cod5-sdk/raw/soundaliases/audio_test_laufer.csv
2008-11-20 00:00:00 +00:00

132 lines
13 KiB
Text

name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,headset capable,min_priority,max_priority,min_priority_threshold,max_priority_threshold
# Background Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#generic,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#paddedcell,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#room,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#bathroom,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#livingroom,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#stoneroom,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#auditorium,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#concerthall,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#cave,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#arena,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#hangar,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#carpetedhallway,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#hallway,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#stonecorridor,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#alley,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#forest,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#city,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#mountains,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#quarry,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#plain,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#parkinglot,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#sewerpipe,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#underwater,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#drugged,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#dizzy,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
#psychotic,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.4,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
none,,Stream/Level/Pel1/land/BG_Windy_Land.wav,0.02,,,,,,ambient,60,2d,streamed,,looping,,,,,,,,,music,,,,,,,,,100,100,0.25,1
# Line Sounds,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
pel1_dst_btl,,Stream/Level/Pel1/linebattle/line_dist_battle.wav,1,1,1,1,1000,1000000,special,100,3d,streamed,,looping,,,,,,,,,,,,,,,,,,100,100,0.25,1
distant_walla,,SFX/Levels/Peleliu_1/walla/walla_americans_large.wav,1,1,1,1,10,3000,special,100,3d,streamed,,,,,,,,,,,,,,,,250,4000,0.9,,100,100,0.25,1
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ocean_left,,SFX/Amb/Pacific/ocean/ocean_test_left.wav,0.5,0.5,0.9,1.1,100,1000,auto,25,3d,streamed,,looping,,,,,,,,,,,,,,,,,,50,95,0.5,1
ocean_right,,SFX/Amb/Pacific/ocean/ocean_test_right.wav,0.5,0.65,0.9,1.1,100,2000,auto,25,3d,streamed,,looping,,,,,,,,,,,,,,,,,,50,95,0.5,1
#ocean_at_sea,,SFX/Levels/Peleliu_1/Ocean_At_Sea_##,0.45,0.45,0.9,1.1,100,2000,auto,25,3d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,
amb_distant_arty,,SFX/Amb/distant_fire/artillery_##,0.8,1,0.9,1.05,250,6000,auto,0,3d,,,,,,,,amb_distant_arty_imp,,,,,,,,,,,,,60,75,0.4,0.9
amb_distant_arty_imp,,SFX/Amb/distant_Impacts/imp_artillery_##,0.8,1,0.9,1.1,250,6000,auto,0,3d,,,,,,,,,,,4000,,,,,,,,,,60,75,0.4,0.9
wind_gust_tree,,SFX/Amb/Wind/leaves_##,0.9,1,0.9,1.1,800,3000,auto,20,3d,,,,,,,,,,weapon2,,,,,,,,,,,25,45,0.4,1
wind_mono,,SFX/Levels/Peleliu_1/Wind_Mono/wind_mono.wav,0.2,0.2,0.9,1.1,90,750,auto,20,3d,,,looping,,,,,,,weapon2,,,,,,,,,,,25,45,0.4,1
s_wood_steps_upstairs,,SFX/Levels/Peleliu_1/Bunker/wood_steps_##,0.85,0.95,0.9,1.1,10,1000,auto,0,3d,,,,,,,,,,weapon2,,,,,,,,,,,60,75,0.4,0.9
amb_crickets,,SFX/Amb/animals/Crickets_##,0,0,0.9,1.1,10,500,auto,0,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1
amb_odd_bug,,SFX/Amb/animals/Odd_Bug_##,0.1,0.2,0.9,1.1,10,700,auto,0,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1
amb_bugs_cicada,,SFX/Amb/animals/cicada_##,0.05,0.15,0.9,1.1,5,700,auto,0,3d,,,,,,,,,,,,,,,,,,,,,5,10,0.1,1
noise_test,,SFX\Test\noise.wav,1,1,1,1,5,2000,auto,25,3d,,,,,,,,,,,,,,,,,,,,,50,95,0.5,1
#REMOVE FROM LEVEL AFTER MEETING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wood_steps_upstairs,,SFX/Levels/Peleliu_1/Bunker/wood_steps_##,0,0,0.9,1.1,10,1000,auto,0,3d,,,,,,,,,,weapon2,,,,,,,,,,,60,75,0.4,0.9
bunker_door_A,,SFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_01.wav,0.9,0.9,0.9,1.1,100,3000,auto,0,3d,,,,,,,,,,,,,,,,,,,,,60,75,0.4,0.9
bunker_door_B,,SFX/Levels/Peleliu_1/Bunker/Bunker_Doors/Bunker_Door_02.wav,1,1,0.9,1.1,100,3000,auto,0,3d,,,,,,,,,,,,,,,,,,,,,60,75,0.4,0.9
hatch_guy_fall,1,SFX\Character\Foley\BodyFalls\BodyFall_##,0.5,0.67,0.9,0.9,150,1500,auto,0,3d,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
hatch_guy_fall,1,SFX\Character\Foley\BodyFalls\BodyFall_##,0.33,0.43,0.9,0.9,125,1500,auto,0,3d,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
amb_dist_voices_1,,SFX/Amb/Pacific/walla/outside_1/outside_00.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_2,,SFX/Amb/Pacific/walla/outside_1/outside_07.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_3,,SFX/Amb/Pacific/walla/outside_1/outside_03.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_4,,SFX/Amb/Pacific/walla/outside_1/outside_04.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_5,,SFX/Amb/Pacific/walla/outside_1/outside_06.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_6,,SFX/Amb/Pacific/walla/outside_1/outside_08.wav,0.65,0.65,0.9,1.1,250,1500,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
#REMOVE THE TRIGGER IN THE LEVEL FOR THE BELOW AFTER MEETING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices,1,SFX/Amb/Pacific/walla/outside_1/outside_00.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices,2,SFX/Amb/Pacific/walla/outside_1/outside_07.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices,3,SFX/Amb/Pacific/walla/outside_1/outside_03.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices,4,SFX/Amb/Pacific/walla/outside_1/outside_04.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices,5,SFX/Amb/Pacific/walla/outside_1/outside_06.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices,6,SFX/Amb/Pacific/walla/outside_1/outside_08.wav,0.65,0.65,0.9,1.1,250,3000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,100,0.4,1
amb_dist_voices_bunk1,,SFX/Amb/Pacific/walla/outside_1/outside_08.wav,1,1,0.9,1.1,1000,75000,auto,100,3d,streamed,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices_bunk2,,SFX/Amb/Pacific/walla/outside_1/outside_09.wav,1,1,0.9,1.1,1000,75000,auto,100,3d,streamed,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices_bunk3,,SFX/Amb/Pacific/walla/outside_1/outside_21.wav,1,1,0.9,1.1,1000,75000,auto,100,3d,streamed,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices_bunk4,,SFX/Amb/Pacific/walla/outside_1/outside_02.wav,1,1,0.9,1.1,1000,75000,auto,100,3d,streamed,,,,,,,,,,,,,,,,,,,,,,,
amb_dist_voices_corner,,SFX/Amb/Pacific/walla/outside_1/outside_19.wav,1,1,1,1,100,3000,voice,100,3d,streamed,,,,,,,,,,,,,,,,,,,,,,,
pa_fire,,SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav,1,1,1,1,100,8000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1
pa_fire_far,,SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav,0.9,0.9,1,1,100,20000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,70,0.25,1
pa_fire_farthest,,SFX/Levels/Peleliu_1/pa_fire/pa_fire.wav,0.8,0.8,1,1,100,33000,voice,100,3d,,,,,,,,,,,,,,,,,,,,,70,70,0.25,1
flame_yell,,SFX\Levels\Peleliu_1\yell\ahhhhhhh.wav,0.7,0.7,0.9,0.9,100,2500,voice,100,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1
rumble,,Stream/level/ber2/rumble_00.wav,0.5,0.5,1,1,1000,10000,auto,80,2d,,,,,,,,,,,,,,1,,,,,,,,,,
# EVENTS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Napalm Planes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
tokyo_rose,,Stream/Music/Mission/Peleliu_1/orphan_ann_sign-on.wav,0.55,0.55,1,1,100,2000,auto,100,3d,streamed,,,,,,,,,,,,,,,,,,,,75,85,0.25,1
# Ambient SFX - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Day Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_bugs_cicada,,SFX/Amb/animals/cicada_##,0.1,0.15,0.9,1.1,100,800,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_flies,,SFX/Amb/animals/flies_##,0.3,0.5,0.9,1.05,10,100,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_bugs_other,,SFX/Amb/animals/misc_bug_##,0.15,0.25,0.9,1.1,250,2500,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_mosquito,,SFX/Amb/animals/mosquito_mn/mosquito_mn_00.wav,0.5,0.8,0.9,1.1,10,1000,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
#amb_seagull,,SFX/Amb/animals/seagull_##,0.5,0.8,0.9,1.1,10,1000,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_odd_bug,,SFX/Amb/animals/Odd_Bug_##,0.5,0.8,0.9,1.1,10,1000,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
small_fire,1,SFX/Destruction/fires/small/small_00.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,2,SFX/Destruction/fires/small/small_07.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,3,SFX/Destruction/fires/small/small_02.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,4,SFX/Destruction/fires/small/small_03.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,5,SFX/Destruction/fires/small/small_04.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
small_fire,6,SFX/Destruction/fires/small/small_05.wav,0.55,0.75,0.9,1.05,50,500,auto,100,3d,,,looping,,,,,,,,,,,,,,,,,,20,40,0.15,0.85
napalm_impact,,SFX/Levels/Peleliu_1/napalm/napalm_00.wav,1,1,1,1,100,10000,auto,100,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1
napalm_drop,,SFX/Levels/Peleliu_1/napalm/Napalm_fall_00.wav,1,1,1,1,1000,20000,auto,100,3d,,,,,,,,,,,,,,,,,,,,,100,100,0.25,1
# Interior Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
amb_water_drips,,SFX/Amb/water_drips_##,0.3,0.5,0.9,1.05,10,100,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_wood_creak,,SFX/Amb/wood_creak_##,0.5,0.8,0.9,1.1,10,150,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_sand_fall,,SFX/Amb/debris/sand_##,0.1,0.5,0.9,1.1,10,400,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_wood_dust,,SFX/Amb/debris/wood_dust_##,0.1,0.5,0.9,1.1,10,400,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
amb_sand_fall_particle,,SFX/Amb/debris/sand_##,0.1,0.3,0.9,1.1,10,200,auto,5,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75
bomb_close,,SFX/Destruction/Explosion_Impact_##,0.45,0.75,,,50,1500,auto,0,3d,,,,,,,,bomb_falloff,,,,,,,,,,,,,40,70,0.25,0.75
bomb_medium,,SFX/Destruction/Explosion_Impact_##,0.25,0.35,,,100,500,auto,0,3d,,,,,,,,bomb_far_falloff,,,,,,,,,,,,,10,25,0.25,1
bomb_falloff,,SFX/Destruction/Explosion_Falloff_##,0.7,0.75,,,100,4500,auto2d,0,2d,,,,,,,,,,,,,,,,,,,,,10,25,0.25,1
bomb_far,,SFX/Amb/bomb_far_##,0.15,0.25,,,50,4500,auto,0,3d,,,,,,,,bomb_far_falloff,,,,,,,,,,,,,10,25,0.25,1
bomb_far_falloff,,SFX/Destruction/Explosion_Falloff_##,0.65,0.75,,,50,4500,auto,0,3d,,,,,,,,,,,500,,,,,,,,,,10,25,0.25,0.75
bomb_far_falloff_occluded,,SFX\Destruction\explosion_occluded_##,0.65,0.75,,,50,4500,auto,0,3d,,,,,,,,,,,500,,,,,,,,,,10,25,0.25,0.75
#Ship Package,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ship_creak,,SFX/Levels/Peleliu_1/OnShip/Creak_##,0.75,1,0.75,1,100,500,auto,0,3d,,,,,,,,,,,,,,,,,,,,,10,50,0.25,0.75