88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
#include maps\_utility;
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#include maps\_ambientpackage;
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main()
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{
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//Set up Ambient Rooms and Packages
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//************************************************************************************************
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// Ambient Packages
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//************************************************************************************************
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//***************
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//pel1b_outdoors
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//***************
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//package = "pel1b_outdoors";
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declareAmbientPackage( "pel1b_outdoors" );
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addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 110 );
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addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 35, 45, 50, 120 );
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addAmbientElement( "pel1b_outdoors", "amb_seagull", 15, 30, 500, 1500 );
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addAmbientElement( "pel1b_outdoors", "amb_mosquito", 15, 30 );
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addAmbientElement( "pel1b_outdoors", "amb_flies", 10, 20, 10, 110);
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addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 510 );
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addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 15, 35, 50, 1220 );
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addAmbientElement( "pel1b_outdoors", "amb_odd_bug", 5, 20,100, 300 );
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//***************
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//pel1b_cave
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//***************
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package = "pel1b_cave";
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declareAmbientPackage( package );
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addAmbientElement( "pel1b_cave", "amb_sand_fall", 2, 15, 100, 500 );
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addAmbientElement( "pel1b_cave", "amb_wood_dust", 2, 10, 10, 150 );
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addAmbientElement( "pel1b_cave", "amb_drip", 2, 15, 25, 110 );
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addAmbientElement( "pel1b_cave", "amb_Japanese_cave_1", 10, 20, 500, 1000 );
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addAmbientElement( "pel1b_cave", "amb_bats", 2, 15, 25, 110 );
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//***************
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//************************************************************************************************
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// ROOMS
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//************************************************************************************************
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//***************
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//pel1b_outdoors
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//***************
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//room = "pel1b_outdoors";
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declareAmbientRoom( "pel1b_outdoors" );
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setAmbientRoomTone( "pel1b_outdoors", "bgt_wind" );
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//***************
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//pel1b_cave (caveish area)
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//***************
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//room = "pel1b_cave";
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declareAmbientRoom( "pel1b_cave" );
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setAmbientRoomTone( "pel1b_cave", "bgt_wind_interior" );
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//************************************************************************************************
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// ACTIVATE DEFAULT AMBIENT SETTINGS
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//************************************************************************************************
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activateAmbientPackage( "pel1b_outdoors", 0 );
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activateAmbientRoom( "pel1b_outdoors", 0 );
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//*************************************************************************************************
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// START SCRIPTS
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//*************************************************************************************************
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//************************************************************************************************
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// OTHER AUDIO FUNCTIONS
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//************************************************************************************************
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} |