cod5-sdk/raw/soundaliases/audio_test_tuey.csv
2008-11-20 00:00:00 +00:00

20 KiB

1namesequencelimit_countlimit_typeentity_limit_countentity_limit_typefilevol_minvol_maxpitch_minpitch_maxrandomize_typedist_mindist_maxdist_reverb_maxbuspriorityspatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentagemin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdocclusion_level
2
3# Background Tracks
4#genericStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
5#paddedcellStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
6#roomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
7#bathroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
8#livingroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
9#stoneroomStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
10#auditoriumStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
11#concerthallStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
12#caveStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
13#arenaStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
14#hangarStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
15#carpetedhallwayStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
16#hallwayStream/Level/Pel1/land/BG_Windy_Land.wav0.4ambience602dstreamedloopingmusic1001000.251
17bomb_farSFX/Amb/bomb_far_##0.150.25504500ambience03dbomb_far_falloff10250.251
18bomb_far_falloffSFX/Destruction/Explosion_Falloff_##0.650.75504500ambience03d50010250.250.75
19bomb_far_falloff_occludedSFX\Destruction\explosion_occluded_##0.650.75504500ambience03d50010250.250.75
20
21#Ship Package
22ship_creakSFX/Levels/Peleliu_1/OnShip/Creak_##0.7510.751100500ambience03d10500.250.75
23
24
25
26#Occlusion Test
27
28#occlude_loopSFX\Levels\test\mccaul_loop.wav0.50.511110002000voice1003dloopingaudio_test_tuey firing_range1001000.2510
29#occlude_loopSFX\Destruction\st_explo_##0.50.511110002000voice1003dloopingaudio_test_tuey firing_rangewpn_fnt1001000.251
30
31particle_loop1rejectStream\test\god.wav111110050006000voice1003dstreamedloopingsee1wpn_fnt1001000.251
32