53 lines
1.8 KiB
Text
53 lines
1.8 KiB
Text
main()
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{
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maps\mp\mp_seelow_fx::main();
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maps\mp\createart\mp_seelow_art::main();
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precachemodel("collision_wall_256x256x10");
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maps\mp\_load::main();
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thread maps\mp\mp_seelow_amb::main();
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// uncomment this when you have your own mini-map for this map
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maps\mp\_compass::setupMiniMap("compass_map_mp_seelow");
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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game["allies"] = "russian";
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game["axis"] = "german";
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game["attackers"] = "axis";
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game["defenders"] = "allies";
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game["allies_soldiertype"] = "german";
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game["axis_soldiertype"] = "german";
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_SEELOW_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_SEELOW_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_SEELOW_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_SEELOW_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_SEELOW_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_SEELOW_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_SEELOW_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_SEELOW_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_SEELOW_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_SEELOW_E";
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setdvar( "r_specularcolorscale", "1" );
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setdvar("compassmaxrange","2100");
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//Spawned collision
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//fix for exiting map through rock wall
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spawncollision("collision_wall_256x256x10","collider",(632, -20.5, -229), (0, 300, 0));
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spawncollision("collision_wall_256x256x10","collider",(645, -240.5, -229), (0, 235, 0));
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//setVolFog(512, 1028, 1360, -448, 0.38, 0.45, 0.58, 0);
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// enable new player spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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}
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