cod5-sdk/raw/soundaliases/pel2.csv
2008-11-20 00:00:00 +00:00

71 KiB

1nameplatformmaturefilesequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspeccompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelmove_typemove_timereal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdsubtitleisbig
2# Background Tracks
3bgt_windnull.wav0ambience2dstreamedlooping500music01001000.251
4bgt_wind_mangrovenull.wav0ambience2dstreamedlooping500music01001000.251
5bgt_bunkerStream/Level/Pel2/bunker/BG_Bunker.wav0.5ambience2dstreamedlooping500music01001000.251
6# Music Tracks
7mx_underscoreStream\Music\Mission\pel2\mx_underscore.wav0.75music02dstreamedloopingmusic01001000.251
8mx_ambushed_stgrStream\Music\Mission\pel2\ambush_stinger.wav0.8music02dstreamedmusic_all0.501001000.251
9mx_jungle_push_actionStream\Music\Mission\pel2\mx_ambushed_again.wav0.85music02dstreamedloopingmusic01001000.251
10mx_jungle_push_stgrStream\Music\Mission\pel2\mx_jungle_push_stgr.wav1music02dstreamedmusic01001000.251
11mx_heros_endStream\Music\Mission\pel2\mx_heros_end.wav0.4music02dstreamedloopingmusic01001000.251
12mx_heros_end_stgrStream\Music\Mission\pel2\mx_heros_end_stgr.wav0.4music02dstreamedmusic01001000.251
13mx_banzai_stgStream\Music\Mission\pel2\banzai_stinger.wav0.7music02dstreamed0.8music01001000.251
14# Ambient SFX - Static
15#ocean_distantSFX/Amb/Pacific/ocean/Surf2.L.wav0.30.35504000ambience80000.60.73dstreamedlooping10300.51
16ocean_distantnull.wav0.30.35504000ambience80000.60.73dstreamedlooping10300.51
17amb_distant_artynull.wav0.812506000hvy_wpn0.91.053damb_distant_arty_imp30500.11
18amb_distant_arty_impnull.wav0.812506000hvy_wpn0.91.13d400030500.11
19fuel_fireSFX\Levels\Makin\hut_fire_##0.580.83001800ambience20000.81.05pitch3dlooping20800.150.85yes
20pby_fuel_firenull.wav0.010.0112ambience20000.81.05pitch3dlooping20800.150.85
21#wind_gust_bunkerSFX/Levels/Peleliu_2/wind_bunker_##0.350.35100900ambience0.91.13dlooping30500.11
22wind_gust_bunkernull.wav0.350.35100900ambience0.91.13dloopingpcm30500.11
23wind_gust_treeSFX/Amb/Wind/leaves_##0.75140015008rejectambiencecurve12500curve20.71.1pitch3dpcmamb_raven_chain05100.11
24wind_gust_grassSFX/Amb/Wind/gusts/thrugrass_##0.50.8530012008rejectambiencecurve11800curve20.61.1pitch3dpcm05100.11
25
26fuseSFX/Destruction/exp/flare_##0.30.550300explosioncurve31000curve20.91.053d50950.251
27barrel_fuseSFX/Destruction/exp/flare_##0.30.550300explosioncurve31000curve20.91.053d50950.251
28exp_barrelSFX/Destruction/exp/barrel_##0.80.81002000explosion25000.851.13dexp_debris0.250750.251yes
29exp_debrisSFX/Destruction/exp/debris_##0.750.851002000explosion20000.81.053dbarrel_explode_trail_l30000.250750.150.85yes
30
31
32generator_loopSFX\Levels\Peleliu_1\generator_##1175300ambience113dlooping501500.2510200.251
33
34flare_loopSFX\Amb\flare\flare_loop_b.wav0.70.7751000full_volcurve1113dlooping500501500.2540600.251
35flare_igniteSFX\Amb\flare\flare_launch.wav0.70.7300800full_vol113d501500.2540600.251
36
37barrel_explode_trail_lSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.60.850020003oldestexplosioncurve5100000.913dbarrel_explode_trail_r50left_player6yes90900.251yes
38barrel_explode_trail_rSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.60.850020003oldestexplosioncurve5100000.913dbarrel_explode_dist50right_player6yes90900.251yes
39barrel_explode_distSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dbarrel_explode_distR0.4left_player6yes90900.551yes
40barrel_explode_distRSFX/Destruction/explosion_dist_##0.913000120003oldestexplosioncurve5130000.91.13dbomb_far_falloff_glo0.4right_player6yes90900.551yes
41
42battle_line_usSFX\Amb\Pacific\combat\uspacific\amb_American_Pacific_wet.wav11100015000full_volcurve322000curve20.91.053dlooping100050000.30yes90900.11yes
43battle_line_japSFX\Amb\Pacific\combat\japanese\combat_jpn_wet.wav11100015000full_volcurve322000curve20.91.053dlooping100050000.30yes90900.11yes
44# Fires
45
46see1_fireSFX\Destruction\fires\small_##0.30.51001000explosioncurve42000curve20.91.1pitch3dloopingpcm0.250800.150.85
47see1_fire_medSFX\Destruction\fires\med_##0.30.51001000explosioncurve42000curve20.91.1pitch3dloopingpcm0.250800.150.85
48
49
50
51flamer_deathbattlechatter/us/1/US_1_death_large_01.wav1150005000full_vol4000curve4113d0.52007000.5090900.251yes
52flame_stingerStream\Music\Mission\pel2\mx_flame_stg.wav1150005000music4000curve4112d0.52007000.5090900.251yes
53# Ambient SFX - Spawned
54# Day Package
55amb_bugs_cicadaSFX/Amb/animals/cicada_##0.10.15100800ambience0.91.13dpcm5100.11
56amb_fliesSFX/Amb/animals/flies_##0.30.510100ambience0.91.053dpcm5100.11
57amb_bugs_otherSFX/Amb/animals/misc_bug_##0.150.252501000ambience12000.91.13dpcm5100.11
58amb_wall_of_bugs_05SFX\Amb\animals\wall_of_bugs\pel2_bugs\Pel2_bugs_1.wav0.250.251016001rejectambience2000113dlooping0.250800.11
59amb_wall_of_bugs_06SFX\Amb\animals\wall_of_bugs\pel2_bugs\Pel2_bugs_2.wav0.250.251016001rejectambience2000113dlooping0.250800.11
60
61wind_in_valley_LStream\Level\mak\line_wind\wind_on_hill_L.wav0.80.82501000ambience1400curve23dstreamedlooping2504000.5020500.251
62wind_in_valley_RStream\Level\mak\line_wind\wind_on_hill_R.wav0.80.82501000ambience1400curve23dstreamedlooping2504000.5020500.251
63
64
65plane_rumbleSFX\Levels\Peleliu_2\rumble\rumble.wav111015001rejectfull_vol112d0.251001000.11yes
66
67end_banzaiSFX\Levels\Peleliu_2\pel2_charge.wav113002000full_vol4000curve4113d0.52007000.5090900.251yes
68
69# Interior Package
70#amb_water_dripsSFX/Amb/water_drips_##0.10.2510100ambience0.91.053d5100.11
71#amb_wood_creakSFX/Amb/wood_creak_##0.40.810150ambience0.91.13d5100.11
72
73
74fire_manager_0SFX/Destruction/fires/dynamic/dyn_fire_00.wav11100500ambience850curve20.91.053dloopingpcm25800.251
75fire_manager_1SFX/Destruction/fires/dynamic/dyn_fire_01.wav11100500ambience850curve20.91.053dloopingpcm25800.251
76fire_manager_2SFX/Destruction/fires/dynamic/dyn_fire_02.wav11100500ambience850curve20.91.053dloopingpcm25800.251
77fire_manager_3SFX/Destruction/fires/dynamic/dyn_fire_03.wav11100500ambience850curve20.91.053dloopingpcm25800.251
78
79flame_ignite_treeSFX\Levels\Peleliu_2\tree_fire\tree_ignite.wav 0.90.95003000explosioncurve46000curve3112dpcmflame_tree_stop_loopwpn_all0nono1001000.251yes
80flame_tree_loopSFX\Levels\Peleliu_2\tree_fire\tree_fire_loop.wav0.750.755001500explosioncurve43000curve3113dloopingpcm0nono1001000.251yes
81flame_tree_stop_loopSFX\Levels\Peleliu_2\tree_fire\tree_fire_nonloop.wav0.750.755001500explosioncurve43000curve3113dstreamedpcmflame_ignite_ground0nono1001000.251yes
82flame_ignite_groundSFX\Levels\Peleliu_2\tree_fire\tree_ignite_ground.wav1115003000explosioncurve46000curve3113dpcmimp_stone_chunk_l800wpn_all0nono1001000.251yes
83
84# Script Triggered Sounds
85#Truck Crash Anim
86truck_startSFX\Levels\Peleliu_2\truck_crash\truck_drive.wav0.90.910005000vehicle113d1001000.251yes
87truck_swerveSFX\Levels\Peleliu_2\truck_crash\truck_swerve.wav0.90.910005000vehicle113d1001000.251yes
88truck_airborneSFX\Levels\Peleliu_2\truck_crash\truck_airborne.wav0.90.910005000vehicle113d1001000.251yes
89truck_landSFX\Levels\Peleliu_2\truck_crash\truck_land.wav0.90.910005000vehicle113d1001000.251yes
90#Wall_explo
91wall_exploSFX\Destruction\Building_Explosions\IMP_Building_explo_04.wav0.50.950040004priorityexplosioncurve36000curve20.91.13dpel2mortar_dirt0.50.2yesno401000.150.7yes
92
93# Plane Bys
94planeby_1SFX/Levels/Oki_2/planes/f4_1.wav11100010000full_vol113dstreamed0.80nono30900.251yes
95planeby_2SFX/Levels/Oki_2/planes/f4_2.wav11100010000full_vol113dstreamed0.80nono30900.251yes
96planeby_3SFX/Levels/Oki_2/planes/f4_3.wav11100010000full_vol113dstreamed0.80nono30900.251yes
97planeby_4SFX/Levels/Oki_2/planes/f4_4.wav11100010000full_vol113dstreamed0.80nono30900.251yes
98mangrove_planeSFX/Levels/Oki_2/planes/f4_4.wav0.60.6100010000vehicle113dstreamed0.8030900.251yes
99
100ambient_corsairSFX\Vehicles\Planes\corsair\amb_corsair\amb_corsair_01.wav10.60.71500030000vehicle113dstreamed0.80nono40600.250.75yes
101ambient_corsairSFX\Vehicles\Planes\corsair\amb_corsair\amb_corsair_02.wav20.60.71500030000vehicle113dstreamed0.80nono40600.250.75yes
102
103ambient_corsair_hitSFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_00.wav1111500030000ambience113d0.8ambient_corsair_hit_dist0nono40600.250.75yes
104ambient_corsair_hitSFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_01.wav2111500030000ambience113d0.8ambient_corsair_hit_dist0nono40600.250.75yes
105ambient_corsair_hitSFX/Vehicles/Planes/corsair/amb_crsr_hit/amb_crsr_hit_02.wav3111500030000ambience113d0.8ambient_corsair_hit_dist0nono40600.250.75yes
106ambient_corsair_hit_distSFX/Destruction/explosion_dist_##0.91300012000ambience0.91.13d0.80.40nono40600.550.75yes
107pole_corsair_hitSFX\Levels\Peleliu_2\power_lines\power_plane_hit.wav111500030000ambience113d0.8ambient_corsair_hit_dist0nono1001000.250.75yes
108# Last Plane Crash
109platform_plane_hitSFX\Levels\Peleliu_2\planes\napalm_sortie_1.wav0.70.7500030000vehicle113dstreamed0nono1001000.251yes
110
111corsair_strafeSFX/Levels/Peleliu_2/planes/corsair_buzz.wav111000020000full_vol113d0nono1001000.251yes
112strafe_squibsSFX\Levels\Peleliu_2\plane_squib_##0.812502500full_vol55000.81.23d0nono20900.251yes
113bombersSFX\Levels\sniper\bombers_##0.8120001500010rejectvehiclecurve322000curve30.71.3pitch3dloopingbombers_bass50025000.90nono1001000.251yes
114bombers_bassSFX\Levels\sniper\bombers_bass\bombers_bass.wav0.80.85001000010rejectvehiclecurve40.851pitch3dlooping10.550025000.90nono1001000.251yes
115#bombers_1SFX/Levels/Peleliu_2/planes/Bomber_squad_1.wav11500030000vehicle113d0.21001000.251
116#bombers_2SFX/Levels/Peleliu_2/planes/Bomber_squad_2.wav11500030000vehicle113d0.21001000.251
117bomber_dienull.wav11500030000full_vol113d0nono1001000.251yes
118bomber_die_scriptedSFX/Levels/Peleliu_2/planes/Bomber_dive.wav11150040000full_volcurve441000curve5113d0nono1001000.251yes
119bomber_clip_palmSFX\Levels\Peleliu_2\Pel2_wing_clip_palm.wav0.50.512005000ambiencecurve25000curve1113d0nono1001000.251yes
120bomber_crashSFX/Levels/Peleliu_2/planes/Bomber_crash.wav1150030000vehicle113d0nono1001000.251yes
121bomber_crash_endSFX\Levels\Peleliu_2\end_plane\plane_explosion.wav113000040000full_volcurve5113dwpn_all0nono1001000.251yes
122bomber_shockwave_lSFX\Vehicles\Planes\P47\ARPL_P47_By04.wav11500150001oldestfull_volcurve50.981.023d1000nono1001000.251yes
123bomber_shockwave_rSFX\Vehicles\Planes\P47\ARPL_Dual_P47_By01_Distant.wav11500150001oldestfull_volcurve5113d1250nono1001000.251yes
124pole1_hitSFX\Levels\Peleliu_2\power_lines\pole_hit_1.wav1160015000full_volcurve4113d0.50.250nono1001000.251yes
125pole2_hitSFX\Levels\Peleliu_2\power_lines\pole_hit_2.wav1160015000full_volcurve4113d0.50.250nono1001000.251yes
126pole3_hitSFX\Levels\Peleliu_2\power_lines\pole_hit_3.wav1160015000full_volcurve4113d0.50.250nono1001000.251yes
127chunk_hitSFX\Levels\Peleliu_2\power_lines\chunk_land.wav116005000ambiencecurve3113d0.50.250nono1001000.251yes
128# Napalm Planes
129nap_plane_BSFX\Levels\Peleliu_2\planes\napalm_sortie_2.wav0.40.4500030000full_vol112dstreamed30000nono1001000.251yes
130nap_plane_aSFX\Vehicles\Planes\P47\ARPL_P47_By04.wav0.70.7500030000full_vol40000112dstreamedfinal_nap_plane_225000nono1001000.251yes
131final_nap_plane_2SFX\Vehicles\Planes\P47\ARPL_P47_By04.wav0.50.5500030000full_vol112dstreamed35000nono1001000.251yes
132napalm_impact_1SFX\Destruction\napalm\pel2_napalm_1.wav0.70.71000015000full_volcurve3112d0.50.2501001000.251
133#napalm_impact_2SFX\Destruction\napalm\pel2_napalm_2.wav111000015000vehiclecurve3113d0.50.2501001000.251
134napalm_dropsfx\null.wav1160025000full_vol113d0nono1001000.251yes
135
136pel2_vehicle_explosionSFX\Destruction\vehicle\vehicle_00.wav11200012000explosioncurve415000113dimp_stone_chunk_lwpn_all0nono1001000.251yes
137
138# Misc
139forest_birdsSFX/Levels/Peleliu_2/Bird_Flush.wav1160025000ambience113d090900.251
140rocket_dirtsfx\null.wav1rejectexplosion0.8pel20yes
141wind_gust_tree_farsfx\null.wav1rejectexplosionpel20yes
142amb_water_dripssfx\null.wav1rejectexplosionpel20yes
143body_burn_vosfx\null.wav1rejectexplosionpel20yes
144amb_seagullsfx\null.wav1rejectexplosionpel20yes
145mangrove_exploSFX\Levels\Peleliu_2\exp\ambush_exp_main.wav115003000full_volcurve46000curve2113dpel2mangrove_explo_deb_l0.050.25090950.251yes
146mangrove_explo_deb_lSFX\Levels\Peleliu_2\exp\ambush_deb_l.wav11101000full_volcurve22000curve20.91.13dpel2mangrove_explo_deb_r0.250left_player5nono90950.251yes
147mangrove_explo_deb_rSFX\Levels\Peleliu_2\exp\ambush_deb_r.wav11101000full_volcurve22000curve20.91.13dpel20.250right_player5nono90950.251yes
148ambush_clickSFX\Levels\Peleliu_2\exp\ambush_exp_click.wav1130003000full_volcurve36000curve40.91.13dpel2ambush_click_roll0.25090950.251
149ambush_click_rollSFX\Levels\Peleliu_2\exp\ambush_exp_roll.wav1130003000full_volcurve36000curve40.91.13dpel21600.25090950.251
150# Vehicles
151#Sherman
152sherman_idle_lowSFX\Vehicles\Tanks\Sherman\VH_Sherman_Idle_00.wav0.80.81502004priorityvehiclecurve2300curve10.81.1pitch3dlooping0.80.10.250600.60.75yes
153sherman_engine_highSFX\Vehicles\Tanks\Sherman\VH_Sherman_loop_00.wav1135010004priorityvehiclecurve31200curve20.81.1pitch3dlooping0.80.10.250800.40.75yes
154sherman_idleSFX\Vehicles\Tanks\Sherman\VH_Sherman_Idle_00.wav0.80.81502004priorityvehiclecurve2300curve10.81.1pitch3dlooping0.80.10.250600.60.75yes
155sherman_driveSFX\Vehicles\Tanks\Sherman\VH_Sherman_loop_00.wav1135010004priorityvehiclecurve31200curve20.81.1pitch3dlooping0.80.10.250800.40.75yes
156sherman_turret_spinSFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3dlooping0.80.250800.280.75
157sherman_turret_stopSFX\Vehicles\Tanks\Turret\VH_Turret_End.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3d0.80.250800.280.75
158tank_turret_spinSFX\Vehicles\Tanks\Turret\VH_Turret_Loop.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3dlooping0.80.250800.280.75
159tank_turret_stopSFX\Vehicles\Tanks\Turret\VH_Turret_End.wav0.60.6200500vehiclecurve2600curve10.81.1pitch3d0.80.250800.280.75
160
161#Japanese Truck
162truck_idleSFX\Vehicles\Truck\VH_Truck_idle.wav0.80.81505004priorityvehiclecurve2800curve10.81.1pitch3dloopingpel20.250600.60.75
163truck_driveSFX\Vehicles\Truck\VH_Truck_move.wav1160010004priorityvehiclecurve31500curve20.81.1pitch3dstreamedloopingpel20.250800.40.75
164#Mortars
165wpn_mortar_fireSFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav0.712503000hvy_wpn0.91.13d0.8pel20.2nono60850.251yes
166mortar_dirtSFX/Destruction/explosion_main_##0.50.950040004priorityexplosioncurve36000curve20.91.13d0.8pel2bomb_far_falloff_glo0.50.2yesno401000.150.7yes
167bomb_far_falloff_gloSFX/Destruction/explosion_dist_##0.7150080001priorityexplosioncurve312000curve20.91.13d0.8pel2mortar_dirt_debris0.40.2nono30500.551yes
168mortar_dirt_debrisSFX/Destruction/Explosion_Debris/dirt_##0.7140010002priorityexplosioncurve32000curve20.91.13d0.8pel2Mortar_explode_trail_l0.2noyes30450.251yes
169sub_thump_rpg
170Mortar_explode_trail_lSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve2100000.913d0.8Mortar_explode_trail_r50left_player6yes90900.251yes
171Mortar_explode_trail_rSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestexplosioncurve2100000.913d0.8Mortar_explode_dist50right_player6yes90900.251yes
172Mortar_explode_distSFX/Destruction/explosion_dist_##0.60.8150080003oldestexplosioncurve315000curve20.91.13d0.8Mortar_explode_distR0.4left_player6yes90900.551yes
173Mortar_explode_distRSFX/Destruction/explosion_dist_##0.60.8150080003oldestexplosioncurve315000curve20.91.13d0.8sub_thump_rpg0.4right_player6yes90900.551yes
174
175bomb_far_falloff_1SFX/Destruction/Explosion_Falloff/Explosion_Falloff_00.wav0.85110004500explosion3d0.810500.250.75yes
176bomb_far_falloff_2SFX/Destruction/Explosion_Falloff/Explosion_Falloff_01.wav0.85110004500explosion3d0.810500.250.75yes
177
178tank_tinnitus_loopSFX\Character\tinnitus\tinnitus_loop.wav0.020.0235010001rejectfull_vol112dlooping001001000.40.75
179tank_tinnitus_silentSFX\Character\tinnitus\tinnitus_loop_silent.wav0.020.0235010001rejectfull_vol112dlooping001001000.40.75
180tank_tinnitus_endSFX\Character\tinnitus\tinnitus_end.wav0.020.0235010001rejectfull_vol112d001001000.40.75
181tank_tinnitus_abortSFX\Character\tinnitus\tinnitus_abort.wav0.020.0235010001rejectfull_vol112d001001000.40.75
182imp_stone_chunkSFX\Levels\Peleliu_2\admin\stone_chunk_00.wav1150060001priorityfull_volcurve46000curve5113dimp_stone_chunk_l0nono90900.150.7yes
183imp_stone_chunk_lSFX\Levels\Makin\exp_sweetner\exp_decay_L.wav1125012000full_volcurve214000curve40.91.13dstreamedpel2imp_stone_chunk_r0.250left_player3nono90950.251yes
184imp_stone_chunk_rSFX\Levels\Makin\exp_sweetner\exp_decay_R.wav1125012000full_volcurve214000curve40.91.13dstreamedpel20.250right_player3nono90950.251yes
185imp_sandbag_chunkSFX\Levels\Peleliu_2\admin\stone_chunk_00.wav1150040001priorityfull_volcurve46000curve50.90.93dimp_stone_chunk_l0nono90900.150.7yes
186imp_headshotSFX\Levels\Peleliu_2\headshot\IMP_Headshot_00.wav0.50.550040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
187helmet_bounce_00SFX\Levels\Peleliu_2\headshot\helmet_bounce_00.wav1150040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
188helmet_bounce_01SFX\Levels\Peleliu_2\headshot\helmet_bounce_01.wav1150040001priorityfull_volcurve46000curve40.90.93d0nono90900.150.7
189flame_pre_explosionSFX\Levels\Peleliu_2\flame_death\flame_death_a.wav114000120001priorityfull_volcurve515000curve5113d0.80nono1001000.150.7yes
190flame_explosionSFX\Destruction\Explosion_Spc\explosion_spc_00.wav114000120001priorityfull_volcurve515000curve5113d0.8imp_stone_chunk_l0nono1001000.150.7yes