cod5-sdk/zone_source/mp_roundhouse.csv

2.0 KiB

1ignorecode_post_gfx_mp
2ignorelocalized_code_post_gfx_mp
3ignorecommon_mp
4ignorelocalized_common_mp
5col_map_mpmaps/mp/mp_roundhouse.d3dbsp
6rawfilemaps/mp/mp_roundhouse.gsc
7rawfilemaps/mp/createart/mp_roundhouse_art.gsc
8//uncomment these when you actually have them to load
9rawfilemaps/mp/mp_roundhouse_fx.gsc
10rawfilemaps/mp/mp_roundhouse_amb.gsc
11rawfilemaps/mp/createfx/mp_roundhouse_fx.gsc
12//uncomment these when you actually have some
13materialcompass_map_mp_roundhouse
14materialcompass_overlay_map_roundhouse
15//includemptypes_german
16includewater
17includevehicles_drivable_mp
18rawfilevision/mp_roundhouse.vision
19xmodelskybox_ber3
20//uncomment these when you get them set-up
21rawfileclientscripts/mp/mp_roundhouse.csc
22rawfileclientscripts/mp/mp_roundhouse_amb.csc
23rawfileclientscripts/mp/mp_roundhouse_fx.csc
24rawfileclientscripts/mp/createfx/mp_roundhouse_fx.csc
25fxmaps/mp_maps/fx_mp_fire_small_detail
26fxmaps/mp_maps/fx_mp_fire_small
27fxmaps/mp_maps/fx_mp_fire_medium
28fxmaps/mp_maps/fx_mp_fire_large
29fxmaps/mp_maps/fx_mp_fire_tree_trunk
30fxmaps/mp_maps/fx_mp_insect_swarm
31fxmaps/mp_maps/fx_mp_battlesmoke_thick_large_area
32fxmaps/mp_maps/fx_mp_battlesmoke_thick_small_area
33fxmaps/mp_maps/fx_mp_fog_rolling_thick_large_area
34fxmaps/mp_maps/fx_mp_fog_rolling_thick_small_area
35fxmaps/mp_maps/fx_mp_godray_white_large
36fxmaps/mp_maps/fx_mp_godray_white_medium
37fxmaps/mp_maps/fx_mp_godray_white_small
38fxmaps/mp_maps/fx_mp_godray_yellow_large
39fxmaps/mp_maps/fx_mp_godray_yellow_medium
40fxmaps/mp_maps/fx_mp_godray_yellow_small
41fxmaps/mp_maps/fx_mp_smoke_ambiance_indoor
42fxmaps/mp_maps/fx_mp_smoke_column_tall
43fxmaps/mp_maps/fx_mp_smoke_column_short
44fxmaps/mp_maps/fx_mp_light_glow_indoor_short
45fxmaps/mp_maps/fx_mp_smoke_ambiance_indoor_misty
46fxmaps/mp_maps/fx_mp_water_splash_small
47fxmaps/mp_maps/fx_mp_water_wake_flow
48fxmaps/mp_maps/fx_mp_falling_leaves_elm