cod5-sdk/raw/soundaliases/pel1b.csv
2008-11-20 00:00:00 +00:00

36 KiB

1nameplatformmaturefilesequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelmove_typemove_timereal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdsubtitleisbig
2# Background Tracks
3bgt_windStream/Level/Pel1/land/BG_Windy_Land.wav0.20.2ambience2dstreamedloopingambience
4bgt_wind_interiorStream/Backgrounds/Room_Tones/Ok2_Cave_Int.wav0.550.55ambience2dstreamedloopingambience
5bgt_wind_gunroomSFX\Levels\Pel1b\amb_gunroom.wav0.50.5ambience2dstreamedlooping0.8ambience
6
7# MUSIC Tracks
8mx_introStream\Music\Mission\Peleliu_1\final\mx_fighting_mad.wav0.65music02dstreamedmusic110.251
9mx_underscoreStream\Music\Mission\pel1b\mx_underscore.wav1music02dstreamedloopingmusic110.251
10mx_underscore_tenseStream\Music\Mission\pel1b\mx_underscore_tense.wav0.85music02dstreamedloopingmusic110.251
11mx_first_fightStream\Music\Mission\pel1b\mx_first_fight.wav0.75music02dstreamedloopingmusic110.251
12mx_first_fight_stgStream\Music\Mission\pel1b\mx_first_fight_stg.wav1music02dstreamedmusic_all110.251
13mx_underscore_caveStream\Music\Mission\pel1b\mx_underscore_cave.wav0.75music02dstreamedloopingmusic110.251
14mx_level_endStream\Music\Mission\pel1b\mx_level_end.wav0.75music02dstreamed2500music110.251
15ceiling_dustSFX/Amb/debris/ceiling_dust_##0.70.810500ambiencecurve31000curve30.71.23dceiling_crack105000.25050800.11
16ceiling_crackSFX\Levels\oki3\ceiling_crack_##0.40.810500ambiencecurve41000curve30.71.23d0.3105000.25050800.11
17
18# Barrels
19exp_barrelSFX/Destruction/exp/barrel_##0.815005000full_volcurve310000curve20.91.053dexp_debris0.550950.251yes
20barrel_fuseSFX/Destruction/exp/flare_##0.40.550500explosioncurve31000curve20.91.053d50950.251
21fuseSFX/Destruction/exp/flare_##0.40.550500explosioncurve31000curve20.91.053d50950.251
22exp_debrisSFX/Destruction/exp/debris_##0.70.7501200explosioncurve32400curve20.91.053dbarrel_explode_trail_l6000.10.450950.251yes
23exp_ammoSFX/Destruction/ammocrate_##0.815001700explosioncurve33000curve2113d0.450950.251yes
24
25barrel_explode_trail_lSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve5100000.913dall_spbarrel_explode_trail_r50left_player6yes90900.251yes
26barrel_explode_trail_rSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve5100000.913dall_spbarrel_explode_dist50right_player6yes90900.251yes
27barrel_explode_distSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dall_spbarrel_explode_distR0.4left_player6yes90900.551yes
28barrel_explode_distRSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dall_spbomb_falloff0.4right_player6yes90900.551yes
29fire_manager_1SFX/Destruction/fires/dynamic/dyn_fire_01.wav1150500ambience850curve2113dloopingpcm25800.251
30fire_manager_2SFX/Destruction/fires/dynamic/dyn_fire_02.wav1150500ambience850curve2113dloopingpcm25800.251
31fire_manager_3SFX/Destruction/fires/dynamic/dyn_fire_03.wav1150500ambience850curve2113dloopingpcm25800.251
32
33flame_ignite_treeSFX\Levels\Peleliu_2\tree_fire\tree_ignite.wav 115003000full_volcurve46000curve3112dflame_tree_stop_loopwpn_all0nono1001000.251
34flame_tree_loopSFX\Levels\Peleliu_2\tree_fire\tree_fire_loop.wav0.750.755001500full_volcurve43000curve3113dlooping0nono1001000.251
35flame_tree_stop_loopSFX\Levels\Peleliu_2\tree_fire\tree_fire_nonloop.wav0.750.755001500full_volcurve43000curve3113dstreamedflame_ignite_ground0nono1001000.251
36flame_ignite_groundSFX\Levels\Peleliu_2\tree_fire\tree_ignite_ground.wav1115003000full_volcurve46000curve3113dimp_stone_chunk_l800wpn_all0nono1001000.251
37
38# Plane Bys
39p51_bomber_bySFX\Levels\Pel1b\planes\p51_##0.750.759000160003priorityfull_volcurve422000curve30.91pitch variant2d0.3no90900.251yes
40squadron_bySFX\Levels\Pel1b\planes\squadron_by.wav0.750.751500025000full_volcurve530000curve50.913dstreamed0.3no90900.251yes
41#Model 3
42model3_fireSFX/Weapon/Cannons/model3/fire_##0.91100020000full_volcurve20.913d0.85pel1bmodel3_fire_dist0.475900.50.8yes
43model3_fire_distSFX/Weapon/Cannons/model3/dist_##0.91100055000full_volcurve40.81.13d0.7pel1b0.190600.550.8yes
44hut_exploSFX\Levels\Pel1b\exp\hut_explo.wav0.50.950040004priorityfull_volcurve36000curve20.91.13dpel1bbomb_far_falloff_glo0.50.2yesno401000.150.7yes
45# Vehicles
46#Sherman
47sherman_idleSFX\Vehicles\Tanks\Sherman\VH_Sherman_move_00.wav0.30.31505004priorityvehiclecurve2700curve10.81.1pitch3dlooping0.10.250600.60.75yes
48sherman_driveSFX\Vehicles\Tanks\Sherman\VH_Sherman_move_00.wav0.30.335010004priorityvehiclecurve32000curve20.81.1pitch3dlooping0.10.250800.40.75yes
49sherman_turret_spinSFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3dlooping0.250800.280.75
50sherman_turret_stopSFX\Vehicles\Tanks\Turret\VH_Turret_End.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3d0.250800.280.75
51
52tank_gear_grindSFX\Levels\Pel1b\tank_gear_grind.wav112001000full_volcurve32000curve3113dstreamed0.290900.251
53weap_flamethrower_swtnrSFX/Amb/bomb_far_##1150150rfl_1st113dpel1b0.820500.351
54
55
56weap_flamethrower_start_3pSFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite_mn.wav115003000full_volcurve46000curve4113dpel1bweap_flamethrower_swtnr0.370900.351
57weap_flamethrower_fireloop_3pSFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_mn_flame.wav115003000full_volcurve46000curve4113dloopingpel1b0.370900.351
58weap_flamethrower_cooldown_3pSFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown_mn.wav115003000full_volcurve46000curve4113dpel1b0.370900.351
59#Artillery
60wpn_mortar_fireSFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav0.712503000hvy_wpn0.91.13dpel1b0.2nono60850.251yes
61rocket_dirtSFX/Destruction/explosion_main_##0.50.950040004priorityexplosioncurve36000curve20.91.13dpel1bbomb_far_falloff_glo0.50.2yesno401000.150.7yes
62mortar_dirtSFX/Destruction/explosion_main_##0.50.950040004priorityexplosioncurve36000curve20.91.13dpel1bbomb_far_falloff_glo0.50.2yesno401000.150.7yes
63bomb_far_falloff_gloSFX/Destruction/explosion_dist_##0.7150080001priorityexplosioncurve312000curve20.91.13dpel1bmortar_dirt_debris0.40.2nono30500.551yes
64bomb_falloffSFX/Destruction/explosion_dist_##0.7150080001priorityexplosioncurve312000curve20.91.13dpel1bmortar_dirt_debris0.40.2nono30500.551yes
65mortar_dirt_debrisSFX/Destruction/Explosion_Debris/dirt_##0.7140010002priorityexplosioncurve32000curve20.91.13dpel1bMortar_explode_trail_l0.2noyes30450.251yes
66Mortar_explode_trail_lSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve5100000.913dall_spMortar_explode_trail_r50left_player6yes90900.251yes
67Mortar_explode_trail_rSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve5100000.913dall_spMortar_explode_dist50right_player6yes90900.251yes
68Mortar_explode_distSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dall_spMortar_explode_distR0.4left_player6yes90900.551yes
69Mortar_explode_distRSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dall_spsub_thump_rpg0.4right_player6yes90900.551yes
70mortar_impact_waterSFX/Weapon/projectile/Mortar/w_impact_##0.750.854004000explosioncurve480000.91.13dpel1bmortar_water0.50.25080900.251yes
71mortar_waterSFX/Weapon/projectile/Mortar/w_splash_##0.9514004000full_volcurve480000.91.13dpel1bmortar_water_dist080900.251yes
72mortar_water_distSFX/Destruction/water_explo_dist_##0.80.9300012000explosioncurve4240000.91.13dpel1b080900.251yes
73
74tank_tinnitus_loopSFX\Character\tinnitus\tinnitus_loop.wav0.020.0235010001rejectfull_vol112dlooping001001000.40.75
75tank_tinnitus_silentSFX\Character\tinnitus\tinnitus_loop_silent.wav0.020.0235010001rejectfull_vol112dlooping001001000.40.75
76tank_tinnitus_endSFX\Character\tinnitus\tinnitus_end.wav0.020.0235010001rejectfull_vol112d001001000.40.75
77tank_tinnitus_abortSFX\Character\tinnitus\tinnitus_abort.wav0.020.0235010001rejectfull_vol112d001001000.40.75
78imp_headshotSFX\Levels\Peleliu_2\headshot\IMP_Headshot_00.wav0.50.550040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
79helmet_bounce_00SFX\Levels\Peleliu_2\headshot\helmet_bounce_00.wav1150040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
80helmet_bounce_01SFX\Levels\Peleliu_2\headshot\helmet_bounce_01.wav1150040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
81flame_pre_explosionSFX\Levels\Peleliu_2\flame_death\flame_death_a.wav114000120001priorityfull_volcurve515000curve5113d0nono1001000.150.7yes
82flame_explosionSFX\Destruction\Explosion_Spc\explosion_spc_00.wav114000120001priorityfull_volcurve515000curve5113dimp_stone_chunk_l0nono1001000.150.7yes
83
84
85# Dialogue
86Pel1B_IGD_000A_ROEBvoiceovers\pel1b\mast\Pel1B_IGD_000A_ROEB.wav115002800voicecurve33200curve3113dprimed10.21001000.251SUBTITLE_Pel1B_IGD_000A_ROEB
87Pel1B_IGD_001A_ROEBvoiceovers\pel1b\mast\Pel1B_IGD_001A_ROEB.wav115002800voicecurve33200curve3113dprimed10.21001000.251SUBTITLE_Pel1B_IGD_001A_ROEB
88Pel1B_IGD_002A_ROEBvoiceovers\pel1b\mast\Pel1B_IGD_002A_ROEB.wav115002800voicecurve33200curve3113dprimed10.21001000.251SUBTITLE_Pel1B_IGD_002A_ROEB
89Pel1B_IGD_003A_POLOyesvoiceovers\pel1b\mast\Pel1B_IGD_003A_POLO.wav1115002800voicecurve33200curve3113dprimed10.21001000.251SUBTITLE_Pel1B_IGD_003A_POLO