cod5-sdk/raw/maps/mp/mp_makin_day_fx.gsc
2009-04-10 00:00:00 +00:00

42 lines
1.8 KiB
Text

#include maps\mp\_utility;
main()
{
maps\mp\createart\mp_makin_day_art::main();
precacheFX();
spawnFX();
}
precacheFX()
{
// level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
level._effect["mp_water_splash_small"] = loadfx("maps/mp_maps/fx_mp_water_splash_small");
level._effect["mp_water_wake_flow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow");
level._effect["mp_light_glow_indoor_short_loop"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short_loop");
level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern_day");
level._effect["mp_ray_sun_xsm"] = loadfx("maps/mp_maps/fx_mp_ray_sun_xsm");
level._effect["mp_ray_sun_sm"] = loadfx("maps/mp_maps/fx_mp_ray_sun_sm");
level._effect["mp_ray_sun_md"] = loadfx("maps/mp_maps/fx_mp_ray_sun_md");
// level._effect["mp_ray_sun_lg"] = loadfx("maps/mp_maps/fx_mp_ray_sun_lg");
level._effect["mp_ray_sun_md_1sd"] = loadfx("maps/mp_maps/fx_mp_ray_sun_md_1sd");
level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater");
// level._effect["mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm");
// level._effect["mp_smoke_brush_smolder_md"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_md");
//////////////////////////////////////////////////////////////////////////////////////
// Alex Section:
//level._effect["distant_muzzleflash"] = loadfx("weapon/muzzleflashes/heavy");
//level._effect["flak_flash"] = loadfx("weapon/flak/fx_flak_cloudflash_night");
}
spawnFX()
{
maps\mp\createfx\mp_makin_day_fx::main();
}