cod5-sdk/raw/maps/mp/mp_seelow.gsc
2009-04-10 00:00:00 +00:00

53 lines
1.8 KiB
Text

main()
{
maps\mp\mp_seelow_fx::main();
maps\mp\createart\mp_seelow_art::main();
precachemodel("collision_wall_256x256x10");
maps\mp\_load::main();
thread maps\mp\mp_seelow_amb::main();
// uncomment this when you have your own mini-map for this map
maps\mp\_compass::setupMiniMap("compass_map_mp_seelow");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_SEELOW_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_SEELOW_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_SEELOW_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_SEELOW_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_SEELOW_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_SEELOW_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_SEELOW_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_SEELOW_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_SEELOW_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_SEELOW_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
//Spawned collision
//fix for exiting map through rock wall
spawncollision("collision_wall_256x256x10","collider",(632, -20.5, -229), (0, 300, 0));
spawncollision("collision_wall_256x256x10","collider",(645, -240.5, -229), (0, 235, 0));
//setVolFog(512, 1028, 1360, -448, 0.38, 0.45, 0.58, 0);
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}