#include maps\_utility; #include maps\_ambientpackage; main() { //Set up Ambient Rooms and Packages //************************************************************************************************ // Ambient Packages //************************************************************************************************ //*************** //pel1b_outdoors //*************** //package = "pel1b_outdoors"; declareAmbientPackage( "pel1b_outdoors" ); addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 110 ); addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 35, 45, 50, 120 ); addAmbientElement( "pel1b_outdoors", "amb_seagull", 15, 30, 500, 1500 ); addAmbientElement( "pel1b_outdoors", "amb_mosquito", 15, 30 ); addAmbientElement( "pel1b_outdoors", "amb_flies", 10, 20, 10, 110); addAmbientElement( "pel1b_outdoors", "amb_bugs_other", 8, 15, 25, 510 ); addAmbientElement( "pel1b_outdoors", "amb_bugs_cicada", 15, 35, 50, 1220 ); addAmbientElement( "pel1b_outdoors", "amb_odd_bug", 5, 20,100, 300 ); //*************** //pel1b_cave //*************** package = "pel1b_cave"; declareAmbientPackage( package ); addAmbientElement( "pel1b_cave", "amb_sand_fall", 2, 15, 100, 500 ); addAmbientElement( "pel1b_cave", "amb_wood_dust", 2, 10, 10, 150 ); addAmbientElement( "pel1b_cave", "amb_drip", 2, 15, 25, 110 ); addAmbientElement( "pel1b_cave", "amb_Japanese_cave_1", 10, 20, 500, 1000 ); addAmbientElement( "pel1b_cave", "amb_bats", 2, 15, 25, 110 ); //*************** //************************************************************************************************ // ROOMS //************************************************************************************************ //*************** //pel1b_outdoors //*************** //room = "pel1b_outdoors"; declareAmbientRoom( "pel1b_outdoors" ); setAmbientRoomTone( "pel1b_outdoors", "bgt_wind" ); //*************** //pel1b_cave (caveish area) //*************** //room = "pel1b_cave"; declareAmbientRoom( "pel1b_cave" ); setAmbientRoomTone( "pel1b_cave", "bgt_wind_interior" ); //************************************************************************************************ // ACTIVATE DEFAULT AMBIENT SETTINGS //************************************************************************************************ activateAmbientPackage( "pel1b_outdoors", 0 ); activateAmbientRoom( "pel1b_outdoors", 0 ); //************************************************************************************************* // START SCRIPTS //************************************************************************************************* //************************************************************************************************ // OTHER AUDIO FUNCTIONS //************************************************************************************************ }