile,animtrees/tank.atr
|
||
|
rawfile,animtrees/vehicles.atr
|
||
|
rawfile,character/char_rus_player1.gsc
|
||
|
rawfile,character/char_rus_player2.gsc
|
||
|
rawfile,character/char_rus_player3.gsc
|
||
|
rawfile,character/char_rus_player4.gsc
|
||
|
rawfile,character/char_rus_wet_player1.gsc
|
||
|
rawfile,character/char_rus_wet_player2.gsc
|
||
|
rawfile,character/char_rus_wet_player3.gsc
|
||
|
rawfile,character/char_rus_wet_player4.gsc
|
||
|
rawfile,character/char_usa_marine_player1.gsc
|
||
|
rawfile,character/char_usa_marine_player2.gsc
|
||
|
rawfile,character/char_usa_marine_player3.gsc
|
||
|
rawfile,character/char_usa_marine_player4.gsc
|
||
|
rawfile,character/char_usa_marine_playerf.gsc
|
||
|
rawfile,character/char_usa_marinewet_player1.gsc
|
||
|
rawfile,character/char_usa_marinewet_player2.gsc
|
||
|
rawfile,character/char_usa_marinewet_player3.gsc
|
||
|
rawfile,character/char_usa_marinewet_player4.gsc
|
||
|
rawfile,character/char_usa_marinewet_playerf.gsc
|
||
|
rawfile,character/char_usa_raider_player1.gsc
|
||
|
rawfile,character/char_usa_raider_player2.gsc
|
||
|
rawfile,character/char_usa_raider_player3.gsc
|
||
|
rawfile,character/char_usa_raider_player4.gsc
|
||
|
rawfile,character/char_usa_raider_playerf.gsc
|
||
|
rawfile,character/char_zomb_player_0.gsc
|
||
|
rawfile,character/char_zomb_player_1.gsc
|
||
|
rawfile,character/char_zomb_player_2.gsc
|
||
|
rawfile,character/char_zomb_player_3.gsc
|
||
|
rawfile,clientscripts/_ambientpackage.csc
|
||
|
rawfile,clientscripts/_audio.csc
|
||
|
rawfile,clientscripts/_busing.csc
|
||
|
rawfile,clientscripts/_callbacks.csc
|
||
|
rawfile,clientscripts/_collectibles.csc
|
||
|
rawfile,clientscripts/_footsteps.csc
|
||
|
rawfile,clientscripts/_fx.csc
|
||
|
rawfile,clientscripts/_global_fx.csc
|
||
|
rawfile,clientscripts/_lights.csc
|
||
|
rawfile,clientscripts/_load.csc
|
||
|
rawfile,clientscripts/_mortar.csc
|
||
|
rawfile,clientscripts/_music.csc
|
||
|
rawfile,clientscripts/_russian_diary.csc
|
||
|
rawfile,clientscripts/_treadfx.csc
|
||
|
rawfile,clientscripts/_utility.csc
|
||
|
rawfile,clientscripts/_utility_code.csc
|
||
|
rawfile,clientscripts/_vehicle.csc
|
||
|
rawfile,common_scripts/utility.gsc
|
||
|
rawfile,devgui_flamethrower.cfg
|
||
|
rawfile,flameconfigs/bwhitney_flame_firstperson.cfg
|
||
|
rawfile,flameconfigs/bwhitney_flame_thirdperson.cfg
|
||
|
rawfile,flameconfigs/default_flame.cfg
|
||
|
rawfile,flameconfigs/quinn_flame_firstperson.cfg
|
||
|
rawfile,flameconfigs/quinn_flame_thirdperson.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_billow1.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_billow1_firstperson.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_firing1.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_firing1_firstperson.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_firing2.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_idle1.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_short_and_fat.cfg
|
||
|
rawfile,flameconfigs/rfeltrin_tank1.cfg
|
||
|
rawfile,info/ai_lochit_dmgtable
|
||
|
rawfile,info/bullet_penetration_sp
|
||
|
rawfile,maps/_ai_supplements.gsc
|
||
|
rawfile,maps/_aircraft.gsc
|
||
|
rawfile,maps/_ambient.gsc
|
||
|
rawfile,maps/_ambientpackage.gsc
|
||
|
rawfile,maps/_anim.gsc
|
||
|
rawfile,maps/_animatedmodels.gsc
|
||
|
rawfile,maps/_arcademode.gsc
|
||
|
rawfile,maps/_art.gsc
|
||
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rawfile,maps/_artillery.gsc
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rawfile,maps/_astar.gsc
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rawfile,maps/_audio.gsc
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rawfile,maps/_autosave.gsc
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rawfile,maps/_banzai.gsc
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rawfile,maps/_bayonet.gsc
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rawfile,maps/_boat.gsc
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rawfile,maps/_bouncing_betties.gsc
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rawfile,maps/_breach.gsc
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rawfile,maps/_busing.gsc
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rawfile,maps/_cagedchickens.gsc
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rawfile,maps/_callbackglobal.gsc
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rawfile,maps/_callbacksetup.gsc
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rawfile,maps/_camera.gsc
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rawfile,maps/_camsys.gsc
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rawfile,maps/_challenges_coop.gsc
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rawfile,maps/_cheat.gsc
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rawfile,maps/_cinematic.gsc
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rawfile,maps/_collectibles.gsc
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rawfile,maps/_collectibles_game.gsc
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rawfile,maps/_colors.gsc
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rawfile,maps/_compass.gsc
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rawfile,maps/_cooplogic.gsc
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rawfile,maps/_createcam.gsc
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rawfile,maps/_createdynents.gsc
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rawfile,maps/_createfx.gsc
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rawfile,maps/_createfxmenu.gsc
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rawfile,maps/_createmenu.gsc
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rawfile,maps/_createpath.gsc
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rawfile,maps/_damagefeedback.gsc
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rawfile,maps/_deadbody.gsc
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rawfile,maps/_debug.gsc
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rawfile,maps/_destructible.gsc
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rawfile,maps/_destructible_types.gsc
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rawfile,maps/_detonategrenades.gsc
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rawfile,maps/_documents.gsc
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rawfile,maps/_drone.gsc
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rawfile,maps/_drones.gsc
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rawfile,maps/_endmission.gsc
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rawfile,maps/_equalizer.gsc
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rawfile,maps/_flak88.gsc
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rawfile,maps/_float.gsc
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rawfile,maps/_friendlyfire.gsc
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rawfile,maps/_fx.gsc
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rawfile,maps/_gameskill.gsc
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rawfile,maps/_global_fx.gsc
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rawfile,maps/_grenade_toss.gsc
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rawfile,maps/_guide.gsc
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rawfile,maps/_halftrack.gsc
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rawfile,maps/_hiding_door.gsc
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rawfile,maps/_hud.gsc
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rawfile,maps/_hud_message.gsc
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rawfile,maps/_hud_util.gsc
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rawfile,maps/_hud_weapons.gsc
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rawfile,maps/_ingamemenus.gsc
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rawfile,maps/_interactive_objects.gsc
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rawfile,maps/_introscreen.gsc
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rawfile,maps/_inventory.gsc
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rawfile,maps/_jeep.gsc
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rawfile,maps/_katyusha.gsc
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rawfile,maps/_laststand.gsc
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rawfile,maps/_leak.gsc
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rawfile,maps/_leapfrog.gsc
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rawfile,maps/_lights.gsc
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rawfile,maps/_load.gsc
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rawfile,maps/_loadout.gsc
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rawfile,maps/_menus.gsc
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rawfile,maps/_mg_penetration.gsc
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rawfile,maps/_mganim.gsc
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rawfile,maps/_mgturret.gsc
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rawfile,maps/_minefields.gsc
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rawfile,maps/_mortar.gsc
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rawfile,maps/_mortarteam.gsc
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rawfile,maps/_music.gsc
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rawfile,maps/_names.gsc
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rawfile,maps/_panther.gsc
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rawfile,maps/_panzeriv.gsc
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rawfile,maps/_patrol.gsc
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rawfile,maps/_photosource.gsc
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rawfile,maps/_pipes.gsc
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rawfile,maps/_planeweapons.gsc
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rawfile,maps/_player_aircraft.gsc
|
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rawfile,maps/_quotes.gsc
|
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rawfile,maps/_scripted.gsc
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rawfile,maps/_sea.gsc
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rawfile,maps/_shellshock.gsc
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rawfile,maps/_shutter.gsc
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rawfile,maps/_spawner.gsc
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rawfile,maps/_spiderhole.gsc
|
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rawfile,maps/_spotlight.gsc
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rawfile,maps/_squad_manager.gsc
|
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rawfile,maps/_status.gsc
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rawfile,maps/_stealth_behavior.gsc
|
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rawfile,maps/_stealth_logic.gsc
|
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rawfile,maps/_stretcher.gsc
|
||
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rawfile,maps/_stuka.gsc
|
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rawfile,maps/_t34.gsc
|
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rawfile,maps/_tankmantle.gsc
|
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rawfile,maps/_tiger.gsc
|
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rawfile,maps/_treadfx.gsc
|
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rawfile,maps/_treeburst.gsc
|
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rawfile,maps/_treefall.gsc
|
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rawfile,maps/_truck.gsc
|
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rawfile,maps/_utility.gsc
|
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rawfile,maps/_utility_code.gsc
|
||
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rawfile,maps/_vehicle.gsc
|
||
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rawfile,maps/_vehicle_aianim.gsc
|
||
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rawfile,maps/_vehicle_missile.gsc
|
||
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rawfile,maps/_vehicle_utility.gsc
|
||
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rawfile,maps/_vehicledrive.gsc
|
||
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rawfile,maps/_vehiclenames.gsc
|
||
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rawfile,maps/_vehicletypes.gsc
|
||
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rawfile,maps/_wasp.gsc
|
||
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rawfile,maps/_weather.gsc
|
||
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rawfile,maps/_wood.gsc
|
||
|
rawfile,mp/class_assault.cfg
|
||
|
rawfile,mp/class_demolitions.cfg
|
||
|
rawfile,mp/class_heavygunner.cfg
|
||
|
rawfile,mp/class_sniper.cfg
|
||
|
rawfile,mp/class_specops.cfg
|
||
|
rawfile,mp/coop_challenges_reset.cfg
|
||
|
rawfile,mp/playeranim.script
|
||
|
rawfile,mp/playeranimtypes.txt
|
||
|
rawfile,mp/playerstats_prestige_reset.cfg
|
||
|
rawfile,mp/playerstats_reset.cfg
|
||
|
rawfile,mp/prestige_reset.cfg
|
||
|
rawfile,mp/stats_init.cfg
|
||
|
rawfile,mp/weapon_perk_challenge_reset.cfg
|
||
|
rawfile,mptype/nazi_zombie_heroes.gsc
|
||
|
rawfile,mptype/player_rus_guard.gsc
|
||
|
rawfile,mptype/player_rus_guard_wet.gsc
|
||
|
rawfile,mptype/player_usa_marine.gsc
|
||
|
rawfile,mptype/player_usa_marine_flame.gsc
|
||
|
rawfile,mptype/player_usa_marine_wet.gsc
|
||
|
rawfile,mptype/player_usa_marine_wet_flame.gsc
|
||
|
rawfile,mptype/player_usa_raider.gsc
|
||
|
rawfile,mptype/player_usa_raider_flame.gsc
|
||
|
rawfile,shock/explosion.shock
|
||
|
rawfile,shock/tank_mantle.shock
|
||
|
rawfile,vehicles/camera
|
||
|
rawfile,vehicles/defaultvehicle
|
||
|
rawfile,vehicles/defaultvehicle_mp
|
||
|
rawfile,video/cin_levels.txt
|
||
|
rawfile,vision/ber1.vision
|
||
|
rawfile,vision/ber1_default.vision
|
||
|
rawfile,vision/ber1_interior.vision
|
||
|
rawfile,vision/ber2.vision
|
||
|
rawfile,vision/ber2_collapse.vision
|
||
|
rawfile,vision/ber2_darksubway.vision
|
||
|
rawfile,vision/ber2_interior.vision
|
||
|
rawfile,vision/ber2_lightsubway.vision
|
||
|
rawfile,vision/ber2_smoke_crouch.vision
|
||
|
rawfile,vision/ber2_smoke_stand.vision
|
||
|
rawfile,vision/ber2_subway.vision
|
||
|
rawfile,vision/ber3.vision
|
||
|
rawfile,vision/ber3b.vision
|
||
|
rawfile,vision/ber3b_2.vision
|
||
|
rawfile,vision/ber3b_end.vision
|
||
|
rawfile,vision/ber3b_foyer.vision
|
||
|
rawfile,vision/ber3b_par.vision
|
||
|
rawfile,vision/ber3b_test.vision
|
||
|
rawfile,vision/ber3b_test2.vision
|
||
|
rawfile,vision/berserker.vision
|
||
|
rawfile,vision/cheat_bw.vision
|
||
|
rawfile,vision/cheat_bw_contrast.vision
|
||
|
rawfile,vision/cheat_bw_invert.vision
|
||
|
rawfile,vision/cheat_bw_invert_contrast.vision
|
||
|
rawfile,vision/cheat_contrast.vision
|
||
|
rawfile,vision/cheat_invert.vision
|
||
|
rawfile,vision/cheat_invert_contrast.vision
|
||
|
rawfile,vision/death.vision
|
||
|
rawfile,vision/default.vision
|
||
|
rawfile,vision/default_night.vision
|
||
|
rawfile,vision/flare.vision
|
||
|
rawfile,vision/fly_dark.vision
|
||
|
rawfile,vision/fly_light.vision
|
||
|
rawfile,vision/fly_mid.vision
|
||
|
rawfile,vision/grayscale.vision
|
||
|
rawfile,vision/hol1.vision
|
||
|
rawfile,vision/hol2.vision
|
||
|
rawfile,vision/hol3.vision
|
||
|
rawfile,vision/introscreen.vision
|
||
|
rawfile,vision/kamikaze.vision
|
||
|
rawfile,vision/laststand.vision
|
||
|
rawfile,vision/mak.vision
|
||
|
rawfile,vision/mak_fire.vision
|
||
|
rawfile,vision/mak_flare.vision
|
||
|
rawfile,vision/mak_path.vision
|
||
|
rawfile,vision/mp_airfield.vision
|
||
|
rawfile,vision/mp_asylum.vision
|
||
|
rawfile,vision/mp_bleedout.vision
|
||
|
rawfile,vision/mp_castle.vision
|
||
|
rawfile,vision/mp_courtyard.vision
|
||
|
rawfile,vision/mp_dome.vision
|
||
|
rawfile,vision/mp_downfall.vision
|
||
|
rawfile,vision/mp_hangar.vision
|
||
|
rawfile,vision/mp_makin.vision
|
||
|
rawfile,vision/mp_outskirts.vision
|
||
|
rawfile,vision/mp_shrine.vision
|
||
|
rawfile,vision/mp_suburban.vision
|
||
|
rawfile,vision/mpintro.vision
|
||
|
rawfile,vision/mpoutro.vision
|
||
|
rawfile,vision/neutral.vision
|
||
|
rawfile,vision/oki2.vision
|
||
|
rawfile,vision/oki3.vision
|
||
|
rawfile,vision/oki3_mortar.vision
|
||
|
rawfile,vision/oki3_tunnels.vision
|
||
|
rawfile,vision/okinawa2.vision
|
||
|
rawfile,vision/pel1.vision
|
||
|
rawfile,vision/pel1_intro.vision
|
||
|
rawfile,vision/pel1_outro.vision
|
||
|
rawfile,vision/pel1a.vision
|
||
|
rawfile,vision/pel1a_intro.vision
|
||
|
rawfile,vision/pel1a_intro2.vision
|
||
|
rawfile,vision/pel1a_intro3.vision
|
||
|
rawfile,vision/pel1b.vision
|
||
|
rawfile,vision/pel1b_caves.vision
|
||
|
rawfile,vision/pel2.vision
|
||
|
rawfile,vision/pel2_2.vision
|
||
|
rawfile,vision/revive.vision
|
||
|
rawfile,vision/see1.vision
|
||
|
rawfile,vision/see1_default.vision
|
||
|
rawfile,vision/see1_fire.vision
|
||
|
rawfile,vision/see2.vision
|
||
|
rawfile,vision/sepia.vision
|
||
|
rawfile,vision/sniper.vision
|
||
|
rawfile,vision/sniper_default.vision
|
||
|
rawfile,vision/sniper_inside_fire.vision
|
||
|
rawfile,vision/sniper_wake.vision
|
||
|
rawfile,vision/sniper_water.vision
|
||
|
rawfile,vision/training.vision
|
||
|
rawfile,vision/vampire_high.vision
|
||
|
rawfile,vision/vampire_low.vision
|
||
|
rawfile,vision/zombie.vision
|
||
|
rawfile,vision/zombie_sumpf_dogs.vision
|
||
|
rawfile,vision/zombie_turned.vision
|