12 KiB
12 KiB
1 | name | sequence | file | platform | vol_min | vol_max | pitch_min | pitch_max | dist_min | dist_max | dist_reverb_max | limit_count | limit_type | entity_limit_count | entity_limit_type | bus | spatialized | type | probability | loop | masterslave | loadspec | reverb_falloff_curve | subtitle | compression | randomize_type | secondaryaliasname | chainaliasname | volumefalloffcurve | startdelay | speakermap | reverb_send | lfe percentage | center percentage | platform | envelop_min | envelop_max | envelop percentage | occlusion_level | real_delay | distance_lpf | move_type | move_time | min_priority | max_priority | min_priority_threshold | max_priority_threshold | doppler |
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2 | # Interface | |||||||||||||||||||||||||||||||||||||||||||||||
3 | MP_hit_alert | sfx\mp\mp_hit_indication_3c.wav | 1 | 1 | 1 | 1 | 3 | oldest | voice | 2d | all_mp | 100 | wpn_fnt | 0 | 1 | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||||
4 | mp_ingame_summary | sfx\mp\progress_update_v5.wav | 0.35 | 0.35 | 1 | 1 | full_vol | 2d | all_mp | wpn_fnt | 0 | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||||||||
5 | # Tabun Shock | |||||||||||||||||||||||||||||||||||||||||||||||
6 | tabun_shock_loop | sfx/weapon/gren/tabun/tabun_shock_loop.wav | 0.65 | 0.65 | 1 | 1 | 10 | 2200 | voice | 2d | looping | all_mp | curve2 | 0.15 | 0.2 | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||||
7 | tabun_shock_loop_silent | sfx/weapon/gren/tabun/tabun_shock_loop.wav | 0.65 | 0.65 | 1 | 1 | 10 | 2200 | voice | 2d | looping | all_mp | curve2 | 0.15 | 0.2 | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||||
8 | tabun_shock_end | sfx/weapon/gren/tabun/tabun_shock_end.wav | 0.75 | 0.75 | 1 | 1 | 10 | 2200 | voice | 2d | all_mp | curve2 | 0.25 | 0.2 | 100 | 100 | 0.25 | 1 | ||||||||||||||||||||||||||||||
9 | tabun_cough | sfx/character/cough_## | 0.65 | 1 | 0.95 | 1.05 | 1 | reject | voice | 2d | all_mp | |||||||||||||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||||||||||||||||||||||||
11 | # Flares | |||||||||||||||||||||||||||||||||||||||||||||||
12 | flare_launch | SFX\Amb\flare\flashbang_toss_b.wav | !wii | 1 | 1 | 0.8 | 1.1 | 200 | 1600 | 1800 | full_vol | 3d | all_mp | curve4 | 0.6 | 0.4 | no | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||
13 | flare_exp | SFX\Amb\flare\flashbang_asplode_trail.wav | !wii | 1 | 1 | 1 | 1 | 200 | 1800 | 2400 | explosion | 3d | all_mp | curve4 | 0.6 | 0.4 | no | 100 | 100 | 0.25 | 1 | |||||||||||||||||||||||||||
14 | #flashbang_tinnitus_loop | sfx/character/tinnitus/flareshock_eq.wav | !wii | 0.3 | 0.3 | 1 | 1 | full_vol | 2d | looping | all_mp | curve4 | 100 | 100 | 0.25 | 1 | ||||||||||||||||||||||||||||||||
15 | #flashbang_tinnitus_loop_silent | sfx/character/tinnitus/flareshock_eq.wav | !wii | 0 | 0 | 1 | 1 | full_vol | 2d | looping | all_mp | curve4 | 100 | 100 | 0.25 | 1 | ||||||||||||||||||||||||||||||||
16 | rocket_main | 1 | sfx/destruction/explosion_main/explosion_main_00.wav | !wii | 0.7 | 0.9 | 0.9 | 1.08 | 500 | 4500 | 5500 | explosion | 3d | all_mp | rocket_expander | 0.6 | 0.2 | 50 | 80 | 0.15 | 0.75 | |||||||||||||||||||||||||||
17 | rocket_main | 2 | sfx/destruction/explosion_main/explosion_main_01.wav | !wii | 0.7 | 0.9 | 0.9 | 1.08 | 500 | 4500 | 5500 | explosion | 3d | all_mp | rocket_expander | 0.6 | 0.2 | 50 | 80 | 0.15 | 0.75 | |||||||||||||||||||||||||||
18 | rocket_main | 3 | sfx/destruction/explosion_main/explosion_main_02.wav | !wii | 0.7 | 0.9 | 0.9 | 1.08 | 500 | 4500 | 5500 | explosion | 3d | all_mp | rocket_expander | 0.6 | 0.2 | 50 | 80 | 0.15 | 0.75 | |||||||||||||||||||||||||||
19 | rocket_main | 4 | sfx/destruction/explosion_main/explosion_main_03.wav | !wii | 0.7 | 0.9 | 0.9 | 1.08 | 500 | 4500 | 5500 | explosion | 3d | all_mp | rocket_expander | 0.6 | 0.2 | 50 | 80 | 0.15 | 0.75 | |||||||||||||||||||||||||||
20 | rocket_dirt | SFX/Destruction/Explosion_Debris/dirt_## | !wii | 0.5 | 0.7 | 0.9 | 1.08 | 35 | 2500 | 3500 | explosion | 3d | all_mp | 0.5 | 0.2 | 50 | 80 | 0.15 | 0.75 | |||||||||||||||||||||||||||||
21 | rocket_expander | 1 | SFX/Destruction/Explosion_Falloff/explosion_falloff_00.wav | !wii | 0.6 | 0.8 | 0.9 | 1.1 | 250 | 15000 | explosion | 3d | all_mp | 0.2 | 0.2 | 80 | 10 | 0.15 | 0.85 | |||||||||||||||||||||||||||||
22 | rocket_expander | 2 | SFX/Destruction/Explosion_Falloff/explosion_falloff_01.wav | !wii | 0.6 | 0.8 | 0.9 | 1.1 | 250 | 15000 | explosion | 3d | all_mp | 0.2 | 0.2 | 80 | 10 | 0.15 | 0.85 | |||||||||||||||||||||||||||||
23 | rocket_expander | 3 | SFX/Destruction/Explosion_Falloff/explosion_falloff_02.wav | !wii | 0.6 | 0.8 | 0.9 | 1.1 | 250 | 15000 | explosion | 3d | all_mp | 0.2 | 0.2 | 80 | 10 | 0.15 | 0.85 | |||||||||||||||||||||||||||||
24 | rocket_expander | 4 | SFX/Destruction/Explosion_Falloff/explosion_falloff_03.wav | !wii | 0.6 | 0.8 | 0.9 | 1.1 | 250 | 15000 | explosion | 3d | all_mp | 0.2 | 0.2 | 80 | 10 | 0.15 | 0.85 | |||||||||||||||||||||||||||||
25 | artillery_whistle | SFX\Weapon\mp_artillery\whistle_## | !wii | 0.5 | 0.5 | 1.5 | 1.95 | 1000 | 7500 | 8500 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | high_whistle | 0.4 | 90 | 90 | 0.25 | 1 | yes | |||||||||||||||||||||||
26 | high_whistle | SFX\Weapon\mp_artillery\high_whistle\high_whistle.wav | !wii | 0.55 | 0.55 | 1.2 | 1.5 | 1000 | 5000 | 6500 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | squeal | 0.4 | 90 | 90 | 0.25 | 1 | yes | |||||||||||||||||||||||
27 | squeal | SFX\Weapon\mp_artillery\squeal2.wav | !wii | 0.3 | 0.3 | 1.1 | 1.4 | 800 | 3500 | 4000 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | 0.4 | 90 | 90 | 0.25 | 1 | yes | ||||||||||||||||||||||||
28 | air_raid_a | 1 | SFX/Amb/air_raid/air_raid_mp.wav | 1 | 1 | 10000 | 20000 | 25000 | ambience | 3d | streamed | all_mp | curve3 | 0 | no | 80 | 10 | 0.15 | 0.85 | |||||||||||||||||||||||||||||
29 | weap_c4detpack_trigger_plr | sfx/pickups/pu_grenade.wav | 0.8 | 0.8 | 1 | 1 | 50 | 200 | ambience | 2d | all_mp | 1 | 80 | 10 | 0.15 | 0.85 | ||||||||||||||||||||||||||||||||
30 | weap_c4detpack_safetyoff_plr | sfx/pickups/pu_grenade.wav | 0.8 | 0.8 | 1 | 1 | 50 | 200 | ambience | 2d | all_mp | 1 | 80 | 10 | 0.15 | 0.85 | ||||||||||||||||||||||||||||||||
31 | weap_c4detpack_safety_plr | sfx/pickups/pu_grenade.wav | 0.8 | 0.8 | 1 | 1 | 50 | 200 | ambience | 2d | all_mp | 1 | 80 | 10 | 0.15 | 0.85 | ||||||||||||||||||||||||||||||||
32 | #artillery_whistle | SFX\Weapon\mp_artillery\whistle_## | wii | 0.5 | 0.5 | 1.5 | 1.95 | 300 | 5000 | 6500 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | high_whistle | 0.4 | 90 | 90 | 0.25 | 1 | yes | |||||||||||||||||||||||
33 | #high_whistle | SFX\Weapon\mp_artillery\high_whistle\high_whistle.wav | wii | 0.6 | 0.6 | 1.2 | 1.5 | 300 | 9000 | 9500 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | squeal | 0.4 | 90 | 90 | 0.25 | 1 | yes | |||||||||||||||||||||||
34 | #squeal | SFX\Weapon\mp_artillery\squeal.wav | wii | 0.4 | 0.4 | 1.1 | 1.4 | 300 | 4000 | 4500 | 1 | reject | full_vol | 3d | looping | 0.7 | all_mp | curve3 | 0.4 | 90 | 90 | 0.25 | 1 | yes | ||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||||||||||||||||||||||||
36 | fire_manager_0 | SFX/Destruction/fires/dynamic/dyn_fire_00.wav | 1 | 1 | 0.95 | 1.05 | 100 | 500 | ambience | 3d | looping | all_mp | 25 | 80 | 0.25 | 1 | ||||||||||||||||||||||||||||||||
37 | fire_manager_1 | SFX/Destruction/fires/dynamic/dyn_fire_01.wav | 1 | 1 | 0.95 | 1.05 | 100 | 500 | ambience | 3d | looping | all_mp | 25 | 80 | 0.25 | 1 | ||||||||||||||||||||||||||||||||
38 | fire_manager_2 | SFX/Destruction/fires/dynamic/dyn_fire_02.wav | 1 | 1 | 0.95 | 1.05 | 100 | 500 | ambience | 3d | looping | all_mp | 25 | 80 | 0.25 | 1 | ||||||||||||||||||||||||||||||||
39 | fire_manager_3 | SFX/Destruction/fires/dynamic/dyn_fire_03.wav | 1 | 1 | 0.95 | 1.05 | 100 | 500 | ambience | 3d | looping | all_mp | 25 | 80 | 0.25 | 1 |