cod5-sdk/zone_source/nazi_zombie_sumpf.csv

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ignore,code_post_gfx
ignore,common
// for zombie specific assets,
include,zombiemode
include,zombiemode_dogs
// for coop players,
mptype,nazi_zombie_heroes
// for puddle effects,
include,water
impactfx,nazi_zombie_sumpf
rawfile,clientscripts/nazi_zombie_sumpf.csc
rawfile,clientscripts/nazi_zombie_sumpf_amb.csc
rawfile,clientscripts/nazi_zombie_sumpf_fx.csc
rawfile,clientscripts/_zombie_mode.csc
rawfile,clientscripts/createfx/nazi_zombie_sumpf_fx.csc
rawfile,maps/createfx/nazi_zombie_sumpf_fx.gsc
rawfile,maps/nazi_zombie_sumpf_fx.gsc
rawfile,maps/nazi_zombie_sumpf.gsc
rawfile,maps/nazi_zombie_sumpf_perks.gsc
rawfile,maps/nazi_zombie_sumpf_zone_management.gsc
rawfile,maps/nazi_zombie_sumpf_magic_box.gsc
rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc
//rawfile,maps/nazi_zombie_sumpf_trap_propeller.gsc
//rawfile,maps/nazi_zombie_sumpf_trap_barrel.gsc
//rawfile,maps/nazi_zombie_sumpf_trap_electric.gsc
rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc
rawfile,maps/nazi_zombie_sumpf_zipline.gsc
rawfile,maps/nazi_zombie_sumpf_bridge.gsc,,
//rawfile,maps/nazi_zombie_sumpf_ammo_box.gsc,,
rawfile,maps/nazi_zombie_sumpf_blockers.gsc,,
rawfile,maps/nazi_zombie_sumpf_trap_perk_electric.gsc,,
rawfile,maps/createart/nazi_zombie_sumpf_art.gsc,,
rawfile,maps/_zombiemode_weapons_sumpf.gsc
rawfile,vision/zombie_sumpf.vision,,
rawfile,vision/zombie_sumpf_dogs.vision,,
rawfile,rumble/explosion_generic,,
rawfile,rumble/explosion_generic_l.rmb,,
rawfile,rumble/explosion_generic_h.rmb,,
col_map_sp,maps/nazi_zombie_sumpf.d3dbsp,,
sound,common,nazi_zombie_sumpf,all_sp
sound,generic,nazi_zombie_sumpf,all_sp
sound,voiceovers,nazi_zombie_sumpf,all_sp
sound,requests,nazi_zombie_sumpf,all_sp
sound,character,nazi_zombie_sumpf,all_sp
sound,projectiles,nazi_zombie_sumpf,all_sp
sound,nazi_zombie_sumpf,nazi_zombie_sumpf,all_sp
sound,physics,nazi_zombie_sumpf,all_sp
sound,destructibles,nazi_zombie_sumpf,all_sp
// dlc2 vox and shared csv,,,
//sound,dlc2_vox,nazi_zombie_sumpf,all_sp
//sound,dlc2_share,nazi_zombie_sumpf,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms,,
xmodel,viewmodel_usa_marine_player,,
xanim,ch_dazed_d_death,,
xanim,ch_dazed_c_death,,
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,maps/zombie/fx_zombie_debris_removal
fx,destructibles/fx_dest_fire_vert
//fx,maps/mak/fx_fire_fuel_spill
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//fx,maps/zombie/fx_zombie_chopper_trp_blur
//xmodel,skybox_zombie
xmodel,zombie_teddybear
// ESM - added for sumpf vending machines,
xmodel,zombie_vending_jugg_on_price
xmodel,zombie_vending_doubletap_price
xmodel,zombie_vending_revive_on_price
xmodel,zombie_vending_sleight_on_price
// ESM - trap cagelights,
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
fx,env/electrical/fx_elec_wire_spark_burst
// WEAPONS,
// cut weapons,
//weapon,sp/colt_dirty_harry
//weapon,sp/doublebarrel
//weapon,sp/fg42_bipod
//weapon,sp/mg42_bipod
//weapon,sp/m1garand_gl
//weapon,sp/mk2_frag
//weapon,sp/walther
//weapon,sp/30cal_bipod
//weapon,sp/fg42_bipod_crouch
//weapon,sp/fg42_bipod_stand
//weapon,sp/fg42_bipod_prone
//weapon,sp/mg42_bipod_crouch
//weapon,sp/mg42_bipod_stand
//weapon,sp/mg42_bipod_prone
//weapon,sp/type99_lmg_bipod_crouch
//weapon,sp/type99_lmg_bipod_stand
//weapon,sp/type99_lmg_bipod_prone
//weapon,sp/30cal_bipod_crouch
//weapon,sp/30cal_bipod_stand
//weapon,sp/30cal_bipod_prone
// grenades,
weapon,sp/stielhandgranate
//weapon,sp/fraggrenade
// weapons,
weapon,sp/zombie_30cal
weapon,sp/zombie_bar
weapon,sp/colt
weapon,sp/zombie_colt
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_fg42
weapon,sp/zombie_gewehr43
//weapon,sp/kar98k
//weapon,sp/kar98k_scoped_zombie
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1garand
weapon,sp/m2_flamethrower_zombie
weapon,sp/m1garand_gl_zombie
weapon,sp/m7_launcher_zombie
weapon,sp/zombie_mg42
weapon,sp/molotov
weapon,sp/zombie_mp40
weapon,sp/napalmblob
weapon,sp/napalmbloblight
weapon,sp/panzerschrek_zombie
weapon,sp/zombie_ppsh
weapon,sp/ptrs41_zombie
weapon,sp/ray_gun
weapon,sp/zombie_shotgun
//weapon,sp/springfield
weapon,sp/zombie_stg44
weapon,sp/sw_357
weapon,sp/tesla_gun
weapon,sp/zombie_thompson
weapon,sp/zombie_type99_rifle
//weapon,sp/type99_rifle_scoped_zombie
weapon,sp/zombie_type100_smg
// footstep,
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
// ambient effects,
fx,maps/mp_maps/fx_mp_fire_small_detail
fx,maps/mp_maps/fx_mp_fire_small
fx,maps/mp_maps/fx_mp_fire_medium
fx,maps/mp_maps/fx_mp_fire_large
fx,maps/mp_maps/fx_mp_light_glow_lantern
fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor
fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty
fx,"maps/mp_maps/fx_mp_smoke_ambiance_indoor_sm "
fx,env/smoke/fx_fog_low_floor_sm
fx,"maps/mp_maps/fx_mp_smoke_column_tall "
fx,"maps/mp_maps/fx_mp_smoke_column_short "
fx,"maps/mp_maps/fx_mp_fog_rolling_thick_large_area "
fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area
fx,maps/mp_maps/fx_mp_flies_carcass
fx,maps/mp_maps/fx_mp_insect_swarm
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_firefly_ambient
fx,maps/mp_maps/fx_mp_firefly_swarm
fx,maps/mp_maps/fx_mp_maggots
fx,maps/mp_maps/fx_mp_falling_leaves_elm
fx,env/light/fx_light_god_rays_dust_motes
fx,env/light/fx_ray_ceiling_amber_dim_sm
fx,bio/animals/fx_bats_circling
fx,maps/mp_maps/fx_bats_ambient
fx,maps/mp_maps/fx_mp_fire_torch
fx,bio/insects/fx_insects_dragonflies_ambient
fx,maps/mp_maps/fx_mp_ray_moon_xsm_near
fx,maps/zombie/fx_meteor_ambient
fx,maps/zombie/fx_meteor_flash
fx,maps/zombie/fx_meteor_flash_spawn
fx,maps/zombie/fx_meteor_hotspot
// electric trap fx,
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_electric_trap_loc
fx,misc/fx_zombie_electric_trap
fx,misc/fx_zombie_zapper_light_green
fx,misc/fx_zombie_zapper_light_red
// hanging light fx,
fx,env/light/fx_glow_hanginglamp
// dogs,
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
//fx,maps/zombie/fx_zombie_chopper_trp
//fx,maps/zombie/fx_zombie_fire_trp
fx,maps/zombie/fx_zombie_log_trp
fx,maps/zombie/fx_zombie_dog_gate_start
fx,maps/zombie/fx_zombie_dog_gate_looping
fx,maps/zombie/fx_zombie_dog_gate_end
// magic box,
fx,maps/zombie/fx_zombie_lght_marker
fx,maps/zombie/fx_zombie_lght_marker_flare
// Perks-a-cola effects,
fx,misc/fx_zombie_perk_lottery
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_perk_lottery_4
// electrical trap,
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso