cod5-sdk/raw/techsets/water_dynamic.techset
2008-11-20 00:00:00 +00:00

36 lines
650 B
Text

"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"unlit":
"fakelight normal":
"fakelight view":
water_dynamic_editor;
"lit":
"lit fade":
"lit sun":
"lit sun shadow":
"lit sun fade":
"lit sun shadow fade":
"lit spot":
"lit spot shadow":
"lit spot fade":
"lit spot shadow fade":
"lit omni":
"lit omni shadow":
"lit omni fade":
"lit omni shadow fade":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
water_dynamic_near;
"build floatz":
water_dynamic_near_floatz;