43 lines
1.8 KiB
Text
43 lines
1.8 KiB
Text
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#include maps\mp\_utility;
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main()
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{
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maps\mp\createart\mp_makin_day_art::main();
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precacheFX();
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spawnFX();
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}
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precacheFX()
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{
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// level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
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level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
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level._effect["mp_water_splash_small"] = loadfx("maps/mp_maps/fx_mp_water_splash_small");
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level._effect["mp_water_wake_flow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow");
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level._effect["mp_light_glow_indoor_short_loop"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short_loop");
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level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern_day");
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level._effect["mp_ray_sun_xsm"] = loadfx("maps/mp_maps/fx_mp_ray_sun_xsm");
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level._effect["mp_ray_sun_sm"] = loadfx("maps/mp_maps/fx_mp_ray_sun_sm");
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level._effect["mp_ray_sun_md"] = loadfx("maps/mp_maps/fx_mp_ray_sun_md");
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// level._effect["mp_ray_sun_lg"] = loadfx("maps/mp_maps/fx_mp_ray_sun_lg");
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level._effect["mp_ray_sun_md_1sd"] = loadfx("maps/mp_maps/fx_mp_ray_sun_md_1sd");
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level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater");
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// level._effect["mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm");
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// level._effect["mp_smoke_brush_smolder_md"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_md");
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//////////////////////////////////////////////////////////////////////////////////////
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// Alex Section:
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//level._effect["distant_muzzleflash"] = loadfx("weapon/muzzleflashes/heavy");
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//level._effect["flak_flash"] = loadfx("weapon/flak/fx_flak_cloudflash_night");
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}
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spawnFX()
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{
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maps\mp\createfx\mp_makin_day_fx::main();
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}
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