cod5-sdk/raw/maps/pel1b_amb.gsc

88 lines
2.9 KiB
Plaintext

#include maps\_utility;
#include maps\_ambientpackage;
main()
{
//Set up Ambient Rooms and Packages
//************************************************************************************************
// Ambient Packages
//************************************************************************************************
//***************
//pel1b_outdoors
//***************
//package = "pel1b_outdoors";
declareAmbientPackage( "pel1b_outdoors" );
addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 110 );
addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 35, 45, 50, 120 );
addAmbientElement( "pel1b_outdoors", "amb_seagull", 15, 30, 500, 1500 );
addAmbientElement( "pel1b_outdoors", "amb_mosquito", 15, 30 );
addAmbientElement( "pel1b_outdoors", "amb_flies", 10, 20, 10, 110);
addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 510 );
addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 15, 35, 50, 1220 );
addAmbientElement( "pel1b_outdoors", "amb_odd_bug", 5, 20,100, 300 );
//***************
//pel1b_cave
//***************
package = "pel1b_cave";
declareAmbientPackage( package );
addAmbientElement( "pel1b_cave", "amb_sand_fall", 2, 15, 100, 500 );
addAmbientElement( "pel1b_cave", "amb_wood_dust", 2, 10, 10, 150 );
addAmbientElement( "pel1b_cave", "amb_drip", 2, 15, 25, 110 );
addAmbientElement( "pel1b_cave", "amb_Japanese_cave_1", 10, 20, 500, 1000 );
addAmbientElement( "pel1b_cave", "amb_bats", 2, 15, 25, 110 );
//***************
//************************************************************************************************
// ROOMS
//************************************************************************************************
//***************
//pel1b_outdoors
//***************
//room = "pel1b_outdoors";
declareAmbientRoom( "pel1b_outdoors" );
setAmbientRoomTone( "pel1b_outdoors", "bgt_wind" );
//***************
//pel1b_cave (caveish area)
//***************
//room = "pel1b_cave";
declareAmbientRoom( "pel1b_cave" );
setAmbientRoomTone( "pel1b_cave", "bgt_wind_interior" );
//************************************************************************************************
// ACTIVATE DEFAULT AMBIENT SETTINGS
//************************************************************************************************
activateAmbientPackage( "pel1b_outdoors", 0 );
activateAmbientRoom( "pel1b_outdoors", 0 );
//*************************************************************************************************
// START SCRIPTS
//*************************************************************************************************
//************************************************************************************************
// OTHER AUDIO FUNCTIONS
//************************************************************************************************
}