271 lines
36 KiB
Text
271 lines
36 KiB
Text
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name,platform,mature,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle,isbig
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# Background Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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bgt_wind,,,Stream/Level/Pel1/land/BG_Windy_Land.wav,,0.2,0.2,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,,,,,,
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bgt_wind_interior,,,Stream/Backgrounds/Room_Tones/Ok2_Cave_Int.wav,,0.55,0.55,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,,,,,,,,ambience,,,,,,,,,,,,,,,,
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bgt_wind_gunroom,,,SFX\Levels\Pel1b\amb_gunroom.wav,,0.5,0.5,,,,,,,ambience,,,,,,,,,,2d,streamed,,looping,0.8,,,,,,,ambience,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# MUSIC Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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mx_intro,,,Stream\Music\Mission\Peleliu_1\final\mx_fighting_mad.wav,,0.65,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,,music,,,,,,,,,,,1,1,0.25,1,,
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mx_underscore,,,Stream\Music\Mission\pel1b\mx_underscore.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,1,1,0.25,1,,
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mx_underscore_tense,,,Stream\Music\Mission\pel1b\mx_underscore_tense.wav,,0.85,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,1,1,0.25,1,,
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mx_first_fight,,,Stream\Music\Mission\pel1b\mx_first_fight.wav,,0.75,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,1,1,0.25,1,,
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mx_first_fight_stg,,,Stream\Music\Mission\pel1b\mx_first_fight_stg.wav,,1,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,,,,,,1,1,0.25,1,,
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mx_underscore_cave,,,Stream\Music\Mission\pel1b\mx_underscore_cave.wav,,0.75,,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,music,,,,,,,,,,,1,1,0.25,1,,
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mx_level_end,,,Stream\Music\Mission\pel1b\mx_level_end.wav,,0.75,,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,2500,music,,,,,,,,,,,1,1,0.25,1,,
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# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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wind_gust_tree,,,SFX/Amb/Wind/leaves_##,,0.65,1,400,1500,8,reject,,,ambience,,curve1,,2500,,curve2,0.7,1.1,pitch,3d,,,,,,,pcm,amb_raven_chain,,,,,,,,,0,,,,,5,10,0.1,1
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wind_gust_grass,,,SFX/Amb/Wind/gusts/thrugrass_##,,0.65,0.85,300,1200,8,reject,,,ambience,,curve1,,1800,,curve2,0.6,1.1,pitch,3d,,,,,,,pcm,,,,,,,,,,0,,,,,5,10,0.1,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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wind_bluster,,,SFX\Levels\Pel1b\wind_bluster.wav,,0.6,0.6,100,1000,,,,,full_vol,,curve2,,2000,,curve2,0.8,1,pitch,3d,streamed,,looping,,,,pcm,,,,,,,100,500,0.6,,,,,,90,90,0.1,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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generator_loop,,,SFX\Levels\Peleliu_1\generator_##,,1,1,75,300,,,,,ambience,,,,,,,1,1,,3d,,,looping,,,,,,,,,,,50,150,0.25,,,,,,10,20,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Day Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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amb_bugs_cicada,,,SFX/Amb/animals/cicada_##,,0.1,0.15,100,800,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_flies,,,SFX/Amb/animals/flies_##,,0.3,0.5,10,100,,,,,ambience,,,,,,,0.9,1.05,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_bugs_other,,,SFX/Amb/animals/misc_bug_##,,0.15,0.25,250,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_mosquito,,,SFX/Amb/animals/mosquito_st/mosquito_st_00.wav,,0.2,0.3,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_seagull,,,SFX/Amb/animals/seagull_##,,0.3,0.5,10,750,,,,,ambience,,,,1500,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_raven_chain,,,SFX/Amb/animals/raven_##,,0.2,0.5,10,800,,,,,ambience,,,,2500,,curve2,0.9,1.1,,3d,,0.05,,,,,pcm,,,,,,,,,,0.2,,,,,5,10,0.1,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# MMT Foliage,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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movement_foliage_plr,,,SFX\Character\Foley\foliage_##,,0.5,0.8,,,,,,,full_vol,,,,,,,0.9,1.1,,2d,,,,,,,,,,,,,,30,80,0.4,,,,,,10,50,0.25,0.75
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movement_foliage,,,SFX\Character\Foley\foliage_##,,0.5,0.8,100,600,,,,,full_vol,,curve3,,1200,,curve2,0.9,1.1,,3d,,,,,,,,,,,,,,30,80,0.4,,,,,,10,50,0.25,0.75
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Swamp Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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amb_insects,,,SFX/Amb/animals/insects_##,,0.35,0.45,250,1000,,,,,ambience,,,,1800,,,0.85,1.2,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_frogs,,,SFX/Amb/animals/frogs_##,,0.15,0.25,30,600,,,,,ambience,,,,1000,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_odd_bug,,,SFX/Amb/animals/Odd_Bug_##,,0.35,0.5,35,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_pond_bird,,,SFX/Levels/Peleliu_2/pond_bird_##,,0.2,0.35,10,1000,,,,,ambience,,,,1200,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_small_splash,,,SFX/Levels/Peleliu_2/splash_##,,0.2,0.35,10,1000,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,5,10,0.1,1
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amb_wall_of_bugs_00,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_00.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_01,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_01.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_02,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_02.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_03,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_03.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_04,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_04.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_05,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_05.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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amb_wall_of_bugs_06,,,SFX/Amb/animals/wall_of_bugs/wall_of_bugs_06.wav,,0.55,0.55,10,1000,,,,,ambience,,curve3,,1500,,curve3,0.8,1.1,pitch,3d,,,looping,,,,pcm,,,,,,,100,500,0.5,0.2,,,,,10,50,0.1,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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wind_in_valley_L,,,Stream\Level\mak\line_wind\wind_on_hill_L.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,pcm,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1
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wind_in_valley_R,,,Stream\Level\mak\line_wind\wind_on_hill_R.wav,,0.8,0.8,250,1000,,,,,ambience,,,,1400,,curve2,,,,3d,streamed,,looping,,,,pcm,,,,,,,250,400,0.5,0,,,,,20,50,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Creek,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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amb_creek_00,,,SFX\Levels\Makin\creek\creek_00.wav,,0.75,0.75,500,1500,,,,,ambience,,curve1,,1800,,curve2,0.9,1.05,pitch,3d,,,looping,,,,pcm,,,,,,,250,800,0.5,,,,,no,30,50,0.1,1
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amb_creek_01,,,SFX\Levels\Makin\creek\creek_01.wav,,0.75,0.75,500,1500,,,,,ambience,,curve1,,1800,,curve2,0.9,1.05,pitch,3d,,,looping,,,,pcm,,,,,,,250,800,0.5,,,,,no,30,50,0.1,1
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amb_creek_calm_00,,,SFX\Levels\Makin\creek\creek_calm_00.wav,,1,1,500,1000,,,,,ambience,,curve3,,1200,,curve2,0.9,1.05,pitch,3d,,,looping,,,,pcm,,,,,,,250,800,0.5,,,,,no,30,50,0.1,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Cave Ceiling,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ceiling_dust,,,SFX/Amb/debris/ceiling_dust_##,,0.7,0.8,10,500,,,,,ambience,,curve3,,1000,,curve3,0.7,1.2,,3d,,,,,,,,ceiling_crack,,,,,,10,500,0.25,0,,,,,50,80,0.1,1,,
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ceiling_crack,,,SFX\Levels\oki3\ceiling_crack_##,,0.4,0.8,10,500,,,,,ambience,,curve4,,1000,,curve3,0.7,1.2,,3d,,0.3,,,,,,,,,,,,10,500,0.25,0,,,,,50,80,0.1,1,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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exp_barrel,,,SFX/Destruction/exp/barrel_##,,0.8,1,500,5000,,,,,full_vol,,curve3,,10000,,curve2,0.9,1.05,,3d,,,,,,,,exp_debris,,,,0.5,,,,,,,,,,50,95,0.25,1,,yes
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barrel_fuse,,,SFX/Destruction/exp/flare_##,,0.4,0.5,50,500,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1,,
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fuse,,,SFX/Destruction/exp/flare_##,,0.4,0.5,50,500,,,,,explosion,,curve3,,1000,,curve2,0.9,1.05,,3d,,,,,,,,,,,,,,,,,,,,,,50,95,0.25,1,,
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exp_debris,,,SFX/Destruction/exp/debris_##,,0.7,0.7,50,1200,,,,,explosion,,curve3,,2400,,curve2,0.9,1.05,,3d,,,,,,,,barrel_explode_trail_l,,600,,0.1,0.4,,,,,,,,,50,95,0.25,1,,yes
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exp_ammo,,,SFX/Destruction/ammocrate_##,,0.8,1,500,1700,,,,,explosion,,curve3,,3000,,curve2,1,1,,3d,,,,,,,,,,,,0.4,,,,,,,,,,50,95,0.25,1,,yes
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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barrel_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,barrel_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1,,yes
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barrel_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,barrel_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1,,yes
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barrel_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,barrel_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1,,yes
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barrel_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,bomb_falloff,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1,,yes
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# Cave Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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amb_drip,,,SFX/Amb/amb_Drip_##,,0.3,0.6,10,500,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,10,50,0.25,0.75
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amb_Japanese_cave_1,,,SFX/Amb/Pacific/walla/jpns_cave_##,,0.4,0.5,10,750,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,40,70,0.25,0.75
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amb_bats,,,SFX/Amb/animals/bats_##,,0.1,0.6,10,500,,,,,ambience,,,,,,,0.9,1.1,,3d,,,,,,,pcm,,,,,,,,,,,,,,,10,50,0.25,0.75
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cave_drone,,,SFX\Levels\oki3\cave_drone.wav,,0.8,1,10,600,10,reject,,,ambience,,curve3,,1000,,curve2,0.8,1.1,pitch,3d,,,looping,,,,,,,,,,,10,100,0.25,,,,,,40,80,0.1,1
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# trap VX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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trap_vx,,,SFX\Levels\Pel1b\trap_vx_##,,1,1,200,1000,,,,,full_vol,,,,2000,,,0.9,1.1,,3d,streamed,,,,,,,,,,wpn_all,,0.5,,,,,,,,,90,90,0.25,0.75
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# Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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fire_manager_0,,,SFX/Destruction/fires/dynamic/dyn_fire_00.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1
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fire_manager_1,,,SFX/Destruction/fires/dynamic/dyn_fire_01.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
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fire_manager_2,,,SFX/Destruction/fires/dynamic/dyn_fire_02.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
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fire_manager_3,,,SFX/Destruction/fires/dynamic/dyn_fire_03.wav,,1,1,50,500,,,,,ambience,,,,850,,curve2,1,1,,3d,,,looping,,,,pcm,,,,,,,,,,,,,,,25,80,0.25,1,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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flame_ignite_tree,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite.wav ,,1,1,500,3000,,,,,full_vol,,curve4,,6000,,curve3,1,1,,2d,,,,,,,,flame_tree_stop_loop,,,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,
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flame_tree_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_loop.wav,,0.75,0.75,500,1500,,,,,full_vol,,curve4,,3000,,curve3,1,1,,3d,,,looping,,,,,,,,,,,,,,0,,,no,no,100,100,0.25,1,,
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flame_tree_stop_loop,,,SFX\Levels\Peleliu_2\tree_fire\tree_fire_nonloop.wav,,0.75,0.75,500,1500,,,,,full_vol,,curve4,,3000,,curve3,1,1,,3d,streamed,,,,,,,flame_ignite_ground,,,,,,,,,0,,,no,no,100,100,0.25,1,,
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flame_ignite_ground,,,SFX\Levels\Peleliu_2\tree_fire\tree_ignite_ground.wav,,1,1,1500,3000,,,,,full_vol,,curve4,,6000,,curve3,1,1,,3d,,,,,,,,imp_stone_chunk_l,,800,wpn_all,,,,,,0,,,no,no,100,100,0.25,1,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Plane Bys,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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p51_bomber_by,,,SFX\Levels\Pel1b\planes\p51_##,,0.75,0.75,9000,16000,3,priority,,,full_vol,,curve4,,22000,,curve3,0.9,1,pitch variant,2d,,,,,,,,,,,,0.3,,,,,,,,no,,90,90,0.25,1,,yes
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squadron_by,,,SFX\Levels\Pel1b\planes\squadron_by.wav,,0.75,0.75,15000,25000,,,,,full_vol,,curve5,,30000,,curve5,0.9,1,,3d,streamed,,,,,,,,,,,0.3,,,,,,,,no,,90,90,0.25,1,,yes
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#Model 3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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model3_fire,,,SFX/Weapon/Cannons/model3/fire_##,,0.9,1,1000,20000,,,,,full_vol,,curve2,,,,,0.9,1,,3d,,,,0.85,pel1b,,,model3_fire_dist,,,,,,,,,0.4,,,,,75,90,0.5,0.8,,yes
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model3_fire_dist,,,SFX/Weapon/Cannons/model3/dist_##,,0.9,1,1000,55000,,,,,full_vol,,curve4,,,,,0.8,1.1,,3d,,,,0.7,pel1b,,,,,,,,,,,,0.1,,,,,90,60,0.55,0.8,,yes
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hut_explo,,,SFX\Levels\Pel1b\exp\hut_explo.wav,,0.5,0.9,500,4000,4,priority,,,full_vol,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,,yes
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# Vehicles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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||
|
#Sherman,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
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|
sherman_idle,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_move_00.wav,,0.3,0.3,150,500,4,priority,,,vehicle,,curve2,,700,,curve1,0.8,1.1,pitch,3d,,,looping,,,,,,,,,0.1,,,,,0.2,,,,,50,60,0.6,0.75,,yes
|
||
|
sherman_drive,,,SFX\Vehicles\Tanks\Sherman\VH_Sherman_move_00.wav,,0.3,0.3,350,1000,4,priority,,,vehicle,,curve3,,2000,,curve2,0.8,1.1,pitch,3d,,,looping,,,,,,,,,0.1,,,,,0.2,,,,,50,80,0.4,0.75,,yes
|
||
|
sherman_turret_spin,,,SFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,looping,,,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,,
|
||
|
sherman_turret_stop,,,SFX\Vehicles\Tanks\Turret\VH_Turret_End.wav,,0.6,0.6,200,500,,,,,vehicle,,curve2,,600,,curve1,0.8,1.1,pitch,3d,,,,,,,,,,,,,,,,,0.2,,,,,50,80,0.28,0.75,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_gear_grind,,,SFX\Levels\Pel1b\tank_gear_grind.wav,,1,1,200,1000,,,,,full_vol,,curve3,,2000,,curve3,1,1,,3d,streamed,,,,,,,,,,,,,,,,0.2,,,,,90,90,0.25,1,,
|
||
|
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||
|
weap_flamethrower_swtnr,,,SFX/Amb/bomb_far_##,,1,1,50,150,,,,,rfl_1st,,,,,,,1,1,,3d,,,,,pel1b,,,,,,,0.8,,,,,,,,,,20,50,0.35,1,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
weap_flamethrower_start_3p,,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite_mn.wav,,1,1,500,3000,,,,,full_vol,,curve4,,6000,,curve4,1,1,,3d,,,,,pel1b,,,weap_flamethrower_swtnr,,,,0.3,,,,,,,,,,70,90,0.35,1,,
|
||
|
weap_flamethrower_fireloop_3p,,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_mn_flame.wav,,1,1,500,3000,,,,,full_vol,,curve4,,6000,,curve4,1,1,,3d,,,looping,,pel1b,,,,,,,0.3,,,,,,,,,,70,90,0.35,1,,
|
||
|
weap_flamethrower_cooldown_3p,,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown_mn.wav,,1,1,500,3000,,,,,full_vol,,curve4,,6000,,curve4,1,1,,3d,,,,,pel1b,,,,,,,0.3,,,,,,,,,,70,90,0.35,1,,
|
||
|
|
||
|
#Artillery,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
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||
|
wpn_mortar_fire,,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.7,1,250,3000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,pel1b,,,,,,,,,,,,0.2,,,no,no,60,85,0.25,1,,yes
|
||
|
|
||
|
rocket_dirt,,,SFX/Destruction/explosion_main_##,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,,yes
|
||
|
mortar_dirt,,,SFX/Destruction/explosion_main_##,,0.5,0.9,500,4000,4,priority,,,explosion,,curve3,,6000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,bomb_far_falloff_glo,,,,0.5,,,,,0.2,,,yes,no,40,100,0.15,0.7,,yes
|
||
|
bomb_far_falloff_glo,,,SFX/Destruction/explosion_dist_##,,0.7,1,500,8000,1,priority,,,explosion,,curve3,,12000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,mortar_dirt_debris,,,,0.4,,,,,0.2,,,no,no,30,50,0.55,1,,yes
|
||
|
bomb_falloff,,,SFX/Destruction/explosion_dist_##,,0.7,1,500,8000,1,priority,,,explosion,,curve3,,12000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,mortar_dirt_debris,,,,0.4,,,,,0.2,,,no,no,30,50,0.55,1,,yes
|
||
|
mortar_dirt_debris,,,SFX/Destruction/Explosion_Debris/dirt_##,,0.7,1,400,1000,2,priority,,,explosion,,curve3,,2000,,curve2,0.9,1.1,,3d,,,,,pel1b,,,Mortar_explode_trail_l,,,,,,,,,0.2,,,no,yes,30,45,0.25,1,,yes
|
||
|
|
||
|
Mortar_explode_trail_l,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,Mortar_explode_trail_r,,50,,,,,,,,left_player,6,yes,,90,90,0.25,1,,yes
|
||
|
Mortar_explode_trail_r,,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.4,0.6,500,2000,3,oldest,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,Mortar_explode_dist,,50,,,,,,,,right_player,6,yes,,90,90,0.25,1,,yes
|
||
|
Mortar_explode_dist,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,Mortar_explode_distR,,,,0.4,,,,,,left_player,6,yes,,90,90,0.55,1,,yes
|
||
|
Mortar_explode_distR,,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,oldest,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,sub_thump_rpg,,,,0.4,,,,,,right_player,6,yes,,90,90,0.55,1,,yes
|
||
|
|
||
|
mortar_impact_water,,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,4000,,,,,explosion,,curve4,,8000,,,0.9,1.1,,3d,,,,,pel1b,,,mortar_water,,,,0.5,0.25,,,,0,,,,,80,90,0.25,1,,yes
|
||
|
mortar_water,,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,400,4000,,,,,full_vol,,curve4,,8000,,,0.9,1.1,,3d,,,,,pel1b,,,mortar_water_dist,,,,,,,,,0,,,,,80,90,0.25,1,,yes
|
||
|
mortar_water_dist,,,SFX/Destruction/water_explo_dist_##,,0.8,0.9,3000,12000,,,,,explosion,,curve4,,24000,,,0.9,1.1,,3d,,,,,pel1b,,,,,,,,,,,,0,,,,,80,90,0.25,1,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
tank_tinnitus_loop,,,SFX\Character\tinnitus\tinnitus_loop.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,,
|
||
|
tank_tinnitus_silent,,,SFX\Character\tinnitus\tinnitus_loop_silent.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,,
|
||
|
tank_tinnitus_end,,,SFX\Character\tinnitus\tinnitus_end.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,,
|
||
|
tank_tinnitus_abort,,,SFX\Character\tinnitus\tinnitus_abort.wav,,0.02,0.02,350,1000,1,reject,,,full_vol,,,,,,,1,1,,2d,,,,,,,,,,,,0,,,,,0,,,,,100,100,0.4,0.75,,
|
||
|
|
||
|
|
||
|
imp_headshot,,,SFX\Levels\Peleliu_2\headshot\IMP_Headshot_00.wav,,0.5,0.5,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,,
|
||
|
helmet_bounce_00,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_00.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,,
|
||
|
helmet_bounce_01,,,SFX\Levels\Peleliu_2\headshot\helmet_bounce_01.wav,,1,1,500,4000,1,priority,,,full_vol,,curve4,,6000,,curve4,0.9,0.9,,3d,,,,,,,,,,,,,,,,,0,,,no,no,90,90,0.15,0.7,,
|
||
|
|
||
|
flame_pre_explosion,,,SFX\Levels\Peleliu_2\flame_death\flame_death_a.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,,,,,,,,,,,,,,0,,,no,no,100,100,0.15,0.7,,yes
|
||
|
flame_explosion,,,SFX\Destruction\Explosion_Spc\explosion_spc_00.wav,,1,1,4000,12000,1,priority,,,full_vol,,curve5,,15000,,curve5,1,1,,3d,,,,,,,,imp_stone_chunk_l,,,,,,,,,0,,,no,no,100,100,0.15,0.7,,yes
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
# Dialogue,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
|
Pel1B_IGD_000A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_000A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_000A_ROEB,
|
||
|
Pel1B_IGD_001A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_001A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_001A_ROEB,
|
||
|
Pel1B_IGD_002A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_002A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_002A_ROEB,
|
||
|
Pel1B_IGD_003A_POLO,,yes,voiceovers\pel1b\mast\Pel1B_IGD_003A_POLO.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_003A_POLO,
|
||
|
Pel1B_IGD_003A_POLO,,no,voiceovers\pel1b\mast\Pel1B_IGD_003A_POLO_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_003A_POLO_safe
|
||
|
Pel1B_IGD_004A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_004A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_004A_ROEB
|
||
|
Pel1B_IGD_005A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_005A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_005A_ROEB
|
||
|
Pel1B_IGD_006A_ROEB,,yes,voiceovers\pel1b\mast\Pel1B_IGD_006A_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_006A_ROEB
|
||
|
Pel1B_IGD_006A_ROEB,,no,voiceovers\pel1b\mast\Pel1B_IGD_006A_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_006A_ROEB_safe
|
||
|
Pel1B_IGD_007A_ROEB,,yes,voiceovers\pel1b\mast\Pel1B_IGD_007A_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_007A_ROEB
|
||
|
Pel1B_IGD_007A_ROEB,,no,voiceovers\pel1b\mast\Pel1B_IGD_007A_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_007A_ROEB_safe
|
||
|
Pel1B_IGD_008A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_008A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_008A_ROEB
|
||
|
Pel1B_IGD_009A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_009A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_009A_ROEB
|
||
|
Pel1B_IGD_010A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_010A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_010A_ROEB
|
||
|
Pel1B_IGD_011A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_011A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_011A_ROEB
|
||
|
Pel1B_IGD_012A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_012A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_012A_POLO
|
||
|
Pel1B_IGD_013A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_013A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_013A_ROEB
|
||
|
Pel1B_IGD_014A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_014A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,primed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_014A_ROEB
|
||
|
Pel1B_IGD_015A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_015A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_015A_POLO
|
||
|
Pel1B_IGD_016A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_016A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_016A_POLO
|
||
|
Pel1B_IGD_017A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_017A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_017A_POLO
|
||
|
Pel1B_IGD_018A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_018A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_018A_ROEB
|
||
|
Pel1B_IGD_019A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_019A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_019A_ROEB
|
||
|
Pel1B_IGD_100A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_100A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_100A_ROEB
|
||
|
Pel1B_IGD_101A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_101A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_101A_ROEB
|
||
|
Pel1B_IGD_102A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_102A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_102A_ROEB
|
||
|
Pel1B_IGD_020A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_020A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_020A_ROEB
|
||
|
Pel1B_IGD_021A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_021A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_021A_ROEB
|
||
|
Pel1B_IGD_022A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_022A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_022A_ROEB
|
||
|
Pel1B_IGD_023A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_023A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_023A_ROEB
|
||
|
Pel1B_IGD_024A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_024A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_024A_POLO
|
||
|
Pel1B_IGD_025A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_025A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_025A_ROEB
|
||
|
Pel1B_IGD_026A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_026A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_026A_ROEB
|
||
|
Pel1B_IGD_027A_ROEB,,yes,voiceovers\pel1b\mast\Pel1B_IGD_027A_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_027A_ROEB
|
||
|
Pel1B_IGD_027A_ROEB,,no,voiceovers\pel1b\mast\Pel1B_IGD_027A_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_027A_ROEB_safe
|
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Pel1B_IGD_028A_USR1,,,voiceovers\pel1b\mast\Pel1B_IGD_028A_USR1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,
|
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Pel1B_IGD_029A_USR1,,yes,voiceovers\pel1b\mast\Pel1B_IGD_029A_USR1.wav,1,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,
|
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Pel1B_IGD_029A_USR1,,no,voiceovers\pel1b\mast\Pel1B_IGD_029A_USR1_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,
|
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Pel1B_IGD_030A_USR1,,,voiceovers\pel1b\mast\Pel1B_IGD_030A_USR1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,
|
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Pel1B_IGD_031A_USR1,,,voiceovers\pel1b\mast\Pel1B_IGD_031A_USR1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_031A_USR1
|
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Pel1B_IGD_032A_USR1,,,voiceovers\pel1b\mast\Pel1B_IGD_032A_USR1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_032A_USR1
|
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Pel1B_IGD_033A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_033A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_033A_ROEB
|
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Pel1B_IGD_034A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_034A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_034A_ROEB
|
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Pel1B_IGD_035A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_035A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_035A_POLO
|
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Pel1B_IGD_036A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_036A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_036A_ROEB
|
||
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Pel1B_IGD_037A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_037A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_037A_ROEB
|
||
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Pel1B_IGD_038A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_038A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_038A_ROEB
|
||
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Pel1B_IGD_039A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_039A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_039A_ROEB
|
||
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Pel1B_IGD_040A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_040A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_040A_POLO
|
||
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Pel1B_IGD_041A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_041A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_041A_ROEB
|
||
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Pel1B_IGD_042A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_042A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_042A_POLO
|
||
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Pel1B_IGD_043A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_043A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_043A_ROEB
|
||
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Pel1B_IGD_044A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_044A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_044A_ROEB
|
||
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Pel1B_IGD_045A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_045A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_045A_ROEB
|
||
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Pel1B_IGD_046A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_046A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_046A_ROEB
|
||
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Pel1B_IGD_047A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_047A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_047A_ROEB
|
||
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Pel1B_IGD_048A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_048A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_048A_ROEB
|
||
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Pel1B_IGD_049A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_049A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_049A_POLO
|
||
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Pel1B_IGD_050A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_050A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_050A_ROEB
|
||
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Pel1B_IGD_051A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_051A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_051A_ROEB
|
||
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Pel1B_IGD_052A_ROEB,,,voiceovers\pel1b\mast\Pel1B_IGD_052A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_052A_ROEB
|
||
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Pel1B_IGD_053A_POLO,,,voiceovers\pel1b\mast\Pel1B_IGD_053A_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_053A_POLO
|
||
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Pel1B_OUT_000A_ROEB,,,voiceovers\pel1b\mast\Pel1B_OUT_000B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_000B_ROEB
|
||
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Pel1B_OUT_001A_ROEB,,yes,voiceovers\pel1b\mast\Pel1B_OUT_001B_ROEB.wav,1,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_001B_ROEB
|
||
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Pel1B_OUT_001A_ROEB,,no,voiceovers\pel1b\mast\Pel1B_OUT_001B_ROEB_safe.wav,2,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_001B_ROEB_safe
|
||
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Pel1B_OUT_002A_POLO,,,voiceovers\pel1b\mast\Pel1B_OUT_002B_POLO.wav,,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_002B_POLO
|
||
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Pel1B_OUT_003A_ROEB,,,voiceovers\pel1b\mast\Pel1B_OUT_003A_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_003A_ROEB
|
||
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Pel1B_OUT_003B_ROEB,,,voiceovers\pel1b\mast\Pel1B_OUT_003B_ROEB.wav,,1,1,500,2800,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,master,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_003B_ROEB
|
||
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Pel1B_OUT_004A_ROOK,,,voiceovers\pel1b\mast\Pel1B_OUT_004A_ROOK.wav,,1,1,100,1200,,,,,voice,,curve3,0.75,3200,,curve3,1,1,,3d,streamed,,,0.5,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_OUT_004A_ROOK
|
||
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Pel1B_IGD_900A_JAS1,,,voiceovers\pel1b\mast\Pel1B_IGD_900A_JAS1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_900A_JAS1
|
||
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Pel1B_IGD_901A_JAS2,,,voiceovers\pel1b\mast\Pel1B_IGD_901A_JAS2.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_901A_JAS2
|
||
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Pel1B_IGD_902A_JAS3,,,voiceovers\pel1b\mast\Pel1B_IGD_902A_JAS3.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_902A_JAS3
|
||
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Pel1B_IGD_903A_JAS1,,,voiceovers\pel1b\mast\Pel1B_IGD_903A_JAS1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_903A_JAS1
|
||
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Pel1B_IGD_904A_JAS2,,,voiceovers\pel1b\mast\Pel1B_IGD_904A_JAS2.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_904A_JAS2
|
||
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Pel1B_IGD_905A_JAS3,,,voiceovers\pel1b\mast\Pel1B_IGD_905A_JAS3.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_905A_JAS3
|
||
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Pel1B_IGD_906A_JAS1,,,voiceovers\pel1b\mast\Pel1B_IGD_906A_JAS1.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_906A_JAS1
|
||
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Pel1B_IGD_907A_JAS2,,,voiceovers\pel1b\mast\Pel1B_IGD_907A_JAS2.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_907A_JAS2
|
||
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Pel1B_IGD_908A_JAS3,,,voiceovers\pel1b\mast\Pel1B_IGD_908A_JAS3.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_Pel1B_IGD_908A_JAS3
|
||
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#Lines added to replace Pel1B_IGD_013A_ROEB,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||
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Pel1b_TankIntro_Roebuck_00,,,battlechatter\us\r\us_roe_order_cover_generic_00.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_us_roe_order_cover_generic_00
|
||
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Pel1b_TankIntro_Roebuck_01,,,battlechatter\us\r\us_roe_order_attack_infantry_10.wav,,1,1,500,2800,,,,,voice,,curve3,,3200,,curve3,1,1,,3d,streamed,,,,,,,,,,,,1,,,,0.2,,,,,100,100,0.25,1,SUBTITLE_us_roe_order_attack_infantry_10
|
||
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Pel1b_IGD_024A_ROEB,,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
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# Nulls,,,
|
||
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sherman_engine_high,,,sfx\null.wav
|
||
|
sherman_idle_low,,,sfx\null.wav
|
||
|
tank_turret_spin,,,sfx\null.wav
|
||
|
tank_turret_stop,,,sfx\null.wav
|
||
|
Ignition_redbarrel,,,sfx\null.wav
|
||
|
gr_m1garand_futz_plr,,,sfx\null.wav
|
||
|
amb_wood_dust,,,sfx\null.wav
|
||
|
amb_sand_fall,,,sfx\null.wav
|
||
|
temp_sound,,,sfx\null.wav
|