main() { maps\mp\mp_seelow_fx::main(); maps\mp\createart\mp_seelow_art::main(); precachemodel("collision_wall_256x256x10"); maps\mp\_load::main(); thread maps\mp\mp_seelow_amb::main(); // uncomment this when you have your own mini-map for this map maps\mp\_compass::setupMiniMap("compass_map_mp_seelow"); // If the team nationalites change in this file, // you must update the team nationality in the level's csc file as well! game["allies"] = "russian"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german"; game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_SEELOW_A"; game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_SEELOW_B"; game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_SEELOW_C"; game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_SEELOW_D"; game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_SEELOW_E"; game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_SEELOW_A"; game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_SEELOW_B"; game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_SEELOW_C"; game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_SEELOW_D"; game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_SEELOW_E"; setdvar( "r_specularcolorscale", "1" ); setdvar("compassmaxrange","2100"); //Spawned collision //fix for exiting map through rock wall spawncollision("collision_wall_256x256x10","collider",(632, -20.5, -229), (0, 300, 0)); spawncollision("collision_wall_256x256x10","collider",(645, -240.5, -229), (0, 235, 0)); //setVolFog(512, 1028, 1360, -448, 0.38, 0.45, 0.58, 0); // enable new player spawning system maps\mp\gametypes\_spawning::level_use_unified_spawning(true); }