cod5-sdk/raw/soundaliases/multiplayer_common.csv
2008-11-20 00:00:00 +00:00

12 KiB

1namesequencefileplatformvol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelreal_delaydistance_lpfmove_typemove_timemin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholddoppler
2# Interface
3MP_hit_alertsfx\mp\mp_hit_indication_3c.wav11113oldestvoice2dall_mp100wpn_fnt011001000.251
4mp_ingame_summarysfx\mp\progress_update_v5.wav0.350.3511full_vol2dall_mpwpn_fnt01001000.251
5# Tabun Shock
6tabun_shock_loopsfx/weapon/gren/tabun/tabun_shock_loop.wav0.650.6511102200voice2dloopingall_mpcurve20.150.21001000.251
7tabun_shock_loop_silentsfx/weapon/gren/tabun/tabun_shock_loop.wav0.650.6511102200voice2dloopingall_mpcurve20.150.21001000.251
8tabun_shock_endsfx/weapon/gren/tabun/tabun_shock_end.wav0.750.7511102200voice2dall_mpcurve20.250.21001000.251
9tabun_coughsfx/character/cough_##0.6510.951.051rejectvoice2dall_mp
10
11# Flares
12flare_launchSFX\Amb\flare\flashbang_toss_b.wav!wii110.81.120016001800full_vol3dall_mpcurve40.60.4no1001000.251
13flare_expSFX\Amb\flare\flashbang_asplode_trail.wav!wii111120018002400explosion3dall_mpcurve40.60.4no1001000.251
14#flashbang_tinnitus_loopsfx/character/tinnitus/flareshock_eq.wav!wii0.30.311full_vol2dloopingall_mpcurve41001000.251
15#flashbang_tinnitus_loop_silentsfx/character/tinnitus/flareshock_eq.wav!wii0011full_vol2dloopingall_mpcurve41001000.251
16rocket_main1sfx/destruction/explosion_main/explosion_main_00.wav!wii0.70.90.91.0850045005500explosion3dall_mprocket_expander0.60.250800.150.75
17rocket_main2sfx/destruction/explosion_main/explosion_main_01.wav!wii0.70.90.91.0850045005500explosion3dall_mprocket_expander0.60.250800.150.75
18rocket_main3sfx/destruction/explosion_main/explosion_main_02.wav!wii0.70.90.91.0850045005500explosion3dall_mprocket_expander0.60.250800.150.75
19rocket_main4sfx/destruction/explosion_main/explosion_main_03.wav!wii0.70.90.91.0850045005500explosion3dall_mprocket_expander0.60.250800.150.75
20rocket_dirtSFX/Destruction/Explosion_Debris/dirt_##!wii0.50.70.91.083525003500explosion3dall_mp0.50.250800.150.75
21rocket_expander1SFX/Destruction/Explosion_Falloff/explosion_falloff_00.wav!wii0.60.80.91.125015000explosion3dall_mp0.20.280100.150.85
22rocket_expander2SFX/Destruction/Explosion_Falloff/explosion_falloff_01.wav!wii0.60.80.91.125015000explosion3dall_mp0.20.280100.150.85
23rocket_expander3SFX/Destruction/Explosion_Falloff/explosion_falloff_02.wav!wii0.60.80.91.125015000explosion3dall_mp0.20.280100.150.85
24rocket_expander4SFX/Destruction/Explosion_Falloff/explosion_falloff_03.wav!wii0.60.80.91.125015000explosion3dall_mp0.20.280100.150.85
25artillery_whistleSFX\Weapon\mp_artillery\whistle_##!wii0.50.51.51.951000750085001rejectfull_vol3dlooping0.7all_mpcurve3high_whistle0.490900.251yes
26high_whistleSFX\Weapon\mp_artillery\high_whistle\high_whistle.wav!wii0.550.551.21.51000500065001rejectfull_vol3dlooping0.7all_mpcurve3squeal0.490900.251yes
27squealSFX\Weapon\mp_artillery\squeal2.wav!wii0.30.31.11.4800350040001rejectfull_vol3dlooping0.7all_mpcurve30.490900.251yes
28air_raid_a1SFX/Amb/air_raid/air_raid_mp.wav11100002000025000ambience3dstreamedall_mpcurve30no80100.150.85
29weap_c4detpack_trigger_plrsfx/pickups/pu_grenade.wav0.80.81150200ambience2dall_mp180100.150.85
30weap_c4detpack_safetyoff_plrsfx/pickups/pu_grenade.wav0.80.81150200ambience2dall_mp180100.150.85
31weap_c4detpack_safety_plrsfx/pickups/pu_grenade.wav0.80.81150200ambience2dall_mp180100.150.85
32#artillery_whistleSFX\Weapon\mp_artillery\whistle_##wii0.50.51.51.95300500065001rejectfull_vol3dlooping0.7all_mpcurve3high_whistle0.490900.251yes
33#high_whistleSFX\Weapon\mp_artillery\high_whistle\high_whistle.wavwii0.60.61.21.5300900095001rejectfull_vol3dlooping0.7all_mpcurve3squeal0.490900.251yes
34#squealSFX\Weapon\mp_artillery\squeal.wavwii0.40.41.11.4300400045001rejectfull_vol3dlooping0.7all_mpcurve30.490900.251yes
35
36fire_manager_0SFX/Destruction/fires/dynamic/dyn_fire_00.wav110.951.05100500ambience3dloopingall_mp25800.251
37fire_manager_1SFX/Destruction/fires/dynamic/dyn_fire_01.wav110.951.05100500ambience3dloopingall_mp25800.251
38fire_manager_2SFX/Destruction/fires/dynamic/dyn_fire_02.wav110.951.05100500ambience3dloopingall_mp25800.251
39fire_manager_3SFX/Destruction/fires/dynamic/dyn_fire_03.wav110.951.05100500ambience3dloopingall_mp25800.251