"shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "unlit": "fakelight normal": "fakelight view": water_dynamic_editor; "lit": "lit fade": "lit sun": "lit sun shadow": "lit sun fade": "lit sun shadow fade": "lit spot": "lit spot shadow": "lit spot fade": "lit spot shadow fade": "lit omni": "lit omni shadow": "lit omni fade": "lit omni shadow fade": "lit instanced": "lit instanced sun": "lit instanced sun shadow": "lit instanced spot": "lit instanced spot shadow": "lit instanced omni": "lit instanced omni shadow": water_dynamic_near; "build floatz": water_dynamic_near_floatz;